Primordial Fire Patron

Your Patron is a creature of elemental fire from times long past. Your Patron has held power over mortals, and an interest in their services, from the very first moment your ancestors crowded around a campfire to fend off the cold and dark. A creature of primordial fire’s motivations are often quite simple. Like a flame you must grow, consume, and spread. It is often left up to the Warlock as to how they use their power. Will your fire cleanse, purge, destroy, or protect?

Expanded Spell List: The Primordial Fire lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you:

Primordial Fire Expanded Spells
Spell Level Spells
1st Burning Hands, Faerie Fire
2nd Scorching Ray, Heat Metal
3rd Fireball, Daylight
4th Wall of Fire, Divination
5th Flame Strike, Scrying*
*Requires focus in the form of a Brazier worth at least 1000gp.

-Secrets in the Flame: At 1st level, you gain the ability to speak, read, and write primordial (Ignan). Additionally, you gain proficiency with one of the following sets of Artisan Tools: Smith’s Tools, Glassblower’s Tools, Alchemist Supplies, Brewer’s Supplies, or Cooking Utensils.

-Primordial Furnace: Starting at 1st level, your chest glows hot and bright with the power of primordial fire. You become resistant to Fire damage, and you gain the ability to convert the damage type of your cantrips into fire damage.
Additionally, whenever you cast a spell, of 1st level or higher that deals damage, you can lace that magic with your fire to deal additional damage. At 1st level you deal an additional 1d4 fire damage. You can only apply this bonus damage once per turn, but it may be applied to multiple opponents when casting spells with an area of effect. This increases by 1 die size at 4th level (1d6), 8th level (1d8), 12th level (1d10), and 16th level (1d12).

-Growing Inferno: Starting at 6th level, the furnace trapped in your rib cage fills you with a power you can barely contain. You gain resistance to Cold damage. Any Fire damage that you deal burns hot enough to ignore Fire Resistance, and deals half damage against Fire Immunity. This increase in intensity, at DM’s discretion, may ignite flammable objects within 20ft of the affected targets.

-Herald of Cinders: Starting at 10th level, you learn the spell Summon Elemental. It counts as a Warlock spell for you, but it does not count against the number of spells that you know. This spell always summons a fire-based elemental. Once per long rest you can cast this as a 5th level spell without expending a spell slot. You may cast this as a 7th level spell at 13th level, an 8th level spell at 15th level, and a 9th level spell at 17th level. Damage can not break your concentration on this spell. No material components are required to cast the spell in this manner.

-Fire Lung: When you reach 14th level, you can draw in a great breath, expand your lungs to unthinkable dimensions, and exhale a 60ft cone of scouring fire. Each creature in that area must make a Dexterity saving throw, taking 10d10 fire damage on a failed save, or half as much damage on a successful one. Once you use this ability you must complete a short rest before using it again.