A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Dwarf in the Playground
     
    pwning doodes's Avatar

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    Default Starting with a fluff magic item?

    I'm designing a Wizard PC, and I thought it would be cool if her staff could magically break in half for emergency dual-wielding hitting-things-with-sticks action. It would end up being d4 x2 for the two club-equivalents instead of 1d10 for a two-handed staff attack. I just thought it would be cool, but is this a reasonable item to start with at level 1? Is it more powerful than I think? Is it a problem that Wizards are only proficient in Long Sticks, not Shorter Sticks?
    Quote Originally Posted by Eliezer Yudkowsky
    Why do you believe what you believe? What do you think you know and how do you think you know it?
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  2. - Top - End - #2
    Firbolg in the Playground
     
    EvilClericGuy

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    Default Re: Starting with a fluff magic item?

    Ask your GM, not us. Only he can tell you what he considers reasonable in his game.

    That said... I see no reason why would it have to be magic item. Just design some sort of mechanical lock or screw to hold the two halves together, done. It's not a problem that wizard isn't proficient with clubs, you just won't add your proficiency bonus to hit, in addition to not adding your ability mod to the off-hand attack (due to dual wielding rules). Trying to melee with a (non-bladesinger or multiclassed) wizard already isn't the best idea.

  3. - Top - End - #3
    Titan in the Playground
     
    KorvinStarmast's Avatar

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    Default Re: Starting with a fluff magic item?

    Quote Originally Posted by pwning doodes View Post
    I'm designing a Wizard PC, and I thought it would be cool if her staff could magically break in half for emergency dual-wielding hitting-things-with-sticks action. It would end up being d4 x2 for the two club-equivalents instead of 1d10 for a two-handed staff attack. I just thought it would be cool, but is this a reasonable item to start with at level 1? Is it more powerful than I think? Is it a problem that Wizards are only proficient in Long Sticks, not Shorter Sticks?
    First off, two handed staff damage is 1d8 not 1d10.
    Secondly, a dagger does 1d4. Why not wield two daggers? Wizard is proficient.
    Quote Originally Posted by basic rules page 30
    Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
    PS I never thought it was a good idea that wizard be proficient with a light crossbow. They have cantrips. But they are proficient.
    Last edited by KorvinStarmast; 2018-04-11 at 12:15 PM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!

  4. - Top - End - #4
    Bugbear in the Playground
     
    BlueKnightGuy

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    Jul 2017

    Default Re: Starting with a fluff magic item?

    Which raises a great question:

    Why isnít everyone proficient with clubs?

    I mean, Iím pretty sure my five year old can hit things with stick with suprisiing effectiveness.

    What happens to Wizards that they lose out on this valuable life skill?

  5. - Top - End - #5
    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Starting with a fluff magic item?

    Quote Originally Posted by ImproperJustice View Post
    Which raises a great question:

    Why isnít everyone proficient with clubs?

    I mean, Iím pretty sure my five year old can hit things with stick with suprisiing effectiveness.

    What happens to Wizards that they lose out on this valuable life skill?
    Wizards are nerds, so nobody took them clubbing.

  6. - Top - End - #6
    Titan in the Playground
     
    Imp

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    Feb 2017

    Default Re: Starting with a fluff magic item?

    Quote Originally Posted by pwning doodes View Post
    I'm designing a Wizard PC, and I thought it would be cool if her staff could magically break in half for emergency dual-wielding hitting-things-with-sticks action. It would end up being d4 x2 for the two club-equivalents instead of 1d10 for a two-handed staff attack. I just thought it would be cool, but is this a reasonable item to start with at level 1? Is it more powerful than I think? Is it a problem that Wizards are only proficient in Long Sticks, not Shorter Sticks?
    Having a magic weapon as you start the game is pretty strong, yes. Even a Moon-Touched Sword, which is a Common magic item, is still probably worth around all of a PC's starting equipment at minimum.

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