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  1. - Top - End - #211
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    The paragon's crushing punch, a desperate, overhead swing, crushes down upon Rene's head. There is the unmistakable *CRACK* sound as one of his big plate scales breaks, though defending his reptilian skull from significantly worse blunt trauma. The blow still had enough force to send him onto the skyscraper ground; some of his many sharp teeth chipped or dented in the process.

    In his instincts, the reptilian slithers backward several meters before getting back up on his clawed feet. His left, scaly arm limps painfully at his side while his body regenerates from his most minor injuries. With his only functioning arm, Rene puts up his right claw again in snake stance and darts behind one of the remaining paragons. The enemy, weakened by its wounds, if left vulnerable to Rene's sneaky attack as he jabs his claw into the paragon's back as if a snack backstabbing its prey with a venomous bite!

    The reptilian wobbles back a step after to get his distance and to take in Ronin's assessment. The mutant's words leaves a clear, 'Oh ****, oh ****, oh ****' all across his snout; blood seeping out from the nostrils. "S-stalling? For what?!" His heavy tail sweeps around behind him as he looks over at Sarah and Katie. "Oh **** me, "I'll take forever searching the city like this. Do either of you have some way of checking the whole city?" As far as Rene knows, scouting as a speedster is a lacking tactic compared to using some sort of scrying spell or satellite image.

    Spoiler: OOC
    Show
    Paragon 3 is Vulnerable. Time for Rene to make use of his strongest stuff!

    He will switch his array to Killer Instinct and Predator's Strike. No tradeoffs this time to try and get a better chance to hit. DC 25 Toughness + DC 20 Fortitude vs Cumulative Impaired+Vulnerable/Disabled+Defenseless/Incapacitated+Paralyzed: (1d20+12)[26]

  2. - Top - End - #212
    Troll in the Playground
     
    Griffon

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    The Paragon's heavy blows don't bother Gethsemane unduly, though the strikes do crack and warp her carapace somewhat--damage which is almost entirely eliminated by the blast of magic sent out from Katie a few seconds later. Gethsemane watches the magic-user's movements and gestures carefully, then turns to Ronin and nods. "Hmm; makes sense. Should end this quickly then."

    Spinning towards the one unharmed paragon in the group facing them, Gethsemane points a single talon, its tip swelling with yellowish-blue flames. "Run away." The fireball sweeps off of her claw and towards her target.

    Spoiler: OOC
    Show
    Move Action: Nah.

    Free Action: Swap to Unholy Terror.

    Standard Action: Unholy Terror on Paragon 4, All-Out Attacking for 5, Power Attacking for 3. (1d20+14)[18] On a hit, Damage DC 28, Will DC 23 vs. Entranced/Compelled/Controlled (Limited to running away).

    Status: -5 to Active Defenses (this turn).
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
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  3. - Top - End - #213
    Ogre in the Playground
     
    CandyLaser's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    "On it," she replied to Builder.

    While she wasn't a speedster, Sarah did have ways to search the city rapidly. Her scanning portals would help, giving her the chance to observe goings-on across the city. Her intellect let her run the numbers and ensure that she searched the city in the most efficient pattern, as well as predicting the most likely places she'd find deviations.

    Spoiler: Actions
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    I'll use Polymath to grab Quickness 20 (Distracting, Limited 2: only for Investigation). Then I'll do a quick search. On the discord we said Quickness 17 would suffice to do it in a round. Quickness 20 does it in a second, technically, but I figure it's still her action.

    Here's the check: (1d20+19)[34]

  4. - Top - End - #214
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Fred and Rene hammered on another paragon, and while her superhuman resilience was able to withstand Rene's claws for the moment, it could only do so much against Starsoul's enchanted edge. She was badly injured, easy prey for Zach's next attack-run, his lightning-empowered blow sending her unconscious to the rooftop. Meanwhile, the paragon that Rene and Gethsemane had injured previously collapsed, unconscious from blood loss and burning.

    Gethsemane injured the remaining paragon, while Sarah searched the city. There was still extensive opposition, but the good news was that the heroes of Metropolis were getting some help! The military had been mobilized, fighter jets flying in to engage-

    ...Crap.

    The jets were deploying military-grade firepower against defending heroes, as well as buildings. The situation was getting worse by the second. Supers may have been powerful, and were undeniably dangerous. The plots of supervillains could and had threatened the world. But the truth was that when it came to raining down sheer destruction on a massive scale, even among supers there were only so many that could match the output of a modern military.

    Sarah's rapid portal scanning sought out a cause. And even through the chaos of city-wide combat and panic, she managed to find it, in the form of a burly gorilla with a kinda blue-green tinge to its face (and presumably the rest of its skin beneath its fur) flying some sort of hoverpack through the city, armed to the teeth with all manner of what looked like highly-advanced weaponry, and wearing a vaguely-familiar-looking silvery helmet on his head, although it didn't cover the three odd kinda glowing protrusions that seemed to be growing from its forehead.

    Most people might not have recognized that as inherently a lead. But to a super-genius of Sarah Saturn's level, it was self-evidently so. After all, while there are many possible answers to the question of what could be causing a nationwide case of mass mind control, once you have learned that you are living in a universe that includes a time-travelling Future Grodd who has been possessed by a Brainiac and somehow managed to get his hands on a portable version of Cerebro, Occams Razor suggests that the two things are probably related.

    Although granted, it does still beg the question of why Future Grodd is flying his hoverpack directly towards the Saturn Foundation...

    Spoiler
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    While there's technically still one paragon standing, I'm not even going to pretend that needs rolling out. Battle over. Everyone take a Hero Point.

    Sarah, take a Hero Point for your Enemy: Time Travelers Complication.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  5. - Top - End - #215
    Troll in the Playground
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    With the local threat neutralized, Ronin powered down into SSJ1 to save his strength for the next Fantastic-Four-led pack of knockoff Supermen. It was still plenty of added power to fight with lesser enemies… if you count fighter jets as lesser enemies. Ronin turned his gaze towards the jets that were flying over the city, raining destruction on friend, foe, and civilian alike. A hard edge came to his features.

    “I’ll meet up with you later.”

    Without giving anyone a chance to protest, Ronin charged into the sky at a rate of speed equal to those fighter jets, like a golden rocket fired at the jets.

    Spoiler
    Show
    Fred has rank 11 air-running in SSJ1. 2000Mph.


    Fred wasted no time in going after them. Whichever jet seemed headed towards open ground or the water was what he would target first, landing on the jet and slashing through one of the wings. Ronin wasn’t interested in killing the pilots, but he wasn’t going to reason with someone shooting at office buildings.

    Spoiler
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    While everyone else is beating up the last Paragon, he takes an action to recover his fatigue.

    Vehicles tend to have crap defense, per the SRD. So Fred attacks with Power Slice. Power attack for 2 - (1d20+10)[28] CRIT – DC 32+Multi Parry vs. damage.

    Fred switches to regular flight as a free action.
    Last edited by SuperCracker; 2019-06-22 at 12:49 PM.
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  6. - Top - End - #216
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Rene nearly stands upright in shock as one of the fighter jets come flying right past him and the other Misfits. "Oh God, seriously?!" he shouts, scaly voice falling on deaf ears as the mutant samurai takes off after the jets. The reptilian, semi-hastily, darts around the perimeter of the building, looking down every now and then as if expecting some sort of villain right below commanding everything.

    So naturally, he had to be told who was going right for the Saturn Foundation, at which point he'd given something better than nothing to do.

    "Okay, okay I'll go!" He volunteers quickly, clearly shaking at the sight of the jets, as the reptilian uses his amazing speed to climb up and down buildings and leaping across where he can. The green-yellow blur slithers rapidly across the city, heading right at Future Grodd's hoverpack.

    And then in a classic display of mad recklessness, Rene leaps off right at the villain and tries rending with his many small teeth!

    Spoiler: OOC
    Show
    Switching to Mobility Instinct so Rene can get around fast enough to reach and leap to Grodd. Rene will use Rending Claws and use Fast Grab to try grappling with Grodd. Power Attack +3/-3. DC 28 Toughness+Secondary Effect on hit: (1d20+9)[24]

  7. - Top - End - #217
    Ogre in the Playground
     
    CandyLaser's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    "I'm on Brainiac," Sarah said, before taking flight on her own. The jets were in some sense a more significant problem, but the amount of mischief that Brainiac could get up to if he made it into her headquarters put a carpet bombing to shame. Hell, she had a black hole in her lab. Off the top of her head, there were at least a half-dozen ways that she could think of to destroy the planet with the tools there as well as two ways to catastrophically alter the timeline.

    She arrived only a few moments after Rene struck. "Brainiac. I don't think we've had the pleasure. When are you from, if you don't mind me asking?" She ignored, for now, the fact that the alien computer was in the body of a psychic gorilla. She wanted to talk to the organ grinder, not the monkey. Even as she made polite conversation, though, she was taking action, creating a sphere of invisible virtual matter around Brainiac/Grodd to limit his mobility and keep him from getting Rene off his back.

    Spoiler: Actions
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    Moving, talking, and using Create to try to encase both Grodd and Rene in a 15' radius sphere. Attack roll, if needed: (1d20+8)[24]

  8. - Top - End - #218
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    This was the sort of situation Katie most hated about being a superhero. Where there were just too many people in danger and she knew there was nothing she could do to help them all. Having faced things like the Peak and the Ten Second Invasion, she was more used to being in such situations, but it didn't make them any easier.

    That said, she knew how to handle them. Tune out the chaos, grit your teeth, buckle down, and do what you could to help as many people as possible right now.

    The SPINners, the traitorous heroes, the military, they were all symptoms. Grodd (Brainiac? Whatever) was the disease. Katie summoned up her Helping Hand and flew after Rene and Sarah.

    She didn't attack immediately though. With multiple heroes against a single powerful opponent, shutting down the enemy's offense would be more useful, but since a Brainiac-possessed Cerebro-wearing Grodd was probably more likely to attack psychically than physically, a barrier wouldn't do much. Instead, Katie gathered purifying power in her hands, ready to unleash it into the teeth of whatever Grodd did.

    Spoiler
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    Free: Swap Arcana to Flying Hand, but foregoing the Increased Mass for Extra Limbs 1 (Projection), Elongation 6 (Quirk). Swap Support Caster to Purify.

    Move: Fly to Grodd.

    Standard: Ready an action to Counter Grodd's action with Purify.

    Current Status: Normal.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  9. - Top - End - #219
    Troll in the Playground
     
    Griffon

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Gethsemane watches Ronin head off in one direction, and then the rest of the group head off in another. For a long moment, she stands glancing between each direction. Finally, she nods, muttering "Larger threat," and spreading her wings.

    A moment later, she joins the rest of the larger group facing Grodd-Brainiac, raking across his force-field with red-tipped claws.

    Spoiler: OOC
    Show
    Move Action: Fly to Grodd.

    Standard Action: Claws of Rage on Grodd, All-Out Power Attacking for 5. (1d20+12)[28] On a hit, Parry DC 30+Multiattack vs. Damage, with Secondary Effect.


    Status: -5 to Active Defenses this round.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
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  10. - Top - End - #220
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Round 1

    Well, it would appear that the United States Military had erred. They brought an ultra-high-tech multi-million-dollar flying war machine to a sword fight! Really, it could only end one way.

    (That way was with a cinematic explosion a few hundred meters behind Ronin and a Wilhelm scream coming from an ejector seat.)

    But there were more where that came from, two of the remaining jets strafing by Ronin with their autoguns while a third flew overhead and launched a missile!

    Meanwhile, the rest of the team made their way to Grodd. Brainiac. Whoever. Honestly we have no proof that a maliciously sentient Cerebro isn't controlling both of them so who even knows anymore? Rene raked at Grodd with his claws, but they glanced harmlessly off of a hemispherical forcefield surrounding him, leaving nothing to get a grip on. Sarah conjured up a barrier of her own to encase the pair of them, but Grodd shunted his own forcefield backward too quickly, escaping the trap - only for Gethsemane to come crashing down on him with crimson claws, sending flickering cracks spreading through the shield. Zach arrived in a flash of lightning, looking dismissively upon the psychic gorilla and quipping up a taunt that it outside my purview to describe so I'll leave that to Thokk. It looked for a moment like it amused him, but then one remembers that a beast baring its teeth means something rather different...

    ~You want to know when we are from?~ Grodd answered, projecting his mental voice out into the world around him rather than directly into anyone's mind. It was a bit odd. Kinda a mix of a deep-toned, growling anger and a cool, monotonous dispassion. It may be that neither Brainiac nor Grodd were personally commanding their joined form, but rather the two powerful psychic minds had formed some sort of synthesis. Or perhaps they merely spoke in accord. ~We are from the future that you seek to destroy! Did you think we would simply allow you to end us without a fight? You seek to destroy our timeline, Sarah Saturn - instead, you may watch as we destroy yours!~ On that last word, punishing waves of psychic power rolled out over everyone, hammering at their minds and wills before a more focused psionic strike lashed out at whoever seemed the most vulnerable, seeking to usurp complete control.

    Spoiler
    Show
    Jets 2 and 3:
    Move: Well, yeah, they're fighter jets.
    Standard: Attack Ronin with Machine Guns. On a hit, Toughness DC 27+Multiattack vs. Damage.
    Jet 2: (1d20+8)[9]. Miss
    Jet 3: (1d20+8)[12]. Miss
    Move-by Action: Strafe on.

    Jet 4:
    Move: Straaa-
    Standard: Attack Ronin with Missile at (1d20+8)[18]. On a hit, Toughness DC 27 vs. Damage, with a 30' radius rank 10 explosion. On a miss, Homing 2. If the Homing effect misses twice, it detonates after the second attempt. Miss
    Move-by Action: -aaafe!

    Grodd:
    Move: Attempt to Demoralize Sarah at (1d20+15)[34].
    Standard: Psychic Howl. Everybody give me Will DC 25 to negate (this is a Perception Area [Mental] attack, using Will rather than Dodge to shut it out; Evasion applies). If you fail, Will DC 25 vs. Progressive Weaken Will. Katie's readied action triggers, attempting to Counter at (1d20+10)[16] vs. (1d20+15)[16]. Not Countered
    Katie: (1d20+12)[32], (1d20+12)[29]. Hard nope
    Extra Effort - Additional Standard Action: Dominate on whoever fails worst against Psychic Howl. If Psychic Howl is Countered or nobody fails, this will target Gethsemane. Perception range attack. Will DC 25 vs. Cumulative Entranced/Compelled/Controlled. This effect has a Secondary Effect.

    All PCs are on turn.
    Last edited by Quellian-dyrae; 2019-07-08 at 01:29 AM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  11. - Top - End - #221
    Ogre in the Playground
     
    CandyLaser's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Sarah was momentarily taken aback by Groddiac's sheer ferocity.

    But only momentarily. They really should have known that it would take more than some loud noises and a powerful psionic attack to dissuade her. "Just what I'd expect from a mere twelfth-level intellect. You know, Brainy, I think Grodd's bringing you down." Even as she taunted the psychic cyber-ape from the future, she was in flight; since her attempt to contain the creature had failed, she opted for a more direct approach. Keeping out of Groddiac's reach, she unleashed a titanic bolt of Jovian lightning at him.

    Subvocally, she called home: "Minerva, incoming. Activate defense systems."

    Spoiler: Actions and Rolls
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    I'll use Polymath to become Fearless as well as pick up my usual FE/All-out/PA/Improved Critical 1 combo. Then I'll attack, going for the full all-out/PA combo, with the FE bonus added to the attack: (1d20+10)[19]

  12. - Top - End - #222
    Troll in the Playground
     
    Griffon

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Gethsemane grunts, hunching her shoulders against the psychic blast. She doesn't waste time with words, choosing to simply rake at the time interloper's shield once again.

    Spoiler: OOC
    Show
    Move Action: Nah.

    Standard Action: Claws of Rage, All-Out Attacking for 5, Power Attacking for 3. (1d20+14)[28] On a hit, Parry DC 28+Multiattack against Damage, with Secondary Effect.

    Status: -5 to Active defenses this turn.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
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  13. - Top - End - #223
    Troll in the Playground
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Lo and behold, a squadron of multi-million dollar military jets were not a match for a magical otaku with a sword. Bet the Pentagon never ran that scenario before. Ronin moved quickly, screaming through the air and proving an evasive target. Bullets and a missile (a missile!) flew past him, followed by the jets themselves. And while when he was using his regular flight and not air-walking, Ronin might not be as fast as they are, the fact that they had to strafe past him to attack severely cut down on their speed advantage.

    Fred trained his eyes on the jet that had flown overhead and released the missile. His golden aura blazed as he flew out towards the jet. Ronin approached from beneath and slashed overhead, turning and dragging his sword through the underbelly of the fuselage.

    Spoiler
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    Power attack for 2.
    Power Slice.
    (1d20+10)[22] DC 27+Multi Parry vs damage

    After-image technique still going. Partial concealment.
    Spoiler
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  14. - Top - End - #224
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Rene had forgotten how much he hated forcefields. As strong as his reptilian arms and tail is, he can't put any sort of grapple upon a spherical field too big for his body. And so he instead clings his clawed feet tightly onto the only platform available on Grodd's device.

    ...Is it Grodd? Or is it Brainiac?

    Rene's face spells fear of how high up he is rather than the frustration of the force field. The sudden shock of psychic power sends him reeling back slightly; his clawed feet the only thing keeping him from tumbling backward and off to the cement ground before. He holds his head in pain, a genuine concern when one mixes psychic assault with one's past mental trauma.

    He groans several times, fighting back the pain. His reptilian slits flicker wildly as, without much in the way of strategy, he hammers down his claws and tail in a fury! Unlike before, he uses strength to overwhelm the force field. What good does sharp, careful claws do against pure energy anyway?

    Spoiler: OOC
    Show
    Alrighty, avoided the worst of the will effects. Rene isn't too well-equipped for this, so he will use Primal Flurry and switch to Survival Instinct. Power Attack +5/-5. DC 30 Toughness+Multiattack on hit: (1d20+7)[21]

  15. - Top - End - #225
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Grodd's psychic blast may have punched through Katie's counter without trouble, but the wills of her friends were another story! Katie herself shut out the psychic attack trivially; a wizard's mind was no easy fortress to assail.

    So okay, she was rather outmatched in terms of raw power. Shields wouldn't block telepathy. She was definitely not evoker enough to punch through that forcefield. Nobody needed healing at the moment, so that was good...

    Really, running through all the options was kinda pointless. When was it ever not a good idea to just make one of her friends even more powerful?

    She sent her Helping Hand winging for Grodd, only to have it suddenly split into four, coming at the forcefield from all angles, occupying its movements and deflection fields.

    While meanwhile, her real Helping Hand went zipping over to Zach, charging him up with a straightforward surge of raw magical energy. Nothing fancy here. No complex spells or specialized buffs. Simple, straightforward, and power-packed. 'Twould do, indeed.

    Spoiler
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    Free: Reconfigure Arcana array. 1 rank of Metamagic's Variable, Helping Hand's Extra Limb 1 (Projection) and Quirked Elongation, the rest to Flying Hand just for Interpose mobility to be safe.

    Free: Swap Support Caster Array to Investiture.

    Free: Metamagic for +5 Deception and Close Combat (Unarmed).

    Move: Feint the Cerebro Forcefield at (1d20+21)[38] vs. (1d20+20)[33]. On a success, use Set Up 2 to pass the benefits to Zach and self. Feinted

    Standard: Aid Zach's next attack at (1d20+22)[35]. +5

    Reaction: Investiture triggers, attack bonus PL capped from rank, at (1d20+17)[32]. On a hit, Zach gets +2 to the DC of his next Toughness-resisted Damage effect of rank 15 or less (that's after PA, mind). On a three degree hit he gets +5. Also +5 due to Vulnerable

    Current Status: Normal.
    Last edited by Quellian-dyrae; 2019-07-11 at 09:35 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  16. - Top - End - #226
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Round 2

    Grodd's Cerebro-enhanced telekinetic forcefield was a beefy defense. The deflective power harmlessly turned aside both Sarah's lightning bolt and Rene's claws. Gethsemane's claws, forged of pure rage concentrated to positively lightsaber-like intensity, managed to shear through it to some degree, gradually drawing off energy. Empowered by Katie, Zach unleashed a massive blast of his own lightning at point-blank range before strafing back, but the forcefield only briefly wavered.

    Perhaps even worse, there was no answer from Minerva.

    ~[Is/Am] [I/he] now?~ Groddiac (thanks for that) sent back with cool disdain, leaping back and cutting loose with a tremendous wave of psychic force. It was a blunt assault of pure, focused will, slamming into the minds of all before him in a punishing attempt to blow conscious thought away.

    And that wasn't even really the worst of it, as a SPINner came stepping out of a...billboard? Sure okay then. Stepping out of a billboard. "Lovely costumes," she commented, before gesturing at Zach, causing his clothing to suddenly start constricting around him!

    Meanwhile, across the way, the jets swooped around for another pass, the one Ronin had damaged launching a barrage of rockets his way, while the other two fired their laser and cannon! Down below, a SPINner looked up, and suddenly shot up towards Ronin with what seemed to be a jet engine of his own coming from his feet. "Well those are spiffy!" he said with a kinda nasty cheer, before pointing a hand and firing a laser beam of his own the samurai's way.

    Spoiler
    Show
    Sarah, take a Hero Point for your Saturn Foundation Complication.

    Ronin, you are now considered outgunned.

    Grodd:
    Move: Back about forty feet.
    Standard: Mindhammer. Perception Close Cone Area attack. Everybody but Zach and Ronin give me Will DC 25 vs. Cumulative Dazed+Vulnerable/Stunned+Defenseless/Incapacitated+Transformed [Traits to 0]).
    End of Turn: Gethsemane, Will DC 25 vs. that Secondary Effect.
    Katie Will: (1d20+12)[30]. ...Katie's Will saves are starting to get stupid now.

    Visual Art Manipulator:
    Move: Arrive using Step Out Of Frame.
    Standard: Attack Zach with Fashion Manipulation. Perception range attack. Toughness DC 25 vs. Damage, Strength or Dodge DC 20 vs. Grab.

    Jet 4:
    Move-by Action: Flying.
    Standard: Attack Ronin with Missile Barrage at (1d20+12)[25]. On a hit, Toughness DC 23+Multiattack vs. Secondary Effect Damage. On a miss, Homing 2. Hit. No Multiattack thanks to Partial Concealment.

    Jet 2:
    Move-by Action: Flying.
    Standard: Attack Ronin with Cannon at (1d20+8)[27]. On a hit, Toughness DC 27 vs. Damage, Fortitude DC 22 vs. Vulnerable/Stunned. Hit

    Jet 3:
    Move-by Action: Flying.
    Standard: Attack Ronin with Laser. Perception range attack. Dodge DC 25 vs. Damage.

    Technology Imitator:
    Free: Reconfigure Technology Imitation.
    -10 points on Jet Engine: Flight 5.
    -30 points on Laser: Damage 10 (Perception Range).
    Move: Fly up to about forty feet from Ronin.
    Standard: Attack Ronin with Laser. Perception range attack. Toughness DC 25 vs. Damage.

    All PCs are on turn.
    Last edited by Quellian-dyrae; 2019-07-15 at 12:59 AM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  17. - Top - End - #227
    Troll in the Playground
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    The modern era retaliated against the swordfighter in the form of some big freakin’ guns. And rockets. And even a pair of lasers! The missiles struck first, too many for Fred to avoid. One after another they exploded, creating a fiery cloud of smoke where they caught Ronin. And into that smoke cloud the lasers and the cannon were fired. There was a beat where nothing came out of the cloud, until a certain magic aura flared up within the smoke cloud and physically blew the smoke away.

    It revealed a blackened and bloodied Fred Broll, shades gone from his face (and obliterated completely), holding his sword horizontally in front of him at eye-line. Lightning crackled across his form since he’d powered up yet again. (The SPINNER was a greater threat.) Time to take a page out of Kuririn’s book.

    “SOLAR FLARE!”

    His bright blade burned white, flashing three times as bright as the sun itself. He hoped they were all looking.

    Spoiler
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    Hey! Since I have a power point, I think I’m going to add this power into the mix because it’s legit fun.

    Free: Regenerate 1 bruised; down to -2

    Dazed: No move action.

    Standard – Power Up

    Extra Effort to Surge – Now Fatigued

    Standard – Solar Flare

    Solar Flare: Strength-Based Affliction 4 (Area: Perception [sight] 11, Secondary Effect 11) (Resisted and Overcome by Fort – Impaired/Disabled/Unaware), Triggered (Saying Solar Flare)

    SSJ2 adds “Extra Condition: Vulnerable/Defenseless)

    Bottom Line: Dodge DC 21 / Fort DC 21 vs. Impaired+Vulnerable/Disabled+Defenseless/Unaware
    Last edited by SuperCracker; 2019-07-17 at 12:27 AM.
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  18. - Top - End - #228
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    The second blast of psychic power blows Rene nearly off the platform this time. Like a trick of the mind, the blunt "force" sends his head reeling back and bending his upper body enough for him to fall on his heavy-plated back. His reptilian-shaped head and shoulders leans off from the platform, leaving him only a gentle touch away from falling off outright.

    The rush of wind in the air and distance to earth would be staggering, were Rene's mind in a currently better place.

    His clawed hands and feet scratch the ground of the platform. With pained, rushed breaths he yanks his upper body up. His reptilian slits agonizingly twitching. "S-Stop, stop it!" he hisses, resorting undoubtedly to base instincts as he eyes Grodd and his forcefield. "Turn it off. Turn it off!" His scaly hands yank from the platform, tearing out a part of the metal now clutched in his half-closed hands. And with predatory abandon, Rene charges and smashed his claws into the forcefield; the metal in his grasp smashing before the barrier of force.

    Spoiler: OOC
    Show
    Pretty sure Rene lacks materials to use his Building Instinct, so let's go with this and use Rending Claws on that forcefield! Power Attack +5/-5 here. DC 30 Toughness+SE on hit: (1d20+7)[15]

  19. - Top - End - #229
    Ogre in the Playground
     
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    "No new tricks, Brainy? Just more psychic attacks? Maybe I was wrong. Maybe it's you that's weakening Grodd." Despite her bravado, she felt the effects of Groddiac's last attack. Her will was more than strong enough to resist the psionic assault, but for a moment she saw double, and she had to concentrate in order to deal with her foes. And that's just what she did, unleashing a volley of SPIN darts against the technology-imitating SPINner. While Grodd was the bigger threat, picking off his allies would let her team concentrate on the gorillabot without getting picked off by other enemies.

    Spoiler: Actions and Rolls
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    Since I'm already vulnerable, might as well go all-out (and power attack, both for 5). Polymath is Favored Environment (set to attack), AOA, PA, two ranks of Improved Critical. Attack roll: (1d20+10)[12]. Also, end-of-round roll to shake off the affliction: (1d20+14)[15].

  20. - Top - End - #230
    Troll in the Playground
     
    Griffon

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Gethsemane spins back towards Groddiac, her claws dripping red fire--which suddenly extinguish as she keeps spinning towards the SPINner that jumped out of a billboard, firing off a blast of yellowish fire.

    Spoiler: OOC
    Show
    Move Action: None.

    Free Action: Swap to Unholy Terror.

    Standard Action: Unholy Terror on the Visual Art Manipulator, All-Out Power Attacking for 5. (1d20+12)[14] on a hit, Damage DC 30, Will DC 25 vs. Cumulative Entranced/Compelled/Controlled (Limited [May only be used to force targets to flee; Entranced targets may act normally in any round that they spend a move action moving away]).

    Status: -5 to Active Defenses this turn.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
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  21. - Top - End - #231
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Spoiler: OOC
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    Gonna just save myself an OOC post and NPC Zach along with Katie's action.


    Grodd getting reinforcements wasn't exactly helping the situation, but the SPINner was a distraction. Katie called up her Flying Hand, whisking herself over to pick up Zach, using the short flight back to Grodd to charge him pretty much as full of power as she possibly could. Silver light blazed in an aura around her, waste energy leeching into the air, as she poured her power into him, only hoping it would be enough.

    When they reach Grodd, Zach unloaded, launching a massive barrage of lightning at the forcefield at point-blank range.

    Spoiler
    Show
    First, before I forget, Cerebro Forcefield Parry vs. Gethsemane's SE (DC 30, -3 for Bruises): (1d20+11)[18]. Bruised and Staggered

    Katie:
    Free: Swap Arcana to Flying Hand.
    Move+Free: Pick up Zach, fly into Close range of Grodd.
    Standard: Aid Zach's next attack at (1d20+17)[21]. +5
    Reaction: Investiture provides a Team Attack at (1d20+17)[35]. +5
    Free: Swap Support Caster to Augmentation.
    Extra Effort - Additional Standard Action: Augmentation on Zach.
    -12 points to remove Increased Range, Extended Range, Homing, and two ranks of Accurate from T.N.T.
    8 points to remove Limited from T.N.T.
    12 points to add 4 ranks to T.N.T.
    12 points to add Linked Weaken Toughness 12 to T.N.T.
    Move-by Action: Once Zach has attacked, fly off to establish range, dropping him about eighty feet off in one direction and herself flying in the other.

    Zach:
    Move: Dazed.
    Standard: T.N.T. on Grodd at (1d20+10)[26]+Aid. On a hit, Toughness ((1d20+16)[24]) DC 30+TA+Multiattack/22 vs. Damage Linked Weaken Toughness. The Damage carries a Secondary Effect. Crit, although the forcefield's immune to those. +2 Multiattack.
    Damage DC becomes effective 38 thanks to Multiattack, TA, and above Bruise. StaggeredX2 = DESTROYED!
    Last edited by Quellian-dyrae; 2019-07-31 at 01:28 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  22. - Top - End - #232
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Round 3

    While Groddiac's forcefield was able to turn aside Rene, Sarah, and Gethsemane's attack, even empowered by Cerebro it only had so much energy it could output at any one time. And Gethsemane's previous attack was still clinging to the barrier, a crackling spread of orange fire that provided Zach with a perfect bullseye. He unleashed his lightning into the forcefield's weakest point, and the barrier shattered!

    And that was only the beginning of Groddiac's woes. The next attack came not from a Misfit, but from a blue and red streak in the air that came crashing into Groddiac at top speed, the blur only after impact resolving with the flutter of a cape to reveal Metropolis's greatest protector - Superman!

    ...Except that Groddiac was casually holding the Kryptonian's fist in his hand, having evidently somehow trivially blocked his attack.

    The mind-melded gorilla barely even seemed to notice Superman. Nor was he paying particular attention to Katie, Gethsemane, or even Zach after the destruction of his forcefield. He just answered Sarah's taunt with a low, mocking laugh. "And for all your supposed genius, your answer to me is throwing darts? But you see Sarah, here is the difference. I can afford to putter around blasting your team with my psychic attacks. In case you haven't noticed, I'm winning. Every second, my control grows. Every second, this city, and dozens of others beyond it, come closer to destruction. You see, you are dependent on your cunning to solve your problems. But I? I don't actually need any brilliant master plans to destroy your timeline. I can exert the power of my mind far more...directly."

    While he was talking, Superman had (easily) yanked his hand back from Grodd and commenced to just totally wail on the guy with Kryptonian speed and power, attempting to catch him in a chokehold. Grodd continued not to notice. "Although I'll grant, that's still not the same as being an idiot," he said, before taking out a piece of glowing red rock, and concentrating.

    The crimson light that flashed in Superman's eyes was not heat vision.

    --

    Off a ways, Ronin's Solar Flare had somewhat limited immediate effect, although one of the jets went flying off as its blinded pilot engaged autopilot. It was no longer a threat to Ronin but was kinda dropping bombs indiscriminately. The rest of the jets (and the guy pretending to be a jet) continued shooting at him with various ordinance.

    Spoiler
    Show
    Superman:
    Move: Into Close range of Grodd.
    Standard: Attack Grodd with Crushing Blow at (1d20+16)[17]. On a hit, Toughness DC 31/26 vs. Multiattack Secondary Effect Damage Linked Weaken Toughness. Brainiac's Biokinesis is Immune to Toughness-resisted attacks.
    Free: Swap to Kryptonian Martial Arts.
    Extra Effort - Additional Standard Action: Attack Grodd with Kryptonian Martial Arts at (1d20+16)[21]. On a hit, Toughness DC 31+Multiattack vs. Damage, Strength or Dodge DC 26+Multiattack vs. Grab. Brainiac's Biokinesis is Immune to Toughness and Dodge-resisted attacks.

    Grodd:
    Move: Draw Red Kryptonite.
    Standard: Dominate Superman. Err...everybody take a Hero Point for Superman's It's My Kryptonite Complication.

    Visual Art Manipulator:
    Move: Meh.
    Standard: Ready an action to Aid Superman's next attack.

    Jet 2:
    Move: Jet.
    Standard: Attack Ronin with Machine Guns at (1d20+8)[24]. On a hit, Toughness DC 27+Multiattack vs. Damage. Hit

    Jet 3:
    Move: Jet.
    Standard: Attack Ronin with Cannon at (1d20+8)[23]. On a hit, Toughness DC 27 vs. Damage, Fortitude DC 22 vs. Vulnerable/Stunned. Miss due to defense bonuses

    Jet 4:
    Move: Autopilot.
    Standard: Drop bomb indiscriminately.

    Technology Imitator:
    Move: Nah.
    Standard: Fire another laser. Toughness DC 25 vs. Damage.

    All PCs are on turn.
    Last edited by Quellian-dyrae; 2019-07-31 at 01:57 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  23. - Top - End - #233
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Rene froze. Quite literally froze upon seeing Superman's horrid red eyes resonating with the kryptonite. The lizard-man's tail sticks upward so still upon the platform; his clawed feet gripped tighter upon the metal ground. His snout, mouth open with its many small teeth, violently huffing in a hyperventilating mess. It only takes a momentary glance to see Rene just barely keeping himself from having a complete breakdown.

    And how could he not? He's realizing the logical facts: Superman is controlled. And one expects Rene to fight him?!

    "AAAAAAAAAAAAAAHHHHHH!" The stress is too much to bear. Rene's violent huffs turn into a spine-chilling scream of horror. His hunched body kneels fully over, as if curling up in fear. "Nonononononono..." he speaks in hushed whispers, looking as if he's alone and without help. "Turn it off. Turn it off! Turn it OFF!"

    And as if not paying attention to Superman's attempted act of strength, the reptilian humanoid lunges at the barrier, first slamming his head and snout into it, then slamming fist after fist into the barrier. Compared to powerhouses, this is a particularly weak strategy for Rene. And yet, the sheer rage is so overwhelming that it'd threaten to hamper and weaken Grodd through sheer presence and persistence.

    Spoiler: OOC
    Show
    Rene will Power Stunt his Tooth and Claw array to Overwhelming Madness, adds Alternate Resistance (Will) on top of Strength Damage.

    I think Grodd himself can't be targeted, so Rene will hit the Biokinesis with this move. DC 30 Will on hit, Power Attack +5/-5: (1d20+7)[27]

  24. - Top - End - #234
    Troll in the Playground
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Weathering a storm of punishment, Ronin let loose with his most powerful attack on the tech super. Despite the roaring battle, it all seemed very far away.

    Spoiler
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    Now that he’s not dazed… Spirit sword strike. Going to risk it big. All-Out Attack 5, Power Attack 5.

    Swapping favored environment to attack.

    (1d20+10)[17] – DC 34+Multi toughness (secondary effecr); DC 29+Multi fort vs. Weaken Toughness (Secondary Effect)
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  25. - Top - End - #235
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Sarah sighed. Obviously, she'd have preferred to have Superman fighting beside her, but with his mind under Groddiac's thumb, that wasn't really an option. Getting rid of the red Kryptonite would help, but it wouldn't fix the problem completely. That meant he had to be taken out.

    Happily, Grodd wasn't the only one with Kryptonite.

    She took aim and pulled the trigger on her portal blaster, and an eerie green radiance emitted from the end of the device, streaking toward the Man of Steel in an emerald bolt.

    Spoiler: Actions and Rolls
    Show
    Going All-out and Power Attacking. Polymath set to AA, PA, Favored Environment, Improved Critical 2. Attack roll: (1d20+10)[23]

  26. - Top - End - #236
    Troll in the Playground
     
    Griffon

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Gethsemane considers for a moment. "Necessary to begin thinning foes; numbers advantage diminishing," she says finally, before pivoting to claw at the SPINner nearby.

    Spoiler: OOC
    Show
    Move Action: Close with the Visual Art Manipulator.

    Standard Action: Claws of Rage on the Visual Art Manipulator, All-Out Power Attacking for 5. (1d20+12)[25] On a hit, Parry DC 30+Multiattack vs. Secondary Effect Damage.

    Status: -5 to Active Defenses.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
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  27. - Top - End - #237
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    The past few seconds were something of an emotional roller-coaster for Katie.

    First they shattered Grodd's forcefield. So, you know, progress! And immediately after Superman came in for the assist! Katie had faced her share of challenges and difficulties over the past year. She'd gotten tougher, stronger, more confident. She had been encouraged by her own successes and inspired by the incredible feats of her friends. She had faced powerful villains and worked alongside mighty heroes.

    But I'm sorry, there was nothing, but nothing, that could make Katie Alden feel like everything was okay more than Superman flying in to save the day!

    So, you know, when he hammered Grodd with his best to absolutely no effect...yeah, that kinda worried her.

    When Grodd pulled out a piece of Red Kryptonite and used it to overthrow Superman's will, her heart dropped into her stomach. If it hadn't been for all their past victories, the self-confidence that she had so painstakingly grown and the confidence in her friends that had never wavered, she might have called for a panicked retreat.

    But as always, Sarah Saturn had a plan. Even so, Katie couldn't help but wince when Sarah unleashed Kryptonite radiation against Superman. Her mind flashed involuntarily back to Troy, to her own decision to wield cold iron against Hector.

    But her friends couldn't afford for her to get lost in old regrets, so she gathered her focus and whelmed her power, reaching out with both hands for Grodd, amidst a spray of distracting confetti.

    The left side of the body absorbed energy - she attempted to draw Grodd's in, filling him with weakness and lethargy.

    The right side projected energy; she unleashed her own in a rippling pulse of transmutation, aiming to turn Grodd into a harmless little chimp. With cymbals. And maybe a cute little red hat with a yellow tassel on it...

    Zach, meanwhile, seeing as Grodd appeared rather impervious to physical harm, went for the mind instead. Strumming his guitar, he started rocking out, pouring his power into compelling the minds of his foes. Turnabout was fair play, after all.

    Spoiler
    Show
    Katie:
    Move: Attempt to Feint Grodd at (1d20+16)[28] vs. (1d20+20)[36]. On a success, use Set Up 2 to pass the benefits to herself and Rene for his next attack. Nope
    Free: Metamagic to remove Cumulative from Tactical Transmutation and add Damage 10 (Sleep, Alternate Resistance [Will]).
    Standard: Tactical Transmutation+Slumber on Grodd, All Out Attack for 5. If the Feint succeeds, also Power Attack for 5. (1d20+17)[28]. On a hit, Fortitude ((1d20+14)[21]) DC 20/25 vs. Secondary Effect Impaired/Disabled/Transformed and Will ((1d20+16)[24]) DC 25/30 vs. Sleep Damage. Bruised

    Zach:
    Standard: Hell's Bells. All opponents get Will DC 21 to negate, Will DC 21 vs. Entranced/Compelled/Controlled.
    Grodd: (1d20+16)[30], (1d20+16)[19]. Negates
    Visual Art Manipulator: (1d20+10)[15], (1d20+10)[30]. Resists
    Superman: (1d20+16)[25], (1d20+16)[21]. No, wait, forgot Disabled+Defenseless. And the negative level. Which pushes him to Compelled, although Grodd's Controlled condition supersedes that by virtue of being the higher-tier effect, the Compelled still limits him to one action as normal.
    Move: About 150' away.
    Last edited by Quellian-dyrae; 2019-08-15 at 11:53 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  28. - Top - End - #238
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Round 4

    Grodd not only proved impervious to the physical force of Rene's attack, but perhaps secure in the knowledge that it couldn't actually hurt him, he didn't seem particularly bothered by the frenzied assault either. Gethsemane's claws caught the art manipulator a glancing blow, opening and subsequently cauterizing a modest cut, nothing the SPINner couldn't take. Katie's dual attack managed to leave Grodd maybe a tad drowsy at best, the transmutation not even so much as turning some of the fur on the top of his head red.

    Sarah's blast of Kryptonite, as Kryptonite against Superman tends to, proved more effective. The Man of Steel cried out as the blast hammered him hard, sending him flying into a wall. He staggered, barely seeming able to hold his feet, and leaving him too debilitated to put up much resistance against Zach's music. Of course, Superman's own will was only the first of the obstacles to usurping back control of his mind, but at least it was a start.

    The art manipulator drew out a paintbrush, and began waving it in the air. Color flowed from it like molten pearl, weaving a hypnotic pattern in the air.

    Through it all, Grodd seemed unimpressed.

    ~Of course. You face a Kryptonian, you hit them with Kryptonite. Very good, Miss Saturn. You have chosen the correct answer to the problem you were faced with. But let this be an example to you. This is why you are not fit to decide the future, for your actions betray a lack of foresight. For you see, to me, Superman is only a convenient asset that happened to drop into my lap, only as valuable as his immediate capacity to contribute to my goals. While to you, he is one of your world's greatest heroes.~

    ~In short, only one of us cares whether or not he lives through this battle.~


    And with that, Grodd lunged. Not at Zach, or Rene, or Katie, or Gethsemane, or Sarah herself. He went for the weakened, vulnerable Superman. And he attacked him with all the strength that Grodd's simian body and Brainiac's biokinetic powers offered him. With full fury. And intent to kill.

    There was a flash off in the distance, nearly blinding. It cast Grodd in stark shadow as he turned to face Sarah with blood on his teeth. ~Your actions only make the future worse!~

    Off in the distance, past the buildings of Metropolis and at the edge of sight, a mushroom cloud rose over the horizon.

    ~You cannot stop me. If you continue to fight, I will break your timeline into pieces. Surrender.~

    --

    Pew pew. Jets and bombs. Whoosh.

    Spoiler
    Show
    Superman:
    ...I'mma be honest, he's not really feeling "up" to standard actions at the moment. I mean, Disabled, Defenseless, Staggered, Compelled, Controlled, and level drained over the course of one round? Let's give the poor guy a break, shall we?

    Visual Art Manipulator:
    Move: Whatever.
    Standard: Paint Hypnotic Pattern. Everyone give me Dodge DC 20 to negate, and if that fails, Will DC 20 vs. Entranced/Stunned/Incapacitated.
    Katie: Dodge: (1d20+6)[25]. Will: (1d20+12)[17]. Negates, even after the -5 AoA I forgot.
    Zach: Dodge: (1d20+15)[29]. Will: (1d20+11)[13]. Negates

    Grodd:
    Move: Into Close range of Superman.
    Standard: Attack Superman with Biokinetic Beatdown, Power Attacking for 5, Finishing Attack with Intent To Kill at (1d20+10)[25]. On a hit, Toughness DC 40+Multiattack vs. Lethal Damage, Strength or Dodge DC 35+Multiattack vs. Grab. If anyone wishes to Interpose, since they aren't Defenseless, it isn't an auto-crit (so the DCs are five lower) and the damage isn't lethal. Katie will Interpose this unless someone else especially wants to. Sarah, take your Hero Point back, since it kinda helped the villains as much as us there. Hit. +5 Multiattack. DCs are 40/35 for Interpose.

    The United States of America:
    Full Round: Launch a nuke, evidently.

    ???:
    Sarah, give me a DC 29 Fortitude save vs. Damage. You receive a +5 circumstance bonus on this save.

    --

    Ronin I would normally say you're no longer Outgunned here, but given that Grodd appears to have control of the US nuclear arsenal maybe yeah you are.

    Jet 2:
    Move: Whoosh.
    Standard: Attack Ronin with Machine Guns at (1d20+8)[28]. On a hit, Toughness DC 27+Multiattack vs. Damage. ...Is it just me or are these freaking jets taking it to Ronin harder than like almost any enemy we've faced before. Maybe the Todds? Crit. Full Multiattack. DC becomes 37.

    Jets 3 and 4:
    Move+Standard: Fly around dropping bombs that seem so much less important than they did a round ago.

    Technology Imitator:
    Move: Dazed.
    Standard: MOAR LAZER. Toughness DC 25 vs. Damage.

    All PCs are on turn.
    Last edited by Quellian-dyrae; 2019-08-16 at 12:32 AM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  29. - Top - End - #239
    Troll in the Playground
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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    Samurai spirit. Dedication. Swording. Slash slash. Explode.

    Spoiler
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    He's going to let the Spirit Bomb blow up on the tech imitator. Fred himself will charge and power attack the last un-blinded jet. Further all-out + power attack for max. It's all or nothing at this point.

    Free action: Power down to SSJ1.

    Free action: Regen 1 bruise. Now down to just 4!

    Standard: Charge.

    Power slice: (1d20+12)[30] - Crit DC35+Multi vs. Parry damage

    Then Spirit Sword Strike blows up again. DC 34+Multi toughness; DC 29+Multi fort vs. Weaken Toughness
    Last edited by SuperCracker; 2019-08-16 at 12:59 AM.
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  30. - Top - End - #240
    Firbolg in the Playground
     
    SwashbucklerGuy

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    Default Re: Project Tomorrow - A Reassembly Filler Arc

    *SPLAT*

    A massive fist crushes into a pathetic, cold-blooded fool. Frigid blood spews out from the back as the coward's torso is blown open, leaving little but a massive, gaping hole in his chest and stomach. He vomits, lacking fortitude and decency to take a stand as he plummets to his scaly legs. Life, whatever little the freak had to begin with, begins to fade away from his sickening snout. The idiot attempts to speak, opening his wide mouth only for a gush of blood to vomit out and stain the villain's fur arm. The cold-blooded freak's many teeth wiggle or fall out. His feeble body in shock, shuddering and flinching every moment of his abominable life.

    He's a pathetic, weak, abomination of a freak whose only mad words are the same he repeats.

    "Turn it off..." he pleads no better than a beggar can, loosely raising his scaly arms to scratch the field in front of him.

    "Turn it off!" he pleads harder, clawing at the field with what little there is to his irrelevant existence.

    He looks to Sarah and screams-

    "TURN IT OFF!"

    Spoiler: OOC
    Show
    Still have that Overwhelming Madness stunt set, so using it again. Survival Instinct still up, irrelevant as it is now.
    Power Attack +5/-5. DC 30 Will on hit: (1d20+7)[11]

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