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  1. - Top - End - #1
    Bugbear in the Playground
     
    Artemician's Avatar

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    Default Feat Points [House]

    This idea came about when me and my classmate were discussing Sweetrein's Half-feat idea. In our discussion. and we realized that there were two big problems with the current feat system: People simply don't have enough feats to spend them on Flavourful, but weak ones, and that some Feats are just plain worthless to take. So we threw ideas about, and came up with:

    Variant: [Feat Points]

    Designed to expand upon player options, Feat Points are a different way of approaching the feat system.

    Instead of:
    You gain a feat at first level, at level 3, and at every 3 levels thereafter
    you instead use
    A character possesses a number of Feat Points equal to his Hit Dice. In addition, 1st level characters gain 3 additional feat points points when they start out. Whenever you gain a level, you may spend any number of Feat Points to purchase Feats.

    Feats are divided into three kinds, Least, Lesser and Standard. Least Feats cost 1 Feat Point to purchase, Lesser Feats 2, and Standard Feats 3. In general, a feat that provides a small static bonus to character level, should be a Least feat, a feat that provides a large static bonus should be a Lesser feat, and and a feat that provides a scaling bonus to character power should be a Standard Feat.

    In addition, a Dungeon Master may set the Feat Point cost of certain feats at a higher number than 3, if he so wishes, if he considers them game-breaking, or too powerful. These feats are called "Power Feats", and have a number following their name denoting their Feat Point cost.

    Whenever Whenever a class feature or similar effect would offer you a bonus Feat, you instead gain 3 Feat points. If the bonus Feat is a specific type of feat, such as a Luck feat by the Fortune's Friends (Complete Scoundrel, pg. 38), you may only spend the Feat Points gained this way on that kind of Feat. However, if you gain a specific feat, such as a Monk's Stunning Fist, you gain that feat, and only that feat.

    If you can take a Feat multiple times, you may only take it up to a number of times equal to your Hit Dice.

    Special: Flaws, when taken, only provide 2 Feat Points, instead of 3.
    Disclaimer: This option is used to allow you to have more fun. If you attempt to cheese, expect to be slapped on the head with the DMG.

    *DMs, these are only guidelines. If you think a Feat should belong in another category, simply tell me, or just change it yourself in your game. I don't pretend to be an expert in optimization, so if you think something doesn't fit, please tell me.
    Simple, and elegant.

    Example Categorization of Feats:

    Core Feats:
    Spoiler
    Show

    General:
    Least:
    Armour Proficiency (All varieties)
    Eschew Materials
    Improved Overrun
    Improved Unarmed Strike
    Great Cleave
    Mobility
    Rapid Reload
    Shield Proficiency (All varieties)
    Skill Focus, Athletic, Diligent and the like
    Toughness
    Weapon Proficiency (Simple and Martial)
    Track
    Trample
    Two-weapon Fighting, Improved and Greater
    Two-weapon Defense

    Lesser:
    Augment Summoning
    Cleave
    Dodge
    Extra Turning
    Great Fortitude, Lightning Reflexes, Iron Will.
    Improved Bull Rush
    Improved Disarm
    Improved Sunder
    Far Shot
    Manyshot
    Mounted Archery
    Point Blank Shot
    Precise Shot
    Precise Shot, Improved
    Quick Draw
    Shield Proficiency
    Shot on the Run
    Weapon Finesse
    Weapon Focus
    Weapon Focus, Greater
    Weapon Proficiency (Exotic)
    Weapon Specialization
    Weapon Specialization, Greater

    Standard:
    Combat Expertise
    Combat Reflexes
    Improved Critical
    Improved Grapple
    Improved Initiative
    Improved Trip
    Mounted Combat
    Power Attack
    Rapidshot
    Ride-by-Attack
    Spirited Charge
    Spring Attack
    Two-Weapon Fighting
    Whirlwind Attack

    Power:
    Leadership
    Natural Spell

    Metamagic:
    Least:
    Enlarge Spell
    Silenced Spell
    Lesser:
    Empower Spell
    Heighten Spell
    Maximize Spell
    Still Spell
    Widen Spell
    Standard:
    Extend Spell
    Power
    Quicken Spell




    *Note: As you can see, we're trying to catergorize all the feats in core into these three categories. We're not quite done yet, though.

  2. - Top - End - #2
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Feat Points [House]

    I tried this and decided to stray away from both seeing overtly too much discussion and arguing over the power of specific feats in overly specific situations and the immense amount of work that would be taken. Of course, the premise of how many points was different, but half-feats did start as an idea similar to this for me. Thank you for that interest! Also, I love you for using the same [luck] feat as the reference.

    That aside, the issues that will come up:
    1) Prestige class requirements. Any feat that is a general standard for setting up for a prestige class you may wish to not make a least feat. For example, spell focus is a decently common requirement among certain spell based prestige classes, as is dodge to a lot of defensive or skillful prestige classes. Both of which, I would place under Lesser instead (though, definately not standard).
    2) Be wary of feats that can be taken multiple times. One can take 3x toughness for example. Toughness, as a single feat, is definately least. 2x is about lesser power as well. More? Well, for say, 3rd level quick shot dungeon crawls or similar where I would want to use this variant - toughness surprisingly is quite overwhelmingly good. Human? +27 HP goes a long way. Also, +27 HP is a really great thing for level 3 sure - and then will be a trap for later levels unfortunately where that was 3 wasted feats. You may wish to put a special rule for obtaining the same feat more than once or twice to both help assist low level play power and to deter players from screwing themselves over in higher level play.

    Next: When finishing this list, you may wish to split it into multiple lists of lists. That is 'Core Feats' - 'Complete Series' - 'Races of' - 'Eberron' - 'FR' - etc.

    Another Next:
    I would put quicken spell in the 'power' feats — I for one, would assign it 4 points. Of course, metamagic at times is hard to figure out how to assign.

    Almost Finally:
    May I assist through attempting to assign feats? Also, this may help on the topic in general:
    Consolidated Feats Archive at Wizards

    Finally:
    This is a great opportunity to balance back out flaws. I recommend having them only give 2 feat points.
    Avatar by Alarra

  3. - Top - End - #3
    Bugbear in the Playground
     
    Artemician's Avatar

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    Default Re: Feat Points [House]

    Quote Originally Posted by SweetRein View Post
    I tried this and decided to stray away from both seeing overtly too much discussion and arguing over the power of specific feats in overly specific situations and the immense amount of work that would be taken. Of course, the premise of how many points was different, but half-feats did start as an idea similar to this for me. Thank you for that interest! Also, I love you for using the same [luck] feat as the reference.
    I kinda know what you mean. Like, a Gish build will be substantially upped by this feat, especially if he goes the "Cherrypick Classes" route. But then again.. our group plays with an unspoken houserule that if you attempt to cheese, the DM pokes you in the eye with the corner of the DMG, so that's not a big issue with us. But I see your point anyway.

    That aside, the issues that will come up:
    1) Prestige class requirements. Any feat that is a general standard for setting up for a prestige class you may wish to not make a least feat. For example, spell focus is a decently common requirement among certain spell based prestige classes, as is dodge to a lot of defensive or skillful prestige classes. Both of which, I would place under Lesser instead (though, definately not standard).
    Gotcha.

    2) Be wary of feats that can be taken multiple times. One can take 3x toughness for example. Toughness, as a single feat, is definately least. 2x is about lesser power as well. More? Well, for say, 3rd level quick shot dungeon crawls or similar where I would want to use this variant - toughness surprisingly is quite overwhelmingly good. Human? +27 HP goes a long way. Also, +27 HP is a really great thing for level 3 sure - and then will be a trap for later levels unfortunately where that was 3 wasted feats. You may wish to put a special rule for obtaining the same feat more than once or twice to both help assist low level play power and to deter players from screwing themselves over in higher level play.
    Again, noted.

    Next: When finishing this list, you may wish to split it into multiple lists of lists. That is 'Core Feats' - 'Complete Series' - 'Races of' - 'Eberron' - 'FR' - etc.

    Another Next:
    I would put quicken spell in the 'power' feats — I for one, would assign it 4 points. Of course, metamagic at times is hard to figure out how to assign.

    Almost Finally:
    May I assist through attempting to assign feats? Also, this may help on the topic in general:
    Consolidated Feats Archive at Wizards

    Finally:
    This is a great opportunity to balance back out flaws. I recommend having them only give 2 feat points.
    Thanks for the suggestions and the link. And of course you may help, if you have the time .

  4. - Top - End - #4
    Dwarf in the Playground
     
    blue_fenix's Avatar

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    Default Re: Feat Points [House]

    This is a really great idea. I like the extra flexibility it adds without actually changing the game balance that much. One thing in particular this would be nice for is setting the TWF string of feats to a lower cost because many people complain that 3 feats is too much to pay for TWF which is not as good as THF. I might make TWF be standard, ITWF lesser, and GTWF lesser or least because you get diminishing returns on each of the feats.
    "Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
    -Dinobot, quoting Hamlet.

    Avatar thanks to Kiren

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  5. - Top - End - #5
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Feat Points [House]

    Quote Originally Posted by Artemician View Post
    I kinda know what you mean. Like, a Gish build will be substantially upped by this feat, especially if he goes the "Cherrypick Classes" route. But then again.. our group plays with an unspoken houserule that if you attempt to cheese, the DM pokes you in the eye with the corner of the DMG, so that's not a big issue with us. But I see your point anyway.
    We have that as an official houserule.


    Nice work; I think it's definitely a good idea to do this, although it does make things more complicated.

  6. - Top - End - #6
    Orc in the Playground
     
    Maldraugedhen's Avatar

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    Default Re: Feat Points [House]

    You call them hit points rather than feat points when you mention getting 3 at first level in the OP.
    The road goes ever on and on,
    Down from the door where it began,
    Now far ahead the road has gone,
    And I must follow, if I can--
    Pursuing it with eager feet,
    Meeting those who travel on the way,
    Where many paths and errands meet,
    And whither then, I cannot say.
    --J.R.R. Tolkien

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