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  1. - Top - End - #1171
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala nodded to herself as two of the cultists fell. She respected the choice of the one that remained to fight, but sneered at the coward that ran. To her right, the sand beast loomed, and Vershab called out to ware the 'sand golem.' Thinking back, she remembered how difficult such creatures were, given their immunity to magic. She had little by way of spells to assist in the battle against the construct, and both she and her ally were ill-suited to hurting it with simple arrows. instead, she elected to help clear the field so that Vlarga, Lehasti and Vershab could focus on the golem.

    Round 2 - (with bless and haste), Spiritual Ally advances to M18 (as swift from Natala), full attack at C1 w/comp shortbow (full action)
    Attack 1 - (1d20+13)[19], Damage - (1d10+2)[4]
    Attack 2 - (1d20+8)[9], Damage - (1d10+2)[8]
    Haste - (1d20+13)[25], Damage - (1d10+2)[10]

    Natala directs the ally to move (swift), 5' step to M25 (free), full attack (w/bless, haste and WF) vs C1.

    Attack 1 - (1d20+14)[27], Damage - (1d6+3)[4]
    Attack 2 - (1d20+9)[27], Damage - (1d6+3)[7]
    Haste - (1d20+14)[28], Damage - (1d6+3)[9]

    Conditions/Effects: Weapon Focus (+1 w/shortbows, 9 rounds); Spiritual ally (4 rounds); Spirit Shield (up to 8 hrs; 1 hr); Ancestral weapon (up to 8 min); Haste (+1 att/AC [dodge]/Ref, +30' move, +1 attack w/full - Vershab/6 rounds), bless (+1 att/save vs fear [morale] - Azkin/6 min); Darkvision

    Spoiler: Status
    Show
    AC 21 (22) HP 64/72 Init +8 Move 30 (60)
    Abilities Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 20
    Fort +6 Reflex +8 (+9) Will +9
    Weapon: +1 longspear (+9/+4, 1d8+4), Ancestral Weapon (+1 magic weapon of choice from pantheon; Shortbow +11/+6 )
    Spoiler: Spells
    Show
    0: guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand, enhanced diplomacy (Unlimited)
    1st: cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil (8/8)
    2nd: cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity (7/7)
    3rd: cure serious wounds, heroism, searing light, summon monster III (6/6)
    4th: cure critical wounds, spiritual ally, blessings of fervor (3/4)

    Martial flexibility: 6/7 (gain 1 combat feat as swift, or two as move; lasts 1 min)
    Ancestral Weapon: 7/8 (gain +1 weapon of choice, Lasts 1 min/charge)
    Spirit shield: 6/7 (summon +6 mystic armor; lasts 1 hr per charge)
    Blessings: 2/2 (War and Good)
    Key skills: Diplomacy +13; KS History/Religion +10; Sense Motive +9; Spellcraft +9; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Featherstep Slippers : Ignore difficult terrain, take 5’ step in difficult terrain
    Last edited by Starbin; 2022-08-30 at 05:03 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  2. - Top - End - #1172
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Redacted
    Show
    With a wicked grin, borne of success and violence, Turi rapidly descends. He takes up an aggressive stance behind the remaining cultist, and waits just long enough for Vlarga to engage from the other side before lashing out.

    Spoiler: Turi, round 2
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 88/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Move to flank C1 with Vlarga.

    Shank a B.

    (1d20+15)[24] kukri (with flanking)
    (1d20+15)[30] CC (33+, 2x)
    (1d4+6)[8] damage
    (1d4+6)[9] crit bonus
    (4d8)[15] sneak stab

    Use debilitating attack to drop AC by 2 (4 vs me), assuming a hit.

  3. - Top - End - #1173
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 2, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 60 ft.
    AC 20, Touch 16, Flat-footed 14, CMD 14, Fort 4, Ref 5, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours) (+4 Armor, +1 Dex, +1 Haste)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 5/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Dimensional Slide (0 out of 80 ft used today)
    Haste, round 3/8
    Invisible (from Vanish), round 2/5.

    "That is a sand golem - impervious to most magic, reinforced against slashing and piercing weapons, and capable of blasting enemies with superheated sand," calls out the invisible Vershab so that his allies can hear him. "A dangerous magical construct indeed. Don't stand all together and be prepared to lay into it with the strength of your arms. I will try to delay its approach. In the meantime, I recommend Turi and anyone with ranged options, such as Natala, begin dealing with the spellcasters above us."

    Then the spellcaster invisibly shuffles across the sandy battlefield and casts a spell, creating a detailed (and apparently sturdy) stone wall that appears between the party and the construct. "I will maintain this spell until the golem breaks through or we are ready to engage with it..."

    Spoiler: Mechanics
    Show
    Vershab will move to 19M, use a point from his Arcane Reservoir to increase the DC of his next spell, and cast Silent Image, DC 18 (total) Will Save to resist. Spell Resistance doesn't apply to this figment and it should cause a distraction to both the golem and the spellcasters (as they must interact with it to be able to attempt a saving throw).

    The Silent Image will be of a 20-ft tall wall of stone appearing from nothing and following the horizontal line between rows I and J. It will start at the choke point and continue until the column 16. Until the spell is resisted it should block view of anything on the other side, hopefully forcing the golem to interact with it if it wants to attack us.

    All party members are Hasted for six more rounds, providing them +30 ft to (all) movement speeds, +1 on to hit rolls, +1 dodge bonus to AC, +1 to Reflex Saves, and when making a full attack action they can make one extra attack with one natural or manufactured weapon.

    Lehasti is enlarged (doubling in space on the map, providing reach, increasing her weapon's baseline damage, imbuing her with +2 Strength, -2 Dexterity, and -1 on attack rolls and AC) for eight minutes.

  4. - Top - End - #1174
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Ugh... Vlarga had been staring right at the cultist when it blew up. Why do cultists blow up? How had no one thought to warn her that cultists blow up? No matter… the immediate consequence is the flash left her unable to see. She doesn’t want anything to do with that golem while blind, so she scurries away from it. Stopping in the sands, keeping her body moving, and putting up her guard - she waits for her vision to return.

    Spoiler: Actions, Round 2
    Show
    Move to L12
    Standard: total defense +4 dodge to AC

    Spoiler: Vlarga status, Round 2
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP 100/100, DR 1/-, Speed 60 (70)
    AC 28, Touch 17, Flat-footed 28, CMD 25, Fort 14, Ref 10, Will 6, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +13/+5 (2d4+16, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Natural, +1 haste, +4 shield)
    Abilities Str 18, Dex 14, Con 16, Int 13, Wis 8, Cha 16
    Bloodrage 21/21, Spells: 1st 1/2, 2nd 2/2
    Condition Touch of good: 0/1 +3 to attacks and saves
    Haste: 6/7 +1 to hit, AC, ref, +1 attack in full attack
    Bless: Lots +1 insight to attack
    Shield: Lots +4 shield to AC


  5. - Top - End - #1175
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    With a wicked grin, borne of success and violence, Turi streaks across the open air. Without slowing his advance, he barrels into the newly-appeared cultist, lashing about the figures knees and ankles with his curved blade.

    Spoiler: Turi, round 2
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 88/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Charge C6, using a trip in place of the melee attack: As discussed in Discord, attacking the nearest cultist instead.
    (1d20+19)[26]

    Assuming successful, we'll go ahead and use the AOO to shank him:
    (1d20+13)[26] kukri
    (1d20+13)[22] crit confirm (31+)
    (1d4+6)[9] damage
    (1d4+6)[8] crit bonus

    I don't think sneak stab applies just for being prone, so oh well.

  6. - Top - End - #1176
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Lehasti's actions
    Show
    Writing this all in spoiler because I'm not sure what the right approach would be.
    Spoiler: if Lehasti "expanded" northward from Enlarge Person
    Show

    5ft step to put her in her 10ft reach of the sand golem

    Full-Round, Power Attack!!!

    "Free" Haste attack:
    Attack: (1d20+14)[30], CC for x2 on 32+:(1d20+14)[30]
    Damage: (2d6+19)[28] slashing plus (1d8)[3] fire damage
    Crit damage: (2d6+19)[24] slashing plus (1d10)[2] fire damage"Free" Haste attack:

    Normal first attack:
    Attack: (1d20+14)[23], CC for x2 on 32+:(1d20+14)[18]
    Damage: (2d6+19)[24] slashing plus (1d8)[5] fire damage
    Crit damage: (2d6+19)[25] slashing plus (1d10)[2] fire damage

    Second normal attack:
    Attack: (1d20+9)[29], CC for x2 on 27+:(1d20+9)[25]
    Damage: (2d6+19)[22] slashing plus (1d8)[8] fire damage
    Crit damage: (2d6+19)[28] slashing plus (1d10)[8] fire damage

    Spoiler: AoO
    Show
    Attack: (1d20+14)[26], CC for x2 on 32+:(1d20+14)[34]
    Damage: (2d6+19)[25] slashing plus (1d8)[4] fire damage
    Crit damage: (2d6+19)[28] slashing plus (1d10)[2] fire damage


    Spoiler: If Lehasti is not in 5ft range of the sand golem
    Show
    Move action: Stow Falchion
    Move action: ready Heavy Flail while moving to within 10ft of the golem.

    Spoiler: AoO
    Show
    Attack: (1d20+12)[17], CC: (1d20+12)[27] for x2 on 31+
    Damage: (2d8+18)[28] bludgeoning.
    Crit damage: (2d8+18)[28] bludgeoning.
    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init , HP 93/98, Speed 40
    AC 18, Touch 10, Flat-footed 17, CMD 26, Fort 13, Ref 7, Will 9, CMB +14, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1 +14 (2d6+19, 18-20, x2)
    Flail, Heavy +12 (2d8+18, 19-20, x2)
    Spiked Gauntlet +12 (1d4+5, )
    Breastplate +1 (+7 Armor, -1 Size, +1 Deflect)
    Abilities Str 22, Dex 10, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 flaming burst today
    Enlarge Person: Lg size (+2 str, -2 Dex, weapon dmg, etc.) 79 rds remaining
    Bless: +1 atk, saves vs fear (lul), 56 rds remaining
    Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 4 rds remaining
    Power Attack: -3 atk, +6 damage


    Spoiler: Azkin's actions
    Show
    Semi conditional on the above... if Lehasti is close enough for the FRA, Azkin will move to something like 22N and tag her with Touch of Good for +3 sacred to attack, saves, skills, etc. This bonus is not included in the above rolls.

    Otherwise, Azkin will move to behind Vlarga (i.e. with Vlarga between her and the sand golem) and tag her with Touch of Good instead.

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 60
    AC 20, Touch 13, Flat-footed 17, CMD 19, Fort 9, Ref 9, Will 10, CMB +8, Base Attack Bonus 4
    Keen Scimitar +1 7 (1d6+3, 15-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 4 rds remaining
    Bless: +1 atk, saves vs fear, 56 rds remaining
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  7. - Top - End - #1177
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala and her ally's volleys pierce the remaining cultist multiple times, resulting in the now familiar fiery display. Her eyes full of dizzying lights, Vlarga stumbles forward. Unable to see any opponent, she hears the familiar twang! of a crossbow firing... She's not really surprised by the pain when the bolt hits her in the shoulder.

    Bolstered by Azkin's touch, Lehasti moves towards the golem, which is now shorter than her... But then, a wall of stone appears between the two opponents. Knowing that this may have something to do with Vershab's magic, she waits for something to happen, but it is now difficult to know what the sand golem is doing.

    Turi rushes downward to the cultist standing in the opening, up above the tall doors. An easy feint of the kukri sends the masked man down to the floor, but to the young rogue's surprise, there is no attempt to stand back. Instead, his opponent starts to cast a spell, shifting left and right to avoid a follow-up blow. This disrupts his concentration, and the spell fizzles. He stands up, to be immediately punished by a long gash courtesy of Turi's sharp blade. Meanwhile, below the young rogue, the other mask bearer casts another spell, one that sends a ray of sickly yellowish light in his direction. Turi nearly loses his lunch from the sickening effect of the magic.

    ... And more enemies appear on the platform up further into the canyon, evidently more masked spellcasters!

    Spoiler: end of round 2
    Show

    C1 explodes, blinding Vlarga for 1 round (so she's now ok)
    C3 casts a spell at Turi, ranged touch attack (1d20+9)[18], if hit, Fort save DC 13 (1d20+9)[12] - HIT, and FAIL: Turi is now sickened
    C5 casts defensively DC 17 (1d20+9)[14] - FAIL; he then stands up and takes the AoO from Turi
    C6 fires a crossbow at Vlarga (1d20+10)[30] damage (1d10+1)[7]; cc(30+) (1d20+10)[27] cd (1d10+1)[3] - crit! correction: I ruled that Uncanny Dodge lets a blinded character keep her Dex and dodge bonuses, so the crit isn't confirmed.

    Newcomers C7 and C8 cast spells

    Another roll (1d20+14)[24]

    Spoiler: Turi
    Show
    Turi can hear another spellcasting voice from inside the large doors. He thinks he has heard that voice before, but can't exactly trace it.


    Vlarga took 10 7 damage
    Turi is sickened

    Spoiler: Map
    Show

    Last edited by Gwynfrid; 2022-09-18 at 11:43 AM.

  8. - Top - End - #1178
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala smiled grimly as another cultist fell to a hail of arrows. Glancing between the high ground and where Turi fought, Natala thought for moment, then made a decision. She mentally directed the spirt to support her companion to the left. The walker moving swiftly across the canyon floor, murmuring a word of power and gestured towards the trio of cultists that were almost two hundred feet up. A flash of light encompassed the three gathered there.

    Round 3 - (with bless and haste), Spiritual Ally advances to H16 (as swift from Natala), full attack at C3 w/comp shortbow (full action)
    Attack 1 - (1d20+13)[25], Damage - (1d10+2)[5]
    Attack 2 - (1d20+8)[13], Damage - (1d10+2)[8]
    Attack 3 - (1d20+13)[32], Damage - (1d10+2)[9]

    Natala directs the ally to move (swift), 40' advance to L17 (move), cast burst of radiance centered on C6 (10' burst). Blinded (1d4)[3] turns; Ref save vs DC 17 to be dazzled (1d4)[2] rounds instead. If targets are evil, they take (5d4)[10] untyped damage (not altered by Ref save).

    Conditions/Effects: Weapon Focus (+1 w/shortbows, 8 rounds); Spiritual ally (3 rounds); Spirit Shield (up to 8 hrs; 1 hr); Ancestral weapon (up to 8 min); Haste (+1 att/AC [dodge]/Ref, +30' move, +1 attack w/full - Vershab/5 rounds), bless (+1 att/save vs fear [morale] - Azkin/6 min); Darkvision

    Spoiler: Status
    Show
    AC 21 (22) HP 64/72 Init +8 Move 30 (60)
    Abilities Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 20
    Fort +6 Reflex +8 (+9) Will +9
    Weapon: +1 longspear (+9/+4, 1d8+4), Ancestral Weapon (+1 magic weapon of choice from pantheon; Shortbow +11/+6 )
    Spoiler: Spells
    Show
    0: guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand, enhanced diplomacy (Unlimited)
    1st: cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil (8/8)
    2nd: cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity (7/7)
    3rd: cure serious wounds, heroism, searing light, summon monster III (6/6)
    4th: cure critical wounds, spiritual ally, blessings of fervor (3/4)

    Martial flexibility: 6/7 (gain 1 combat feat as swift, or two as move; lasts 1 min)
    Ancestral Weapon: 7/8 (gain +1 weapon of choice, Lasts 1 min/charge)
    Spirit shield: 6/7 (summon +6 mystic armor; lasts 1 hr per charge)
    Blessings: 2/2 (War and Good)
    Key skills: Diplomacy +13; KS History/Religion +10; Sense Motive +9; Spellcraft +9; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Featherstep Slippers : Ignore difficult terrain, take 5’ step in difficult terrain
    Last edited by Starbin; 2022-09-16 at 02:26 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  9. - Top - End - #1179
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 3, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 60 ft.
    AC 20, Touch 16, Flat-footed 14, CMD 14, Fort 4, Ref 5, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours) (+4 Armor, +1 Dex, +1 Haste)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 5/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Dimensional Slide (0 out of 80 ft used today)
    Haste, round 4/8
    Invisible (from Vanish), round 3/5.

    It is with a satisfied-sounding voice that Vershab calls out invisibly, "My spell appears to be working - please handle the cultists for now. The golem will need to be destroyed with sudden, intense violence together. The illusion will last until I am interrupted, so see to it that none of their spellcasters can do that, please."

    Spoiler: Mechanics
    Show
    Vershab will move to 22O while concentrating to maintain his illusion spell.

    All party members are Hasted for five more rounds, providing them +30 ft to (all) movement speeds, +1 on to hit rolls, +1 dodge bonus to AC, +1 to Reflex Saves, and when making a full attack action they can make one extra attack with one natural or manufactured weapon.

    Lehasti is still enlarged (doubling in space on the map, providing reach, increasing her weapon's baseline damage, imbuing her with +2 Strength, -2 Dexterity, and -1 on attack rolls and AC) for eight minutes.

  10. - Top - End - #1180
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Struggling to hide his discomfort, Turi nonetheless lashes out savagely against the cultist before him. Blades and wide cuffs flash in the sands in a disorienting display, leaving the cultist wondering which swing will be a strike and which will be nothing but a distraction.

    Spoiler: Turi, round 3
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 88/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Full-round attack:
    We'll start with the "extra" attack from haste: it's a trip attempt, shocker. I'm unclear if TWF penalties apply to the haste bonus attack?
    (1d20+16)[34] vs CMD

    Assuming successful, use the AoO to shank him:
    (1d20+12)[31] (includes -2 sickened and +1 haste)
    (1d20+12)[23] CC (30+, x2)
    (1d4+4)[5] damage
    (1d4+4)[5] crit bonus

    Now for the "normal" full round attack. Hopefully against prone AC. If not, trip until it sticks.
    (hopefully unnecessary trip attempts: (1d20+14)[30](1d20+14)[19](1d20+9)[23]

    Set the kukri's to purée:

    (1d20+10)[25] shank mainland
    (1d20+10)[17] CC (28+, x2)
    (1d4+4)[6] damage
    (1d4+4)[7] crit bonus

    (1d20+10)[30] shank offhand
    (1d20+10)[14] CC (28+, x2)
    (1d4+4)[8] damage
    (1d4+4)[5] crit bonus

    (1d20+5)[12] shank mainland iterative
    (1d20+5)[14] CC (23+, x2)
    (1d4+4)[6] damage
    (1d4+4)[6] crit bonus

  11. - Top - End - #1181
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vlarga felt the bolt pierce her shoulder while her vision was still out. It returned a moment later and she gauged it’s source - three cultists up high. “Kisaan Geruzou,” she commands her blood to shield her. She then draws her bow as she takes a few steps toward the cultists.

    Spoiler: Actions, Round 3
    Show

    Standard: cast protection from arrows
    Move: draw composite shortbow

    Spoiler: Vlarga status, Round 3
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP 94/100, DR 1/-, Speed 60 (70)
    AC 28, Touch 17, Flat-footed 28, CMD 25, Fort 14, Ref 10, Will 6, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +13/+5 (2d4+16, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Natural, +1 haste, +4 shield)
    Abilities Str 18, Dex 14, Con 16, Int 13, Wis 8, Cha 16
    Bloodrage 21/21, Spells: 1st 1/2, 2nd 1/2
    Condition Touch of good: 0/1 +3 to attacks and saves
    Haste: 4/7 +1 to hit, AC, ref, +1 attack in full attack
    Bless: Lots +1 insight to attack
    Protection from arrows: Lots DR 10 vs arrows
    Shield: Lots +4 shield to AC

    Last edited by SanguinePenguin; 2022-10-30 at 11:25 PM.

  12. - Top - End - #1182
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Previous round
    Show
    Per discussion elsewhere, Lehasti and Azkin's actions got lost in the previous round. So, here they are:

    Azkin: Move action to adjacent to Lehasti. Standard action: Cast Protection from Evil on Lehasti.

    Lehasti: Standard action to activate Divine Bond, granting her Falchion an additional +1 and Keen. Move action towards a visible foe (aka not the golem) that is also not flying. If no such foe exists, Move action to stow Falchion and 5ft step toward a visible, flying foe.


    Spoiler: Current round
    Show
    If Azkin is in range to move to Lehasti and give her Touch of Good, he will do so, keeping her between him and the nearest hostiles.
    If he is not, and he is close enough to tag Vlarga instead, he'll do that. Otherwise... cast Bless Weapon on his own Scimitar and move to be close to Vlarga And Lehasti, preferring to keep them between him and hostiles.

    If there is a good, non-flying, non-golem visible target, presumably Lehasti has her falchion and can move to attack it (with Power Attack, will be reflected in stats). If no such target revealed itself, Lehasti presumably has her Adaptive Longbow out.

    Touch of good not included in stats or rolls.

    Spoiler: Lehasti's Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init 0, HP 93/98, Speed 40
    AC 18, Touch 10, Flat-footed 17, CMD 26, Fort 13, Ref 7, Will 9, CMB +17, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1, +1, Keen +15 (2d6+11, 18-20, x2)
    Flail, Heavy +12 (2d8+9, 19-20, x2)
    Spiked Gauntlet +12 (1d4+5, )
    Breastplate +1 (+7 Armor, -1 Size, +1 Deflect)
    Abilities Str 22, Dex 10, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 flaming burst today
    Divine Bond: Weapon is add'l +1 and Keen. 79 rds remaining
    Enlarge Person: Lg size (+2 str, -2 Dex, weapon dmg, etc.) 78 rds remaining
    Protection from Evil: +2 AC (Defl), +2 saves vs evil. 58 rds remaining
    Bless: +1 atk, saves vs fear (lul), 55 rds remaining
    Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 3 rds remaining
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  13. - Top - End - #1183
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    While Vlarga applies protective magic and Vershab maintains his spell, Natala invokes the light of the Ancient Gods. The cultists on their ledge cover their eyes, and wail in spiritual pain. Those not blinded respond with their crossbows aimed at the powerful spellcaster below.

    Turi and Lehasti go after the enemies apparently defending the entry of the space carved into the cliffside, both inflicting severe punishment. The cultists, though, stand their ground, falchion in hand.

    From their closer vantage point, Turi and Lehasti can now see some of the features inside. The place looks like a full-size temple, carved out of the rock. It is expansive, with 10-feet-high ceilings and two levels, connected by a wide opening… And Turi notices another cultist performing a mantel from below, while Lehasti can see another one, climbing up to join his brethren.

    Lehasti is intrigued by two other things: First, she hears a voice inside, loud and imperious, and evidently in the process of casting a spell. Then, further out in the semi-darkness, there seems to be a large, immobile creature, but she can’t really distinguish much of its features.

    At this point, a lone, shrill voice calls out from above, in a tongue that few among the companions recognize:

    Spoiler: Abyssal
    Show
    “Behind you! Turn and attack the ones not masked!”


    Lehasti sees, in the corner of her eye, the golem of sand's reaction, ponderously advancing towards her.

    Spoiler: end of round 3
    Show
    Two arrows from Natala’s ally hit C3.

    Turi's hover succeeded (OOC) so 3 attacks pass, and he doesn't move.

    C5 stands up and attacks Turi (1d20+12)[21] damage (2d4+7)[12]; cc(30+) (1d20+9)[11] cd (2d4+7)[9] - miss

    Lehasti got around the illusion wall last round, got the spells from Azkin and this round completes her movement to attack C3 on the ground. I used the first roll from the previous post, for 28 damage.

    C3 attacks Lehasti twice
    #1 (1d20+12)[21] damage (2d4+7)[12]; cc(30+) (1d20+12)[28] cd (2d4+7)[12] - hit
    #2 (1d20+7)[22] damage (2d4+7)[12]; cc(25+) (1d20+7)[26] cd (2d4+7)[11] - hit

    The sand golem sees Lehasti and Turi and makes a double move in their direction.

    Cultists reflex saves DC17 vs Burst of Radiance
    C6 (1d20+6)[15] or blinded (1d4)[3] rounds, if successful dazzled instead - fail
    C7 (1d20+6)[14] or blinded (1d4)[4] rounds, if successful dazzled instead - faill
    C8 (1d20+6)[24] or blinded (1d4)[2] rounds, if successful dazzled instead - pass

    Blinded cultists lie on the ground to get cover (effectively total cover from ranged attacks from below. Others fire their crossbows at Natala:
    C6 (1d20+9)[10] (with dazzled penalty) damage (1d10+1)[8]; cc(28+) (1d20+9)[16] cd (1d10+1)[2] blinded for 2 more rounds, and now behind total cover
    C7 (1d20+9)[25] (with dazzled penalty) damage (1d10+1)[9]; cc(28+) (1d20+9)[15] cd (1d10+1)[3] blinded for 3 more rounds, and now behind total cover
    C8 (1d20+9)[15] (with dazzled penalty) damage (1d10+1)[10]; cc(28+) (1d20+9)[15] cd (1d10+1)[6] - miss

    Spoiler: Map 1: Exterior
    Show


    Below, the inside of the building. There are two levels. Rooms N3 and N6 are well lit by the openings to the outside, the inner rooms have dim light.

    Spoiler: Map 2: Inside the cliff
    Show


    Lehasti takes 24 damage.
    Vlarga is no linger blinded.
    Turi remains sickened.
    Last edited by Gwynfrid; 2022-09-26 at 02:57 PM.

  14. - Top - End - #1184
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "Never should have thrown in your lot with this crowd," Turi manages between grunts of exertion and discomfort. He steps off the ledge and uses Vershab's arcane assistance to alight behind the cultist on the ground floor.

    Spoiler: Turi, round 4
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 88/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    I'm not at all sure how to resolve this, but I want to fly behind C3 to flank with the enlarged Lehasti.
    I'm fairly sure there's plenty of movement speed, but at least one AoO to try to avoid? The first seems straightforward: acrobatics to move away from C5: (1d20+17)[18] (belt of tumbling isn't included in the +13)

    I'm not clear if C3 threatens... above and behind him? If he does, and acrobatics is applicable: (1d20+17)[27]

    Upon landing, Turi flanks with Lehasti, thanks to reach.
    (1d20+14)[29] (includes -2 sickened, +2 flank, +1 haste)
    (1d20+14)[20] CC (32, x2)
    (1d4+7)[8] damage (trait for +1 when flanking)
    (1d4+7)[11] crit bonus
    (4d8)[8] sneak stab

    If he survives use debilitate to bewilder: reducing AC by 2 for one round.

  15. - Top - End - #1185
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 4, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 60 ft.
    AC 20, Touch 16, Flat-footed 14, CMD 14, Fort 4, Ref 5, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours) (+4 Armor, +1 Dex, +1 Haste)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 5/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Dimensional Slide (0 out of 80 ft used today)
    Haste, round 5/8
    Invisible (from Vanish), round 4/5.

    "That is not what I meant," Vershab says disgustedly as the sand golem turns on Lehasti. Invisibly the arcanist stops concentrating on his illusion and shuffles in the sand towards Azkin and Natala. "She's going to need your help, everyone - healing magic and a partner-in-violence from Vlarga. I will try to keep you invisible as long as I can manage, just don't do anything to break the enchantment..." he explains before casting a spell and making [one of the two healing-capable PCs] disappear from sight!

    Spoiler: Mechanics
    Show
    Vershab moves to M16 and casts Vanish on either Azkin or Natala, as discussed in Discord.

    All party members are Hasted for four more rounds, providing them +30 ft to (all) movement speeds, +1 on to hit rolls, +1 dodge bonus to AC, +1 to Reflex Saves, and when making a full attack action they can make one extra attack with one natural or manufactured weapon.

    [Either Azkin or Natala] are invisible for five rounds.

    Lehasti is still enlarged (doubling in space on the map, providing reach, increasing her weapon's baseline damage, imbuing her with +2 Strength, -2 Dexterity, and -1 on attack rolls and AC) for about eight minutes.

  16. - Top - End - #1186
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala sidestepped the crossbow shot from above, glancing around the battlefield and assessing her best options to assist her companions. With two of the cultists above dropping down to avoid strikes, she wondered what the best support was she could provide. She mentally directed the ally to move, heading straight up to gain altitude and fire at the one standing cultist to the west. It was a long shot, but better than firing past the enlarged Lehasti. Three more arrows arced up towards the cultist, hopefully skewering the man.

    Meanwhile, Natala called upon the ancient gods and flicked a hand towards the cultist on high. Next to the man, a giant curved blade appeared, as she murmured, "Let us see how you deal with Sobek's blade, you fools ..." Then she sprinted forward to take up a position near her other companions, ready to help them soon.

    Round 4 - (with bless and haste), as a swift action from Natala, Spiritual Ally flies advances to 20' to H12 then flies straight up 40' (increases altitude 20'). If possible, will full attack at C3 w/comp shortbow (full action), shooting into melee penalties; if that's not possible, the ally will attack C5 (same mods)
    Attack 1 - (1d20+9)[13], Damage - (1d10+2)[12]
    Attack 2 - (1d20+4)[8], Damage - (1d10+2)[11]
    Attack 3 - (1d20+9)[17], Damage - (1d10+2)[5]

    Natala directs the ally to move (swift), then casts spiritual weapon (standard) on C8 (should be w/in 180'). Once the weapon begins to attack, she advances 40' advance to F12 (move).
    SW attack - (1d20+11)[12], Damage - (1d8+2)[5]

    Conditions/Effects: SW (8 rounds); Weapon Focus (+1 w/shortbows, 7 rounds); Spiritual ally (2 rounds); Spirit Shield (up to 8 hrs; 1 hr); Ancestral weapon (up to 8 min); Haste (+1 att/AC [dodge]/Ref, +30' move, +1 attack w/full - Vershab/4 rounds), bless (+1 att/save vs fear [morale] - Azkin/6 min); Darkvision

    Spoiler: Status
    Show
    AC 21 (22) HP 64/72 Init +8 Move 30 (60)
    Abilities Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 20
    Fort +6 Reflex +8 (+9) Will +9
    Weapon: +1 longspear (+9/+4, 1d8+4), Ancestral Weapon (+1 magic weapon of choice from pantheon; Shortbow +11/+6 )
    Spoiler: Spells
    Show
    0: guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand, enhanced diplomacy (Unlimited)
    1st: cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil (8/8)
    2nd: cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity (7/7)
    3rd: cure serious wounds, heroism, searing light, summon monster III (6/6)
    4th: cure critical wounds, spiritual ally, blessings of fervor (3/4)

    Martial flexibility: 6/7 (gain 1 combat feat as swift, or two as move; lasts 1 min)
    Ancestral Weapon: 7/8 (gain +1 weapon of choice, Lasts 1 min/charge)
    Spirit shield: 6/7 (summon +6 mystic armor; lasts 1 hr per charge)
    Blessings: 2/2 (War and Good)
    Key skills: Diplomacy +13; KS History/Religion +10; Sense Motive +9; Spellcraft +9; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Featherstep Slippers : Ignore difficult terrain, take 5’ step in difficult terrain
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  17. - Top - End - #1187
    Titan in the Playground
     
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    As he lands, Turi blinks in surprise. "Our friend from the barge is back. Seems there's no shortage of fools willing to die for him," he whispers urgently through the arcane message. Without pausing long enough to let the flanked cultist regain his bearings, the youngster savagely continues what he came downstairs to do.

  18. - Top - End - #1188
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vlarga pulls back her bow, lines up a shot and… what am I doing?! I can’t hit them that high up! She puts away her bow, grabs her falchion, and heads back into the fray.

    Spoiler: Actions, Round 4
    Show
    Due to my very foolish decision to lob arrows at them, I now have to waste yet another turn undoing that. Hopefully, this will be my last completely wasted turn this battle. Move to B12.

    Spoiler: Vlarga status, Round 4
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP 94/100, DR 1/-, Speed 60 (70)
    AC 28, Touch 17, Flat-footed 28, CMD 25, Fort 14, Ref 10, Will 6, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +13/+5 (2d4+16, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Natural, +1 haste, +4 shield)
    Abilities Str 18, Dex 14, Con 16, Int 13, Wis 8, Cha 16
    Bloodrage 21/21, Spells: 1st 1/2, 2nd 1/2
    ConditionHaste: 3/7 +1 to hit, AC, ref, +1 attack in full attack
    Bless: Lots +1 insight to attack
    Protection from arrows: Lots DR 10 vs arrows
    Shield: Lots +4 shield to AC

    Last edited by SanguinePenguin; 2022-10-30 at 11:25 PM.

  19. - Top - End - #1189
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The suddenly invisible Azkin darts towards his mistress; despite being himself invisible, his incautious footsteps release the occasional spray of pebbles and sand away from his urgent path. "Thank the Everlight," murmurs the young priest in relief at the supernatural speed of his steps, allowing him to reach the side of his enlarged mistress, followed by a prayerful, "Dawnflower strengthen you!" as he reaches up to rest a hand on her hip.

    Spoiler: Actions
    Show
    Azkin moves to E13 or somewhere similar (with Lehasti between him and the golem, at least) and activates Touch of Good to grant her +3 (sacred) to attacks, skill checks, ability checks, and saves.

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 60
    AC 20, Touch 13, Flat-footed 17, CMD 19, Fort 9, Ref 9, Will 10, CMB +8, Base Attack Bonus 4
    Keen Scimitar +1 7 (1d6+3, 15-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 3 rds remaining
    Bless: +1 atk, saves vs fear, 55 rds remaining


    Lehasti releases breathy grunts of pain as the cultists' blows pierce her defenses, and a low growl begins to rise in her magically enlarged throat as the golem, momentarily forgotten in her haste, charges in her direction. It is at precisely that moment that a light touch upon her hip and a few fervently-spoken words remind the paladin that she, and even her full company do not face this darkness alone. For a heartbeat, the paladin closes her own eyes, lips moving in silent prayer... and then with uncanny speed, she throws her full might behind a series of sweeping attacks!

    Spoiler: Actions
    Show
    Swift: LoH self for (4d6)[13] healing.
    Begin Full-round attack with Power Attack. First attack(s) will be at a cultist, if present and within reach, to prevent flanking, and she will then turn to attack the golem.
    After her attacks, Lehasti will 5ft step northward.

    Hasted attack:
    Attack: (1d20+18)[23]
    CC: (1d20+18)[23] for x2 on 33+
    Damage: (2d6+20)[30] slashing plus (1d6)[5] fire damage
    Crit damage: (2d6+20)[26] slashing plus (1d10)[3] fire damage

    First normal attack:
    Attack: (1d20+18)[29]
    CC: (1d20+18)[34] for x2 on 33+
    Damage: (2d6+20)[27] slashing plus (1d6)[3] fire damage
    Crit damage: (2d6+20)[26] slashing plus (1d10)[6] fire damage

    2nd attack:
    Attack: (1d20+13)[22]
    CC: (1d20+13)[24] for x2 on 28+
    Damage: (2d6+20)[31] slashing plus (1d6)[4] fire damage
    Crit damage: (2d6+20)[27] slashing plus (1d10)[4] fire damage

    Spoiler: AoO if applicable
    Show
    Attack: (1d20+18)[19]
    CC: (1d20+18)[27] for x2 on 33+
    Damage: (2d6+20)[27] slashing plus (1d6)[3] fire damage
    Crit damage: (2d6+20)[25] slashing plus (1d10)[7] fire damage

    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init 0, HP 87/98, Speed 40
    AC 18, Touch 10, Flat-footed 17, CMD 26, Fort 16, Ref 10, Will 12, CMB +17, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1, +1, Keen +18 (2d6+20, 18-20, x2)
    Flail, Heavy +15 (2d8+18, 19-20, x2)
    Spiked Gauntlet +15 (1d4+12, )
    Breastplate +1 (+7 Armor, -1 Size, +1 Deflect)
    Abilities Str 22, Dex 10, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 flaming burst today
    Divine Bond: Weapon is add'l +1 and Keen. 78 rds remaining
    Enlarge Person: Lg size (+2 str, -2 Dex, weapon dmg, etc.) 77 rds remaining
    Protection from Evil: +2 AC (Defl), +2 saves vs evil. 57 rds remaining
    Bless: +1 atk, saves vs fear (lul), 54 rds remaining
    Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 3 rds remaining
    Touch of Good: +3 (sacred) atk/skill/abil/saves, 0 rds remaining
    Power Attack: -3 atk, +6 damage
    Last edited by JWallyR; 2022-10-02 at 08:47 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  20. - Top - End - #1190
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi's daring mid-air somersault earns him a swift revenge slash of his opponent's falchion, but he lands safely behind the other cultist below. This gains him a view of the cavernous inside of the cliff: Orderly pillars and walls, carved directly into the sandstone. A large opening in the center of the hieroglyph-covered ceiling gives access to the higher level that he left a second ago. He notices another cultist, presently busy climbing a rope to join his accomplices above. He gets a glimpse of a large, immobile creature in the darkened recesses of a room further in, but he clearly lacks the time to analyze this discovery, for another enemy is now in sight: The sorcerer Khabekh-Shu, that same man who attacked the barge a few days ago! He's surrounded by magic, most visibly a number of duplicate images of himself, making it difficult to exactly see where he is... With a snarl, the sorcerer begins to incant! Turi decides to take care of the most immediate enemy first, with a calculated kukri slash that just misses severing the spine. That's when the monstrously large, flaming falchion finishes the cultist off in a splash of blood and gore, that turns immediately to ash in an explosion of fire light that leaves him blinded...

    Khabekh-Shu ends his casting, and points to the ceiling, causing a pillar of flame to descend on the young rogue!

    Seen from outside, things are barely less chaotic. Switching weapons again, Vlarga moves to join the fray. The remaining cultist on the higher level tries to exact vengeance by casting a spell to launch a blob of acid at Turi below, while another one appears to cast a different type of magic. From high above, another crossbow bolt arcs towards Natala... But her spirit retaliates, hitting Turi's former adversary on the top level twice.

    But it is the looming battle between the enormous golem and the giant Lehasti that attracts the most attention. Bolstered by her young companion, the paladin dispatches the cultist between her and Turi, then pivots on her heel to strike a mighty blow at the golem. The falchion buries itself in the sand... Too easily. Lehasti feels it slipping from her hands as the swirling sandpile in front of her swallows the weapon! Then the creature slams her with both of its amorphous, but powerful arms, and she finds herself in its embrace.

    Spoiler: end of round 4
    Show
    Turi takes an AoO from C5 (1d20+12)[26] damage (2d4+7)[12]; cc(30+) (1d20+12)[13] cd (2d4+7)[12], then hits C3
    Lehasti kills C3 and both Vlarga and Turi are near enough to be in the fire blast. Lehasti is far enough to escape that, but the blinding flash might still affect her. Saves below are DC16
    Turi Refl (1d20+12)[20] fire damage (1d6+8)[12] - pass, no damage
    Turi Fort (1d20+9)[13] or blinded 1 round - fail
    Vlarga Refl (1d20+10)[14] fire damage (1d6+8)[13] - fail
    Vlarga Fort (1d20+14)[34] or blinded 1 round - pass
    Lehasti Fort (1d20+18)[20] or blinded 1 round - pass

    Lehasti hits the sand golem, which triggers an immediate action
    Clutching Sands (1d20+20)[40] vs Lehasti's CMD (26), disarms if successful - succeeds!
    The last attack misses.

    Golem attacks (in OOC)
    Slam #1 attack 32 damage 11 and grab 40
    Slam #2 attack 26 damage 15

    EDIT #2: Two of Natala's spiritual ally's arrow hit C5, who's now seriously hurt.

    C5 leans down a bit and casts Acid Arrow at Turi (1d20+8)[21] acid damage (2d4)[6]; cc(28) (1d20+8)[21] cd (2d4)[5] - hit
    C8 fires his crossbow at Natala (1d20+9)[23] (with dazzled penalty) damage (1d10+1)[3]; cc(29) (1d20+9)[21] cd (1d10+1)[2] - hit
    C9 appears and casts a spell
    Khabekh-Shu casts a spell, Turi Refl Turi Refl DC18 (1d20+12)[23] fire damage (5d6)[16] - pass, no damage thanks to Evasion

    Summary (EDITED)
    Turi took 18 damage and the acid will continue to harm him next round. And he's blind!
    Natala took 3 damage
    Vlarga took 13 damage
    Lehasti hurt the golem (there was DR but some went through), but lost her weapon, which is now embedded into the sandy body; she then took 26 damage and is grappled.

    Spoiler: Map 1: Exterior
    Show



    Spoiler: Map 2: Inside the cliff
    Show

    Last edited by Gwynfrid; 2022-10-10 at 07:16 PM.

  21. - Top - End - #1191
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi grimaces, but holds his own, content for the moment at having eliminated another one of the threats. He hisses in pain and irritation, and calls upon his familiar arcane trick to disappear from sight.

    Unable to see, himself, he tries as best he can to gauge where the wall was, and moves towards it, hoping for cover alongside his invisibility. "Sorry, Lehasti. You're on your own for a minute," he whispers, clearly annoyed.

    Spoiler: Turi, round 5
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 70/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 0/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Use Turi's second Vanish of the day. Move as near as he can tell to AZ/8, taking cover behind the pillar.

  22. - Top - End - #1192
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 5, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 60 ft.
    AC 20, Touch 16, Flat-footed 14, CMD 14, Fort 4, Ref 5, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours) (+4 Armor, +1 Dex, +1 Haste)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 5/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Dimensional Slide (0 out of 80 ft used today)
    Haste, round 6/8
    Invisible (from Vanish), round 5/5.

    "I recommend bludgeoning weapons against the sand golem. Alternatively, elemental lightning - but not most spells directly! I doubt anyone is really prepared to counter its defenses, so just beat down." calls Vershab from the middle of the sandy, open area in the "courtyard" where he is still invisible. He begins casting a spell, intently focusing and applying considerable effort to the magic...

    Spoiler: Mechanics
    Show
    Vershab 5-ft steps to and begins casting Summon Monster IV, using a point from his Arcane Reservoir to increase the caster level by 1.

    All party members are Hasted for three more rounds, providing them +30 ft to (all) movement speeds, +1 on to hit rolls, +1 dodge bonus to AC, +1 to Reflex Saves, and when making a full attack action they can make one extra attack with one natural or manufactured weapon.

    Azkin is invisible for four more rounds. He should avoid breaking this, IMO.

    Lehasti is still enlarged (doubling in space on the map, providing reach, increasing her weapon's baseline damage, imbuing her with +2 Strength, -2 Dexterity, and -1 on attack rolls and AC) for about eight minutes.

  23. - Top - End - #1193
    Titan in the Playground
     
    ClericGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala frowned as the attacks continued to reign down from two directions. She realized her position was not safe, and the sand golem nearby posed a threat to the lot of them. Peering up, she called upon her magics to repeat the spell she used against the cultists to the west. A flash of light erupted around the two foes thirty feet up, before she rushed forward towards Vlarga, slipping inside the room to the left as she sought cover.

    As she ran she directed the spiritual ally to fire upon the same cultist before, then move to harass the golem. Across the way, a giant falchion continued to attack the same cultist.

    Round 5 - Natala directs the ally to attack and move (swift), casts burst of radius, centered on C9/C5 (standard), then advances to AZ10 (move)
    Foes w/in burst radius (10') are Blinded - (1d4)[3] rounds. Ref save vs DC 17 to be dazzled instead. If targets are evil, they take (5d4)[11] untyped damage (not altered by Ref save).
    Spiritual weapon continues to attack C8: Attack 1 - (1d20+11)[26], Damage - (1d8+2)[9], Attack 2 - (1d20+6)[19], Damage - (1d8+2)[10]

    As a swift action from Natala, Spiritual Ally fires a full attack vs C5 (switching over to C9 if C5 dies first), the flies down to 10' and over to F19, hoping to distract the golem
    Attack 1 - (1d20+13)[16], Damage - (1d10+2)[4]
    Attack 2 - (1d20+8)[9], Damage - (1d10+2)[3]
    Attack 3 - (1d20+13)[21], Damage - (1d10+2)[4]

    Conditions/Effects: SW (7 rounds); Weapon Focus (+1 w/shortbows, 6 rounds); Spiritual ally (1 round); Spirit Shield (up to 8 hrs; 1 hr); Ancestral weapon (up to 8 min); Haste (+1 att/AC [dodge]/Ref, +30' move, +1 attack w/full - Vershab/3 rounds), bless (+1 att/save vs fear [morale] - Azkin/6 min); Darkvision

    Spoiler: Status
    Show
    AC 21 (22) HP 64/72 Init +8 Move 30 (60)
    Abilities Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 20
    Fort +6 Reflex +8 (+9) Will +9
    Weapon: +1 longspear (+9/+4, 1d8+4), Ancestral Weapon (+1 magic weapon of choice from pantheon; Shortbow +11/+6 )
    Spoiler: Spells
    Show
    0: guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand, enhanced diplomacy (Unlimited)
    1st: cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil (8/8)
    2nd: cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity (5/7)
    3rd: cure serious wounds, heroism, searing light, summon monster III (6/6)
    4th: cure critical wounds, spiritual ally, blessings of fervor (3/4)

    Martial flexibility: 6/7 (gain 1 combat feat as swift, or two as move; lasts 1 min)
    Ancestral Weapon: 7/8 (gain +1 weapon of choice, Lasts 1 min/charge)
    Spirit shield: 6/7 (summon +6 mystic armor; lasts 1 hr per charge)
    Blessings: 2/2 (War and Good)
    Key skills: Diplomacy +13; KS History/Religion +10; Sense Motive +9; Spellcraft +9; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Featherstep Slippers : Ignore difficult terrain, take 5’ step in difficult terrain
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  24. - Top - End - #1194
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Vlarga moves into the room and closes on the spellcaster. She doesn’t know what should be done about the golem, but she is pretty sure it wasn’t the fort of thing she could hurt much. This magic-wielder though - or the several copies of them - that was the sort of thing she could do something about. With her falchion, she made her best guess at the actual target and struck.

    Spoiler: Actions, Round 5
    Show
    Move: to AU15
    Attack: (1d20+15)[32] Dam: (2d4+16)[20] (Confirm (18-20): (1d20+15)[32] extra dam: (2d4+16)[19])
    Probably needs a roll for number of mirrors.

    Spoiler: Vlarga status, Round 5
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP 82/100, DR 1/-, Speed 60 (70)
    AC 28, Touch 17, Flat-footed 28, CMD 25, Fort 14, Ref 10, Will 6, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +13/+5 (2d4+16, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Natural, +1 haste, +4 shield)
    Abilities Str 18, Dex 14, Con 16, Int 13, Wis 8, Cha 16
    Bloodrage 21/21, Spells: 1st 1/2, 2nd 1/2
    ConditionHaste: 2/7 +1 to hit, AC, ref, +1 attack in full attack
    Bless: Lots +1 insight to attack
    Protection from arrows: Lots DR 10 vs arrows
    Shield: Lots +4 shield to AC

    Last edited by SanguinePenguin; 2022-10-30 at 11:26 PM.

  25. - Top - End - #1195
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    From his unseen position near the enlarged Lehasti, he looks up at his mistress as she struggles against the vague, shifting form of the sand golem. He reaches out as though to brace the enlarged paladin. "Dawnflower guide you..." he murmurs.

    Spoiler: Actions
    Show
    Touch of Good to grant +3 saves, attacks, ability checks, skills for 1 rd

    Spoiler: Stats
    Show
    Azkin
    M NG Human Cleric, Level 6, Init 2, HP 57/57, Speed 60
    AC 20, Touch 13, Flat-footed 17, CMD 19, Fort 9, Ref 9, Will 10, CMB +8, Base Attack Bonus 4
    Keen Scimitar +1 7 (1d6+3, 15-20, x2)
    Dagger +1 6 (1d4+3, 19-20, x2)
    Chain Shirt, Shield, Heavy Wooden (+4 Armor, +2 Shield, +2 Dex, +1 Deflect)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 19, Cha 10
    Condition Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 2 rds remaining
    Bless: +1 atk, saves vs fear, 54 rds remaining


    For her part, the paladin thrashes against the golem's gritty grip.

    Spoiler: Actions
    Show
    Swift: LoH self for (4d6)[11]
    Standard: Attempt to escape the grapple: (1d20+20)[39]

    If successful, Lehasti will 5ft step (if necessary) to get space to use her remaining Move action to ready her Heavy Flail.

    Spoiler: Stats
    Show
    Lehasti Gesmeha
    F LG Human Paladin, Level 8, Init -2, HP 72/98, Speed 40
    AC 16, Touch 8, Flat-footed 15, CMD 24, Fort 16, Ref 8, Will 12, CMB +20, Base Attack Bonus 8
    +1/Flaming/Flaming Burst, Continual Flame Flaming Puzzle Falchion +1, +1, Keen +17 (2d6+11, 18-20, x2)
    Flail, Heavy +15 (2d8+9, 19-20, x2)
    Spiked Gauntlet +15 (1d6+6, )
    Breastplate +1 (+7 Armor, -2 Dex, -1 Size, +1 Deflect)
    Abilities Str 22, Dex 6, Con 16, Int 10, Wis 7, Cha 17
    Condition Falchion is +1 flaming burst today
    Divine Bond: Weapon is add'l +1 and Keen. 77 rds remaining
    Enlarge Person: Lg size (+2 str, -2 Dex, weapon dmg, etc.) 76 rds remaining
    Protection from Evil: +2 AC (Defl), +2 saves vs evil. 56 rds remaining
    Bless: +1 atk, saves vs fear (lul), 53 rds remaining
    Haste: +1swing on FRA, +1atk/dodge/Ref, doubled move speed. 2 rds remaining
    Grappled: -4 Dex, -2 atk except to escape grapple
    Touch of Good: +3 atk/saves/skills/abilities, 0 rds remaining
    Last edited by JWallyR; 2022-10-22 at 09:47 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  26. - Top - End - #1196
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    The beleaguered cultists give as good as they get in this pitched battle, and the Relic Knights might wonder what kind of a hornet's nest they just poked their heads into. Bolstered once more by Sarenrae's holy light, Lehasti manages to escape the golem's deadly grasp. Spitting sand, her armor full of grit, she steps back to retrieve a different weapon... Above her head, a blinding flash of an ancient deity's own light punishes the wicked! One of them receives his reward from his pharaoh and erupts in snakes of fire and light, blinding the man next to him as Natala's divine warrior peppers him with arrows.

    In the chaos of the battle, no one sees or hears Vershab's spellcasting, and both Natala and Vlarga enter the wide opening, leaving Lehasti the sole visible opponent for the fanatics. Another crossbow bolt aims at her, and the golem steps over in an attempt to recapture the paladin!

    Inside, Turi vanishes from sight. Stumbling, he moves to take cover in a less dangerous area. As he slowly recovers his sight in the blessedly darker interior of the cliff, he sees Vlarga and Natala come in, the gnoll woman determinedly rush to attack the spellcaster... From the room above, the cultist who just climbed up the rope sees this and, with a quick incantation, throws a blob of acid at her.

    The man Turi recognizes as Khabekh-Shu snarls, "I see you have recruited the lowest scum to your help! No matter, by Hakotep's watchful eye, this time I will finish you!" He steps back, a flurry of arcane words come from under the mask, and ends an intricate hand movement by spreading his fingers... from them, a hurricane of frost erupts, crystals of ice unnaturally appearing out of the hot, dry desert air!

    Spoiler: end of round 5
    Show
    Turi takes (2d4)[5] more acid damage from the Acid Arrow

    Natala's Burst of Radiance kills C5 and blinds C9 (rolled in OOC). As a result, 2 of the ally's arrows hit C9.

    Vlarga's attack will hit an image on a roll of 1-5, Khabekh-Shu on a 6: (1d6)[1] - miss, one less image

    C10 casts Acid Arrow at Vlarga, ranged touch (1d20+8)[24] acid damage (2d4)[2]; cc(28) (1d20+8)[19] acid damage (2d4)[3] - hit

    Khabekh-Shu moves, offering Vlarga an AoO:
    (1d20+15)[20] damage (2d4+16)[22]; cc(33) (1d20+15)[30] cd (2d4+16)[22]
    Vlarga's attack will hit an image on a roll of 1-4, Khabekh-Shu on a 5: (1d5)[3] (if the earlier attack hit, then there are 5 images left, use (1d6)[5] and hit on a 6 instead) - miss, one less image

    Khabekh-Shu casts Cone of Cold (11d6)[35] cold damage, Refl save DC20
    Natala (1d20+9)[21] - pass, 17 damage
    Turi (including bonus for cover) (1d20+14)[18] - fail, 35 damage
    Lehasti (not grappled right now) [roll15 - fail, 35 damage]
    Azkin (1d20+9)[26] - pass, 17 damage
    Vlarga (1d20+10)[11] - fail, 35 damage

    C8 is no longer dazzled and fires his crossbow at Lehasti (1d20+8)[11] (includes range penalty I had forgotten until now) damage (1d10+1)[7] ; cc(27) (1d20+8)[13] cd (1d10+1)[3] - miss

    The sand golem attacks Lehasti
    Slam #1 (1d20+18)[20] damage (2d6+7)[14]; cc(38) (1d20+18)[25] cd (2d6+7)[14] and grab (1d20+24)[25] - hit and grab
    Slam #2 (1d20+18)[36] damage (2d6+7)[14]; cc(38) (1d20+18)[33] cd (2d6+7)[12] and grab (1d20+24)[35] - hit

    Summary:
    Natala took 17 damage
    Turi took 40 damage
    Lehasti took 63 damage and is grappled again
    Azkin took 17 damage
    Vlarga took 37 damage and the acid will continue to hurt next round
    Khabekh-Shu has 3 images left

    Spoiler: Map1: Exterior
    Show


    Spoiler: Map2: Inside the cliff
    Show

    * post roll count doesn't match database
    Last edited by Gwynfrid; 2022-10-30 at 08:47 AM.

  27. - Top - End - #1197
    Ogre in the Playground
     
    Daemon

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    After flailing idly for most of the battle, Vlarga is finally in a place where she can do something useful. The blast of cold makes her blood boil, and she grows in size. Now towering over the spell caster, she swings her massive blade into the images in hopes of destroying the caster.

    Spoiler: Vlarga, Round 6
    Show
    Note: I had been neglecting the bloodrager DR 1/- for the whole battle, restored 4HP

    Rage: grow to AT-AU14-15

    Attack 1: (1d20+17)[27] Dam: (2d6+20)[31] (Confirm (18-20): (1d20+17)[21] extra dam: (2d6+20)[22])
    Cornugon Smash: On hit - intimidate to shaken target: (1d20+14)[31] (DC = 10 + HD + Wis)
    Image roll: (1d4)[2] miss, destroy image

    Attack 2: (1d20+9)[23] Dam: (2d6+20)[27] (Confirm (18-20): (1d20+9)[27] extra dam: (2d6+20)[27])
    Cornugon Smash: On hit - intimidate to shaken target: (1d20+14)[31] (DC = 10 + HD + Wis)
    Image roll: (1d4)[2] or (1d3)[2] miss, destroy image

    Attack haste: (1d20+14)[31] Dam: (2d6+20)[27] (Confirm (18-20): (1d20+14)[16] extra dam: (2d6+20)[28])
    Cornugon Smash: On hit - intimidate to shaken target: (1d20+14)[23] (DC = 10 + HD + Wis) Image roll: (1d4)[4] or (1d3)[3] or (1d2)[2], hit

    Spoiler: Vlarga status, Round 6
    Show
    Vlarga al-Lamashten
    F TN Gnoll Bloodrager, Level 8, Init 2, HP(71) 47/100, DR 1/-, DR 5 fire,acid,cold, Speed 60 (70)
    AC 24, Touch 13, Flat-footed 24, CMD 26, Fort 14, Ref 6, Will 6, CMB +12, Base Attack Bonus 8/3
    PA included Falchion +1 (not raging) +13/+5 (2d4+16, 18-20/x2)
    Breastplate +3 (+9 Armor, +2 Dex, +2 Natural, +1 haste, +4 shield)
    Abilities Str 24, Dex 12, Con 22, Int 13, Wis 8, Cha 16
    Bloodrage 20/21, Spells: 1st 1/2, 2nd 1/2
    Condition
    Bloodrage: Claws, Enlarge person, DR, 10ft reach
    Haste: 1/7 +1 to hit, AC, ref, +1 attack in full attack
    Bless: Lots +1 insight to attack
    Protection from arrows: Lots DR 10 vs arrows
    Shield: Lots +4 shield to AC

    Last edited by SanguinePenguin; 2022-10-30 at 11:29 PM.

  28. - Top - End - #1198
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Spoiler: Round 6, Vershab's Status
    Show
    Vershab Fethi
    Male True Neutral Human Blood Arcanist, Level 8, Init 12, HP 57/57, DR 5/- (vs. Nonlethal), Speed 60 ft.
    AC 20, Touch 16, Flat-footed 14, CMD 14, Fort 4, Ref 5, Will 7, CMB +3, Base Attack Bonus 4
    Mage Armor (Extended, 16 Hours) (+4 Armor, +1 Dex, +1 Haste)
    Abilities Str 9, Dex 12, Con 12, Int 22, Wis 10, Cha 14
    Condition 4/11 Arcane Reservoir Available
    0/5 Grave Touch Used
    Draak 25/25 HPs
    Extended Mage Armor
    Dimensional Slide (40 out of 80 ft used today)
    Haste, round 7/8
    Invisible (from Vanish), round 1 of 5

    As Vershab reappears a beautiful, obviously celestial tiger is summoned on the other side of the sand golem from Lehasti, about 15 feet away. The massive cat looks at the sand golem and doesn't hesitate, charging and pouncing upon the massive construct!

    With a contemptuous motion Vershab casts Vanish again and disappears from view. Then, as he's turning back to watch the pitched battle near the entrance he steps between dimensions and exits atop the arch. He walks north along the arch and calls down to his allies, "In a moment I will renew the magical effect hastening all of you. In the meantime, I recommend destroying the sand golem and not grouping together for the enemies' spells. Many of you also look significantly wounded..."

    Spoiler: Mechanics
    Show
    The celestial tiger will appear at F21-G22. It will immediately charge the sand golem, using it's Pounce ability to full attack.

    Two Claws + Grab: (1d20+12)[23] to hit, (1d20+12)[15] (20/x2), (1d20+15)[23] grapple check to initiate, (1d8+6)[13] damage, (1d8+6)[7] critical strike damage.
    (1d20+12)[27] to hit, (1d20+12)[25] (20/x2), (1d20+15)[24] grapple check to initiate, (1d8+6)[10] damage, (1d8+6)[8] critical strike damage.

    Bite + Grab: (1d20+11)[26] to hit, (1d20+11)[17] (20/x2), (1d20+15)[25] grapple check to initiate, (2d6+6)[10] damage, (2d6+6)[12] critical strike damage.

    Rake (if it successfully grapples the golem), 2 Claws: (1d20+12)[18] to hit, (1d20+12)[20] (20/x2), (1d8+6)[12] damage, (1d8+6)[7] critical strike damage.
    (1d20+12)[16] to hit, (1d20+12)[16] (20/x2), (1d8+6)[12] damage, (1d8+6)[9] critical strike damage.


    Vershab casts Vanish again.

    Vershab casts Stinking Cloud, centered on the upper right corner of J2, DC 19 Fortitude Save for C6-C8 or they are nauseated. The purpose of this is both debuff the enemy and prevent them from being able to see us to target any of the PCs with spells or attacks. I am expecting the cloud to function as a near-sphere and hinder them even if they climb up or down along the wall. Edit: this spell wasn't prepared today and I haven't had time to use the Quick Study exploit to swap it in...

    Vershab will then use Dimensional Slide to go up to L17 (on the arch, counts as 5-ft of movement) and then continue moving directly north along the arch until adjacent to the door into the upper level (I think at either A17 or B17, whichever is still outside where he can see the fight below and have line of effect for casting Haste in a couple of rounds).

    All party members are Hasted for this round and one more, providing them +30 ft to (all) movement speeds, +1 on to hit rolls, +1 dodge bonus to AC, +1 to Reflex Saves, and when making a full attack action they can make one extra attack with one natural or manufactured weapon.

    Azkin is invisible for three more rounds.

    Lehasti is enlarged (doubling in space on the map, providing reach, increasing her weapon's baseline damage, imbuing her with +2 Strength, -2 Dexterity, and -1 on attack rolls and AC) for about eight minutes.

  29. - Top - End - #1199
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Turi grunts, surprised and injured by the sudden blast of cold. "He can see me!" he whispers urgently through the conduit.

    Even as Vlarga swells in size, the youngster decides on his next move. He dashes forwards, half running, half flying as Vershab's various magics spur him on. At the last second, he steps to the side before attacking the spellcaster from the back.

    Spoiler: Turi, round 5
    Show
    Turi Masakhet
    Male N Human Fighter 1 / URogue 7 (Knife master), Level 8, Init 5, HP 30/88, Speed 30
    AC 22 23, Touch 16, Flat-footed 17, CMD 22, Fort 9, Ref 11 12, Will 7, CMB +6/+1, Base Attack Bonus 6/1
    +1 Kukri x2 +13 or +11/+11/+6 (1d4+6, 18-20, x2)
    Cold iron dagger +11 (1d4, 19-20, x2)
    Silver dagger +11 (1d4-1, 19-20, x2)
    mist form- 20% concealment Mistmail, Amulet of natural armor (+5 Armor, +5 Dex, +1 Natural, +1 Deflect, +0 Misc)
    Abilities Str 11, Dex 20, Con 16, Int 11, Wis 16, Cha 8
    Condition +1 dmg when flanking
    sneak stab: 4d8/4d4, DEBILITATING ATTACK
    +2 AC (24) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 0/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Headband of Unshakeable Resolve: 3/3

    Move to AR/15, should be just enough to step around threatened spaces.
    Attack KS, flanking with Vlarga:
    (1d20+15)[30] kukri
    (1d20+15)[24] crit confirmation? (33+, x2)
    (1d4+7)[8] damage (including trait)
    (1d4+7)[8] crit bonus
    (4d8)[19] sneak stab
    Use debilitating injury to Hamper: -5' to all movements, and no 5-foot step

    If an AoO happens, shank:
    (1d20+15)[27] kukri
    (1d20+15)[26] crit confirmation? (33+, x2)
    (1d4+7)[10] damage (including trait)
    (1d4+7)[10] crit bonus
    (4d8)[12] sneak stab

    If an AoO happens and he's no longer flanking, trip instead:
    (1d20+17)[32] (does not include flanking bonus)

  30. - Top - End - #1200
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Mummy's Mask - Shifting Sands [IC]

    Natala al Akmet, Warsighted Oracle

    Natala hissed as the frost covered her, blistering her skin painfully. With Vlarga in close proximity, it seemed the mage might be effectively managed soon enough. However, glancing back outside the chamber, she could see Lehasti covered in a sheen of ice and locked in the grasp of the golem. Frustrated, the desert walker slipped back to Lehasti and called upon her greatest healing to service the warrior. She also directed her ally to perform one more attack before it return to the celestial skies of its home plane. She also made sure that at the other chamber entrance, the giant falchion continued to attack the same cultist.

    Round 6 - Natala directs the ally to attack and move (swift), advances 25' to B13 (move), casts cure critical wounds (Hps - (4d8+8)[25]) on Lehasti

    Spiritual weapon continues to attack C8: Attack 1 - (1d20+11)[27], Damage - (1d8+2)[5], Attack 2 - (1d20+6)[25], Damage - (1d8+2)[7] (If 22 confirms, add 7 more damage)

    As a swift action from Natala, Spiritual Ally flies up to 30' and forward to E15; full attack vs C9
    Attack 1 - (1d20+13)[28], Damage - (1d10+2)[8]
    Attack 2 - (1d20+8)[9], Damage - (1d10+2)[3]
    Rapid Shot - (1d20+13)[18], Damage - (1d10+2)[10]

    Conditions/Effects: SW (6 rounds); Weapon Focus (+1 w/shortbows, 5 rounds); Spiritual ally (last round); Spirit Shield (up to 8 hrs; 1 hr); Ancestral weapon (up to 8 min); Haste (+1 att/AC [dodge]/Ref, +30' move, +1 attack w/full - Vershab/2 rounds), bless (+1 att/save vs fear [morale] - Azkin/6 min); Darkvision

    Spoiler: Status
    Show
    AC 21 (22) HP 64/72 Init +8 Move 30 (60)
    Abilities Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 20
    Fort +6 Reflex +8 (+9) Will +9
    Weapon: +1 longspear (+9/+4, 1d8+4), Ancestral Weapon (+1 magic weapon of choice from pantheon; Shortbow +11/+6 )
    Spoiler: Spells
    Show
    0: guidance, detect magic, create water, read magic, detect poison, stabilize, mending, ghost sound, mage hand, enhanced diplomacy (Unlimited)
    1st: cure light wounds, unseen servant, ray of sickening, divine favor, remove fear, bless, protection vs evil (8/8)
    2nd: cure moderate wounds, levitate, minor image, spiritual weapon, burst of radiance, lesser restoration, spear of purity (5/7)
    3rd: cure serious wounds, heroism, searing light, summon monster III (6/6)
    4th: cure critical wounds, spiritual ally, blessings of fervor (2/4)

    Martial flexibility: 6/7 (gain 1 combat feat as swift, or two as move; lasts 1 min)
    Ancestral Weapon: 7/8 (gain +1 weapon of choice, Lasts 1 min/charge)
    Spirit shield: 6/7 (summon +6 mystic armor; lasts 1 hr per charge)
    Blessings: 2/2 (War and Good)
    Key skills: Diplomacy +13; KS History/Religion +10; Sense Motive +9; Spellcraft +9; Heal +5; Linguistics +5; KS All others +4; Craft Weapons +6
    Featherstep Slippers : Ignore difficult terrain, take 5’ step in difficult terrain
    Last edited by Starbin; 2023-06-28 at 02:40 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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