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    Ogre in the Playground

    Join Date
    Apr 2017
    Vancouver <-> Dublin

    Default Martial Artist, Stunning Blows (monk replacement feats)

    A buff for monks during a full-attack - instead of making iterative attacks they can make a bunch of slams as primary natural attacks at their full BAB. Also nice for fighters -make use of your kicks while wielding a sword and shield! Probably went overboard with Stunning Blows though.

    Martial Artist
    Your unarmed strikes are as deadly as natural weapons.

    Humanoid, Dex 12, Improved Unarmed Strike.

    You gain a slam attack as a primary natural attack, delivered as a punch, kick, or headbutt and dealing damage according to your size. This slam attack replaces your unarmed strikes for all purposes (including class features that enhance unarmed strikes e.g. a monk's enhanced unarmed strike damage).

    You gain an additional slam attack at base attack bonus +6, and every five points of base attack bonus thereafter.

    This feat replaces Improved Unarmed Strike for all purposes.

    A fighter may select Martial Artist as a bonus fighter feat.

    A monk gains Martial Artist as a bonus feat at 1st level. She gains additional slam attacks at her full base attack bonus in place of the extra attacks she would gain during a flurry of blows or greater flurry.
    Spoiler: Minor rulings...

    If you attack with a manufactured weapon, you may still make slam attacks (albeit at a -5 penalty, unless you take the Multiattack feat).

    Improved Critical, Improved Natural Attack, Weapon Focus, and all similar feats apply to all slams made with this feat. You need not select those feats for your slam attacks more than once.

    At the DM's option, wearing gauntlets, spiked gauntlets, metal boots, (or even bearing a shield) etc. can increase the damage die of these slams by one or two steps.

    Stunning Blows
    Your fists can disable your foes quickly and cleanly.

    Martial Artist.

    Your slam attacks gain the merciful quality (as a nonmagical effect). You may suppress or reactivate this effect at will (even before an attack of opportunity or between attacks in a full attack).

    Whenever you score a critical hit with a slam attack, your opponent must make a Fortitude save (DC 10 + 1/2 your base attack bonus + the higher of your Dexterity and Strength modifiers). On a failure, that opponent is either stunned for 1 round or falls asleep for 1d4 minutes (your choice).

    This feat replaces Stunning Fist for all purposes.

    A fighter may select Stunning Blows as a bonus fighter feat.

    A monk may select Stunning Blows as a bonus feat at first level. She need not meet its prerequisites.
    Last edited by rferries; 2018-03-28 at 06:19 AM.

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