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Thread: Hallow
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2018-03-27, 03:59 AM (ISO 8601)
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- Oct 2013
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Hallow
Is every Church Hallowed? Should every Church be Hallowed? (or Unhallowed if Evil)
I'd say yes, as the churches have that one high level priest that goes around consecrating all the Churches in the area, and uses donations to pay for the Hallowing of the Churches.
That also means every Church has a rider effect, probably based on the Faith in question.
It also makes sense for every cemetery in a city to also be Hallowed, since 'eternal rest' is a possible rider effect, and people generally don't want undead rising from their cemeteries.
The churches will, of course be bigger than a 60 foot radius, but they'll reduce the radius to a slightly smaller cube. That way they can Hallow entire churches, one block at a time.
Or maybe there should be some kind of 'Greater Hallow' meant exclusively for Churches and Cemeteries.
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2018-03-27, 04:20 AM (ISO 8601)
- Join Date
- Jul 2017
Re: Hallow
Considering the casting time and cost, not to mention it being a 5th Cleric spell..
I'm not so sure any member of the clergy ever gets to that level of power.
Obligatory ressurection services notwithstanding.
Beyond that, I don't think many folks in a D&D world know that such magic exists to hallow graveyards.
Or, if they do know, they're unsure that it's worth the 1k worth of stuff it takes to make it so.
For an adventurer at that level of power, 1k is less of a hurdle than for commoners, who have to rally the town and save up to get that kinda cash together.
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2018-03-27, 04:36 AM (ISO 8601)
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- Dec 2012
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Re: Hallow
Call it equivalent to a Teleportation Circle, another 5th level spell. If you imagine some arcane establishment like an academy or grand library that has a permanent Teleportation Circle, then a church of that level of grandiosity could very well have a Hallowed area. So that is to say not common by any means, but probably a few of the biggest ones. Now notice that Hallow's max radius is 60 ft and cannot be cast if its area overlaps with another Hallow, so either you have a big cathedral with many bubbles of Hallow throughout, a big building with Hallowed rooms and non-Hallowed halls, or maybe a little village-ish cluster of small buildings within a giant temple, each of which is smaller than 60 ft and Hallowed.
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2018-03-27, 04:43 AM (ISO 8601)
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- Feb 2017
Re: Hallow
Some religions don't even have any Cleric that powerful.
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2018-03-27, 12:56 PM (ISO 8601)
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- Oct 2013
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Re: Hallow
Most do, though. All greater gods and almost all of the lesser gods will have at least one 9th level cleric running around.
Also, Hallow lasts indefinitely, so even if the last 9th+ level cleric of that faith died, the spells will still be there.
War gods may have a 'murder room' where 'enemies of the faith are vulnerable to radiant' and then a defense room where 'defenders of the faith are resistant to necrotic' or 'defenders of the faith are courageous.'
There may be meditation rooms with permanent silence effects.
Churches in cold climates may have a couple rooms of 'followers of the faith are resistant to cold.' While Churches in Deserts may have 'resistant to fire.'
As for Hallowing the Graveyards, the church of the Death God (Kelemvor, in Faerun) is probably perfectly happy to Hallow the Graveyards. In realms where the death god is evil, the sun god probably Hallows graveyards (Pelor, for example.) The Churches do that as a public service to keep undead out of the realms as best they can.
Comes to that, I could even see gods into rulership (Zeus, Odin, etc.) hallowing government rooms like the King's throne room. Cause do you REALLY want fey or undead or fiends messing with the government of the land?Last edited by Angelalex242; 2018-03-27 at 01:13 PM.
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2018-03-27, 01:31 PM (ISO 8601)
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- Feb 2017
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2018-03-27, 01:34 PM (ISO 8601)
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- Aug 2008
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2018-03-27, 01:56 PM (ISO 8601)
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- Feb 2017
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2018-03-27, 02:04 PM (ISO 8601)
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- Oct 2013
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