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Thread: What can I sunder?
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2007-08-24, 10:03 AM (ISO 8601)
- Join Date
- Apr 2007
What can I sunder?
I am afb (my DM owns them) and so I am wondering what options I have for sundering.
Obviously weapons and shields and the rules for them are clear.
1) Armour my DM said could not be sundered....is this correct?
2) What about holy symbols, wands, spellbooks, helms, boots, amulets, rings?
3) If any of the above can be, which ones and are their pre-set rules about hardness and Hp of these items?
4) Any other neat or creative uses for sunder out there?
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2007-08-24, 10:07 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: What can I sunder?
You can sunder weapons, as you've said.
I didn't think you could do anything else, but my brother claims that you can actually sunder anything. Not so sure about that myself.... although it may very well work. His brain is more DnD compatible than mine is.
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2007-08-24, 10:14 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Helsinki, Finland
- Gender
Re: What can I sunder?
Besides weapons and shields, you can also sunder "carried or worn objects". Including belts, buttons and clasps.
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2007-08-24, 10:17 AM (ISO 8601)
- Join Date
- Jan 2007
Re: What can I sunder?
Basically, any equipment slot that isn't the actual armor, because they're all 'worn' and only armor gets a specific exemption.
Gloves, belts, helmets, boots, you name it. It will have no impact on the AC of the character you are attacking, though, so unless they're magical sundering them will have no effect.
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2007-08-24, 10:27 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What can I sunder?
You can sunder wielded weapons and shields
1) Armour my DM said could not be sundered....is this correct?
2) What about holy symbols, wands, spellbooks, helms, boots, amulets, rings?
3) If any of the above can be, which ones and are their pre-set rules about hardness and Hp of these items?
4) Any other neat or creative uses for sunder out there?
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2007-08-24, 10:28 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Orlando, FL
- Gender
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2007-08-24, 10:40 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Davis, California
- Gender
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2007-08-25, 03:08 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What can I sunder?
Excellent point, Citizen Joe. But I'd like to add that just because an item isn't covered doesn't mean the PC sees it.
Spot (Wis)
Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action.Difficulty: Very easy (0): Notice something large in plain sight (Spot)Spotter distracted: -5 penalty
Yes, you can sunder an enemy's magic boots. But you don't get to automatically recognize that the enemy has footwear of any kind, much less identify them as Boots of Striding and Springing, when the booted enemy is busy trying to stick a sword into you.Last edited by Curmudgeon; 2007-08-25 at 04:46 PM. Reason: Corrected example of fine object
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2007-08-25, 03:57 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Norway
- Gender
Re: What can I sunder?
Curmudgeon, you don't need spot checks to see items (or creatures) that aren't hidden. A spell component pouch in a mage's belt or the holy symbol around an enemy cleric's neck is easily seen with no roll.
Both great sunder targets BTW, to answer the OPs question.
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2007-08-25, 04:16 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Crimson Citadel
- Gender
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2007-08-25, 04:43 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What can I sunder?
But the basic skill use rules say something different:
Difficulty: Very easy (0): Notice something large in plain sight (Spot)
D&D is about fantasy heroes, not fantastic automated data accumulators.
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2007-08-25, 06:04 PM (ISO 8601)
- Join Date
- Mar 2007
Re: What can I sunder?
Curmudgeon: Spotting something is a reaction. It's a free action. Further, when something is presented like a holy symbol(as it needs to be for a cleric to cast a spell) then it would be out in the open and easy to spot.
Further: A DC 0 spot is automatic success.Last edited by ZeroNumerous; 2007-08-25 at 06:05 PM.
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2007-08-25, 06:06 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: What can I sunder?
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-08-25, 06:08 PM (ISO 8601)
- Join Date
- Jan 2006
- Gender
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2007-08-25, 06:08 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Last edited by Fax Celestis; 2007-08-25 at 06:09 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-08-25, 06:13 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Canada
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2007-08-25, 06:26 PM (ISO 8601)
- Join Date
- Nov 2006
Re: What can I sunder?
Another way to conceal an item is to wear a Hat of Disguise or something similar. If you change your appearance significantly, they might try to sunder something which isn't there, leaving your real items alone. This is also a good tactic against attempts to pickpocket your stuff. Even if someone eventually determines it's just an illusion, the glamer doesn't change, so they still have to work out where the real stuff is.
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2007-08-25, 06:33 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What can I sunder?
Not unless you have the Quick Reconnoiter feat (from Complete Adventurer):
Benefit: You can make one Spot check and one Listen check each round as a free action.
Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a Spot check or Listen check requires a move action.
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2007-08-25, 06:37 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Rhine
- Gender
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2007-08-25, 07:27 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: What can I sunder?
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2007-08-25, 07:38 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What can I sunder?
Actually, with the right set of feats it isn't that bad. Let's say you advance up the Power Attack tree and pick up imp. sunder, cleave and great cleave. Now, great cleave requires a minimum +4 BAB so minimum level 4 fighter, just enough to get those 4 feats.
Now we'll sink 18 into strength for +4 bonus, being half-orc can jump that to 20 str (+5 bonus). Use a two handed weapon to maximize the bonus. Add in some buffs since the fighter knows he's about to fight a hydra... so bull's strength and enlarge person vials. Strength jumps by 6 for a total of +8 bonus to damage and attack. Add an aid potion for another +1 attack. We'll use a greatsword for 2d6 damage, upped to 3d6 damage from the enlarge person. WITHOUT using Power attack, you've got +13 attack and minimum damage of 15. Now step up and ready an action to sunder a head when attacked, as described in the Hydra description. Hydra heads average 11 hp to sunder. You get +4 to attack with sunder from the Imp. Sunder feat. In this case, your target is the head, which you have +17 attack, which is likely to hit on anything but a 1. Your damage is enough to drop the head with one swing. Since you dropped the head, you can take a cleave and attack another head. Since you have great cleave, you can take any number of cleaves. Thus, using this set up, as soon as the hydra attacks, you can lop off all of its heads (unless your roll a one on your attack).
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2007-08-25, 07:47 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: What can I sunder?
"Cleaving off a head" is not the same as "dropping an opponent".
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-08-25, 08:10 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What can I sunder?
Well, it attacks like the heads are multiple creatures, it's only fair to treat them as such.
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2007-08-25, 08:49 PM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: What can I sunder?
On the other hand, it's more in line with the principles of dramatic narrative to serially behead a hydra rather than simply stabbing it in the chest several times.
"How did you miss that barn!? It's right there!
"Uh gee, boss, I just, y'know, didn't notice it..."
It is, however, fatal to most creatures (hence the effectiveness of vorpal weapons).
Now, a hydra appears to be able to function with most of its heads missing. But can it function with all of its heads missing, I ask you?
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2007-08-25, 09:24 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The Rhine
- Gender
Re: What can I sunder?
Yes, but then you're a Fighter who took Improved Sunder and Great Cleave. You see the problem there, I trust.
Now we'll sink 18 into strength for +4 bonus, being half-orc can jump that to 20 str (+5 bonus). Use a two handed weapon to maximize the bonus. Add in some buffs since the fighter knows he's about to fight a hydra... so bull's strength and enlarge person vials. Strength jumps by 6 for a total of +8 bonus to damage and attack. Add an aid potion for another +1 attack. We'll use a greatsword for 2d6 damage, upped to 3d6 damage from the enlarge person. WITHOUT using Power attack, you've got +13 attack and minimum damage of 15. Now step up and ready an action to sunder a head when attacked, as described in the Hydra description. Hydra heads average 11 hp to sunder. You get +4 to attack with sunder from the Imp. Sunder feat. In this case, your target is the head, which you have +17 attack, which is likely to hit on anything but a 1. Your damage is enough to drop the head with one swing. Since you dropped the head, you can take a cleave and attack another head. Since you have great cleave, you can take any number of cleaves. Thus, using this set up, as soon as the hydra attacks, you can lop off all of its heads (unless your roll a one on your attack).
Meanwhile, hitting the Hydra with enough damage to drop it in one or two rounds is perfectly possible for almost any decent party near a hydra's CR, since Hydras have low HP and AC... you don't have to have a character specifically designed to sever a number of hydra heads in a row and who isn't so great at other things.
Not in D&D, it's not. Stabbing things in the chest several times is as directly in line with the principles of dramatic narrative as applied to D&D as you get.
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2007-08-25, 11:11 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Somewhere I shouldn't be...
- Gender
Re: What can I sunder?
First of all, a holy symbol is about the size of a fist and must be held when casting spells. Pretty easy to see and break.
Neat uses of sunder? There's a million.
1. Sunder the straps of a backpack, scroll belt, sheath, ect. This is a wizard-killer when used on the spell components pouch.
2. Sunder containers of water, acid, oil, and other liquids. Works very well if you have ranks in Balance, can float or fly, or have some way of just affecting the enemy.
3. For high STR characters, sundering those statues bases can turn them into 20d6 depth charges.
Plenty of creative uses for breaking things, and breaking spellcasters. Hooray for balancing the classes!My sister has more ranks in Tumble then your level 13 rogue!
(Seriously. She's a gymnast.)
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2007-08-26, 12:07 AM (ISO 8601)
- Join Date
- Apr 2007
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Re: What can I sunder?
Actually, half the damage goes to the body.
Originally Posted by SRD
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2007-08-26, 02:04 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What can I sunder?
Not necessarily.
To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.
Casting a divine spell differs from turning undead:You must present your holy symbol to turn undead.
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2007-08-26, 02:14 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2007-08-26, 04:51 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What can I sunder?
Actually I wouldn't allow that in most cases, on account of it sounding silly and meta-ish. Except for, say, the god of trickery, most gods want you to be open and honest about your worship, not "put the holy symbol up your sleave because that'd make it harder to sunder you".