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  1. - Top - End - #1
    Ogre in the Playground
     
    bc56's Avatar

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    Default Wrath of the Lich Lord (voting game)

    Spoiler: Inspiration/Why I made this game
    Show

    I am primarily inspired by Rise of Ants. However, I want to create a game where new players can get in at the ground floor.


    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If two or more actions which require the same resources are tied, then the decision is made at random.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 1

    You have just ascended to lichdom, but your enemies launched a surprise attack to try to end your undead menace before it could begin. You escaped with a teleport, along with some of your resources, but ended up in an unknown location. You are currently holed up in a cave in some hills.

    Your Resources
    Energy:(E) 5
    Money:(M) 5
    Prisoners(P): 5
    Weapons:(W) 5

    Base Stats
    Current Base: Cave
    Defense: 1
    Opulence: 1
    Buildings: none

    Current Units
    The Lich King (hero)
    Shadow (7)
    Skeleton (7)
    Zombie (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich King: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Fortifications: 1M, 2W, +1 Defense (max 2)
    Mine: adds the "mine" action, which grants Money.


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture
    Conjuration
    Enchantment
    Geography
    Language
    Necromancy
    Strategy


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead


    Party Actions
    There are no scouting parties right now.
    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - 4 turns until name locks.


    Last edited by bc56; 2018-02-18 at 12:48 PM.

  2. - Top - End - #2
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    Jormengand's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Put 7 shadows in a scouting party and have the lich king research necromancy. I think we're comedically obliged to name the lich king Xykon.

  3. - Top - End - #3
    Ogre in the Playground
     
    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Quote Originally Posted by Jormengand View Post
    Put 7 shadows in a scouting party and have the lich king research necromancy. I think we're comedically obliged to name the lich king Xykon.
    For the scouting party, which way do you want it to go? If there's no plan a random direction will be selected.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  4. - Top - End - #4
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    Jormengand's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    I think we ought to go check out that grassland, so Northwest.

  5. - Top - End - #5
    Ogre in the Playground
     
    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 2

    You send your 7 shadows on a scouting party to the Northwest. They discover a river, a small village, and some beaches on the edge of a lake.
    The Lich King researches Necromancy, and discovers secrets that allow you to create a new unit type: Wight.
    The rest of your units defend, adding 3 to your base Defense this turn.

    Your Resources
    Energy:(E) 5
    Money:(M) 5
    Prisoners(P): 5
    Weapons:(W) 5

    Base Stats
    Current Base: Cave
    Defense: 4
    Opulence: 1
    Buildings: none

    Current Units
    Main base
    The Lich King (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich King: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Fortifications: 1M, 2W, +1 Defense (max 2)
    Mine: 2M, 2W, adds the "mine" action, which grants Money.


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture
    Conjuration
    Enchantment
    Geography
    Language
    Necromancy (1)
    Sailing
    Strategy


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead.


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Interact with Village
    Show

    Thanks scouting party attempts to either attack or infiltrate the village. A success unlocks new action options.
    Spoiler: Attack
    Show

    The units attack the village. Combat is determined by the attackers' Attack and the defenders' Defense. If the attack succeeds, you may choose to loot a few resources from the town.
    If the village is attacked too much or too successfully, it will be destroyed.
    If the village is attacked and not destroyed, the odds of the villagers sending forces to fight back increase.

    Spoiler: Infiltrate
    Show

    The units sneak into the village. The action's success is determined by the infiltrators' Intelligence and the defenders' Defense.
    If successful, you may discreetly perform actions on the next turn. Failed attempts increase the odds of the village sending someone to investigate.


    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - 3 turns until name locks. Current top name: Xykon with 1 vote.


    Last edited by bc56; 2018-02-18 at 09:56 AM.

  6. - Top - End - #6
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    Jormengand's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Base: Make 3 Skeletons build a mine, and have the Lich King research Conjuration.

    Scouting Party 1: Interact with Village - Infiltrate.

  7. - Top - End - #7
    Troll in the Playground
     
    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Lick King to research Architecture, skeletons to build a mine.
    Scouting party infiltrates.

    Lich Name: Lady Wanda Firebraugh
    Last edited by JbeJ275; 2018-02-18 at 11:30 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  8. - Top - End - #8
    Ogre in the Playground
     
    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 3
    The shadows successfully sneak into the village, and are now poised to engage in subterfuge.
    The lich engages in research, and the topic ended up being: Architecture. You discover techniques used for 2 new buildings: the Watchtower and Laboratory.
    Three skeletons set to work and construct a mine, spending 2 money and 2 weapons to do so.
    The remaining units defend, adding 3 to the base Defense this turn.

    Your Resources
    Energy:(E) 5
    Money:(M) 3
    Prisoners(P): 5
    Weapons:(W) 3

    Base Stats
    Current Base: Cave
    Defense: 4
    Opulence: 1
    Buildings: mine

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)
    Laboratory: 2M, 3E, +1 Opulence and gain 1 Energy when taking the Research action.
    Watchtower: 2M, 3W, +2 Defense and allows you to see units approaching your base.


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration
    Enchantment
    Geography
    Language
    Necromancy (1)
    Sailing
    Strategy


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead.


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Interact with Village
    Show

    Thanks scouting party attempts to either attack or infiltrate the village. A success unlocks new action options.
    Spoiler: Attack
    Show

    The units attack the village. Combat is determined by the attackers' Attack and the defenders' Defense. If the attack succeeds, you may choose to loot a few resources from the town.
    If the village is attacked too much or too successfully, it will be destroyed.
    If the village is attacked and not destroyed, the odds of the villagers sending forces to fight back increase.

    Spoiler: Complete Infiltration
    Show

    The scouting party takes one of the following actions, and the infiltration ends. All actions increase the alert level of the village.
    Spoiler: Kidnap Peasants
    Show

    Gain 2 Prisoners. Slight chance of adding a Cultist unit to the scouting party.

    Spoiler: Rob Merchants
    Show

    Gain 2 Money. Slight chance of gaining 2 additional random resources.

    Spoiler: Steal Equipment
    Show

    Gain 2 Weapons. Slight chance of preventing the village from upgrading their guards with the increased alert.

    Spoiler: Take Research
    Show

    Gain 2 Energy. Slight chance of gaining 1 level in a random research topic.



    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - 2 turns until name locks. Current top names: Xykon (1) and Wanda Firebaugh (1)


    Last edited by bc56; 2018-02-18 at 09:32 PM.

  9. - Top - End - #9
    Troll in the Playground
     
    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Skeletons to build laboratory, Lich to research geography.

    Scouting party to abduct peasants.
    Last edited by JbeJ275; 2018-02-19 at 08:01 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  10. - Top - End - #10
    Ogre in the Playground
     
    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 4
    The shadows kidnap a pair of villagers, but were not able to recruit any cultists.
    The lich researches Geography. Your base and scouting party can now see one square further than before. This maxes out your Geography research.
    Some skeletons build a Laboratory for the base.
    The remaining units defend.

    Your Resources
    Energy:(E) 2
    Money:(M) 1
    Prisoners(P): 7
    Weapons:(W) 3

    Base Stats
    Current Base: Cave
    Defense: 4
    Opulence: 2
    Buildings: laboratory, mine

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)
    Watchtower: 2M, 3W, +2 Defense and allows you to see units approaching your base.


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration
    Enchantment
    Language
    Necromancy (1)
    Sailing
    Strategy


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead.


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Interact with Camp
    Show

    The scouting party attempts to interact with the nearby hobgoblin camp.
    Spoiler: Attack
    Show

    The units attack the camp. Combat is determined by the attackers' Attack and the defenders' Defense. If the attack succeeds, you may choose to loot a few resources from the camp.
    If the camp is attacked too much or too successfully, it will be destroyed.
    If the camp is attacked and not destroyed, the odds of the hobgoblins sending forces to fight back increase.

    Spoiler: Attempt Communication
    Show

    The party attempts to initiate friendly contact with the camp. If successful, this permanently opens new options for interaction.


    Spoiler: Interact with Village
    Show

    The scouting party attempts to either attack or infiltrate the village. A success unlocks new action options.
    Spoiler: Attack
    Show

    The units attack the village. Combat is determined by the attackers' Attack and the defenders' Defense. If the attack succeeds, you may choose to loot a few resources from the town.
    If the village is attacked too much or too successfully, it will be destroyed.
    If the village is attacked and not destroyed, the odds of the villagers sending forces to fight back increase.

    Spoiler: Infiltrate
    Show

    The units sneak into the village. The action's success is determined by the infiltrators' Intelligence and the defenders' Defense.
    If successful, you may discreetly perform actions on the next turn. Failed attempts increase the odds of the village sending someone to investigate.


    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - 1 turn until name locks, unless tie continues. Current top names: Xykon (1) and Wanda Firebaugh (1)


    Last edited by bc56; 2018-02-19 at 09:40 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  11. - Top - End - #11
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    1: all skeletons and one zombie to mine for money
    2: Send scouts to U-10. Best to see our total surroundings. Moving the scouts southwest works fine too. Send them to P-16 instead.
    3: Hero researches: Necromancy! (Edited)
    Free: Name lich: "Edgar the Edgy Edgelord"
    Last edited by Goaty14; 2018-02-20 at 09:04 AM.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  12. - Top - End - #12
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Lich researches necromancy 2. Skeletons and zombie mine.

    Scouting party moves off to the Southwest.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  13. - Top - End - #13
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    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 5
    The scouting party moves off to the southwest. They spot some hills in the distance, but nothing else of interest.
    The lich researches more necromancy, and discovers a secret for infusing spellcasting power into an undead creature. You can now make Deathlock Wights. The leftover magic from the research is stored as Energy.
    Some of your minions mine, adding some ores to your storehouses.

    Your Resources
    Energy:(E) 3
    Money:(M) 2
    Prisoners(P): 7
    Weapons:(W) 3

    Base Stats
    Current Base: Cave
    Defense: 3
    Opulence: 2
    Buildings: laboratory, mine

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3

    Deathlock Wight: Tier 2 undead caster
    Attack: 1
    Defense: 1
    Intelligence: 3
    Specials
    Battle Mage: may use intelligence in place of Attack in combat.


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)
    Watchtower: 2M, 3W, +2 Defense and allows you to see units approaching your base.


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration
    Enchantment
    Language
    Necromancy (2)
    Sailing
    Strategy


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead
    Deathlock Wight: 2E, 1P, Tier 2 undead caster


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Interact with Village
    Show

    The scouting party attempts to either attack or infiltrate the village. A success unlocks new action options.
    Spoiler: Attack
    Show

    The units attack the village. Combat is determined by the attackers' Attack and the defenders' Defense. If the attack succeeds, you may choose to loot a few resources from the town.
    If the village is attacked too much or too successfully, it will be destroyed.
    If the village is attacked and not destroyed, the odds of the villagers sending forces to fight back increase.

    Spoiler: Infiltrate
    Show

    The units sneak into the village. The action's success is determined by the infiltrators' Intelligence and the defenders' Defense.
    If successful, you may discreetly perform actions on the next turn. Failed attempts increase the odds of the village sending someone to investigate.


    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - Name locks when tie ends, or a random name is chosen in 5 turns. Current top names: Xykon (1), Wanda Firebaugh (1), Edgar the Edgy (1)



  14. - Top - End - #14
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    We need a little more energy before itís viable to spend an action creating more than 1 of these wights, and we can only get energy through research so:

    Lich: Research Strategy
    3 Skeletons: Build Watchtower
    Scouting party to move Southeast
    Last edited by JbeJ275; 2018-02-21 at 01:55 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  15. - Top - End - #15
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    -3 Skeletons build watchtower
    -Research Strategy (Hero)
    -Have the party move south

    I would have the party move southeast, but we'd explore all of that by having a watchtower anyways.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  16. - Top - End - #16
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    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Quote Originally Posted by Goaty14 View Post
    -3 Skeletons build watchtower
    -Research Strategy (Hero)
    -Have the party move south

    I would have the party move southeast, but we'd explore all of that by having a watchtower anyways.
    The watchtower doesn't add vision, it tells you if you're going to be attacked a turn early.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  17. - Top - End - #17
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Quote Originally Posted by bc56 View Post
    The watchtower doesn't add vision, it tells you if you're going to be attacked a turn early.
    Southeast it is then!
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  18. - Top - End - #18
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    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 6
    The scouting party moves off to the southeast. They find the entrance to an abandoned mineshaft.
    The lich researches strategy and discovers new tactical knowledge. Placing a hero in a scouting party now increases the party's capabilities greatly. The leftover magic from the research is stored as Energy.
    Some of your skeletons construct a watchtower.
    Everything else defends.

    Your Resources
    Energy:(E) 4
    Money:(M) 0
    Prisoners(P): 7
    Weapons:(W) 0

    Base Stats
    Current Base: Cave
    Defense: 5
    Opulence: 2
    Buildings: laboratory, mine, watchtower

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (7)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3

    Deathlock Wight: Tier 2 undead caster
    Attack: 1
    Defense: 1
    Intelligence: 3
    Specials
    Battle Mage: may use intelligence in place of Attack in combat.


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration
    Enchantment
    Language
    Necromancy (2)
    Sailing
    Strategy (1)


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead
    Deathlock Wight: 2E, 1P, Tier 2 undead caster


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Explore Mine
    Show

    The party explores the mineshaft. The obstacles within are unpredictable, so any stat could be tested.

    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - Name locks when tie ends, or a random name is chosen in 4 turns. Current top names: Xykon (1), Wanda Firebaugh (1), Edgar the Edgy (1)




    I'm sorry. I thought I posted this yesterday, but evidently I didn't.
    Last edited by bc56; 2018-02-23 at 04:55 PM.

  19. - Top - End - #19
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Scouting party: Moves South-East

    Lich: Researches Conjuration
    3 Skeletons : Mine
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  20. - Top - End - #20
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    1: Lich researches Enchantment
    2: 3 Skeletons and a zombie mine.
    3: Scouts go into the mine.
    Last edited by Goaty14; 2018-02-23 at 08:53 PM.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  21. - Top - End - #21
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Quote Originally Posted by Goaty14 View Post
    ((Getting Strategy isn't recorded))
    1: Lich researches Enchantment
    2: 3 Skeletons research Conjuration
    3: Scouts go into the mine.
    Skeletons only have 2 INT and they need at least 3 INT to do research. Iím trying to build up energy to make deathlock wights which can do research.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  22. - Top - End - #22
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    Quote Originally Posted by JbeJ275 View Post
    Skeletons only have 2 INT and they need at least 3 INT to do research. Iím trying to build up energy to make deathlock wights which can do research.
    Whups! I read that 3 skeletons have 6 INT, and you require 3 INT, so now I figured I need sleep.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  23. - Top - End - #23
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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 7
    The scouting party enters the mineshaft. They encounter a nest of giant spiders, but are able to sneak past, losing only one shadow when they are ambushed initially. Within the nest, they find the corpses of an adventuring party. They scavenge 1 Energy, 2 Money, and 1 Weapons. The mine continues deeper.
    The lich researches conjuration and discovers new summoning techniques. You can now train Imps. The leftover magic from the research is stored as Energy.
    Some of your skeletons and zombies mine, granting 1 money.
    Everything else defends.

    Your Resources
    Energy:(E) 6
    Money:(M) 3
    Prisoners(P): 7
    Weapons:(W) 1

    Base Stats
    Current Base: Cave
    Defense: 5
    Opulence: 2
    Buildings: laboratory, mine, watchtower

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Scouting Party 1
    Shadow (6)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3

    Deathlock Wight: Tier 2 undead caster
    Attack: 1
    Defense: 1
    Intelligence: 3
    Specials
    Battle Mage: may use intelligence in place of Attack in combat.

    Imp: Tier 1 fiend
    Attack: 1
    Defense: 1
    Intelligence: 2
    Specials
    Invisibility: double intelligence while infiltrating.


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration (1)
    Enchantment
    Language
    Necromancy (2)
    Sailing
    Strategy (1)


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead
    Deathlock Wight: 2E, 1P, Tier 2 undead caster
    Imp: 1E, Tier 1 fiend


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Explore Mine
    Show

    The party explores the mineshaft. The obstacles within are unpredictable, so any stat could be tested. One level has been already explored.

    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - Name locks when tie ends, or a random name is chosen in 3 turns. Current top names: Xykon (1), Wanda Firebaugh (1), Edgar the Edgy (1)


    Last edited by bc56; 2018-02-23 at 10:21 PM.

  24. - Top - End - #24
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    -Make 3 Deathlock Wights
    -Research Language
    -Explore the mine again! Adventure!
    Last edited by Goaty14; 2018-02-24 at 10:38 AM.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  25. - Top - End - #25
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    DruidGuy

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    Default Re: Wrath of the Lich Lord (voting game)

    You can make any number of units of one type as a single action so:

    Create 3 Deathlock Wights
    Lich: Research Language

    Scouting Party:Explore Further
    Last edited by JbeJ275; 2018-02-24 at 03:15 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  26. - Top - End - #26
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    bc56's Avatar

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    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 8
    The scouting party continues to explore the mine. Someone set up simple traps on this level to guard whatever lies beneath, but the shadows manage to safely avoid them. They find a list ore cart, containing minerals worth 3 Money. The mine continues deeper.
    The lich researches language and is now able to fluently communicate in several common languages. Your attempts to communicate with humanoids automatically succeed. The leftover magic from the research is stored as Energy.
    You create 3 Deathlock Wights.
    Everything else defends.

    Your Resources
    Energy:(E) 1
    Money:(M) 6
    Prisoners(P): 4
    Weapons:(W) 1

    Base Stats
    Current Base: Cave
    Defense: 5
    Opulence: 2
    Buildings: laboratory, mine, watchtower

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Deathlock Wight (3)
    Scouting Party 1
    Shadow (6)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 5
    Defense: 5
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3

    Deathlock Wight: Tier 2 undead caster
    Attack: 1
    Defense: 1
    Intelligence: 3
    Specials
    Battle Mage: may use intelligence in place of Attack in combat.

    Imp: Tier 1 fiend
    Attack: 1
    Defense: 1
    Intelligence: 2
    Specials
    Invisibility: double intelligence while infiltrating.


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Forge: 5M, grants the Forge action which gives Weapons.
    Fortifications: 1M, 2W, +1 Defense (max 2)


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration (1)
    Enchantment
    Language (1)
    Necromancy (2)
    Sailing
    Strategy (1)


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead
    Deathlock Wight: 2E, 1P, Tier 2 undead caster
    Imp: 1E, Tier 1 fiend


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Explore Mine
    Show

    The party explores the mineshaft. The obstacles within are unpredictable, so any stat could be tested. One level has been already explored.

    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - Name locks when tie ends, or a random name is chosen in 2 turns. Current top names: Xykon (1), Wanda Firebaugh (1), Edgar the Edgy (1)



  27. - Top - End - #27
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jun 2017
    Location
    ᕕ( ᐛ )ᕗ
    Gender
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    Default Re: Wrath of the Lich Lord (voting game)

    ((Two levels have no been explored in the mine, right?))
    -Wights Research Sailing (Might as well)
    -Build forge (3 zombies)
    -Further into the mine! (I feels lukcy!)
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  28. - Top - End - #28
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Nov 2017
    Location
    Eastern Australia
    Gender
    Male

    Default Re: Wrath of the Lich Lord (voting game)

    1. Wights research Enchantment.
    2. Build a forge (three zombies).
    3. And have the party go further into the mine!
    Quote Originally Posted by Kane0 View Post
    "In the Eyes of the Great Beyond, you are constrained to each other's embrace until the day you perish"
    "Hey, that sounded more like a curse than a wedding" Your mortal customs are foreign to me. Is there a difference?
    Quote Originally Posted by bc56 View Post
    REAL mages speak Modron!
    Quote Originally Posted by KOLE View Post
    If I ever tried to cast animate dead or conjure animals at my table, my DM would reveal an AK47 and kill everyone in the room and then himself.

  29. - Top - End - #29
    Troll in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: Wrath of the Lich Lord (voting game)

    3 Zombies build forge
    Lich Researches Enchantment

    No opinion on scouting party.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  30. - Top - End - #30
    Ogre in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: Wrath of the Lich Lord (voting game)

    Spoiler: Rules
    Show

    Each voter may vote for two (2) base actions, one (1) action for each party abroad, and any number of free actions. All action options are listed at the bottom of the page.
    Around 9:30 EST each night, the game will update. The three (3) most popular base actions, and the most popular action for each group of units separate from the base will occur. If a conflict of resources would prevent any of the actions from happened, it does not occur. In addition, if less than 3 actions are suggested, all units that don't otherwise act are commanded to defend.
    If no votes are submitted, the turn continues until someone votes, after which it immediately goes to the next turn.

    Any questions? PM me!


    The Map!

    Turn 9
    The scouting party continues to explore the mine. On this level lives a solitary dark elf Druid. She is not immediately hostile, which gives the party some options with how to deal with her.
    The group of Deathlock Wights researches enchantment and discovers how to make weapons and armor more effective. Your heroes now have a permanent +1 increase to Attack and Defense.
    Your zombies construct a forge, granting the forge action.
    The lich researches sailing. Your scouting parties may now travel through lakes and oceans. The leftover magic from the research is stored as Energy.

    Your Resources
    Energy:(E) 3
    Money:(M) 1
    Prisoners(P): 4
    Weapons:(W) 1

    Base Stats
    Current Base: Cave
    Defense: 3
    Opulence: 2
    Buildings: forge, laboratory, mine, watchtower

    Current Units
    Main base
    The Lich (hero)
    Skeleton (7)
    Zombie (7)
    Deathlock Wight (3)
    Scouting Party 1
    Shadow (6)

    Spoiler: Unit Info
    Show

    Heroes
    The Lich: Tier 4 undead caster hero.
    Attack: 6
    Defense: 6
    Intelligence: 8
    Specials
    Disintegrate: +5 Attack and Defense against buildings and constructs
    Necromancy: when this Hero's actions grant Prisoners, you may immediately convert them to Tier 1 undead units.

    Units
    Shadow: Tier 1 undead
    Attack: 1
    Defense: 2
    Intelligence: 2

    Skeleton: Tier 1 undead
    Attack: 2
    Defense: 1
    Intelligence: 2

    Zombie: Tier 1 undead
    Attack: 2
    Defense: 2
    Intelligence: 1

    Wight: Tier 2 undead
    Attack: 2
    Defense: 1
    Intelligence: 3

    Deathlock Wight: Tier 2 undead caster
    Attack: 1
    Defense: 1
    Intelligence: 3
    Specials
    Battle Mage: may use intelligence in place of Attack in combat.

    Imp: Tier 1 fiend
    Attack: 1
    Defense: 1
    Intelligence: 2
    Specials
    Invisibility: double intelligence while infiltrating.


    Spoiler: Action Options
    Show

    Base Actions
    Spoiler: Build Structures
    Show

    Units Required: any number of units with a total Attack of 6 or more.
    Resource Cost: variable
    Builds structures in the base, which improve its capabilities.
    Spoiler: Available Structures
    Show

    Dormitories: 3M, +1 Opulence (max 2)
    Fortifications: 1M, 2W, +1 Defense (max 2)


    Spoiler: Defend
    Show

    Units Required: any 5 units.
    Resource Cost: none
    The selected 5 units defend the base, adding their average Defense to the base's Defense. This action may be taken more than once each turn, using a different 5 units each time.

    Spoiler: Forge
    Show

    Units Required: any one unit with Attack and Intelligence of 3 or more.
    Resource Cost: none
    Grants 1 Weapons.

    Spoiler: Mine
    Show

    Units Required: any combination of units with 8 or more total Attack.
    Resource Cost: none
    Grants 1 money.

    Spoiler: Promote Unit
    Show

    Units Required: any unit that is not a hero.
    Resource Cost: any 15 resources per Tier of chosen unit.
    Promotes a unit to a hero of the same Tier.

    Spoiler: Research
    Show

    Units Required: any 3 units or 1 hero, with 3 or more INT.
    Resource Cost: none
    Grants knowledge of a research topic. Gives extra abilities to units or the base, or unlocks new units.
    Spoiler: Research Topics
    Show

    Architecture (1)
    Conjuration (1)
    Enchantment (1)
    Language (1)
    Necromancy (2)
    Strategy (1)


    Spoiler: Scouting Party
    Show

    Units Required: any number of units.
    Resource Cost: none
    Sends a scouting party to explore the nearby area, with a specified initial direction. Scouting parties get their own action options. Transfers all units used to the scouting party.

    Spoiler: Train Units
    Show

    Units Required: none
    Resource Cost: varies
    Creates any number of units from available resources. Units that have just been trained cannot be used for other actions.
    Spoiler: Available Units
    Show

    Shadow: 1P, Tier 1 undead
    Skeleton: 1P, Tier 1 undead
    Zombie: 1P, Tier 1 undead
    Wight: 1E, 1P, 1W, Tier 2 undead
    Deathlock Wight: 2E, 1P, Tier 2 undead caster
    Imp: 1E, Tier 1 fiend


    Party Actions
    Spoiler: Scouting Party 1
    Show

    Spoiler: Interact with Druid
    Show

    The party takes one of these actions regarding the druid. Communication automatically succeeds, so you can go straight to trade if you wish.
    Spoiler: Attack
    Show

    The party attacks the druid and attempts to take their stuff. A victory kills the druid permanently.

    Spoiler: Gift
    Show

    Give a gift of resources or units to the druid. The druid may choose to give you something in return or join you if they are great enough.

    Spoiler: Trade
    Show

    The druid is willing to make the following trades.
    1 Prisoner -> 1 Energy
    3 Prisoners -> 1 Giant Spider (Tier 2 Beast)
    When you choose to trade, you may make multiple trades.


    Spoiler: Move
    Show

    The scouting party moves in a chosen direction

    Spoiler: Return to Base
    Show

    Thanks scouting party returns to the base immediately.


    Free Actions
    Spoiler: Name Heroes
    Show

    Cast your vote for the name of a hero. Each player may vote once per hero, and after a hero has been around for 5 turns, the most popular name wins.
    Spoiler: Nameable Heroes
    Show

    The Lich King - Name locks when tie ends, or a random name is chosen in 1 turn. Current top names: Xykon (1), Wanda Firebaugh (1), Edgar the Edgy (1)


    Last edited by bc56; 2018-02-26 at 11:35 AM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

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