New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Barbarian in the Playground
     
    Goblin

    Join Date
    Jul 2005
    Location
    U.S.A.
    Gender
    Male

    Lightbulb What system would work best for a Power Rangers game?

    I ran a power rangers game once using a mish-mash of World of Darkness stuff, but it didn't really work out so well.
    The rangers themselves could easily be statted up using any number of superhero systems, but the problem comes when I have to deal with the mecha combat.

    In the show each ranger has at least one zord and most of them combine in some form or fashion to make one bigger robot (Or the zord turns into a robot mode). You can tell from the shows and movies that the idea of them combining is that each of them has a different job in the mech, like controlling the shields or moving a certain part of the body, but I haven't found any system yet that can handle multiples combining into one guy.


    Any suggestions?
    Last edited by togapika; 2018-02-18 at 12:16 PM.
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
    Someone get this man a medal, because he either reads my posts or my mind.

    Avvy by azuyomi244
    A Warforged Warlock who thinks he's a gnome in a power-suit?

  2. - Top - End - #2
    Orc in the Playground
     
    Black Jester's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: What system would work best for a Power Rangers game?

    Golden Book BRP. Has decent rules for super powers and martial arts, and a fun add-on for mecha of various sizes.
    Play the world, not the rules. Numbers don't add up to a game - ideas do.

  3. - Top - End - #3
    Ogre in the Playground
     
    NinjaGuy

    Join Date
    Aug 2013

    Default Re: What system would work best for a Power Rangers game?

    Actually Power Rangers isn't the only cartoon where Mecha unite to form MegaMecha.

    Is there a battlemech type RPG that does that?

  4. - Top - End - #4
    Bugbear in the Playground
     
    The Random NPC's Avatar

    Join Date
    Jul 2009

    Default Re: What system would work best for a Power Rangers game?

    I believe BESM has an actual Power Ranger class, that might be worth a look.
    See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
    -Snow White

    Avatar by Chd

  5. - Top - End - #5
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Aug 2008
    Location
    Lake Jackson, TX

    Default Re: What system would work best for a Power Rangers game?

    Here ya go.
    http://www.giantitp.com/forums/showt...ent-WIP-PEACH)
    I've always wanted to play in a game that allowed it.
    But I've never been able to get enough people interested that would take the time to learn about it.
    The beatings will continue until morale improves!

    Vaz approval for the best backstory. Villainous Competition 16: Burn Baby Burn
    http://www.giantitp.com/forums/shows...&postcount=114

    Honorable Mention Villainous Competition 22: I Am The Night
    http://www.giantitp.com/forums/showt...e-Night!/page6 Xihu Ayame

    Click my Vulpix to feed it yummy berries!

  6. - Top - End - #6
    Troll in the Playground
     
    Hunter Noventa's Avatar

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: What system would work best for a Power Rangers game?

    There's also Battle Century G, which is more mecha-focused. I honestly don't know if it has rules for personal combat off the top of my head.
    "And if you don't, the consequences will be dire!"
    "What? They'll have three extra hit dice and a rend attack?"

    Factotum Variants!

  7. - Top - End - #7
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2004
    Location
    Chicago!
    Gender
    Male

    Default Re: What system would work best for a Power Rangers game?

    Star Ace had a system where 1 player piloted the ship, another 2 handled repairs and the rest where the gunners. That doesn't really work for Power Rangers as their zords were melee fighters.

    I suggest using seasons where the Rangers fight by being in sync with each other and control the zords with their movements. Like in Jungle fury, or mystic force. Have each Ranger roll for the attack, but use the best roll.

    Or have each ranger apply their strength to the Zord. Like in Dino Charge, Chase was the best with a pistol His zord added a gun to the megazord so his stat for firearms would be used. Riley was the best swordsman and his zord added a sword. So use his stat for sword play. Koda was strongest so his zord added a shield and with that shield bash attacks.
    Last edited by archon_huskie; 2018-02-19 at 04:10 PM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Jun 2009

    Default Re: What system would work best for a Power Rangers game?

    one trick you could try is since the mechs never fight person sized foes just re fluff their stats

    This has an added benefit that it means the monster dont need to be restated when grown just refluff

  9. - Top - End - #9
    Banned
     
    Kobold

    Join Date
    Jul 2014

    Default Re: What system would work best for a Power Rangers game?

    I was going to say that, pretty much. Fate Accelerated would handle this EASILY.

    Scale up to the zords? That just changes the nature of the conflict but the Forceful character will still be good at punching and lasers whether on foot or in a dinobot.

    For the Megazord portions, they choose one person to make the Attack for the round, one to Defend, and the rest either Assist or create Aspects. Easy.

  10. - Top - End - #10
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Right behind you!
    Gender
    Male

    Default Re: What system would work best for a Power Rangers game?

    Quote Originally Posted by ImNotTrevor View Post
    I was going to say that, pretty much. Fate Accelerated would handle this EASILY.
    If you're into it - Fate can sort of handle most things. IF you like it. But if the OP was a fan of Fate - he'd probably already have used it.

    Quote Originally Posted by awa View Post
    one trick you could try is since the mechs never fight person sized foes just re fluff their stats

    This has an added benefit that it means the monster dont need to be restated when grown just refluff
    Yes - it seems like the trick would be to build a Zord creation system where you use the best stat of each character for the combination one. I didn't watch the show much, but I think that their getting big was just the cue the Zord fight scene. I don't think there was any infantry/mecha conflict - so you don't need to worry about scaling rules or some such.
    Last edited by CharonsHelper; 2018-02-19 at 11:53 PM.

  11. - Top - End - #11
    Troll in the Playground
     
    Lvl 2 Expert's Avatar

    Join Date
    Oct 2014
    Location
    Tulips Cheese & Rock&Roll
    Gender
    Male

    Default Re: What system would work best for a Power Rangers game?

    Quote Originally Posted by CharonsHelper View Post
    Yes - it seems like the trick would be to build a Zord creation system where you use the best stat of each character for the combination one. I didn't watch the show much, but I think that their getting big was just the cue the Zord fight scene. I don't think there was any infantry/mecha conflict - so you don't need to worry about scaling rules or some such.
    With one sort of exception where a zord fought the entire enemy spaceship, which had landed and become a way bigger zord. It got stepped on quite a bit.


    If sticking to the aesthetics of the show I think the idea of "use the same stats when scaled up, but have the zord combine everyone's best stats/rolls" would work well. It means that the scaled up fight is actually easier than the small fight, which it very much is in the show. To balance this out you could stress the extra risk. If the bad guy goes uncontrolled for a little while they could destroy much of the city.
    The Hindsight Awards, results: See the best movies of 1999!

  12. - Top - End - #12
    Bugbear in the Playground
     
    Beholder

    Join Date
    Mar 2016

    Default Re: What system would work best for a Power Rangers game?

    Savage Worlds with the Superpowers and Sci-fi companions $30 total.

    Rangers work well as superheros with a gimmick, the Zords can just be walkers and the players have a mechanical reason to use them. Throw some super powers on the mega zord (gimmick hindrance) to make a colossal superhero that works off the team attack powers and walker rules.

  13. - Top - End - #13
    Banned
     
    Kobold

    Join Date
    Jul 2014

    Default Re: What system would work best for a Power Rangers game?

    Quote Originally Posted by CharonsHelper View Post
    If you're into it - Fate can sort of handle most things. IF you like it. But if the OP was a fan of Fate - he'd probably already have used it.
    This presents a weird version of the world wherein we all inherently know of Fate and if we don't mention it, that must therefore mean we don't like it.


    That is a weird worldview.


    Since I have no evidence that he has used Fate, I'm gonna suggest it since it could work, not assume that because he didn't mention it that he doesn't want to use it. He might not have considered it.

  14. - Top - End - #14
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Dec 2013
    Gender
    Female

    Default Re: What system would work best for a Power Rangers game?

    Mutants and Masterminds, surely?

  15. - Top - End - #15
    Troll in the Playground
    Join Date
    May 2010

    Default Re: What system would work best for a Power Rangers game?

    Tokyo Heroes is literally made for this. (And magical girls.) And it's short and free.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •