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  1. - Top - End - #901
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "All right. Just let me out of this hole?" When Vershab's spell expires after a few moments, the man reappears, his weapon laid down at his feet.

    "Fact is, they recruited me with promises of riches, honors, and even immortality in the service of the Sky Pharaoh. But I'm very mortal, just like these others that you killed, and I wouldn't last long.

    So I'd rather take my chances with you lot. If you can protect me from Khabekh-Shu."


    He takes off his mask, and throws it out into the Crook. "Good riddance... I couldn't breathe with that thing anyways." He extends his hands towards Turi and submits to being tied up.

    After half an hour of searching the dark waters and the river banks on each side, the group have to resign themselves to a hard reality: Natala's body is gone.
    Last edited by Gwynfrid; 2023-11-04 at 10:16 PM.

  2. - Top - End - #902
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Goblin-Vershab shrugs, dismissing the care of captured cultist to his companions and turning to the defeated sphinx. "We are going to have to do something about this...can I get a hand collecting samples and reagents before we dump it overboard?" he asks, directing his request to the sailors nearest. "In a couple of minutes my transformation spell will expire. Until then I wish to use the superior vision of the goblin species to help me inspect the corpse...

    Lehasti, may I animate this corpse and make it a guardian? Or is that one of the evil things I should be avoiding? A zombie sphinx could likely fly too, providing us tireless protection from future late-night attacks!
    " he asks hopefully, as he pokes and prods at the dead creature.

    Spoiler: Mechanics
    Show
    I think there's nothing practical here - the mechanics for special reagents and such aren't usually worth the trouble and I am confident that no one wants Vershab to animate the sphinx's corpse. When it's time, he can enlarge a sailor or two to shove the body off the side of the ship, if needed.

  3. - Top - End - #903
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi nods somberly at the ex-cultist's revelation of their dishonest recruitment. "Sounds right. We can't promise you any of those things, except probably protection from that guy." He hooks a thumb over his shoulder vaguely in the direction of the fleeing spellcaster. "If not for his whole "flying around" and "there's a sphinx" things, I don't think he'd have been able to get away."

    Turi begins to bind the man, as Lehasti instructed. "Hope you weren't too close to those other guys..." he mutters, a little half-heartedly, as a belated sort of apology.

    "You can reanimate that?" Turi asks, incredulous. His mind immediately begins considering the possibilities, equal parts frightening, disturbing, and honestly intriguing.

  4. - Top - End - #904
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    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Lehasti nods sagely at the prisoner's remarks. "It is as Turi says. Few there are who are blessed by the gods with great lifespan; many more who claim immortality for themselves... and frequently that to which they cling is less than true life.

    I can promise you neither,
    " she continues, "but so long as your good conduct persists, I can promise you that I will fall before I will allow this 'Khebekh-Shu' to punish you for abandoning his dark cause."

    Quote Originally Posted by DarkOne7141981 View Post
    "We are going to have to do something about this...can I get a hand collecting samples and reagents before we dump it overboard?
    In a couple of minutes my transformation spell will expire. Until then I wish to use the superior vision of the goblin species to help me inspect the corpse...

    Lehasti, may I animate this corpse and make it a guardian? Or is that one of the evil things I should be avoiding? A zombie sphinx could likely fly too, providing us tireless protection from future late-night attacks!
    "
    The paladin rubs her temples with the thumb and fingers of her left hand. "Friend Vershab," she begins, tiredly, "I hate to forever be the boot that crushes your hopes... but this is not the time. Perhaps when our labors have won us some measure of peace, you can perform that sort of... 'research', but out of concern for our sailors and companions, I must insist that we dispose of the sphinx in a more conventional manner."




    Some time later, Lehasti receives the final report from the sailors that Natala's body is not to be found. Her face grim and pale, the paladin nonetheless spares a wan smile and an encouraging clap of the shoulder to the sailor who delivers the bad news. "Thank you, my friend." she murmurs, before addressing all assembled on the barge and ushering them close.

    "My friends," she begins, "though attacked by surprise under cover of darkness, by the blessings of Sarenrae we have proven victorious- though not without cost. Natala knew the danger of our mission, and as the fates would have it, she has paid the price this night. We are grateful for her aid, and the wisdom of her council, and she will be missed. It is my prayer, and indeed, my expectation that the good gods she knew will welcome her fondly to their eternal service, in payment for her good deeds in this life.

    For her, the journey is finished; for us, the rougher path remains. Let us continue to honor her memory, as we honor those before her whose threads aligned, however briefly, with our own, through unflinching bravery in the face of evil, and determined action in defense of the light.
    "

    She turns to nod at Azkin, standing by her side, and the young cleric nods seriously. Lifting his hands and grasping the angelic ankh of their shared faith, he lifts it high and intones, "Everlight, shine upon the spirit of our fallen companion. Healing flame, let the warmth of your grace strengthen us for the days to come. Cleansing Light, remove from us the clouds of fear and doubt; Flower of Dawn, rise again in our hearts with the coming day to illumine our path."

    Spoiler: Mechanics
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    Azkin will Channel Energy as many times as necessary to heal what wounds remain.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #905
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "That's fine, Lehasti, but is it evil or not? I keep notes of this sort of thing, you know. If I am going to struggle so with morality I need to continue to collect data on the subject. I know it is important to you - if we use the zombie for defense, does that mitigate your distaste for the animation of undead?" responds Vershab as he cuts some samples from the dead sphinx. Then he steps back and watches as the sailors dump the body into the river. "It just seems such a waste..." he mutters as it sinks into the water with a shake of his head.


    Vershab remains silent during the ceremony, keeping his doubts to himself. He has already voiced his doubts as to her death, but exhausted his own efforts to find her, and remains content with the current state of things.


    After everything is over, he asks the ship's captain, "How much further until we reach our destination? Do we need to set a watch for the rest of the night?"

  6. - Top - End - #906
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Oathday, 14 Calistril

    Having finally given up on their effort to find Natala, the companions have no option but to resume their quest. I takes them several days to reach the great city of Ipeq, and past it, their destination - the southernmost portion of the Parched Dunes desert. The journey gives them time to interrogate their prisoner, who gives his name as Thabit. The man, grateful for the protection promised by Lehasti, willingly tells them all he knows: The sect is dedicated to the memory of the Sky Pharaoh, who they hope to revive for a great reign of glory where he will reward his followers with riches, power, and more. The Mask of the Forgotten Pharaoh is a sacred object to the cult, and they know that Vershab has taken possession of it. They will stop at nothing to reclaim the mask, and that's why the cultists tried to ambush and murder the group at every opportunity, once they had noticed their presence in Tephu. After their multiple defeats there, Thabit believes that the last of the cult in Tephu group is now dead, with the exception of their leader, Khabekh-Shu.

    Starday, 16 Calistril

    Having left behind the barge, the sailors and the river, the Relic Knights are northbound, towards the Parched Dunes region. They only have rather imprecise maps of the desert, and no idea as to the location of Chisisek's tomb within it. In fact, after two days, they become lost, with only the sun and stars to guide them in a general direction, but having missed a couple of landmarks they thought they would find. They aren't at risk of supplies running low, thanks to Azkin's ability to produce water out of thin air, but even then, they're relieved to stumble upon an oasis, looking forward to a welcome rest.

    As they approach, however, the companions are disturbed by the sound of an animal howling - a hyena, most likely, hiding in the shadow of a nearby rock. Moving close, they find that the place isn't empty. A band of well-armed people seems to have made camp here. In fact, some of them are well-armed, while others are, on the contrary, half naked, and in chains. Getting closer, they see that the persons with weapons are gnolls, and they are reminded of a warning they got before leaving Tephu: Roaming slavers aren't a rare occurence in this region of the Osiriani desert.

    "Haw! Haw! You! What are you doing here?"
    One of them, having noticed their approach after the hyena's alarm, calls out to them, none too pleasantly.
    Last edited by Gwynfrid; 2023-11-04 at 10:18 PM.

  7. - Top - End - #907
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vershab makes the party's exploration easier, conjuring quasi-real chariot for Lehasti to drive. The four phantom steeds are camel-like, though they make no sounds and don't need to eat, drink or sleep. They don't appear to be slowed at all by the sandy terrain, gliding as easily over the dunes as real camels would over an packed-earth road. Unfortunately, Vershab cannot help with navigation, as this is his first time in the Parched Dunes, so while the ride is comfortable it is not particularly productive.

    At the hyena's call the archivist's ears perk up and he mutters something to himself. He allows himself to be led by the others to the rocks where he sees the gnoll slavers and their captives. Once confronted by the speaking gnoll, the academic elbows Lehasti and whispers to her, "Gnolls are violent, xenophobic, and historically completely untrustworthy. They only respect strength and most worship a demon lord. I'm pretty sure that makes them evil. Just in case that informs your response..."

  8. - Top - End - #908
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    AT the hyena's first call, Turi drops to all-fours in the dunes, and fans out his cloak to cover his appendages. He hangs back while his companion's approach, only prowling forward after taking several dozen steady paces to the left. He does his best to remain unseen, taking advantage of Vershab and Lehasti's apparent inability to avoid attention.

    Spoiler: OOC
    Show
    My mental image is rolling dunes and enough space that Turi won't have trouble staying in something of a peripheral vision/behind a dune crest area. If that's wildly inaccurate and stealth is just totally impractical, disregard most of this. (1d20+16)[36] stealth


    As the Gnoll barks out a "greeting," he rolls his eyes. Making friends and influencing people, he thinks to himself, sarcastically.

  9. - Top - End - #909
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    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    When the party's arrival in Ipeq is welcomed with some modicum of interest from the locals, Lehasti smiles generously, lifting her gaze and palms to the sun as it makes its daily journey through the heavens to honor the symbol of her divine patroness. Returning her gaze to the modest crowd, she notes a slender, sun-bronzed man in simple linen robes whose gestures echo her own. She makes her way through the bustle to the man, greeting him with a hearty, "Glory to the Dawnflower!"

    "May Her mercies shine upon us all," he responds in the customary exchange, and the pair of strangers embrace as though old friends.

    In the short conversation that ensues, the man identifies himself as a priest of their shared deity, shortly to be leaving on church business to the city of Wati. Ecstatic at the fortuitous meeting, Lehasti explains the situation with Thabit, and after reassuring him of the latter's good intentions, receives the priest's assurances that he will escort the ex-cultist to the greater temple in Wati, there to continue his rehabilitation. After introducing the two (and gently impressing upon Thabit the necessity that he continue to maintain his good conduct), Lehasti commends the two to a speedy and uneventful journey before proceeding onward with her companions.




    Lehasti's irritation (directed at nobody in particular) at the wasted time is quickly alleviated by the appearance of the Oasis... and is just as quickly replaced by a mask of stern suspicion at the gnolls and their captives.

    Quote Originally Posted by Gwynfrid View Post

    "Haw! Haw! You! What are you doing here?"
    One of them, having noticed their approach after the hyena's alarm, calls out to them, none too pleasantly.
    Noting his mistress's shift in posture, Azkin lays one hand encouragingly upon her shoulder.

    "My business is my own. Or, perhaps we can each divulge our respective errands? These folk, for instance," she gestures at the chained people, "I'm sure that these are all fugitive slaves, being escorted to their rightful masters, yes?"

    The paladin's steely tone leaves little doubt as to her opinions on the matter.

    Spoiler: Actions
    Show
    Azkin spends one use of Touch of Glory to grant +6 on the next Cha-based skill check.
    Lehasti's Intimidate check: (1d20+15)[24] to cow the Gnoll.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #910
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Quote Originally Posted by JWallyR View Post
    In the short conversation that ensues, the man identifies himself as a priest of their shared deity, shortly to be leaving on church business to the city of Wati. Ecstatic at the fortuitous meeting, Lehasti explains the situation with Thabit, and after reassuring him of the latter's good intentions, receives the priest's assurances that he will escort the ex-cultist to the greater temple in Wati, there to continue his rehabilitation. After introducing the two (and gently impressing upon Thabit the necessity that he continue to maintain his good conduct), Lehasti commends the two to a speedy and uneventful journey before proceeding onward with her companions.
    The priest introduces himself as initiate Sadiki, and promises to pursue Lehasti's good work in the service of the Dawnflower by taking Thabit to Wati. "My travel was for a different purpose, but that can wait, for nothing is more important than redeeming a fallen brother. Glory be given to the Everlight, for placing you on my route.". The ex-cultist, for his part, submits to everything that is required of him, and bows to Lehasti before the pair depart. "You are giving me a chance, more than I deserve. It didn't think that was possible. May our paths cross again, that I can repay you in some way."




    Quote Originally Posted by JWallyR View Post
    "My business is my own. Or, perhaps we can each divulge our respective errands? These folk, for instance," she gestures at the chained people, "I'm sure that these are all fugitive slaves, being escorted to their rightful masters, yes?"
    The gnoll snickers, baring a row of sharp, rotting teeth. In passing, Lehasti notes that the gnoll is female, not that this makes her manner sisterlike. "Right you are. Well, rightful buyers, to be precise, but soon enough that's the same thing, ain't it so. Just like, that will work for you, too." She turns towards the camp, yells out to her comrades. "Look here! More chattel, here for the taking!"

    A scimitar and whip appear in her hands, her intent underscored by the howl of the hyenas and the noise of a call to arms in the oasis camp. Still, in spite of her bravado, she seems slightly shaken by Lehasti's powerful display of divinely backed authority.

    Spoiler: Gnoll slaver
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    Spoiler: round 0
    Show
    Initiative
    Lehasti (1d20+1)[2]
    Azkin (1d20+2)[7]
    Turi (1d20+5)[19]
    Vershab (1d20+12)[28]
    Gnolls (1d20+5)[16]

    In round 0, Turi and Vershab can act. After that it will be the gnolls' turn, and then round 1 will begin for the party in any order.

    Last edited by Gwynfrid; 2023-11-04 at 10:22 PM.

  11. - Top - End - #911
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi snorts quietly, and closes his eyes. With a brief effort of recollection, he vanishes, and begins pacing up the nearest dune to lie in wait.

    Spoiler: Turi, round 0
    Show
    Turi
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init +5, HP 73/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 6
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    Trip attempt +17 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Vanish, 1 of 2. Move to AD/10

  12. - Top - End - #912
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 0, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours), Shield (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 6/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor

    "How very predictable," mutters Vershab as he invokes some arcane power and flicks a bit of ash out of his spell components pouch. In response a massive storm of dust and ash swirls up from the desert between the party and the majority of the gnoll slavers. "That should give us time to handle this more on our terms. The ash will prevent them from seeing us and the falling cinders will slow them down. The storm will last nearly one minute. I recommend we handle the gnoll woman and her hyenas first. Then, as individuals leave the cloud we can address them accordingly," he says to his allies as he steps back a bit.

    Spoiler: Mechanics
    Show
    Vershab takes a 5-ft step to AK8 and casts Ash Storm, centered at intersection Z-AA/17-18 (the effect lasts 8 rounds). This should severely hinder the approaching gnome slavers, their hyenas, and give the party time to handle individual enemies as they approach. By my estimates this should have G1 barely out of the storm, most of the hyenas on the outskirts, but due to the storm's height (20 ft) block sight to anything on the opposite side of the map.

  13. - Top - End - #913
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    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Yeeharghun had come with more slavers than she had anticipated - irritatingly, more than Vlarga could confidently handle on her own. Either there was something important about this exchange or, more likely, Fort Fang had bodies to spare and valuable merchandise to guard. Whatever the reason, those numbers helped discretion best valor. They were upwind from her, so Vlarga and Hlasho could probably slip away unnoticed. A disappointing turn of events, but better to let this go than get killed - or worse - captured. Hlasho and her stayed low and she motioned for him to slowly creep away from the nearest hyena.

    The bay of the distant hyena caused Hlasho’s ears to prick up. Well, this is unexpected, Vlarga grins to herself. She couldn’t hear what is said, but she didn’t have to, Yeeharghun would try to add to his supply. When the obviously magical storm appears, her toothy grin widened - these newcomers likely had some talent, and hopefully more than enough to level the field. “Enemy of my enemy…” she mutters hopefully as she rises from her crouch, falchion in hand.

    “Stay,” she sounds softly to her loyal friend before blitzing forward to strike at the nearest hyena with a migthy blow. She is still far away, the rest of the combatants blurred by the desert heat, likely no one has even noticed her presence yet.

    But they will.

    Spoiler: Vlarga, round 0
    Show
    Full: Charge/draw falchion: AN38 to AK33 and draw falchion

    Falchion (power attack): (1d20+15)[33] Dam: (2d4+16)[21] (Confirm (18-20): (1d20+15)[35] extra dam: (2d4+16)[21])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[32] (DC = 10 + HD + Wis)

    Hlasho (AO-AP/38-39): Doing whatever he feels like
    Last edited by SanguinePenguin; 2021-07-26 at 12:02 PM. Reason: Fix location

  14. - Top - End - #914
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vlarga takes the large hyena completely by surprise, and her perfect falchion swipe nearly severs a front leg. Blood pouring from the deadly wound, the beast collapses, barely a whimper left in its throat... Vlarga looks around. The outcropping of rocks to her left is just high enough to cut the line of sight to the oasis, but that means, in all likelihood, her action hasn't been noticed yet.

    Spoiler: terrain
    Show
    Note: The darker, jagged areas on the map are rocks, between 3 and 6ft high, and that's all difficult terrain.


    Meanwhile, Vershab's ash storm causes considerable confusion among the slavers. Several, including the one who challenged the group first, get lost in the whirling soot and call after their comrades. Bellowing in the gnoll language can be heard around the oasis area, and this seems to result in some semblance of organization. Two gnolls, weapons drawn, appear on the right side, peeking around the edge of the storm.

    And the hyenas, crossing the sand dunes at an impressive pace, all get close around the group. They don't attack yet, and instead seem to angle for cutting the group's avenues of retreat.

    Spoiler: round 1
    Show

    No attacks from the enemy this round, thanks to good tactics and good rolls. It's the group's turn for round 1, in any order.

    Last edited by Gwynfrid; 2021-07-26 at 11:24 PM.

  15. - Top - End - #915
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    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    “Alghkohx Balor,” the abyssal words activate the magic in her blood and she feels the power coursing through her veins. It burns a bit, as her blood takes on aspects of that of higher demons. Despite the mild pain, she does enjoy the strength.

    She steps out from behind the rocks. Vlarga is a hulking figure, atypically tall, even by gnoll standards. She is wearing sandy brown pants and a fine breast plate. With the exception of black fur patched with brown and yellow, and several jagged black scars, her arms, head, and feet are bare.

    Vlarga gazes into the storm, keeping her distance as she moves through the sand. The gnolls had fallen back - a strategic move. Either Yeeharghun had gotten a bit smarter, or someone else was in charge. After a moment of internal debate, she begrudgingly assumes the former is true. At Fort Fang, strength granted the ascent to power, but it was wits that kept you there. It has been years, and she too has certainly changed.

    She flourishes her falchion idly a moment. Rushing in there would be folly. Looking toward the strangers, she believes them allies, but she was not so fool-hardy to think that they would believe that. At least not without proof. Keep the guard up, and wait for the chance to make proof.

    Spoiler: Vlarga, Round 1
    Show

    Standard: Cast Bull’s Strength
    Move: AL33 - AM27
    Swift: Brood

    Hlasho (AO-AP/38-39): Doing whatever he feels like


    Spoiler: Vlarga statblock
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    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP 100/100, DR 1/-, Speed 30 (40)
    AC 23, Touch 12, Flat-footed 23, CMD 24, Fort 11, Ref 6, Will 3, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +15/+7 (2d4+19, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Deflect)
    Abilities Str (22) 18, Dex 14, Con 16, Int 13, Wis 8, Cha 16
    Bloodrage 21/21, Spells: 1st 2/2, 2nd 1/2
    Condition Bull's strength (79/80 rounds remaining)

  16. - Top - End - #916
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 1, Vershab's Status
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    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours), Shield (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 6/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Fly (5 minute duration)

    "Mind the flanks. I'll soon be in the air for safety. Once clear I will enlarge Lehasti and begin working on keeping the fight where we want it," says Vershab as he whips out and activates a wand from the magical quiver he wears. "Heads up - there is an enlarged gnoll with what looks like a dire hyena to our south. I think the gnoll just killed another hyena, though...I'm not sure if it is friend or foe. Perhaps best to keep clear of it until it forces the issue...?"

    Spoiler: Mechanics
    Show
    Using his Efficient Quiver Vershab draws his wand of Fly (move action) (as if drawing an arrow - generally a free action as part of firing a bow) and activates it on himself (standard action, using one charge of the six currently in it), and then takes a move action to fly straight up sixty feet.

  17. - Top - End - #917
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Smiling (though not visibly), Turi prowls forward over the dunes. Masked by magic of several varieties and the ensuing storm, he draws his blades in anticipation.

    Spoiler: Turi, round 1
    Show
    Turi
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init +5, HP 73/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 6
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    Trip attempt +17 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Move to Z/8 (plus or minus 5 or 10', to pace the two Gnolls that presumably don't know where he or how to locate him)- The intention is to start next round in position to full-attack from invisibility. The rules don't precisely account for moving while they do, but I think it would be pretty easy in anything like real life.

  18. - Top - End - #918
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Azkin and Lehasti's eyes meet, in a shared moment of grim resolve. The young cleric rests a hand on his paladin mentor, and prayerfully intones, "Blessed Dawnflower, let your glory burn bright through your servant!"

    Spoiler: Actions
    Show
    Cast Heroism on Lehasti: 60 minute duration
    Move: Ready sword/shield (if req'd).

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 30
    AC 19, Touch 12, Flat-footed 17, CMD 18, Fort 9, Ref 8, Will 10, CMB +6, Base Attack Bonus 4
    Scimitar 6 (1d6+2, 18-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition None


    Lehasti, meanwhile, lifts her palms to the sun, praying silently to her deity. After a moment, the sheen from the fine layer of sand and sweat on her skin seems to dullen, as the skin itself takes on a hardened, weathered look.

    Gripping her falchion, the paladin steps decisively around Vershab, placing herself squarely between him and the nearest of the flanking hyenas.

    Spoiler: Actions
    Show
    Dex check for falchion: (1d20+1)[9]

    Standard: cast Ironskin on self, 8 minute duration.
    Move: ready Falchion, step to AL9 to protect Vershab from the nearby hyena.

    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init 1, HP 83/98, Speed 20
    AC 22, Touch 11, Flat-footed 21, CMD 24, Fort 15, Ref 9, Will 11, CMB +15, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 (Divine Bond) +19 (2d4+7, 18-20, x2)
    Flail, Heavy +16 (1d10+6, 19-20, x2)
    Spiked Gauntlet +16 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +4 Deflect)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 today
    Heroism (morale): +2 atk, saves, skills, 600 rds
    Ironskin (enhancement): +4 (net +3) Nat'l armor, dismiss to negate crit. 80 rds
    Last edited by JWallyR; 2021-08-01 at 01:49 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  19. - Top - End - #919
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    More yelling in gnoll is heard from behind the whirlwind of soot, and soon, more slavers come into view, some holding whips and scimitars, other with shortbows, moving unhurriedly towards the group, certain that they are in the strength of numbers. A couple of them stop, grasp some sort of grisly amulet hanging from their necks, and utter an incomprehensible incantation, each pointing at a different hyena. Meanwhile, the beasts complete their encirclement, cutting off the group from the direction they came from. One of them, running from the west at full speed, jumps on board the phantomatic chariot, to land right at Turi's feet. The young priest notices that the animal's bared fangs are dripping with a very unnatural-looking yellowish liquid.

    Another one moves to approach from the northern side, but stops in its tracks, a fews steps away from Turi. Its sniffs, then laughs, or is it a snicker? Anyway, the rogue finds it a particularly unnerving sound, even more so when the other hyenas join the chorus.

    Meanwhile, whether by sheer luck or by clever design, none of the gnolls seems to have noticed Vlarga yet...

    Spoiler: round 2
    Show
    Gnolls #4 and 5 stopped briefly to cast spells, the others moved in. Hyenas #4 and 5 have some yellow liquid dripping from their maws. Hyena #5 made a double move but couldn't attack Azkin yet.


  20. - Top - End - #920
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    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi only barely has time to note the hyena's odd, puss-covered fangs as he quickly applies a few slathers of poison to his blades.

    Spoiler: Turi, round 2
    Show
    Turi
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init +5, HP 73/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 6
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    Trip attempt +17 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    As discussed, round 1 was actually applying blue whinnis poison. Round 2 will also be doing that, to the other kukri. (1d100)[54] (greater than 5 means no exposure) (1d20+8)[22] fort vs dc 14 if exposed

    Repeated for round 2: (1d100)[35] (greater than 5 means no exposure) (1d20+8)[11] fort vs dc 14 if exposed

    Move to AF/8: (1d20+36)[42] stealth

  21. - Top - End - #921
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Azkin backpedals from the hyena before him, eyeing the yellow liquid dripping from its fangs with evident distaste. "Everlight protect your faithful..." he murmurs prayerfully, resting a hand on Lehasti's shoulder.

    Spoiler: Actions
    Show
    5ft step to AK8
    Cast Protection from Evil on Lehasti

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 30
    AC 19, Touch 12, Flat-footed 17, CMD 18, Fort 9, Ref 8, Will 10, CMB +6, Base Attack Bonus 4
    Scimitar 6 (1d6+2, 18-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition None


    Noting Vershab's feet beginning to rise from the sand beneath them both, Lehasti turns to face the bulk of the approaching foes. Taking note of the yellow slime, her upper lip curls in disgust. Stepping decisively toward it, she levels a broad sweep of her falchion toward it.

    Spoiler: Actions
    Show
    Move to AJ8 (where Azkin was)
    Power Attack!

    Attack: (1d20+14)[18]; CC for x2 on 32+: (1d20+14)[29]
    Damage: (2d4+17)[21]; crit dmg (2d4+17)[24]

    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init 1, HP 98/98, Speed 20
    AC 24, Touch 13, Flat-footed 23, CMD 26, Fort 16, Ref 10, Will 12, CMB +15, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +17 (2d4+7, 18-20, x2)
    Flail, Heavy +15 (1d10+6, 19-20, x2)
    Spiked Gauntlet +15 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +2 Natural, +4 Deflect)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 today
    Heroism (morale): +2 atk, saves, skills, 599 rds
    Ironskin (enhancement): +4 (net +3) Nat'l armor, dismiss to negate crit. 79 rds
    PfE: +2 (deflection) AC, +2 (resistance, net +1) vs evil, 60 rds
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #922
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "Sukar rax," Vlarga incants the abyssal invoking the magic of her blood. She shifts her footing into a predatory sprinter’s crouch - then she’s off.

    "YEEHARGHUN!!!!!" Vlarga bellows at the top of her lungs. Her challenge, though distant, is loud enough to draw attention even from that far. Those who spare a glance see another gnoll charging at them from very far away. A mere second later though, what was barely a speck on the horizon is now a daunting juggernaut running with such celerity that it is clear the gnoll - or demon perhaps, as the features grow clearer - will arrive imminently.

    Fifteen feet in height and coated in corded muscles nearly bursting through the skin, the beastial humanoid is clearly powerful. Her furry arms end in vicious uneven claws designed for tearing more than slicing. Her teeth are a demonic bastardization of the standard issue hyena-like teeth made for crushing - crooked, serrated in places, with the intermittent protrusion of a dagger-like tip. Her eyes are solid orbs of a sickly eerie violet, almost black that seem to deplete the light around them. Her thigh muscles can be seen bulging through her tight-fitting cloth pants. A fine breastplate covers her torso, but the rest of her is bare. Despite her bulk and ludicrous speed, the monster moves deftly across the sands, with her ten foot blade trailing behind her in an underhand grip. She ignores Lehasti, Azkin, and the flying Vershab, instead stopping abruptly between them and the gnolls, kicking up a storm of sand, and swinging her falchion in an upward arc that looks intended to launch the hyena into orbit.

    Facing away from the party, her voice booms again, but now much deeper than her previous cry, and she was hardly shrill before, "Ahhh, Yeeharghun. It will be good to end you," the words are followed with a series of sounds akin to the gnoll and hyena laughter, but about four octaves deeper.

    Spoiler: Vlarga, Round 2
    Show
    Opting for a probably foolish strategy just to enter the fight sooner. It's been two months in the making. :P

    Swift: Cheetah's Sprint
    Full: Charge H4
    - Move: AM27 - AF-AG/8-9
    - Free: Enter rage during charge
    - Attack: Falchion: (1d20+19)[22] Dam: (2d6+23)[31] (Confirm (18-20): (1d20+19)[24] extra dam: (2d6+23)[25])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[23] (DC = 10 + HD + Wis)

    Spoiler: AoO (if needed)
    Show
    Falchion: (1d20+14)[28] Dam: (2d6+23)[31] (Confirm (18-20): (1d20+14)[19] extra dam: (2d6+23)[30])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[30] (DC = 10 + HD + Wis)


    Hlasho (AO-AP/38-39): Doing whatever he feels like

    Spoiler: Vlarga statblock
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 1, HP (124)/100, DR 1/-, DR 5 fire,acid,cold, Speed 30 (40)
    AC 17, Touch 8, Flat-footed 19, CMD 25, Fort 14, Ref 5, Will 5, CMB +16, Base Attack Bonus 8/3
    PA included +2 Claws (while raging) (Bodywrap works on 2 attacks per round) +15/+15 (2d6+17 / 2d6+17, x2)
    PA included Falchion +1 (while raging) +17/+9 (2d6+23, 18-20/x2)
    Breastplate +3 (+9 Armor, +1 Dex, +2 Deflect, -3 Misc, -2 charge)
    Abilities Str 28 (18), Dex 12, Con 22, Int 13, Wis 8, Cha 16
    Bloodrage 20/21, Spells: 1st 1/2, 2nd 1/2
    Condition Bloodraging - Claws, Enlarge person, DR, 10ft reach
    Bull's strength (78/80 rounds remaining)
    Charge: 1 round remaining -2 AC

  23. - Top - End - #923
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 2, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours), Shield (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 6/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Fly (5 minute duration)

    "Lehasti, I will enlarge you in a moment, but first I need some distance from these would-be slavers. In the meantime, I will continue to try and hinder as many as I can..." Vershab says as he floats into the air, rising above the battlefield and positioning himself above the phantom chariot and the other riders. He notes the charging gnoll with some concern until it's clear that the monster isn't after his allies, but instead seems to be attacking the other gnolls. "Interesting..." he mutters before flicking his wrist in an almost contemptuous gesture at three of the gnolls coming out of the dust storm. As glittering motes of dust fall into their faces he continues to scan the area for more threats...

    Spoiler: Mechanics
    Show
    Fly Check, DC 20: (1d20+16)[20]

    If he passes, fly straight up thirty feet (at half speed). If he fails, he will fly up and away from the party at a 45-degree angle and end up at AO/13.

    Then he casts Glitterdust, centered at Y-Z/8-9 so that it will hit G3, G4, and G5. Each of those gnolls need to roll DC 18 Will saves or be blinded for eight rounds.

    Quote Originally Posted by SRD
    Blinded
    The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

  24. - Top - End - #924
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Just as the hyena narrowly dodges Lehasti's swipe, a shower of fine, blinking grains of sand falls over a group of gnolls at Vershab's command. Two of them shake their heads and manage to get the sand of out their eyes, while the third one, disoriented, loses a step.

    One of the gnolls in the pack seems to be giving the orders, still in a language that's foreign to the party, but the intent becomes clear when some of his underlings drop their scimitars and take out shortbows instead. "Take the caster down!" The gnolls appear to take particular delight in the order, and one of them snarls in the common tongue: "Humaaans!" as he lets an arrow loose at Vershab.

    That's when a towering whirlwind of sand, gnollish power, abyssal claws and giant falchion suddenly rushes into view, coming out of nowhere - at least, that's the impression Vlarga leaves on the shocked slaver team. Her target, a hyena, takes a massive blow to the back before it has any time to react. Still, it moves in to retaliate, but only at her master's order, and with an apparent degree of hesitation.

    "YOU! WHAT ARE YOU DOING HERE!" The commanding gnoll bellows in fury. He recovers from the surprise quickly, though. "So you liked the ass-whipping I gave last time and you decided to come for more! My pleasure!" He barks more orders, some in gnoll, some sounding more like the hyena's laughter. "Out of my way, Yenk-Org!" The hyena in front of him moves in a circle to attack Vlarga from behind, while the blinded gnoll hesitantly steps away, and it is a rabid-looking Yeeharghun who charges madly at his enlarged enemy, oblivious of the massive blow he receives from her on the way, and all the gnolls and hyenas take it as their clue to jump the party all at once!

    One of them stumbles into the invisible Turi, and falls, losing all momentum. He still manages to land a powerful blow at the giant gnoll's ankle. Varlga also takes a hard hit from Yeeharghun, and painfully discovers that the hyenas' dripping mouths exude acid as she gets bitten twice - or she would, if her abyssal nature didn't protect her from it. On the other side of the battlefield, another of the hyenas also takes a bite out of Lehasti, who falls on her back under the weight of the large beast's charge, while Vershab suffers two arrow strikes.

    Spoiler: round 3
    Show

    Gnoll #1 moves out of the cloud and draws a bow

    Gnoll #2 double moves around the cloud of ashes

    Gnoll #3 is blind, just manages to step out of the line of charge of his boss. At the end of her turn, new save vs blinded effect DC18 (1d20+3)[5]

    Gnoll #4 charges at Vlarga but hits Turi on the way. I'll rule that both of them will roll an opposed Reflex save, the loser falling prone. The gnoll will try to hit Vlarga even from the ground.
    Turi's Reflex (1d20+6)[17]
    Gnoll's Reflex (1d20+6)[10] (includes -2 penalty since he's the surprised one here) - he falls!
    Gnoll's scimitar attack on Vlarga (loses the benefit but not the AC penalty from the charge, add a -4 if prone) (1d20+10)[28] damage (1d8+5)[10] cc(28+) (1d20+10)[23] cd (1d8+5)[7] - crit, even with the prone penalty!

    Gnoll #5 takes out a composite shortbow and fires at Vershab (includes favored enemy bonus) (1d20+12)[24] damage (1d6+6)[10] cc(32) (1d20+12)[18] cd (2d6+12)[14] - hit

    Gnoll #6 takes out a composite shortbow and fires at Vershab (includes favored enemy bonus) (1d20+12)[30] damage (1d6+6)[8] cc(32) (1d20+12)[21] cd (2d6+12)[23] - hit

    Gnoll #7 (Yeeharghun, now marked with a Y on the map) rages and charges at Vlarga (1d20+18)[21] damage (1d8+13)[20] cc(36+) (1d20+18)[24] cd (1d8+13)[14] - hit

    Hyena #1 attacks Lehasti (includes favored enemy bonus) (1d20+9)[16] damage (1d6+5)[9] cc(29) (1d20+9)[23] cd (1d6+5)[8] and trip (1d20+9)[19] - miss

    Hyena #2 is dead (killed by Vlarga, was left on the map in earlier rounds by mistake)

    Hyena #3 attacks Azkin (includes favored enemy bonus) (1d20+9)[10] damage (1d6+5)[9] cc(29) (1d20+9)[27] cd (1d6+5)[8] and trip (1d20+9)[11] - miss

    Hyena #4 attacks Vlarga (1d20+7)[26] damage (1d6+3)[9] +(1d4)[1] acid cc(27) (1d20+7)[23] cd (1d6+3)[6] and trip (1d20+7)[24] - hit (I forgot the shaken effect, but still a hit) but fails to trip

    Hyena #5 attacks Lehasti (includes favored enemy bonus) (1d20+9)[29] damage (1d6+5)[11] cc(29) (1d20+9)[19] cd (1d6+5)[7] and trip (1d20+9)[29] - hit, and trip!

    Hyena #6 attacks Vlarga (1d20+7)[17] damage (1d6+3)[4] +(1d4)[2] acid cc(27) (1d20+7)[26] cd (1d6+3)[9] and trip (1d20+7)[8] - hit

    Hyena #7 runs around and attacks Vlarga, flanking bonus included (1d20+9)[11] damage (1d6+3)[8] cc(29) (1d20+9)[15] cd (1d6+3)[4] and trip (1d20+9)[12] - miss

    Vlarga takes 17+20+10+6 = 53 46 damage (reduced by the combination of DR and acid resistance), and the acid effect lasts into next round
    Vershab takes 10+8 = 18 damage
    Lehasti takes 11 damage and is prone

    Damage taken by enemy so far
    Hyena #4: 31
    Yeeharghun: 31



    Last edited by Gwynfrid; 2021-08-05 at 12:01 PM.

  25. - Top - End - #925
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 2, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 39/57, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours), Shield (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 6/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Fly (5 minute duration)

    "Well, they're not completely inept," grunts Vershab as he adjust from the painful arrow strikes. "I still have no interest in playing their games, however. One moment more, friends!" he says as he flies off in one direction while invoking more magic to disappear from sight.

    Spoiler: Mechanics
    Show
    Cast Vanish and then fly to AC/7, still thirty feet up in the air.

  26. - Top - End - #926
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vlarga does her best to ignore the wounds, but two of them are pretty nasty injuries. Fortunately, the acid feels more like a soothing balm on her nascent wounds thanks to her abyss-tainted flesh. She backs away into a more strategic position and lets her long arms and blade to keep her enemies on edge.

    “Yeeharghun! You still yip like a monkey foraging for fruit!” The insult was a bit pupish (despite her harrowing bass), but iconically gnoll. “Whip me? Oh, you mean you AND your brother? Or do you mean when I was but a pup? Your underling hits much harder than you!” She gives yet another iconically gnoll insult, more mature this time. A feint precedes two powerful strikes from the blade chopping the wood that is Yeeharghun.

    Spoiler: Vlarga, Round 3
    Show
    5 ft step to: AG-AH/7-8
    Full Attack:
    Falchion: (1d20+17)[18] Dam: (2d6+23)[27] (Confirm (35+): (1d20+17)[27] extra dam: (2d6+23)[27])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[18] (DC = 10 + HD + Wis)
    Falchion: (1d20+9)[27] Dam: (2d6+23)[27] (Confirm (27+): (1d20+9)[22] extra dam: (2d6+23)[34])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[23] (DC = 10 + HD + Wis)

    Spoiler: AoO (if needed)
    Show
    Falchion: (1d20+14)[21] Dam: (2d6+23)[28] (Confirm (32+): (1d20+14)[28] extra dam: (2d6+23)[30])
    Cornugon Smash: On hit - initimidate to shaken target: (1d20+14)[30] (DC = 10 + HD + Wis)


    Hlasho: Doing whatever he feels like, probably slowly wandering a bit closer to combat out of curiousity
    Move: AO-AP/38-39 -> AO-AP/30-31

    Spoiler: Vlarga statblock
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 1, HP (78/124) 54/100, DR 1/-, DR 5 fire,acid,cold, Speed 30 (40)
    AC 19, Touch 8, Flat-footed 19, CMD 27, Fort 14, Ref 5, Will 5, CMB +16, Base Attack Bonus 8/3
    PA included +2 Claws (while raging) (Bodywrap works on 2 attacks per round) +15/+15 (2d6+17 / 2d6+17, x2)
    PA included Falchion +1 (while raging) +17/+9 (2d6+23, 18-20/x2)
    Breastplate +3 (+9 Armor, +1 Dex, +2 Deflect, -3 Misc)
    Abilities Str 28 (18), Dex 12, Con 22, Int 13, Wis 8, Cha 16
    Bloodrage 19/21, Spells: 1st 1/2, 2nd 1/2
    Condition Bloodraging - Claws, Enlarge person, DR, 10ft reach
    Bull's strength (77/80 rounds remaining)

  27. - Top - End - #927
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi grunts, only narrowly avoiding the feet of so many Gnolls. Where in the nine hells did that come from!? he wonders, almost aloud. Scrambling to the side, he manages to keep his footing as another Gnoll trips, and he decides the time has come to make his play.

    "You really deserve worse than this," he mutters irritably, as his blade appears deeply embedded into the prone Gnoll. His other blade slices at the nearest hyena before he savagely attacks the prone enemy once more.

    Spoiler: Turi, round 3
    Show
    Turi
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init +5, HP 73/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 6
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    Trip attempt +17 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    5-foot step to AD/7

    Attack the prone Gnoll in AE/8:
    (1d20+11)[17] should be versus flat-footed, and with a penalty to AC from him being prone?
    (d120+11)[19] crit confirmation (31+, x2)
    (1d4+6)[10] damage
    (1d4+6)[8] crit bonus
    (4d8)[11] sneak stab
    A hit applies Blue Whinnis poison: DC 14 or 1 con damage. If he fails this save, he makes another next round with falling unconscious the penalty for failure.

    Assuming that's a hit (I would think anything but a 1 will likely do it), attack the hyena in AE/7 with offhand:
    (1d20+13)[16] attack includes flanking, but not any invisibility-related shenanigans
    (d120+13)[104] crit confirmation (31+, x2)
    (1d4+7)[8] damage
    (1d4+7)[10] crit bonus
    (4d8)[16] sneak stab
    Again, a hit applies Blue Whinnis poison: DC 14 or 1 con damage. If he fails this save, he makes another next round with falling unconscious the penalty for failure.

    Iterative attack: if I can tell anything useful about poison saving throws, attack the one who passed theirs. If I can't, attack the hyena:
    (1d20+6)[23] (does not include flanking if attack is vs hyena)
    (1d20+6)[13] CC (24+)
    (1d4+6)[10] damage (+1 if vs hyena)
    (1d4+6)[9] crit bonus (+1 if vs hyena)
    if vs hyena: (4d8)[17] sneak stab

    If an AOO happens, for any reason, Turi will use it to trip the target (forgoing AoOs against Hyenas): rolled in OOC: 37.

  28. - Top - End - #928
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Snarling her pain and frustration, Lehasti lashes out viciously at the hyena with the acid drool.

    Spoiler: Actions
    Show
    FRA H5 with Power Attack. Attacks do not include flanking though it looks that Vlarga should provide it.

    Attack H1 if H5 dies before the second, or if for some reason there are no hostiles adjacent, Move action to stand.

    Attack 1: (1d20+10)[28]; CC (1d20+10)[29] for x2 on 28+
    Damage: (2d4+17)[24] slashing; additional (2d4+17)[21] on crit

    Attack 2: (1d20+5)[18]; CC (1d20+5)[24] for x2 on 23+
    Damage: (2d4+17)[23] slashing; additional (2d4+17)[22] on crit

    Spoiler: AoO
    Show
    Attack: (1d20+10)[23]; CC (1d20+10)[22] for x2 on 28+
    Damage: (2d4+17)[20] slashing; additional (2d4+17)[21] on crit


    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init 1, HP 87/98, Speed 20
    AC 20, Touch 9, Flat-footed 19, CMD 22, Fort 16, Ref 10, Will 12, CMB +11, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +13 (2d4+7, 18-20, x2)
    Flail, Heavy +11 (1d10+6, 19-20, x2)
    Spiked Gauntlet +11 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +2 Natural, +4 Deflect, -4 Misc)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 today
    Heroism (morale): +2 atk, saves, skills, 599 rds
    Ironskin (enhancement): +4 (net +3) Nat'l armor, dismiss to negate crit. 79 rds
    PfE: +2 (deflection) AC, +2 (resistance, net +1) vs evil, 60 rds
    Prone: -4 atk, -4 AC vs melee


    Meanwhile, Azkin sweeps his scimitar toward the hyena before him, his flank still guarded by his prone mistress.

    Spoiler: Actions
    Show
    Attack: (1d20+6)[26], CC: (1d20+6)[19] for x2 on 24+
    Damage: (1d6+2)[7] slashing, crit: (1d6+2)[8]

    Spoiler: AoO
    Show
    Attack: (1d20+6)[17], CC: (1d20+6)[12] for x2 on 24+
    Damage: (1d6+2)[5] slashing, crit: (1d6+2)[3]


    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 30
    AC 19, Touch 12, Flat-footed 17, CMD 18, Fort 9, Ref 8, Will 10, CMB +6, Base Attack Bonus 4
    Scimitar 6 (1d6+2, 18-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition None
    Last edited by JWallyR; 2021-08-07 at 08:14 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  29. - Top - End - #929
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vershab's disapperance from the battlefield prompts the gnoll bowmen to scan the skies for any hint of his presence, arrows knocked at the ready should he reappear. In contrast, Turi regains visibility: The snarling hyena dodges his attack, but he savages the gnoll underfoot, who hisses in pain as he realizes some poison entered his veins. Wary of Vlarga's enormous weapon weaving over his head, dripping with blood, he stays low, but manages to trip Turi with his whip while his own hyena, its fangs still covered in yellow acid, takes advantage of his precarious position to bite him. In the corner of his eye, the young fighter notices another gnoll, panting with exertion after running around the ash cloud to come after him...

    For her part, Lehasti doesn't bother to stand back up before she makes a vicious horizontal swipe at the hyena that took her to the ground: Its two front legs severed cleanly, the animal falls, lifeless, on the blood-covered phantom chariot floor. Taking advantage of his higher position, Azkin hits the hyena in front of him hard, but the snarling beast, undeterred, jumps at him, a move the young priest parries with a well-placed kick.

    Vlarga hastily moves out of the murderous circle of opponents and her first strike is wide as she does so, but the follow-up, more carefully adjusted, hits Yeeharghun right in the chest, a wound that would have finished many a lesser warrior.

    "My brother? You mean Yorh-Krang? He told me I had been too easy on you last time... Hey, that's a good idea, he'll love having you in chains to serve him for the rest of your days! A little brotherly gift, will be your sorry ass!" Even dwarfed by the abyss-powered Vlarga, the blood-covered gnoll taskmaster is a fearsome adversary. Gleaming scimitar in one hand, flaming whip in the other, he launches himself after her, helped by one harrassing hyena on each side!

    Spoiler: round 4
    Show


    Gnoll #1 tries to figure out where Vershab is and readies an attack

    Gnoll #2 double moves to flank Turi

    Gnoll #3 is blind, randomly wanders to W7. At the end of her turn, new save vs blinded effect DC18 (1d20+3)[8]

    Gnoll #4 takes 2 poisoned hits DC14 (1d20+10)[19] and (1d20+10)[18] - saved
    He attacks from the ground, 2 trip attempts with whip. Since he's prone already, he isn't worried about failing by 10 or more.
    (1d20+8)[25] and (1d20+3)[12] includes favored enemy bonus and prone penalty - Turi falls

    Gnoll #5 tries to figure out where Vershab is and readies an attack

    Gnoll #6 tries to figure out where Vershab is and readies an attack

    Yeerhaghun: 5-ft step and full attack with both flaming scorpion whip and keen scimitar against Vlarga
    Scimitar attack #1 (1d20+14)[18] damage (1d8+13)[19] cc(29+) (1d20+14)[29] cd (1d8+13)[18] - miss
    Scimitar attack #2 (1d20+9)[14] damage (1d8+13)[17] cc(24+) (1d20+9)[17] cd (1d8+13)[20] - miss
    Flaming scorpion whip attack (1d20+14)[26] damage (1d8+10)[11] + (1d6)[1] fire cc(34+) (1d20+14)[32] cd (1d8+10)[18] - hit

    Hyena #1 attacks Lehasti (includes favored enemy bonus) (1d20+9)[24] damage (1d6+5)[9] cc(29) (1d20+9)[25] cd (1d6+5)[8] - hit

    Hyena #3 attacks Azkin (includes favored enemy bonus) (1d20+9)[17] damage (1d6+5)[6] cc(29) (1d20+9)[29] cd (1d6+5)[7] and trip (1d20+9)[29] - miss

    Hyena #4 attacks Turi (includes favored enemy bonus) (1d20+9)[23] damage (1d6+5)[9] +(1d4)[4] acid cc(29) (1d20+9)[10] cd (1d6+5)[11] and trip (1d20+9)[16] - hit

    Hyena #6 5-ft step, attacks Vlarga (1d20+7)[15] damage (1d6+3)[8] cc(27) (1d20+7)[22] cd (1d6+3)[7] and trip (1d20+7)[14] - miss

    Hyena #7 5-ft step, attacks Vlarga (flanking) (1d20+9)[19] damage (1d6+3)[5] cc(29) (1d20+9)[21] cd (1d6+3)[9] and trip (1d20+9)[21] - hit, not tripped

    Ongoing acid damage for Vlarga this round (2d4-5)[-1] and the effect ends - no damage

    Damage taken by the group this round:
    Vlarga: 11-1+5-1=14 (no fire damage, and DR 1/-)
    Lehasti: 9
    Turi: 9+4

    Damage taken by enemy so far:
    Gnoll #4: 10+11+10=31
    Hyena #2: dead
    Hyena #3: 15
    Hyena #4: 31
    Hyena #5: dead
    Yeeharghun: 31+61=92



    Last edited by Gwynfrid; 2021-08-07 at 07:09 PM.

  30. - Top - End - #930
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 4, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 39/57, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 14, Fort 4, Ref 4, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours), Shield (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 6/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Fly (5 minute duration)

    "I must get around to researching a better invisibility mechanic..." mutters Vershab as he flies to another side of the Ash Storm. As he reappears and casts Glitterdust again he calls, "Lehasti! I need you in a better position to take advantage of my spell! See what the gnoll is doing? I recommend you do like that! Stand up and get in the middle of things! You're not useful fighting from your back!"

    Spoiler: Mechanics
    Show
    Vershab flies to AI/16 and then casts Glitterdust, centered at AE-AF/7-8 so that it will hit Y, G4, and H6. Each of these enemies need to roll DC 18 Will saves or be blinded for eight rounds.

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