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  1. - Top - End - #31
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    3SecondCultist's Avatar

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Seeing the situation devolve quickly, Coil does his best to recover from his gaffe. Dropping the steel just as quickly as he sheathed it, he breaks out into a set of rough laughter. "Ah, I’m just messing with you boss! Sorry, the boys paid me good money to see if I had the balls to pull that one off. Name’s Ranker, I’m the new guy."

    Spoiler: OOC
    Show
    Taking the Devil’s Bargain offered in the Discord to wake up the rest of the guards in exchange for an extra dice on a Desperate Sway roll. I’ll mark the XP on my character sheet.

    Sway: (3d6)[3][2][1](6)
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  2. - Top - End - #32
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    OrcBarbarianGuy

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Sharp chuckles as Coil puts down his sword. The pistol doesn't move away from Coil's face. "New guy, huh? Don't recall giving you a job interview. Memory must be slipping, what with most of the other lads bein' run off and all. Girl, get outta here. This is about to get messy." Nyryx quickly flees, leaving behind both the fake satchel and the real one.
    Some of the other gangers come to the door. "What's up, boss?"
    Sharp says, "This guy says he's a new hire. Let's go ask him a few questions."
    The gangers try to grab Coil, pummeling him with their fists, but he grabs his sword again and breaks out of the melee, pushing into the office, closer to Sharp, where he has more room to swing. He will not be taken without a fight...
    Last edited by dojango; 2018-02-09 at 09:47 AM.

  3. - Top - End - #33
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Coil, moments after hearing it confirmed from the gang leader’s mouth that the jig is up, puts the point of his blade up and goes on the offensive. There is absolutely no hesitation in the scoundrel’s footwork, and his hands are steady. Nyryx has already fled, giving him an opportunity to edge out beyond the door to get a better position in the office.

    The sword is ready. He will not be taken without a fight.

    Spoiler: OOC
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    Well, it looks like I’m resisting this consequence, using Prowess (I assume that’s the attribute you want me to roll, dojango?). So that’s 2 dice.

    Prowess: (2d6)[1][1](2)

    Edit: also meant to tick off Coil’s Armor to completely negate the consequence, so I should be at 0 Harm despite that roll.
    Last edited by 3SecondCultist; 2018-02-09 at 07:35 AM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  4. - Top - End - #34
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Willix pinched the bridge of his nose as sounds of conflict reached his ears. “Ugh.” Leave to the lower orders of humanity to muck everything up. Another crunching sound made the alchemist’s eye twitch involuntarily. Wick’s hand reached into his jacket. It was a shame really. He’d not had a chance to test his grenades yet and, as one of the few non-alchemical objects on his person but they were loud. Testing them on living matter would have to wait until later. Instead Willix found just what he was looking for. He nodded to Locke that they should go

    The Bowmore family was not a family of Leviathan Hunters. Such labor was the purview of upstarts like the Strangfords. And yet, Willix had a bit of a passing familiarity with the substance. Really, it was the same principal as any sort of gas except air: don’t get any of it in your lungs. Still, Willix had to admit that the stuff had its uses. For one thing, unlike the grenades he wanted to test, it was silent. Another was that it caused the worst headaches Willix had ever experienced. He’d exposed a few bugs to the stuff. And one foolhardy rat that had had the good sense to wait until after it was free to wake up and escape. Still he'd yet to test the effects of rarefied leviathan blood on humans. Sharp and his lackies seemed as good a test subject as any.

    Willix grit his teeth in frustration as he approached closer to the noise, though not before he flashed the glass orb containing Skullfire at Locke. “Bloody proletarians.” Maybe exposing a few more beetles to the Skullfire would make him feel better. After getting as close to the office as he deemed safe, Willix let fly with the sphere.


    Spoiler: OOC
    Show
    So. Im going to try and Tinker with Skullfire poison by throwing it at Phineas and his cronies. This will be a set up action mainly for Locke, but anyone else who wants to can capitalize on +1 effect or improved position (assuming this goes somewhat right .)

    I've crossed off one bandolier and one vial of Skullfire poison. It has the drawback "lvl. 1 harm: Sickened" I'm not sure who would need to resist it or take the consequence given that its being thrown away from Willix and closer to Coil, but regardless of whose affected I have bloodthorns/alcahest we can flashback to if need be.

    Pushing to take two stress for an extra dice

    Wreck/Tinker (could see both applying since it's a flashback, I'm pushing so its 3 dice regardless): (3d6)[4][6][1](11)

    Spoiler: Dr. Willix Bowmore
    Show


    [SPOILER: Statistics]
    Playbook: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

    Insight: [ ] [ ] [ ] [ ] [ ] [ ]
    Hunt: 0/4
    Study: 2/4
    Survey: 0/4
    Tinker: 2/4

    Prowess: [ ] [ ] [ ] [ ] [ ] [ ]
    Finesse: 1/4
    Prowl: 0/4
    Skirmish: 0/4
    Wreck: 2/4

    Resolve: [ ] [ ] [ ] [ ] [ ] [ ]
    Attune: 0/4
    Command: 0/4
    Consort: 1/4
    Sway: 0/4

    Coin: 0/4
    Lifestyle: 0/4
    Stash: 0/10


    Spoiler: Vitals
    Show

    Load: Medium (2/5)

    Stress: [✖] [✖] [✖] [✖] [ ] [ ] [ ] [ ] [ ]
    Trauma: [ ] [ ] [ ] [ ]
    Harm
    [Lvl. 3]
    [Lvl. 2] [Lvl. 2]
    [Lvl. 1] [Lvl. 1]
    Healing: 0/4
    Armor: Armor [ ] Heavy [ ] Special [ ]


    Spoiler: Items
    Show

    Medium Load 3/5
    Fine Tinkering Tools [✖]
    Fine Wrecking Tools [ ]-[ ]
    Blowgun Dart & Syringes [ ]
    Bandolier [✖] ( [✖]-[✖]-[ ] )
    - Alcahest
 [✖]
    - Binding Oil
    - Bloodthorn
    - Drift Oil

    - Drown Powder
    - Eyeblind Poison
    - Fire Oil

    - Grenade
    - Quicksilver
    - Skullfire Poison [✖]
    - Smoke Bomb
    - Spark (drug)
    - Standstill Poison
    - Trance Powder
    Bandolier [ ] ( [ ]-[ ]-[ ] )
    - Alcahest

    - Binding Oil
    - Bloodthorn
    - Drift Oil
    - Drown Powder
    - Eyeblind Poison
    - Fire Oil

    - Grenade
    - Quicksilver
    - Skullfire Poison
    - Smoke Bomb
    - Spark (drug)
    - Standstill Poison
    - Trance Powder
    Gadgets [ ] [ ] [ ]
    Load: Light 3 [ ] Normal 5 [ ] Heavy 6 [ ]
    A Blade or Two [ ]
    Throwing Knives [ ]
    A Pistol [ ] A 2nd Pistol [ ]
    A Large Weapon [ ]-[ ]
    An Unusual Weapon [ ]
    Armor [ ]-[ ] +Heavy [ ]-[ ]-[ ]
    Burglary Gear [✖]
    Climbing Gear [ ]-[ ]
    Arcane Implements [ ]
    Documents [ ]
    Subterfuge Supplies [ ]
    Demolition Tools [ ]-[ ]
    Tinkering Tools [ ]
    Lantern [ ]



    [/SPOILER]

    Spoiler: Flasback
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    Earlier

    Twin plums of smoke drifted out of Willix's nostrils, then he took another drag from his cigarette. The concentration was off. He'd need to add more imp's bladder. Which wasn't going to happen, because he was out and the First had cut him off. The thought soured any lingering enjoyment to be had, so he flicked the butt into the darkness that Scrimshaw had disappeared into. He heard a hand snap out and the butt's light went out. Then somebody else stepped out of the darkness.

    He’d changed. Well, it didn’t even look like Scrimshaw any more. This man was smaller, of a wirier frame. Willix assessed his gait and found that this strange man with the grey mask also walked differently than Jack had: with more of a careful cat-like tread than a leisurely stroll. The only reason one could logically assume it was the same man at all is because he emerged from that same darkness.

    “Hey, Coil reporting in,” he heard ‘Coil’ say. That was a new one. As the others spoke, Willix made a ‘humph’ sound and adjusted his surgical mask. He sounded bored. “Here. Regular explosives are too loud. Gonna gas them with some Skullfire instead.” Willix’s hands gave a slight spasm as he reached for the clear oil in his jacket. He ground them out by making a fist with his free hand, which he then raised up to his nose. “Under the nostrils. Best to smear it. All of it, if you can manage. It might not negate the effects completely. We have fu*k all for supplies so I had to improvise about…” The biochemist ran a meager calculation, found the result correct but to his dissatisfaction. He smiled to himself. 60% of it. “… well, most of it. “It should minimize the effects somewhat.”

    “Should?” Coil managed to express all of his skepticism in a single syllable. He had turned to look at Willix now, tilting his head slightly but otherwise staying incredibly still. There was a momentary pause, before the man in the mask inclined his head in a half-nod. “Alright then, I trust you. Just give me a signal, and I’ll do whatever you need.”

    In older times, an engineer would stand under a railway-bridge he’d built, with his family, as the train passed over for the first time. At least that’s what the Second said, which made it practically law. Even so, Second’s judgment not withstanding, Willix had his doubts about the veracity of such a statement. Therefore he felt no need to be near the gas. “Whatever happens, keep your mouth closed.”

    Spoiler: OOC
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    Marked off 1 stress and alcahest

    Last edited by n0ble; 2018-02-10 at 05:53 PM. Reason: Formatting Was off and its not a flashback
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  5. - Top - End - #35
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    A sharp sniffle of the nose, Locke rubs her upper lip, a mental tick, though there is nothing there. The last knot is tied exactly like Wick wants. What he is asking her to do seems sacrilege. She is fighting every instinct in her body. The boat is so unsecured that the weather would randomly disembark her with enough time, but she supposes an easy shove off is the point. It still felt wrong. Wick was giving her a thumbs up. It's not a gesture she's overly used to receiving. Still, he did some good work and in the interest of good communication, she returns a clinical dispassionate thumb up. She leaves the ropes to work their corrupted fate.

    She hears talking? A thud. It seems like they won't be able to pull off the perfect heist after all. A shame. Things are about to get messy. Wick's frustration showed he noticed too. She returns his nod to advance and heads off toward the noise with him. Along the way she sees him dangling some Skullfire out for her to notice. Nasty stuff. Any hunter was familiar with the head splitting pain it caused. Mishandled Leviathan blood was dangerous enough to kill an entire ship out at sea. So dangerous, the fumes alone will knock a sailor off their feet for a day. She moves to hide within the cargo boxes in the middle of the floor.

    The fisher seemed to have her bait out. Locke approaches Pepper from behind and grabs her attention, if needed, with her movement's noise. A container of electroplasm is offered her way. "I need an expert throw here. Time it and try to hit the same spot as Wick." She'll turn over her plasm.
    Last edited by Elbeyon; 2018-02-10 at 06:02 PM.

  6. - Top - End - #36
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Pepper nods and takes the little clay bottle with the twined stopper. Even though she can't see it, she can feel in her bones what it is. She raises an eyebrow at Locke, wondering what kind of madness she's planning. But she doesn't have time to wait for any response as Wick is already mid-throw.
    She sees where his concoction is going to land based on its arc and throws the bottle after it, mentally noting that they're going to catch Coil in the area of whatever is about to happen.
    The thought provokes another which is just a mental shrug. She's already thrown it and he's the one who put himself in that position so what's done (or about to be done) is done.

    Spoiler
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    Assisting Locke. 1 Stress for Pepper.
    Last edited by Ramsus; 2018-02-10 at 05:57 PM.

  7. - Top - End - #37
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    The jar out of her hand, she flips a flap of fur on her hip to reveal a structure of bone. It's shaped of something that vaguely resembles a four legged scavenger’s skull. The mask has straight horns at the top that point upward, feline ears bound by leather on the side near the horns, and a two-hundred and seventy degree arc of blood in the center of the forehead. Locke slides the spirit mask over her face and watches where the two anticipated projectiles are going to land.

    Wick’s skullfire strikes the building hard enough to properly explode into a wispy cloud of blue tendrils. A scary sight to those that recognize the signature of burning devil blood. Pepper’s jar hits second to release a mess of glowing, sparky electroplasm. It starts to energetically react with the other vapor. Leviathan blood, not yet fully tamed by the arts, and the stretched and pulled pure plasm that now bathes in its former self. A spark of white lights the cloud as plasm starts coursing through the devil blood like veins.

    Locke’s hair starts to stand on end. The sensation of an eel squirming down her back and out of her pants sends a shiver down her. The ghost field is always there ready for those willing to accept it into their world. Locke can feel a sinister presence. That familiar sensation creeps into her consciousnesses as she starts to remember her old companion. The blood burns alive, and Locke is there to direct its raw weight with her finger tips. The plasm is her fishers line. She pulls the gas onto her foes to overwhelm their thoughts. She pulls her strings to circuit break the men thoughtless by overwhelming them with oppressive raw nature of a titanic beast.

    Spoiler: OoC
    Show
    Locke is declaring her fine spirit mask and arcane instruments.

    Locke is pushing for an extra dice.

    Locke is trading position for effect.

    Locke is getting an Assist for an extra dice.

    Locke is being setup for a extra effect.

    Attune Let's knock some people out!
    (4d6)[2][2][6][1](11)

  8. - Top - End - #38
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    OrcBarbarianGuy

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Sharp shouts out to the gangers trying to subdue Coil, "Take him alive! I want to know who sent him! And search the warehouse! He may have friends..." as he says it, though, it is too late. There is the smash of glass as a vial cracks against the doorframe, a fine haze of blue spreading out from the impact. Then the flare of the ghost field. The thugs closest to the center drop almost immediately, convulsing and retching as their senses are overwhelmed. Another one of them stops and starts howling, dropping to his fours and crawling away like some strange beast. The two thugs in the office, at the edge of the cloud have a moment to look on in horror, before they too get a whiff of the strange substance. They fall to their knees, moaning and clutching their heads. One falls towards Sharp, who takes two steps back, away from the cloud. Coil, caught at the edge, has but a moment to react...

  9. - Top - End - #39
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Just like Willix suggested earlier, Coil's hand is already rising to his nose as the effects of the poison disperse through the air. Smearing the alcahest to the desired location, he shrugs off the worst of the agent's effects even as the Blood Walkers succumb to its advances. He flinches very slightly at the appearance of the blue whisper-light, but does not break stride. Not looking back after Nyryx, the thin man advances on Sharp, sword and arm bared alike in preparation for a fight.

    Grabbing the gang leader in a lock, Coil tries to force his opponent's unprotected nose and face towards the largest concentration of gas in the office. With any luck, he should be able to knock Sharp out entirely and claim the satchel. In stepping forward, the man steps deeper into the cloud, the tendrils of skullfire rising in through his own vulnerable points and resting somewhere in his skull.

    Spoiler: OOC
    Show
    So I'll be taking the Devil's Bargain to have Coil 'get a taste for' Skullfire Poison in exchange for an extra die to Skirmish here. The goal is to incapacitate Sharp enough so that Coil can take the satchel and escape, so that's a Desperate roll for Great effect.

    Skirmish: (3d6)[2][6][1](9)

    Edit: bam, a 6!
    Last edited by 3SecondCultist; 2018-02-10 at 10:23 PM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  10. - Top - End - #40
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    There is a loud crack and a plume of smoke as Sharp fires his pistol at Coil's head. But he is already moving towards Sharp. Grabbing Sharp's extended arm in a lock, it is trivial to pull the man towards the rapidly spreading blue vapor. Sharp inhales suddenly, chokes. He falls, clawing at his head as well. There are a few moments of silence. The satchel sits invitingly on the desk. Then from outside, "Oh ****, you alright boss?"

    Back in the warehouse, after the pistol shot rings out, things fall silent. Well, except for the sound of moaning, retching gangsters. And the insistent thumping coming from the corner as the man tied to the chair vainly struggles with his bonds.

  11. - Top - End - #41
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Pepper winces at the gunshot and lets out a sigh. Hearing the call of the two (hopefully) remaining members of the Blood Walkers, Pepper looks around for a handy implement and finds a crowbar nearby. Which she grabs and uses to signal to Locke to follow her.
    Despite her earlier sigh, Pepper is actually glad to get in some action. Her blood got pumping moments earlier and she had nowhere to outlet the bristling energy that had built up.

    So Pepper takes the lead, hopefully followed closely by Locke though she's not slowing down to actually check more than for a couple brief glances back, and sneaks up around the crates. She has to move quick as well as quite though since she can hear the gang member's quick footsteps as they're not dallying around after hearing a gunshot. She rounds the crates behind one of the Blood Walkers (the one closest to the main entryway, leaving the other to Locke) and up behind him until finally she's standing in what would be his shadow if this weren't a black night inside a building in a darker still world. And then she leaps, putting effort into restraining her bloodlust and using the right amount of force to knock the man out instead of simply give him a headache or the long sleep.

    Spoiler
    Show

    Pepper is leading a Prowl Group Action with Locke.
    Trading position for Effect, so position is Desperate.
    Pushing for +1 Die. (+2 Stress for Pepper.)

    (3d6)[3][6][1](10)

    Edit: So +1 Prowess XP
    Last edited by Ramsus; 2018-02-11 at 03:56 AM.

  12. - Top - End - #42
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    The ghost field blossoms forth a mesmerizing ethereal flower. It’s wispy, glowing petals draw Locke’s eyes and she grapples with her inner self to linger on them for a second longer. Just one second more. She fights against temptation. The rest of the crew can scale the fish. The precariously positioned Coil can knock out Sharp. The other two will manage to deal with the men at the door. She can relax and let everything melt away as she holds the flower in her mind. Flowers are rare enough in Duskwall that she should enjoy the sight. That’s not a bad idea. She will do that. Regetfully, the thunderous crack of pistol fire draws her back to the gloomy city and puts a ringing in her ears.

    Coil has entered into a brawl of his own. She sees Pepper running off with a crowbar toward the shouting men. Her memory flicks back to something she only barely witnessed, Pepper waving her forward. Wick’s skullfire flower must entertain her another day, and she tucks it away deeper into her memory. Locke creeps after Pepper to potentially ambush the last remnants of the Blood Walker’s gang.

    She watches Pepper move further in to get a better angle on the attack. A risky move considering the gang could round the corner and glimpse them. The die is already cast though, and so, she follows through with the motions. Locke draws her blackjack and goes to strike the remaining gang member stupid. Hopefully, Pepper will get the other member under control.

    Spoiler
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    Locke is follow Pepper's Group Prowl Action.
    Trading position for Effect, so position is Desperate. (To match Pepper.)

    (2d6)[5][5](10)
    Last edited by Elbeyon; 2018-02-11 at 05:58 AM.

  13. - Top - End - #43
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    The gangers rush to their fallen comrades, shocked and distracted. "Boss, you alright? What's going on?" one says, kneeling by Phineas. Wtih their attention diverted, Pepper and Locke are able to steal up to them, carefully judge the best place to strike, and then... with two thumps it is over. The man hit by the crowbar goes down hard, while Locke's blackjack sends the other into an uneasy slumber. With two gangers knocked out, and the others trapped in their own little worlds of pain, the warehouse is yours... for now.

  14. - Top - End - #44
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Locke slowly pulls back her blackjack as the weight she put into it slowly dissipates into nothingness. The thing goes to rest at her side. The spirit mask turns Pepper's way, and Locke says, "That wasn't so hard." Though it's impossible to see her face, Locke seems pleased going by her voice. She looks Coils way and calls out to him, "Coil, how things going over there?" It's not like he screamed a death curdle so he wasn't likely shot, or maybe, he was used to being shot. He was a mysterious man.

    A chill goes down her spine as she realizes how badly the stunt they just pulled could have ended. An adrenaline high is still rushing through her. It felt nice. The night didn't seem so bad. Disregarding what happened to the Blood Walkers gang, it was an interesting display, or maybe what happened to them was the interesting part. They would have made piss poor sailors. They would have broke at the first leviathan sighting. She touches her hand to her mask. They need to find the satchel.
    Last edited by Elbeyon; 2018-02-11 at 11:38 AM.

  15. - Top - End - #45
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "All good," Coil says as he emerges from the office, satchel in hand. Aside from a bit of coughing, he seems largely unhurt. The sword is still out, and his clothing is torn in a few places to reveal the armor he's wearing underneath the outermost layer. "Sharp's down, got the package with me."

    Surveying the rest of the boathouse, Coil shrugs slightly in approval. After checking to make sure none of the Blood Walkers are about to get up and stab them in the back, he strides towards the boat. He does stop near Wick on the way over. "Thanks for the assist. That’s some good stuff you've got there. You guys gonna ready with the boat?"

    And then there's the matter of the last man: the bound and gagged prisoner that the Blood Walkers seemed intent on tying up. Coil walks over to him, pulling a small pouch out of one of his pockets. Coil kneels next to him, peering in his direction with cloth-covered eyes.

    "Now, see this trance powder? It's nasty stuff, makes your mind very... pliable. But I don't wanna use it on you, because it looks like you're already having a bad night. If I take the gag off, are you gonna scream?"

    Spoiler: OOC
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    Re-posted because I can't edit in rolls. Coil is going to try a good old fashioned Sway roll against this guy, to convince him to talk quietly. Hopefully he's not a hostile, and we can convince him to come with us. If anyone wants to make an Assist, they can take 1 Stress and roll the extra die.

    Sway: (2d6)[1][5](6)
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  16. - Top - End - #46
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    The man shakes his head "no" vigorously.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "We're all good here." Locke tries to find the satchel in his possession through the darkness. Ah, so, he did. She starts moving Blood Walkers together to capture them more easily. The idea was they were going to be here for a while longer. She checks on the one that got knocked out by Pepper to see if he's going to be alright. "Good job. Try to avoid the cobalt smoke." She gives him a senseless warning.

    There is a ton of rope up in the attic. She'll head for it. She walks past Coil and climbs up the ladder near Blood Walker's prisoner.
    Last edited by Elbeyon; 2018-02-11 at 12:47 PM.

  18. - Top - End - #48
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Okay then." Coil just nods at Locke as she moves to get the rope, not responding directly to her warning. Carefully making sure his gloved fingers aren't too close to the captive man's teeth, he removes the gag to let the man speak. "I'm gonna keep you bound until I'm sure you're not a threat. Who are you? Why did the Blood Walkers have you captive?"
    Last edited by 3SecondCultist; 2018-02-11 at 12:24 PM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  19. - Top - End - #49
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    OrcBarbarianGuy

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Oh man, oh man. Please, get me out of here," the man says. But quietly. "Name's Elynn. Came by the other day. We saw those guys unloading this boat, right? They came back here. So me and some lads stopped by to remind them that this here's guild turf. They pulled guns on us! The others ran, but they grabbed me. Oh man, they beat me to ****. Thought they were gonna kill me. Just get me outta here, what'd you want? Can I have a hit of that powder? It's been a long day..."

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Pepper helps Locke out with the rounding up of the Blood Walkers, but while Locke is off collecting rope, Pepper thoroughly (and without a shred of modesty) checks the Blood Walkers for weapons and valuables..... and takes them.
    When Locke comes back she helps move them to wherever is a good place to tie them up and helps out with that. During this process she will look to Locke and say, "So you're one of those huh? Not the kind that goes around making and helping out ghosts are ya?"
    Last edited by Ramsus; 2018-02-11 at 12:49 PM.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    The downed Blood Walker was breathing. That's good enough for her. He might be a tad more stupid after this whole affair, but he was already fairly stupid for pulling a last stand. She works together with Pepper to rope them up. "One of what?" She says playing dumb. She shifts her spirit mask covered face back and forth to try to show off the pale bone. "Some people call me a Whisper. Why, do you have a problem with ghosts and the sort that deal with them?" Locke pulls the rope tighter on them before she stands up to admire their handy work.

    "We should check the warehouse for anything good. I haven't checked the attic yet." Locke will go looting the warehouse first.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Yes, one of those. Sorry, I didn't know the term you Imperials use. And yah, I kind of do. A big part of my old life was killing ghosts." Pepper replies in a still friendly but also growing suspicious sounding way.
    Since they're conversing, Pepper goes along with Locke. Which makes sense anyway as if there's any heavy goods it'll be a two person job anyway.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Locke and Pepper find some coils of rope lying around and quickly tie up the miserable Blood Walkers. Except for the two guards, dressed warmly from standing outside, they are wearing underclothes... you did wake them up in the middle of the night, after all. A few of them are sporting bandages and bruises. Their sleeping rolls and poor clothing have naught but a few coppers, some cheap knives and cudgels. Around them are scattered a dozen empty bottles and wine-jugs. Nothing worth their time, really. In the attic, there are mostly supplies for the boat. Barrels of tar, spars, rope, sailcloth, sacks of nails and other tools. While they search the office, Pepper finds Sharp's pistol. It is not nearly as fine as her pistols, but that and the bag of powder & shot might be worth a coin to someone. As they leave the office, though, Pepper does notice that Sharp isn't unconscious. His eyes close as they look at him, but he's been watching them. The only thing left to go through are the heavy crates.
    Last edited by dojango; 2018-02-11 at 01:28 PM.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Elynn, eh? So you're a Docker, then." The words aren't phrased as a question. "That's a bit of bad luck, then. Listen, we don't have anything against you. I'm going to do as you say and let you out. Hell, you can have a hit of the powder to, if you're good."

    As he speaks, Coil's fingers are already around the bindings, loosening and untying the knots that the Blood Walker gangers put in place before. With a flourish, Elynn is free. Coil stands at the same time, sword still out but not raised. With his free hand, he measures out a small bit of trance powder and offers some to the Docker. "Here you are. Look, we're taking the boat. You can run, or come with us: choice is yours."
    Last edited by 3SecondCultist; 2018-02-11 at 01:39 PM.
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  25. - Top - End - #55
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "The Ancient and Honourable Guild of Lightermen, Longshoremen, and Stevedores," replies Elynn. "We have an official monopoly on all loading and unloading of cargo on all ocean-bound ships in the harbor. Given to us by the City Council in ancient times. You're stealing that boat? Cleaning these bastards out? Alright by me. You want some help, I owe you a bunch. I'll come with you, I know how to handle one of these things. I can do it in my sleep." He takes the proffered sniff of powder. "Ah, that's the stuff. I like you guys, man. It's like, karma came and punished these jerks for being scabs..." he grins and tries to give Lon and Coil big hug.
    Last edited by dojango; 2018-02-11 at 01:56 PM.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Locke helps toss the place. Nothing in the warehouse or attic was a sad bust. Maybe, the crates near the loading dock had something in them. Locke asks back, "What do you call Whispers? Yeah, well, you're not in the Dagger Isles anymore. I don't know any damn ghosts for you to kill anyway. I'm not going to fight you if you go to put down a wild, dangerous beast."

    Nice looking pistol. Locke notices Sharp on the way out. "Hold up." She walks back, pushes him down with her hand, and bludgeons him in the head. "There, downed twice. If he gets up again as a ghost you can kill him."

    Locke points out to the crates as the next target. She was running out of places to check for valuables. "What do you think the chances are these broke fools had something stashed away for a boat ride?" Locke looks towards Coil and his guest as she neared. The two were getting really friendly. She puts away her blackjack and grabs one of the crowbars to check a crate.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    Sharp's eyes open wide as the blackjack comes down. And then shut again. He is out for the night. Back in the warehouse, Locke pries open one of the crates. Inside is a large sack. She opens the sack, sticks in her hand and pulls out a handful of... jewelry? Some of it looks cheap, but there is a glint of silver and gold in the dim light.

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    Last edited by dojango; 2018-02-11 at 02:31 PM.

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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Lots of different things. Depends on what they did. Depth Watchers, Demon Lovers, Strangers. Like that. Many names from many islands you see?" Pepper replies.
    She gives a satisfied nod at Locke's answer. And later when she gives Sharp a smack and makes her quip, she gives Locke a toothy grin.

    She doesn't comment on the rhetorical question, but she does help with loading up the crates. Knowing they have valuables is good enough for now. They can check later when they're not at risk of anyone else showing up.

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    "And, you said you fight ghosts?" Everyone has heard the tales of the Dagger Isles' people. Few people actually got to know the answer to that elusive question. How. How do they live without a lightening barrier. Course, Locke wasn't so keen on digging into people's pasts. That's how you make enemies, or worse, friends.

    Locke raises up her mask to get a better look at what she had in her hand. Jewelry!? Wow, these poor bastards had the worst luck. She alerts Coil & Wick to the duo's findings. "The crates aren't worthless." She fully pulls her mask off and puts it back under its fur flap. Again, Pepper has the right idea of things. She seals the crate she opened and starts loading the crates up. The place had a block and tackle for them to use. Was this haul what pissed everyone off so much?

  30. - Top - End - #60
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    Default Re: Blades in the Dark: Gangs of Duskovol IC thread

    "Nah, I said I kill ghosts." Pepper replies unhelpfully with a wicked grin.

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