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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Legendary Hero (feat for noncasters)

    Legendary Hero
    You have bathed in dragon's blood, learned the art of skin-changing, or gained some other special power through great deeds in battle.

    Prerequisites
    See below.

    Benefits
    You gain one of the special abilities listed below (provided you meet the requirements). Caster level is equal to your character level for all effects.


    Ability Prerequisites Effect
    Adamant Mind BAB +15
    (or Slippery Mind)
    You gain mind blank as a constant supernatural ability.
    Berserker BAB +11 You may use transformation at will as a supernatural ability.
    You may use this ability as a free action whenever you enter a barbarian rage.
    Champion BAB +11 You gain greater heroism as a constant supernatural ability.
    The temporary hit points from this effect are refreshed at the start of every encounter.
    Crusader BAB +7
    (or Aura of Courage)
    Add your Charisma bonus as a morale bonus to the attack rolls, Armour class, saves, and skill checks of all allied creatures (not including yourself) within 300 feet that can see, hear, or otherwise perceive you.
    Destined BAB +11 Add your Charisma bonus as a luck bonus to your saves and Armour Class.
    Treat all natural rolls of 1 on the d20 as natural rolls of 20.
    Dragon's Blood BAB +11 You gain damage reduction/magic equal to your character level and immunity to one energy type (acid, cold, electricity, fire, or sonic).
    Add your Constitution bonus as a natural armour bonus to your Armour Class.
    Planeswalker BAB +13 You may use greater teleport and plane shift (willing creatures only) at will as supernatural abilities.
    You have the [Extraplanar] subtype only when it would be beneficial for you.
    Seer BAB +9 You gain true seeing as a constant supernatural ability.
    Seer, Greater BAB +17, Seer You gain foresight as a constant supernatural ability.
    Spirit Warrior BAB +7
    (or rogue level 7th)
    You may use greater invisibility at will as a supernatural ability.
    Spirit Warrior, Greater BAB +13
    (or rogue level 13th), Spirit Warrior
    While invisible, you may also choose to become incorporeal.
    Shapeshifter BAB +7 You gain the [Shapechanger] subtype.
    You may use polymorph (self only) three times per day as a supernatural ability.
    Shapeshifter, Greater BAB +17, Shapeshifter You may use shapechange at will as a supernatural ability.

    Special
    A fighter may select Legendary Hero as one of his fighter bonus feats.

    You may select Legendary Hero more than once, each time choosing a new ability.
    Last edited by rferries; 2018-03-16 at 01:57 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Legendary (feat for noncasters)

    Rationale
    Fantasy often has creatures and heroes with one magical ability but no others -the ogre from Puss-In-Boots (original story) could change his shape, the Beastmaster controlled animals, Hercules had superhuman strength, and so on. A caster might well take this feat, but even if they don't they can duplicate it easily with their own spells. Therefore, this feat benefits noncasters more, or at least helps narrow the power gap (albeit only slightly).

  3. - Top - End - #3
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: Legendary Hero (feat for noncasters)

    .
    Incorporeality at 13th level is way too soon. Etherealness is a 9th level spell for a good reason.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: Legendary Hero (feat for noncasters)

    I utterly fail to see why this is a single feat, as there's absolutely no mechanical reason I can think of to have an option list like this in one feat if the feat lacks a baseline effect tied to the abilities. There aren't even consistent prerequisites!
    Last edited by Morphic tide; 2018-03-16 at 12:19 PM.
    My most liked class, thematically, is the Artificer. Make free items! (fail by RAW to)Hold up the setting! Have access to every magic item...
    My most liked class, mechanically, is the Bard. I sing the enemy to death! (at level 21)I talk you into a suicidal fanatic! I need to cheese rules that make me sing as I fight or talk to get things done...

    I prefer t2 over anything else, because t2 lets you become anything. I think Psionics is more versatile than magic.

    Homebrewer's sig

  5. - Top - End - #5
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
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    Default Re: Legendary Hero (feat for noncasters)

    Quote Originally Posted by nonsi View Post
    .
    Incorporeality at 13th level is way too soon. Etherealness is a 9th level spell for a good reason.
    I based it off of ethereal jaunt.

    Quote Originally Posted by Morphic tide View Post
    I utterly fail to see why this is a single feat, as there's absolutely no mechanical reason I can think of to have an option list like this in one feat if the feat lacks a baseline effect tied to the abilities. There aren't even consistent prerequisites!
    Full disclosure: it's a single feat because once I had drawn up the list of abilities I couldn't bring myself to write them all up as individual feats - was too lazy haha. It's handwaved, I agree - I can write them up individually if you wish but I'd rather see if there's more interest first.

    The prerequisites are roughly "the BAB at which a martial character would be the same level as a spellcaster that could cast the spell effect". I made some alternatives based on other class features, to add a bit of flavour.

    They're very powerful, yes, but then many feats are underpowered considering how precious a feat slot is.

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