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  1. - Top - End - #421
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Vershab Status, Round 5
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 28/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
    Mage Armor (Extended, 14 Hours)
    Abilities Str 9, Dex 12, Con 12, Int 21, Wis 10, Cha 14
    Condition 3/9 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Fly 4/50 rounds
    Lantern Archon 5/7 rounds

    "Can we please back up and get out of the way so that we can set a better defensive line!" Vershab snaps as he winces in pain. "I need room to reach Lehasti to get her into the air - in the meantime, Azkin, please fly back and channel some of your deity's power. We all received some burns just now and could use the healing."


    "One moment, please..." the Archon says as two rays of light stream from it towards the fiendish ape...

    Spoiler: Mechanics
    Show
    Vershab activates his wand to make Azkin Fly. Then, if Natala has moved, he will take a 5-ft step to her position behind Lehasti.

    The Lantern Archon will use its Ray of Light attacks on the fiendish gorilla: (1d20+3)[20] ranged touch attack, (1d20+3)[7] (20/x2), (1d6)[1] damage (pierces all damage reduction), (1d6)[4] critical strike damage
    (1d20+3)[7] ranged touch attack, (1d20+3)[15] (20/x2), (1d6)[5] damage (pierces all damage reduction), (1d6)[6] critical strike damage

  2. - Top - End - #422
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Having overextended herself, Natala is caught in the webs and burned by three sources of fire! Growling, the Oracle touches Lehasti’s, murmuring ”Accept the blessing of Neith and show these fools the errors of their ways.” Once her gift is bestowed, Natala flys back to the center of the corridor.

    OOC - Grant Lehasti’s War blessing then fly to K10
    “At the beginning of each round, choose one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.”

    Spoiler: Crunch
    Show
    AC 21 HP 28/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon ouf choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (8/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (6/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (3/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 4/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Ancestral Weapon (+1 Comp shortbow; 4 round); Martial flexibility (Rapid Shot, Reckless Aim; 4 round); Spirit Shield (+6 armor; 1 hr); Bless (+1 attack/save vs fear, minutes); war blessing (Lehasti, 1 rnd)
    Last edited by Starbin; 2019-12-19 at 01:43 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #423
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "WHOO!"

    Sunset can't help but cheer as the ape vanishes in a puff of malevolence. She grins at the little ball of light who'd helped her out, gesturing up the shaft.

    "Thanks Sparky! C'mon, stick with me. Don't want you getting hit by the next stupid ape." Words given, the former cultist starts to clamber up the rope she'd planted, taking a moment to glance down at the enemies still coming towards her. This grace isn't going to last forever.

    Spoiler
    Show
    Move Action - 30ft climb up the rope to give herself a bit more distance from the cultists. If possible, she'll pull Sparky along - doesn't want to use the little guy as a shield, just wants to get to safety
    Last edited by Inspector Valin; 2019-12-19 at 03:44 AM.

  4. - Top - End - #424
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi's nimbleness serves him well as he wriggles free of the webbing just in time to similarly avoid a gout of flame. "Hey! You cut that out!" he cries, lashing out with his daggers yet again.

    Spoiler: Turi, round "5"
    Show
    Spoiler: current stats
    Show
    Turi
    Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 40/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 5
    +1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
    Cold iron dagger +10 (1d4, 19-20, x2)
    Silver dagger +10 (1d4-1, 19-20, x2)
    Trip attempt +16 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    +1 AC (23) vs attack with light blades
    sneak stab: 3d8/3d4
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    invisible ~4 rounds


    (1d20+14)[19] trip attempt as part of FRA vs C5. Hoping to trigger some AoOs when he goes prone

    (1d20+12)[20] AOO
    (1d20+12)[32] CC (30+)
    (1d4+6)[8] dmg
    (1d4+6)[9] crit bonus

    If first trip attempt fails, attempt it again for second attack: (1d20+14)[23]. If it succeeded, attack vs prone as follows:
    (1d20+10)[19] attack
    (1d20+10)[15] CC (28+)
    (1d4+6)[10] dmg
    (1d4+6)[8] crit bonus

  5. - Top - End - #425
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Azkin gasps as the flames wash over the group. With a pained nod to Vershab, the young cleric leaps into the air, hovering somewhat above the cross at the center of the joined hallways. "Healing Light, bolster your servants!" rings the cleric's fervent (if desperate) cry over the noise of the combat.

    Spoiler: Actions
    Show
    If Turi's trip is successful, I think Azkin gets an AoO with his spear on the tripped target? That attack is as follows:

    Attack: (1d20+5)[20]
    CC: (1d20+5)[6] for x2 on 25
    Damage: (1d8+3)[4] piercing
    Crit damage: (2d8+6)[18] piercing

    Azkin will then spend his move action to fly up and out of melee, aiming to be able to reach all friendlies (except Sunset, obviously) with Channeled Energy, while avoiding as many hostiles as possible.
    Standard action: Channel Energy for (3d6)[8] healing.

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 5, Init 2, HP 38/49, Speed 30
    AC 17, Touch 12, Flat-footed 15, CMD 17, Fort 8, Ref 5, Will 9, CMB +6, Base Attack Bonus 3
    Longspear 5 (1d8+3, x3)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Scimitar 5 (1d6+2, 18-20, x2)
    Chain Shirt (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Bless: 46 rds, +1 (morale) to attacks, saves vs fear


    Lehasti grits her teeth against the assault of flame, and once more lashes out at the foes before her. "With every attack you seal your fate, in this world and the next! End your vain assault and be spared- or prepare to explain your failure to your foul deity!"

    Spoiler: Actions
    Show
    I think Lehasti gets an AoO on the tripped enemy as well, but if not, this AoO is applicable to the rest of the round:
    Spoiler: AoO
    Show
    Attack: (1d20+16)[20]
    CC: (1d20+16)[29] for x2 on 34+
    Damage: (2d4+15)[20] slashing plus (1d6)[6] flaming
    Crit damage: (2d4+15)[21] slashing plus (1d10)[1] flaming


    Swift to Lay on Hands self for: (3d6)[17] healing

    If there is a single target remaining in melee after the AoOs, Lehasti will FRA that target. Otherwise, she will activate Cleave to attempt to attack 1 target in melee (preferring softer targets, like the prone guy tripped by Turi) and following to other targets at full BAB. I am not including the -2 to AC in her stat block; please apply if appropriate.

    First attack:
    Attack: (1d20+16)[26]
    CC: (1d20+16)[25] for x2 on 34+
    Damage: (2d4+15)[22] slashing plus (1d6)[5] flaming
    Crit damage: (2d4+15)[19] slashing plus (1d10)[9] flaming

    Spoiler: Cleave Attack(s)
    Show
    Lehasti can Great Cleave to as many targets as start in melee with her. I don't think there are many, but including multiple rolls just in case.

    Attack: (1d20+16)[33]
    CC: (1d20+16)[30] for x2 on 34+
    Damage: (2d4+15)[17] slashing plus (1d6)[3] flaming
    Crit damage: (2d4+15)[17] slashing plus (1d10)[2] flaming

    Attack: (1d20+16)[32]
    CC: (1d20+16)[33] for x2 on 34+
    Damage: (2d4+15)[21] slashing plus (1d6)[6] flaming
    Crit damage: (2d4+15)[18] slashing plus (1d10)[5] flaming

    Attack: (1d20+16)[36]
    CC: (1d20+16)[33] for x2 on 34+
    Damage: (2d4+15)[18] slashing plus (1d6)[5] flaming
    Crit damage: (2d4+15)[20] slashing plus (1d10)[2] flaming


    Spoiler: Second FRA attack
    Show
    Attack: (1d20+11)[24]
    CC: (1d20+11)[18] for x2 on 29+
    Damage: (2d4+15)[18] slashing plus (1d6)[6] flaming
    Crit damage: (2d4+15)[18] slashing plus (1d10)[7] flaming

    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 7, Init 1, HP 73/85, Speed 20
    AC 25, Touch 17, Flat-footed 20, CMD 29, Fort 15, Ref 10, Will 11, CMB +16, Base Attack Bonus 7
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +14 (2d4+7, 18-20, x2)
    Flail, Heavy +11 (1d10+6, 19-20, x2)
    Spiked Gauntlet +11 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +2 Natural, +1 Deflect)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 16
    Condition Falchion is Flaming (1d6 fire damage) today.
    Heroism: +2 (morale) attack (net +1 with Bless) saves and skills, 498 rds remaining
    Bless: +1 (morale) to Attack, 46 rds remaining
    Protection From Evil: +2 (Deflection) AC and +2 resistance (+1 net) Saves vs Evil enemies, 45 rds remaining
    War Blessing (Pick +10 mv spd or +1 to atk OR saves OR AC 1 rd), 9 rds remaining
    Divine Favor: +1 (luck) to Attack/Damage, 6 rds remaining
    Picking +1 to attack for this round
    Last edited by JWallyR; 2019-12-20 at 11:34 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #426
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    As Sunset promptly takes advantage of the ape's disparition in a cloud of sulphurous smoke, she hears the archon's voice behind her. The words, unfortunately, are still incomprehensible: "A thoroughly unpleasant creature, extracted from the foulest Hell. Good riddance, if I may say so, don't you think, Sir or Madam?" There's a pause. "It appears you don't understand my way of speech. Most inconvenient, since I have been tasked with questions for you. Shall we try... Draconic? " The last word is spoken in a different tongue, one that drips with the power of the arcane. Another pause follows, as the archon considers Sunset's failure to respond. "I am afraid not... How about this one, although it pains me to consider it... Parleriez-vous l'infernal, par hasard?"

    Those considerations are interrupted by the cries of the cultists below, this time in Ancient Osiriani: "She's just too fast! What do we do?" and the answer: "Don't let her finish us with arrows!" While his colleague continues to ascend the ladder, the lead cultist takes a little wodden stick from his belt, and breaks it in two, releasing a cloud of brown smoke that hides him from sight entirely.

    Below, the Relic Knights go on the counter-offensive in a decisive manner. Turi's swift move with his kukris causes the masked man in front of him to fall down, and both Azkin and Lehasti are quick with follow-up blows. The downed man spits his dying rattle at them: "The Forgotten Pharaoh take you!". At that, white hot hieroglyphs appear on his chest, burning through his robes... Fiery snakes whip out of his body and lash out at everyone around him, and then it explodes in a bright flash! When the afterimages fade, the companions behold the remains of the fanatical follower of Hakotep - nothing but ash is left.

    Spoiler: not yet end of round 5
    Show
    Lots of saves...

    Reflex DC15
    Lehasti (1d20+10)[19]; if failed, damage (1d6+7)[11]
    Turi (1d20+11)[25]; if failed, damage (1d6+7)[8]
    C1 (1d20+3)[23] (caught in Web, -4 Dex); if failed, damage (1d6+7)[12]. Either way, the web burns him for (2d4)[5]
    C2 (1d20+5)[17] (not caught in Web); if failed, damage (1d6+7)[12]
    C4 (1d20+3)[18] (caught in Web, -4 Dex); if failed, damage (1d6+7)[8]. Either way, the web burns him for (2d4)[6]
    C8 roll]1d20+5[/roll] (not caught in Web); if failed, damage (1d6+7)[8].

    Fort DC15 or blinded for 1 round
    Lehasti (1d20+15)[32]
    Turi (1d20+8)[17]
    C1 (1d20+8)[11]
    C2 (1d20+8)[16]
    C4 (1d20+8)[12]
    C8 (1d20+8)[9]
    Last edited by Gwynfrid; 2019-12-20 at 03:28 PM.

  7. - Top - End - #427
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Undaunted, Lehasti presses on to attack the enemy in front of her. Two powerful strikes kill the cultist on the spot, but this triggers the same type of foul magics the companions just witnessed with the death of his accomplice!

    Spoiler: not yet end of round 5, in fact none of the cultists have acted yet
    Show
    More saves...

    Reflex DC15

    C8 (repairing botched roll from the last post) (1d20+5)[6] (not caught in Web); if failed, damage (1d6+7)[12].

    Lehasti (1d20+10)[28]; if failed, damage (1d6+7)[10]
    Turi (1d20+11)[15]; if failed, damage (1d6+7)[9]
    C1 (1d20+5)[16]; if failed, damage (1d6+7)[12]
    C4 (1d20+5)[11]; if failed, damage (1d6+7)[12]
    C8 (1d20+5)[15]; if failed, damage (1d6+7)[13]

    Fort DC15 or blinded for 1 round
    Lehasti (1d20+15)[31]
    Turi (1d20+8)[10]
    C1 (1d20+8)[24]
    C4 (1d20+8)[24]
    C8 (1d20+8)[15]
    Last edited by Gwynfrid; 2019-12-20 at 02:10 PM.

  8. - Top - End - #428
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Lehasti's eyes dance with nonexistent multi-colored lights for a moment, but her strong resolve and the grace of Sarenrae protect her - she can still see, but she notices it's not the case for Turi or any of the three cultists who endured the Forgotten Pharaoh's retribution for the death of his faithful. But, even deprived of sight, the implacable masked men don't seem to be rattled in any way. Instead, they sound like they were expecting this, and they begin new incantations! Before the paladin can do anything to stop them, both men at the well's bottom spit a torrent of fire at her face. The one hovering above the door casts a different type of spell, and as he finishes, another cultist jumps from above to land, cat-like, covered in burning strand of webs, right in front of her! The mask looks left and right, and the man chooses to attack Turi.

    It's still impossible to see the woman leader, but her voice is calm and imperious as ever. "For one who falls, two shall rise in the thrall of the Sky Pharaoh!"

    Spoiler: end of round 5
    Show
    C1 (levitating) is blind, no longer grappled
    C2 is dead
    C3 is on the ground
    C4 is blind, no longer grappled
    C5 is dead
    C6 is on the ladder
    C7 is in the Aura of Menace
    C8 is blind, no longer grappled

    The leader continues to inspire courage

    C1 casts something

    C4 and C8 can cast Fire Breath without having to do concentration checks:

    Refl DC14, damage (4d6)[15]
    Lehasti (1d20+10)[22] - success, half damage
    Turi (1d20+11)[30](surprisingly, being blinded doesn't give you penalties) - success, no damage
    Vershab (1d20+4)[21] - success, half damage

    Refl DC14, damage (4d6)[13]
    Lehasti (1d20+10)[14] - success, half damage
    Turi (1d20+11)[29] - success, no damage
    Vershab (1d20+4)[16] - success, half damage

    C3 Acrobatics (1d20+12)[26] to avoid any falling damage (if failed: (1d6)[5] non-lethal), lands on his feet, attacks Turi
    (1d20+14)[23] damage (2d4+13)[15]; cc(32+) (1d20+14)[33] cd (2d4+13)[18] - hit
    C5 climbs
    C7 makes smoke

    Vershab and Lehasti take 13 damage each
    Turi takes 15 damage and is blind

    Round 5 ends, group's turn.

    Map here



    Last edited by Gwynfrid; 2019-12-21 at 06:38 AM.

  9. - Top - End - #429
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "Dawnflower! By your glory sustain us!!" cries Azkin from his position above the fray.

    Spoiler: Actions
    Show
    Channel Positive Energy for: (3d6)[7] healing to the party.

    Move (if possible) to a 5ft step away from Vershab, but hopefully himself out of future fire cone range; if necessary he will venture into fire cone range to be 5ft away from Vershab for healing next round.
    Spoiler: AoOs
    Show
    Attack: (1d20+5)[11]
    CC: (1d20+5)[6] for x2 on 25
    Damage: (1d8+3)[9] piercing
    Crit damage: (2d8+6)[17] piercing

    Attack: (1d20+5)[22]
    CC: (1d20+5)[7] for x2 on 25
    Damage: (1d8+3)[4] piercing
    Crit damage: (2d8+6)[14] piercing

    Attack: (1d20+5)[19]
    CC: (1d20+5)[11] for x2 on 25
    Damage: (1d8+3)[6] piercing
    Crit damage: (2d8+6)[13] piercing

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 5, Init 2, HP 45/49, Speed 30
    AC 17, Touch 12, Flat-footed 15, CMD 17, Fort 8, Ref 5, Will 9, CMB +6, Base Attack Bonus 3
    Longspear 5 (1d8+3, x3)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Scimitar 5 (1d6+2, 18-20, x2)
    Chain Shirt (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Bless: 45 rds, +1 (morale) to attacks, saves vs fear


    Lehasti pauses a heartbeat to allow Vershab to cast a spell upon her... and then she glides forward with a wordless roar of righteous anger, sweeping her blade in wide arcs at the foul cultists!

    Spoiler: Actions
    Show
    Swift action to Lay on Hands self for: (3d6)[12] healing.
    5ft "step" to a square adjacent to as many cultists as possible, and if possible one square above ground floor. By my reading that should allow her to attempt to Cleave from C1 to C4 to C8 to C3 (i.e. the non-blind enemy last) with a +1 High Ground bonus against the ones on the ground.

    Standard action to Great Cleave as directed above (or in a similar order that attacks as many enemies as possible WHILE ending with C3, preferring blinded targets first). Rolls do not include +1 higher ground bonus.

    Spoiler: Attacks
    Show
    Attack 1: (1d20+16)[30]
    CC: (1d20+16)[31] for x2 on 34+
    Damage: (2d4+15)[21] slashing plus (1d6)[3] flaming
    Crit damage: (2d4+15)[19] slashing plus (1d10)[8] flaming erroneously included flame damage twice, corrected my die roll "cheat sheet" so that this doesn't continue

    Attack 2: (1d20+16)[18]
    CC: (1d20+16)[33] for x2 on 34+
    Damage: (2d4+15)[18] slashing plus (1d6)[6] flaming
    Crit damage: (2d4+15)[20] slashing plus (1d10)[5] flaming

    Attack 3: (1d20+16)[34]
    CC: (1d20+16)[21] for x2 on 34+
    Damage: (2d4+15)[21] slashing plus (1d6)[2] flaming
    Crit damage: (2d4+15)[20] slashing plus (1d10)[10] flaming

    Attack 4: (1d20+16)[19]
    CC: (1d20+16)[28] for x2 on 34+
    Damage: (2d4+15)[19] slashing plus (1d6)[2] flaming
    Crit damage: (2d4+15)[20] slashing plus (1d10)[10] flaming


    Spoiler: AoO
    Show
    Attack: (1d20+16)[21]
    CC: (1d20+16)[24] for x2 on 34+
    Damage: (2d4+15)[20] slashing plus (1d6)[4] flaming
    Crit damage: (2d4+15)[21] slashing plus (1d10)[8] flaming
    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 7, Init 1, HP 79/85, Speed 20
    AC 23, Touch 15, Flat-footed 18, CMD 27, Fort 15, Ref 10, Will 11, CMB +16, Base Attack Bonus 7
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +14 (2d4+7, 18-20, x2)
    Flail, Heavy +11 (1d10+6, 19-20, x2)
    Spiked Gauntlet +11 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +2 Natural, +1 Deflect, -2 Misc)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 16
    Condition Falchion is Flaming (1d6 fire damage) today.
    Heroism: +2 (morale) attack (net +1 with Bless) saves and skills, 497 rds remaining
    Bless: +1 (morale) to Attack, 46 rds remaining
    Protection From Evil: +2 (Deflection) AC and +2 resistance (+1 net) Saves vs Evil enemies, 44 rds remaining
    War Blessing (Pick +10 mv spd or +1 to atk OR saves OR AC 1 rd), 8 rds remaining
    Divine Favor: +1 (luck) to Attack/Damage, 5 rds remaining
    Picking +1 to attack for this round
    Cleave: -2 AC

    Last edited by JWallyR; 2019-12-20 at 04:49 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #430
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Vershab Status, Round 6
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 30/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
    Mage Armor (Extended, 14 Hours)
    Abilities Str 9, Dex 12, Con 12, Int 21, Wis 10, Cha 14
    Condition 3/9 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Fly 5/50 rounds
    Lantern Archon 6/7 rounds

    "Turi, I will be right back, but I do not fair well near the front lines..." Vershab says as he gently touches Lehasti with his wand to make the Paladin fly. "When I return you will be able to keep up with these flying opponents as well."


    "Not much of a linguist, are you? Well, I recommend you stay out of melee with fiendish apes - but if not, this should help..." says the archon as it gently touches Sunset, imbuing her with divine aid before it prepares to teleport back to Vershab with its report...

    Spoiler: Mechanics
    Show
    Vershab activates his wand to make Lehasti Fly. Then he flies back up the hallway, trying to stay out of reach of further enemy attacks (but in range to move adjacent to Turi to make him fly next turn). I am guessing about J9 or so...

    The Lantern Archon will move adjacent to Sunset and use Aid to give her (1d8+3)[9] temporary HPs and a +1 morale bonus on attack rolls and saves against fear effects.

  11. - Top - End - #431
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    HalflingWizardGirl

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "Let me know when you've got the 'turn one corpse into two' trick down, Meret! I wanna see it!" Sunset calls down the shaft, before returning her attention to the ball of light beside her. "You're a chatty fellow, aren't you Sparkey?" The creature's touch is warm, and it's not hard to feel the power its magic grants Sunset. The warrior grins, glancing down. She can't make out the cultists, but that means they can't make her out...

    Time for a daring play

    With a heave, Sunset jumps across the gap separating her rope from the ladder. As she does so, she reaches up a hand to her mask. The bronze shifts beneath her fingers, brightening in seconds into a brilliant gold design. Her metal armor melts back into a handful of studs upon leathers, her proud bow shrinks and twists into a vicious looking sickle .

    In a second, Meret-Hetef is perched upon the ladder, glaring furiously up at the ball of light and the now seemingly vanished Sunset.

    Spoiler
    Show
    *headdesk* Sunset... that's probably not the best move you could make right now

    Anyway, Hat of Disguise! Sunset's shifted her gear to make herself look like Meret, and jumped across to the ladder. (1d20+23)[27]
    Last edited by Inspector Valin; 2019-12-20 at 05:35 PM.

  12. - Top - End - #432
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    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala smiles her thanks to Azkin, the warm energy from the priest’s faith washing over her and soothing her burns. Glancing at her bow, she shook her head and called upon the blinding light of Ra again, sending a small ball of fire towards the back of the shaft and exploded in a brilliant flash.

    OOC - cast burst of radiance again, targeting the back wall. That should target the lower bad guys and leave the heroes untouched.
    Evil creatures take (5d4)[12] Damage; Blinded 1d4 rounds, Ref save vs DC17 to be dazzled 1d4 rounds

    Spoiler: Crunch
    Show
    AC 21 HP 43/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon ouf choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (8/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (5/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (3/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 4/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Ancestral Weapon (+1 Comp shortbow; 5 rounds); Martial flexibility (Rapid Shot, Reckless Aim; 5 rounds); Spirit Shield (+6 armor; 1 hr); Bless (+1 attack/save vs fear, minutes); war blessing (Lehasti, 8 rounds left)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #433
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Another flash of light, but this one is a warm and bright color, coming from the divine power of the gods of old rather than the wrathful might of the Sky Pharaoh.

    Spoiler
    Show
    Saves
    C1 (1d20+5)[20], blinded or dazzed (1d4)[3] rounds - dazzled
    C3 (1d20+5)[11], blinded or dazzed (1d4)[1] rounds - blind that's the only one who wasn't blind this round already...
    C4 (1d20+5)[13], blinded or dazzed (1d4)[1] rounds - blind
    C8 (1d20+5)[23], blinded or dazzed (1d4)[4] round s- dazzled
    Last edited by Gwynfrid; 2019-12-21 at 06:54 AM.

  14. - Top - End - #434
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Unable to see, Turi takes a step back into the very relative safety of the corridor, but Lehasti, buoyed with arcane power, ascends into the well among the blinded cultists, easily dodging their clumsy attempts to interpose themselves. She unleashes the full fury of her flaming falchion over the masked thralls of the Sky Pharaoh. They fall, triggering the mysterious power of Hakotep, and the bottom of the well erupts in a series of fiery explosions!

    When the air clears, and the power of sight returns to a dazzled Turi, all he can see is the servant of the Dawnflower, hovering above a two-inch deep sea of ashes.

    Spoiler: end of round 6
    Show
    OK, 3 of them are killed instantly, and unless the 4th one makes all 3 saves, he's dead too. So I'll roll all 4 sets of saves for Lehasti right away.

    C8 - 3 Refl saves
    (1d20+5)[9] - dead
    (1d20+5)[23]
    (1d20+5)[15]

    Lehasti - 4 Refl saves and 4 Fort saves
    (1d20+10)[30] or (1d6+7)[8] damage
    (1d20+10)[29] or (1d6+7)[10] damage
    (1d20+10)[30] or (1d6+7)[12] damage
    (1d20+10)[20] or (1d6+7)[10] damage
    (1d20+15)[26] or blinded 1 round
    (1d20+15)[32] or blinded 1 round
    (1d20+15)[24] or blinded 1 round
    (1d20+15)[18] or blinded 1 round

    ... and she passes all the saves like a breeze.

    Round 6 ends, groups' turn.

    The new solution I have found for embedded images creates a lower resolution than the one I used before. So I added a link to the original, in case you need it. Just click on the image to get a bigger version.





    Meanwhile, much higher up in the well, Sunset sees a cloud of smoke... and nothing emerges from it. In fact, nothing happens. She notes, however, that the light recedes, and she's in darkness again. The archon moves up to join her, and the presence of her holy power makes her breathe markedly easier. The luminous being says - and this time, she understands it: "I hope this will prove helpful, Sir or Madam. However, I was sent to you not only to help, but also to ask you questions. Can you please let me know who you are, and why you are here?"

    Lehasti and Sunset can hear the voice of the cultist leader, but she's no longer giving commands. Instead, this sounds like the casting of a spell.
    Last edited by Gwynfrid; 2019-12-21 at 10:58 AM.

  15. - Top - End - #435
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Vershab Status, Round 7
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 30/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
    Mage Armor (Extended, 14 Hours)
    Abilities Str 9, Dex 12, Con 12, Int 21, Wis 10, Cha 14
    Condition 3/9 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Fly 6/50 rounds
    Lantern Archon 7/7 rounds

    "...Well then...that demonstrates much of the concern with self-destructing allies," mutters Vershab as he floats back towards Turi. "Turi, I can make you fly if you want to join Lehasti and zip up after those assassins, but the charges in this wand are not endless..."


    After waiting as long as possible for Sunset to speak, the Lanten Archon teleports back down to the party to make its report to the party...(insert DM input here)

    Spoiler: Mechanics
    Show
    Vershab moves adjacent to Turi and will activate his wand to make the RogueFly if FarmerBink has Turi request it. If not, Vershab will actively listen for any indications of more threats from the shaft (Perception check - not sure my modifier without MythWeavers being up...)

    The Lantern Archon will use Greater Teleport back to the "+" in the middle of the library and make its report.

  16. - Top - End - #436
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    HalflingWizardGirl

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "I'm just trying to get outta the cult. They kill people who try to leave. Since they want to kill the Relic Knights too, feels like we've got something in common. Makes sense to see if they're looking for new members." Pulling her mask up for a second, and letting her disguise fade away, Sunset glances down at the smoke with a sigh. She pulls the 'sickle' down, the object shifting into its true bow-form as she studies the smoke closely. "Figured trying to help them with an ambush would be a good idea. Should've probably been shooting from the top of the shaft - got a little too close. Still at least I got a few shots in, right?"

    Spoiler
    Show
    Readying an action to bomb arrow anyone in a cult uniform who comes through the smoke.

  17. - Top - End - #437
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    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    In the aftermath of her spell and the knight’s martial prowess, the remaining cultists die in a series of explosions died to their demise. It seemed someone did not wish them to speak in death. Natala realizes any remaining cultists must be further up the shaft; if so, perhaps her skills would be best suited to dealing with them.

    She flies forward, the same spell she just used on her lips again. As she peers up the shaft, Natala let’s forth the ball of light. ”You are all blind to the true faith, and have betrayed the tenets of old gods ...”

    OOC - cast burst of radiance yet again, targeting the space between the two remaining cultists.
    Evil takes (5d4)[17] damage; blinded 1d4 rounds, Ref save vs DC17 to be only dazzled 1d4 rounds

    Spoiler: Crunch
    Show
    AC 21 HP 43/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon ouf choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (8/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (4/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (3/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 4/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Ancestral Weapon (+1 Comp shortbow; 6 rounds); Martial flexibility (Rapid Shot, Reckless Aim; 6 rounds); Spirit Shield (+6 armor; 1 hr); Bless (+1 attack/save vs fear, minutes); war blessing (Lehasti, 7 rounds left)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #438
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi blinks, silent for a moment as he tries to make sense of the sudden piles of ash and Lehasti's apparent flight. "Won't be speaking with those dead, I suppose," he muses for a moment. Shocked back into the present by Vershab's question, the youngster quickly shakes his head to the negative. "Seems Lehasti can handle herself- save the wand." He steps forward suddenly, noting the chanting of arcane artistry. "Have we seen the leader at all, yet?" he asks Vershab.

    Spoiler: Turi, round "7"
    Show
    Spoiler: current stats
    Show
    Turi
    Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 40/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 5
    +1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
    Cold iron dagger +10 (1d4, 19-20, x2)
    Silver dagger +10 (1d4-1, 19-20, x2)
    Trip attempt +16 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    +1 AC (23) vs attack with light blades
    sneak stab: 3d8/3d4
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge


    Move to E/9 using stealth, looking for the spell caster.
    (1d20+15)[31]

  19. - Top - End - #439
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi moves forward again, looking to maybe find the remaining cultists, and Vershab and Natala join him, while Azkin brings some welcome healing to the arcanist. Through the burning web, Natala vaguely sees two masked opponents high up in the shaft, and sends another reminder of Ra's might their way.

    As the last of the webbing burns away, the female voice ends its incantation, and finishes in a shout of rage, this time using the modern Osiriani tongue: "May the curse of the Sky Pharaoh send you to your grave!"

    All around Lehasti and Natala, a throng of teeming, biting, crawling, jumping animals comes into being. They're frogs, snakes, toads, large insects of many types, all with a powerful smell of marsh mixed with the fumes of Hell. The paladin suffers a couple of bites, as does Turi when a few of the animals fall on him, but the writhing mass now brims all over the floor and the corridor, climbing on the walls and even the ceiling. As if a malevolent mind directed them to go after as many humans as possible, they engulf both Natala and Vershab.

    A moment later, the voice is heard again, seemingly from a position higher in the well, but still invisible: "Go after her, you two! The Pharaoh's revenge cannot wait!" The two cultists climb up and disappear into the smoke cloud, but at least one of them seems to have to feel his way along the wall to do so.

    Higher up into the shaft, the archon replies to Sunset: "Thank you for coming forward with this answer and for showing yourself, Madam. Unfortunately, I cannot stay with you any longer, as I need to report to my master before I leave this realm." The ball of light vanishes from sight.

    Sunset looks down. No one comes through the smoke, but a powerful flash of light below illuminates the cloud as if the sun had suddenly decided to show up from the ground instead of the sky. Distinct cries of pain indicates that her former comrades experienced the light in a more direct fashion.

    The archon appears back in the corridor, close to Vershab. "Young master, I would like to report that the intervention from above is the work of a woman, young, human with possibly azata blood, orange hair. She claims to be a member of the cult who you are presentaly battling. According to her, she decided to leave that group, and wants for join you for protection against the cult's vengefulness.

    I see that the enemy brought forward reinforcements. Alas, I am unable to help you any longer. I am sorry."
    With that, the archon is gone.

    Spoiler: end of round 7
    Show
    I went for a flowery description, but mechanics-wise this is just a summoned swarm of poisonous frogs. Per swarm rules, only those in the swarn at the end of its movement are affected.

    Flash of Radiance saves
    C6 (1d20+5)[24], blinded or dazzled (1d4)[2] rounds
    C7 (1d20+5)[16], blinded or dazzled (1d4)[3] rounds

    Azkin CLW on Vershab, healing (1d8+5)[12] (spontaneous, converting Obscuring Mist)
    Lehasti casts Iron Skin on herself

    Frog swarm over Vershab, damage (2d6)[8], Fort save DC 13 (1d20+4)[12] or (1d4)[2] Con damage
    Frog swarm over Natala, damage (2d6)[12], Fort save DC 13 (1d20+5)[12] or (1d4)[1] Con damage

    Vershab is healed 12hp but then takes 8 damage, as well as 2 Con damage
    Natala takes 12 damage and 1 Con damage.


    Last edited by Gwynfrid; 2019-12-25 at 04:41 PM.

  20. - Top - End - #440
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    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Vershab Status, Round 8
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 27/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
    Mage Armor (Extended, 14 Hours)
    Abilities Str 9, Dex 12, Con 12 (10 currently), Int 21, Wis 10, Cha 14
    Condition 2/9 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Fly 7/50 rounds

    "A swarm! Lehasti and Turi - you must find and kill the summoner, but your weapons will be useless against these frogs. I will be right back - I go to prepare magic to deal with these amphibians..." Vershab says with gritted teeth as the poison courses through him. A moment later he seems to step through a door that only he can see and appears back inside the library, as far from the swarm as possible...

    Spoiler: Mechanics
    Show
    Vershab uses one charge of his Arcane Reservoir to activate Dimensional Slide to teleport to N9 (or as far from the swarm as possible without exposing himself to the (presumably invisible) leader of the cultists). There he will remove his spellbook from his handy haversack and flip to the page with Burning Hands on it...

  21. - Top - End - #441
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    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Lehasti casts a lingering look of concern at the hellish swarm of creatures assaulting her allies, and then a quick glance down at the blade in her hands, useless to deliver them from the threat. Baring her teeth in an unmistakeable expression of animalistic rage, she looks (and begins to soar) upward in search of a more productive use for her blade. "Cowards! Are your convictions so weak that you must hide from their consequences?!? FACE ME!!" she bellows up into the shaft!

    Spoiler: Actions
    Show
    It doesn't sound like there are any opponents visible to her at this point, and even her flying is at half speed (so 20 ft per move action?) so Lehasti will fly upward in search of one. If she has an action remaining, attack it.

    If a leader becomes clearly visible, Lehasti will activate Smite Evil as a swift action. In such case, she gets +3 attack/AC vs this target (if evil) and +7 damage, bypassing all DR.

    Attack: (1d20+15)[19]
    CC: (1d20+15)[34] for x2 on 33+
    Damage: (2d4+15)[18] slashing plus (1d6)[1] flaming
    Crit damage: (2d4+15)[20] slashing

    Spoiler: AoO
    Show
    Attack: (1d20+15)[24]
    CC: (1d20+15)[24] for x2 on 33+
    Damage: (2d4+15)[21] slashing plus (1d6)[3] flaming
    Crit damage: (2d4+15)[17] slashing
    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 7, Init 1, HP 79/85, Speed 20
    AC 28, Touch 17, Flat-footed 23, CMD 29, Fort 15, Ref 10, Will 11, CMB +15, Base Attack Bonus 7
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +14 (2d4+7, 18-20, x2)
    Flail, Heavy +11 (1d10+6, 19-20, x2)
    Spiked Gauntlet +11 (1d4+4, )
    Breastplate +1 (+7 Armor, +1 Dex, +2 Natural, +4 Deflect)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 7, Cha 16
    Condition Falchion is Flaming (1d6 fire damage) today.
    Heroism: +2 (morale) attack (net +1 with Bless) saves and skills, 495 rds remaining
    Bless: +1 (morale) to Attack, 44 rds remaining
    Protection From Evil: +2 (Deflection) AC and +2 resistance (+1 net) Saves vs Evil enemies, 42 rds remaining
    Ironskin: +4 (net +3 with amulet) nat'l armor, dismiss to negate crit, 39 rds remaining
    War Blessing (Pick +10 mv spd or +1 to atk OR saves OR AC 1 rd), 6 rds remaining
    Divine Favor: +1 (luck) to Attack/Damage, 3 rds remaining
    +10 mv speed this round


    Azkin's expression is one of disgust, but in like fashion to his mistress, he weaves through the swarm, trying to avoid the airborne insects as he darts to follow the paladin up into the shaft in pursuit of the remaining foes...

    Spoiler: Actions
    Show
    Azkin's move speed is faster than Lehasti's, but he will stay behind her in their mutual advance up into the shaft.

    If Azkin is given reason to suspect an invisible opponent (I don't know that we down in the shaft have had any reason to expect one yet?) then he will stop moving and actively use Perception to attempt to locate the opponent.

    Spoiler: AoOs
    Show
    Attack: (1d20+5)[10]
    CC: (1d20+5)[24] for x2 on 25
    Damage: (1d8+3)[10] piercing
    Crit damage: (2d8+6)[21] piercing

    Attack: (1d20+5)[12]
    CC: (1d20+5)[9] for x2 on 25
    Damage: (1d8+3)[9] piercing
    Crit damage: (2d8+6)[20] piercing

    Attack: (1d20+5)[11]
    CC: (1d20+5)[20] for x2 on 25
    Damage: (1d8+3)[5] piercing
    Crit damage: (2d8+6)[19] piercing
    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 5, Init 2, HP 45/49, Speed 30
    AC 17, Touch 12, Flat-footed 15, CMD 17, Fort 8, Ref 5, Will 9, CMB +6, Base Attack Bonus 3
    Longspear 5 (1d8+3, x3)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Scimitar 5 (1d6+2, 18-20, x2)
    Chain Shirt (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Bless: 44 rds, +1 (morale) to attacks, saves vs fear
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #442
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    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    The desert prophet hisses in pain as frogs appear from the nether and immediately attack. She feels their poison passing through her skin and grits her teeth in pain. However she realizes there is no time to dwell on her misfortune. Flying upwards, she follows the others, seeking to put vertical disstabetween her and the tiny vermin ... as well as closing the distance to the cultists above.

    OOC - flying up to the edge of dim light, or behind Lehasti. If she sees a single enemy, arrow shot ... if she can catch two or more does, burst of radiance
    Spoiler: Crunch
    Show
    AC 21 HP 31/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon ouf choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (8/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (4/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (3/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 4/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Ancestral Weapon (+1 Comp shortbow; 7 rounds); Martial flexibility (Rapid Shot, Reckless Aim; 7 rounds); Spirit Shield (+6 armor; 1 hr); Bless (+1 attack/save vs fear, minutes); war blessing (Lehasti, 6 rounds left); poisoned (-1 Con)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #443
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "If you say so!" Turi shouts, scampering out from beneath the odd cloud/swarm of... things. He takes a moment to stow both blades at his hips, and takes to the ladder, loping upwards with astonishing grace, though less than that of his flying allies.

    Between breaths he shouts back into the well, "Don't... die! Buddy!"

    Spoiler: Turi, round "8"
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    Spoiler: current stats
    Show
    Turi
    Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 40/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 8, Ref 11, Will 6, CMB +5, Base Attack Bonus 5
    +1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
    Cold iron dagger +10 (1d4, 19-20, x2)
    Silver dagger +10 (1d4-1, 19-20, x2)
    Trip attempt +16 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    +1 AC (23) vs attack with light blades
    sneak stab: 3d8/3d4
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge


    it's a move action to sheathe both blades. Then a single move action split between the ground and the ladder
    (1d20-1)[12] to climb, accelerated (half of the remaining movement instead of 1/4 puts him 10' up) (I believe the DC for a ladder is probably literally negative, as the example given for "DC 0" is a knotted rope with a wall to brace, and I find ladders decidedly more scalable than that)

  24. - Top - End - #444
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The companions scatter, everyone getting away from the venomous toads. But both Vershab and Natala continue to feel the burning pain of the frog's poison coursing through their veins. Another problem is that the aggressive attackers from the marsh don't let go, and they climb the walls of the wells in pursuit of Turi. Those under the power of flight magics get close to the cloud of smoke, but they don't see any opponents.

    It is Sunset who sees the two remaining cultists climbing towards her, one of them visibly searching his way blindly. She shoots her readied arrow, which hits and explodes in a ball of fire!

    Spoiler: end of round 8
    Show
    Fort DC13, 2nd round of poisoning
    Vershab (1d20+3)[11], if failed (1d4)[3] Con damage
    Natala (1d20+3)[22] (MW is down, so I can't check if the Con loss reduces her bonus), if failed (1d4)[1] Con damage

    Turi is attacked by frogs (2d6)[8] damage and Fort DC13 (1d20+3)[13], if failed (1d4)[1] Con damage

    Sunset attacks (1d20+13)[27] (1d6)[2] fire damage plus (1d8+4)[5] piercing. and bomb (4d6)[18]

    Refl save for the other cultist (1d20+5)[10] for half splash damage
    Last edited by Gwynfrid; 2019-12-28 at 03:23 PM.

  25. - Top - End - #445
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The cultists might've been forgiven for getting confused when they first saw the figure in the golden mask clinging nimbly to the ladder. But then the sickle in her hand shifts, a familiar bow coming into sight with a vial-laden arrow already notched. Sunset's laughter rises up over the blast

    "Hope you enjoy those 'eternal rewards'! Gods know, you're getting enough pain today to earn them!"

    Spoiler
    Show
    (d20)[7] Perception! Also remember Sunset's bombs get Int to damage - +2 on both the main bomb and the splash (For a total of 27 on the lead, and 6 on the second guy I believe)

  26. - Top - End - #446
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The combatants notice that the cultist leader has stopped speaking. No one is able to guess where she could be at this time.

    Spoiler: Actual end of round 8, with map
    Show

    This round, Turi took 8 damage but resisted the poison. Natala's poisoning is over, but Vershab isn't.

    Round 9 begins, group's turn in any order.



    Last edited by Gwynfrid; 2019-12-28 at 03:46 PM.

  27. - Top - End - #447
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Vershab Status, Round 9
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 13/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
    AC 15, Touch 11, Flat-footed 14, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
    Mage Armor (Extended, 14 Hours)
    Abilities Str 9, Dex 12, Con 12 (7 currently), Int 21, Wis 10, Cha 14
    Condition 1/9 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Fly 7/50 rounds

    "I'm getting light-headed - reentering melee with that swarm could be a very bad idea..." Vershab mutters as he read from his spellbook furiously.

    Spoiler: Mechanics
    Show
    Vershab uses one charge of his Arcane Reservoir to activate Quick Study to replace Enlarge Person with Burning Hands.

  28. - Top - End - #448
    Ettin in the Playground
     
    HalflingWizardGirl

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "You know, I'm curious. Do you two want my head?" Sunset pulls up her mask, revealing her face to the two cultists with twinkling blue eyes and a vicious grin. "Or are you trying to get out of here and leave Meret to the Relic Knights?" She starts firing arrows again before either one of the pair can answer her question, laughing as more shafts whistle through the air, towards the illuminated cultist.

    Spoiler: OOC
    Show
    Full attack on C7, switch to C6 if I down him. I think he's within 30ft, if not deduct 1 from attack and piercing damage rolls
    (d20+14)[21] Attack (d6)[1] Fire damage plus (d8+5)[12] piercing.
    (d20+14)[23] Attack (d6)[4] Fire damage plus (d8+5)[6] piercing.
    (d20+9)[28] Attack (d6)[5] Fire damage plus (d8+5)[12] piercing.

  29. - Top - End - #449
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Sunset's merciless arrows don't give either cultist a chance to respond. Two pierced bodies fall - one hits Lehasti, the other Natala, before they land at the bottom of the well, where they explode in flames.

    Spoiler
    Show
    C6 and C7 are dead and fall.

    Refl DC15 to for half falling damage
    Lehasti (1d20+10)[24], damage (4d6)[10]
    Natala (1d20+8)[13], damage (2d6)[3]

    The frogs take no damage from the fall, but they do from the flames
    Refl (1d20+7)[18] or (1d6+7)[10] +50% damage
    Refl (1d20+7)[23] or (1d6+7)[9] +50% damage
    Fort (1d20+5)[11] or blinded 1 round
    Fort (1d20+5)[22] or blinded 1 round

    Lehasti takes 5 damage
    Natala takes 3 damage
    The swarm takes 13 damage and is blind
    Last edited by Gwynfrid; 2019-12-31 at 10:51 AM.

  30. - Top - End - #450
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    The taunts from above, followed quickly by two falling bodies, indicates someone named Meret remained hidden, likely within the smoke. Natala frowns, wondering how to find the last cultist, her spells not well suited to finding the hidden. With a moment’s concentration, she shifts her perspective, becoming attuned to the world around her without needing her vision. Closing her eyes, she released her bow and moved towards the smoke, pulling free her longspear even as the bow disappeared from sight. She cast about with her senses as she moved, inhaling deeply as she did.

    OOC - Activating Martial Mastery (Swift) to gain Blind-fight Release Ancestral Weapon. Move forward and draw MW longspear (move/free action). Attack cultist if she finds him/her
    Perception - (1d20+1)[5]. Trying to find this last cultist. Will call out if Nat finds him/her

    Spoiler: Crunch
    Show
    AC 21 HP 28/57 Init +8 Move 30
    F +5 R +8 W +8
    Weapon: MW longspear (+8, 1d8+3), Ancestral Weapon (+1 magic weapon ouf choice from pantheon)
    Spells: (Unl) guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand / (8/8) cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil / (4/7) cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity / (3/5) cure serious wounds, heroism, searing light, summon monster 3
    Martial flexibility: 3/6; AW: 5/7: Spirit shield: 6/7; Blessings: 1/2
    Key skills: Diplomacy +12; KS History/Religion +9; Sense Motive +8; Spellcraft +8; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Effect: Martial mastery (blind-fight, 1 of 10 rounds); Spirit Shield (+6 armor; 1 hr); Bless (+1 attack/save vs fear, minutes); war blessing (Lehasti, 5 rounds left); poisoned (-1 Con)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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