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  1. - Top - End - #151
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 5e Sunless Citadel IC

    “I’ve a spell that tells yeh the type o’ magic, but again... it’s probably a bit of a waste o’ Helm’s power, seein’ as we already know the magic exists...” Fargrim rumbles. “Was there any other way t’ go?”

    Short rest healing: (1d8+2)[4]
    Last edited by CircleOfTheRock; 2018-02-22 at 01:03 AM.
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  2. - Top - End - #152
    Ogre in the Playground
     
    WhismurWanders's Avatar

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    Default Re: 5e Sunless Citadel IC

    Quote Originally Posted by stack View Post
    Beorn gives a skeptical look at the lock, "Does magic prevent breaking the door itself down, or does it mean we have to hit it more?"
    "What if hitting it makes the spell turn you into a chicken?" Harbek teases. "I ain't no wizard, I just know that there's more to this lock than just the casing and tumblers. Otherwise I'm sure Master Nail'lo would've gotten it open before."

    Quote Originally Posted by CircleOfTheRock View Post
    “I’ve a spell that tells yeh the type o’ magic, but again... it’s probably a bit of a waste o’ Helm’s power, seein’ as we already know the magic exists...” Fargrim rumbles. “Was there any other way t’ go?”
    "There was that other door from where we came in.. Three total, and we've only seen what's behind two of 'em."

  3. - Top - End - #153
    Barbarian in the Playground
     
    ElfWarriorGuy

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    Default Re: 5e Sunless Citadel IC

    Galinndan nods, "We'll see what's behind that door yet, but I have to agree with Harbek, we're all rested up, let's make our way to door number three. I can scout ahead just slightly."

    Ducking back into the circular room where the dead goblins laid strewn about, Galinndan crouches low near the last door. Stealthily pushing it open, he pokes his head in and looks around from the door.

    Spoiler: Rolls
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    Stealth Roll: (1d20+5)[24]

    Perception Roll: (1d20+3)[15]

  4. - Top - End - #154
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 5e Sunless Citadel IC

    As he gets up, clanging noisily, he calls in a sort-of-whispering manner “Aye, lad. Let’s get on then”. He ducks as quietly as he can around Galinndan, and peers in.

    Stealth roll: (1d20+1)[2]
    Disadvantage stealth roll: (1d20+1)[7]
    Perception roll: (1d20+4)[22]
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  5. - Top - End - #155
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    The room you look into is a hallway, 20ft wide and 80ft long, with rotting wooden doors on the far end, and one on each side (3 doors in total, left, right, and center.)
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
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  6. - Top - End - #156
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    Beorn shoulders his axe, allowing others to check the hallway for traps and such things.

  7. - Top - End - #157
    Barbarian in the Playground
     
    ElfWarriorGuy

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    Default Re: 5e Sunless Citadel IC

    The clanking of Fargrim's armor causes Galinndan to sigh heavily as he stands up. "You're lucky I find that armor so dashing or I'd have some criticism. I'll check the left, if you or another want to check the right? Stay a bit back though... just in case."

    Galinndan returns to his crouched position as he works his way up towards the door on the left. He places each step purposefully close to the wall to avoid traps, keeping an eye out for oddities in the stone.

    Spoiler: Checks
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    Investigation for traps as I go in the hallway (And door if you want, I'll post a second roll specifically for that check as well): (1d20-1)[1]

    Check left door for traps (Or above roll if you want just the one check): (1d20-1)[7]

    Perception to listen to the exterior of left door: (1d20+3)[9]

  8. - Top - End - #158
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    Galinndan does not see evidence of traps, not does he hear anything at the door. However, when he moved up to the door, he also did not set off any traps.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  9. - Top - End - #159
    Ogre in the Playground
     
    WhismurWanders's Avatar

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    Default Re: 5e Sunless Citadel IC

    Harbek looks around the hallway as Galinndan heads towards the trio of doors. Given the skeletons they had found before, he leans one hand against the cold stone and tries to judge how old the mason-work here must be.

    Spoiler
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    History; (1d20+5)[7]

  10. - Top - End - #160
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    Quote Originally Posted by WhismurWanders View Post
    Harbek looks around the hallway as Galinndan heads towards the trio of doors. Given the skeletons they had found before, he leans one hand against the cold stone and tries to judge how old the mason-work here must be.

    Spoiler
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    History; [roll0]
    Unfortunately, Harbek is unsure of the structure's age. It seems pretty old though.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  11. - Top - End - #161
    Barbarian in the Playground
     
    ElfWarriorGuy

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    Default Re: 5e Sunless Citadel IC

    Not suspecting any traps, Galinndan pushes the door to the left into the room. Sticking his head in he looks about for any points of interest.

    Spoiler: Perception Check
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    Perception: (1d20+3)[16]

  12. - Top - End - #162
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    In the center of the 20x20 room is a Large sealed iron cask. A spigot is on the side facing the door.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  13. - Top - End - #163
    Ogre in the Playground
     
    WhismurWanders's Avatar

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    Default Re: 5e Sunless Citadel IC

    Harbek rouses himself from his thoughts, mumbling something about it being too dark before he trudges towards the half-elf. "Find anything?" he asks while peering into the room as well. Upon spying the cask he gives an impressed whistle and comments, "Someone really loved their drink for a cask of that size."

  14. - Top - End - #164
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 5e Sunless Citadel IC

    Fargrim chuckles. “I’d have to say they did,” then turns to Galinndan. “I doon’t think there’s a point goin’ ‘round stealthily noow, though,” he says, a smile opening wide.
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  15. - Top - End - #165
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    Beorn raps the side of the cask, trying to judge if it is empty.

  16. - Top - End - #166
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    The cask shifts slightly, and makes a sloshing sound.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  17. - Top - End - #167
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    Beorn sloshes it again so his companions can hear. With a shrug, he scrounges something to use as a container (a bowl or even a skull), and attempts to draw some of the liquid from the tap.

  18. - Top - End - #168
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    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    There's an old glass pitcher resting under the cask. If Beorn pours some of the contents into it, cold clear water will pour out, accompanied by the sound of pressure being released, like someone far away screaming.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  19. - Top - End - #169
    Barbarian in the Playground
     
    ElfWarriorGuy

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    Default Re: 5e Sunless Citadel IC

    Still watching from the door way as the subtle scream poured out of the tap, "Well that isn't unsettling in the least. A haunted keg, or at least one which produces distance yelps." Not too interested in learning more about the room to the left, Galinndan scoots across the way to the door on the right. He stops to take a look at the door a bit closer, and moves to peer into the room beyond.

    Spoiler: Rolls
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    Checking for traps - Investigation: (1d20-1)[3]

    If the door is locked/trapped, Galnndan will attempt to pick the lock/disarm the trap - Dexterity (Thieve's Tools): (1d20+5)[13]

    Pushing open the door to look inside - Perception: (1d20+3)[6]
    Last edited by Wheaton's Whelp; 2018-02-26 at 11:33 PM.

  20. - Top - End - #170
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    The room on the right is empty, a 30x30 space with only some ratty old tapestries lining the walls, too rotten for their patterns to be recognizable.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  21. - Top - End - #171
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 5e Sunless Citadel IC

    Fargrim moves into the room with Galinndan. “Muhst be old; tapestries keep a long time, ah think, but thoose...” He whistles. “Those are loong done for”.

    Perception roll: [roll]1d20+6[/roll]
    Last edited by CircleOfTheRock; 2018-02-27 at 05:29 AM.
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  22. - Top - End - #172
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    Beorn gives the water a sniff, then if nothing seems out of order, a small sip.

  23. - Top - End - #173
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    Nothing smells off, and when Beorn drinks, he'll find that it is water, lukewarm, but pure.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  24. - Top - End - #174
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    Beorn shrugs and downs the remaining water. "At least we can refill canteens here in a pinch." He follows the others to continue exploring.

  25. - Top - End - #175
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    WhismurWanders's Avatar

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    Default Re: 5e Sunless Citadel IC

    Harbek raises an eyebrow in suprise when nothing happens to Beorn, though he's obviously grateful nothing has. He comments, "Aye, though it's suprising enough that the water is still good. Who knows how long it's been sitting in that tank, and with no rust t'boot." He follows the heavily built man back to the hallway, and takes it upon himself to inspect the final door while Galinndan and Fargrim are looking through the other room. If they needed help, surely they'd have made it clear by now. He peeks through the doorway as he cracks it open, holding his lantern just far back enough to hide its light just a little.

  26. - Top - End - #176
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    Crudely executed symbols and glyphs, scribed in bright green dye, decorate the large and irregularly shaped crumbling chamber beyond the door. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the bench, and the sound of whimpering comes from inside it.
    There are three doors and an archway visible from your position. Two doors are in the southwest corner, the archway is in the middle of the western wall and leads to a hallway, and the third door is in the northwest corner.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  27. - Top - End - #177
    Barbarian in the Playground
     
    ElfWarriorGuy

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    Default Re: 5e Sunless Citadel IC

    A brief foray of the tapestry room provides little good, and as Galinndan hears Harbek go forward, he moves to join his companions. The glyphs and symbol quickly draw Galinndan's attention. He ducks into the room to inspect them, but as he does he hears the whimpering and instinctually pulls his daggers out and crouches down.

    Spoiler: Arcana Check
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    Arcana Check on Symbols: (1d20+1)[16]

  28. - Top - End - #178
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 5e Sunless Citadel IC

    Fargrim, seeing Galinndan stop suddenly, leans towards him and whispers What 'tis it, lad?"
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  29. - Top - End - #179
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: 5e Sunless Citadel IC

    Quote Originally Posted by Wheaton's Whelp View Post
    A brief foray of the tapestry room provides little good, and as Galinndan hears Harbek go forward, he moves to join his companions. The glyphs and symbol quickly draw Galinndan's attention. He ducks into the room to inspect them, but as he does he hears the whimpering and instinctually pulls his daggers out and crouches down.

    Spoiler: Arcana Check
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    Arcana Check on Symbols: [roll0]
    The glyphs seem to be nonmagical in nature.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  30. - Top - End - #180
    Titan in the Playground
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    Default Re: 5e Sunless Citadel IC

    "Bedroll. Clean water. Others have been here. Still here." He crosses to the sound of the whimpering and attempts to draw back the edge of the bedroll with the haft of his axe to uncover its source.

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