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Thread: New Base Class: Chakra Ninja
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2007-09-02, 03:23 PM (ISO 8601)
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- Mar 2007
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New Base Class: Chakra Ninja
{table]LV..........BaB..........Fort............Ref...... ....Will............Special
1............+0............+0............+2....... .....+2............Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2............+1............+0............+3....... .....+3
3............+2............+1............+3....... .....+3............Jutsu
4............+3............+1............+4....... .....+4............Skill Bonus or Ability
5............+3............+1............+4....... .....+4............Jutsu
6............+4............+2............+5....... .....+5............Bonus Ninja Feat,
7............+5............+2............+5....... .....+5............2nd Jutsu Chain, Jutsu
8...........+6/+1...........+2...........+6...........+6 ...........Skill Bonus or Ability
9...........+6/+1...........+3...........+6...........+6......... ..Jutsu
10...........+7/+2...........+3...........+7...........+7
11...........+8/+3...........+3...........+7...........+7......... ..Jutsu
12...........+9/+4...........+4...........+8...........+8......... ..Bonus Ninja Feat, Skill Bonus or Ability
13...........+9/+4...........+4...........+8 ...........+8...........Jutsu
14...........+10/+5...........+4 ...........+9...........+9...........3rd Jutsu Chain
15...........+11/+6/+1.......+5..........+9...........+9...........Jut su
16...........+12/+7/+2...........+5...........+10...........+10....... ....Skill Bonus or Ability,
17...........+12/+7/+2...........+5...........+10...........+10....... ....Jutsu
18...........+13/+8/+3...........+6...........+11...........+11....... ....Bonus Ninja Feat,
19...........+14/+9/+4...........+6...........+11...........+11....... ....Jutsu
20...........+15/+10/+5...........+6...........+12...........+12....... ....Skill Bonus or Ability,[/table]
SpoilerSkills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.
Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).
Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking
Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).
Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks
Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower
Poison Use: As the Assassin ability
Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.
Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.
Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),
I'm creating a Naruto-type ninja class. this is what i've got so far.Last edited by Forrestfire; 2007-09-02 at 03:26 PM.
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2007-09-02, 06:57 PM (ISO 8601)
- Join Date
- Jan 2007
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- Oh gods i wish i knew
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Re: New Base Class: Chakra Ninja (PEACH)
Needs fluff badly
from,
EE
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2007-09-02, 07:03 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
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2007-09-02, 07:07 PM (ISO 8601)
- Join Date
- Feb 2006
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- Das Kapital
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2007-09-02, 07:52 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
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Re: New Base Class: Chakra Ninja (PEACH)
Table 1-1: The Chakra Ninja
{table]Level|BAB|Fortitude Save|Reflex Save|Will Save|Special
1|+0|+0|+2|+2|Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2|+1|+0|+3|+3
3|+2|+1|+3|+3|Jutsu
4|+3|+1|+4|+4|Skill Bonus or Ability
5|+3|+1|+4|+4|Jutsu
6|+4|+2|+5|+5|Bonus Ninja Feat
7|+5|+2|+5|+5|2nd Jutsu Chain, Jutsu
8|+6/+1|+2|+6|+6 |Skill Bonus or Ability
9|+6/+1|+3|+6|+6|Jutsu
10|+7/+2|+3|+7|+7
11|+8/+3|+3|+7|+7|Jutsu
12|+9/+4|+4|+8|+8|Bonus Ninja Feat, Skill Bonus or Ability
13|+9/+4|+4|+8 |+8|Jutsu
14|+10/+5|+4 |+9|+9|3rd Jutsu Chain
15|+11/+6/+1|+5|+9|+9|Jutsu
16|+12/+7/+2|+5|+10|+10|Skill Bonus or Ability
17|+12/+7/+2|+5|+10|+10|Jutsu
18|+13/+8/+3|+6|+11|+11|Bonus Ninja Feat
19|+14/+9/+4|+6|+11|+11|Jutsu
20|+15/+10/+5|+6|+12|+12|Skill Bonus or Ability[/table]Last edited by Zeta Kai; 2007-09-02 at 10:24 PM.
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2007-09-02, 08:44 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Non Sequitoria
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Re: New Base Class: Chakra Ninja (PEACH)
Naruto D20 seems good.
Spoiler
Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."
Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
Millenium Earl by Shmee
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2007-09-02, 09:12 PM (ISO 8601)
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- Mar 2007
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Re: New Base Class: Chakra Ninja (PEACH)
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2007-09-02, 09:36 PM (ISO 8601)
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- Mar 2007
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Re: New Base Class: Chakra Ninja (PEACH)
Revised Table:
SpoilerChakra Ninja
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+2|+2|Chakra Pool, 1st Jutsu Chain, Skill Bonus or Ability, Jutsu
2nd|+1|+0|+3|+3|--
3rd|+2|+1|+3|+3|Jutsu
4th|+3|+1|+4|+4|Skill Bonus or Ability
5th|+3|+1|+4|+4|Jutsu
6th|+4|+2|+5|+5|Bonus Ninja Feat
7th|+5|+2|+5|+5|2nd Jutsu Chain, Jutsu
8th|+6/+1|+2|+6|+6|Skill Bonus or Ability
9th|+6/+1|+3|+6|+6|Jutsu
10th|+7/+2|+3|+7|+7|--
11th|+8/+3|+3|+7|+7|Jutsu
12th|+9/+4|+3|+8|+8|Bonus Ninja Feat, Skill Bonus or Ability
13th|+9/+4|+4|+8|+8|Jutsu
14th|+10/+5|+4|+9|+9|3rd Jutsu Chain
15th|+11/+6/+1|+5|+9|+9|Jutsu
16th|+12/+7/+2|+5|+10|+10|Skill Bonus or Ability
17th|+12/+7/+2|+5|+10|+10|Jutsu
18th|+13/+8/+3|+6|+11|+11|Bonus Ninja Feat
19th|+14/+9/+4|+6|+11|+11|Jutsu
20th|+15/+10/+5|+6|+12|+12|Skill Bonus or Ability[/table]
Other stuff:
Spoiler
Skills (4 Skill points per level, x4 at 1st level): Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Handle Animal, Hide, Jump, Knowledge (History, Ninja), Listen, Move Silently, Profession, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, and Use Rope.
Special:
Chakra Pool: A Ninja uses Chakra to power his abilities. A ninja’s Chakra Pool is equal to a Ninja’s Constitution times his character level times. If a Ninja runs out of Chakra, he falls unconscious until he has rested at least 4 hours, after which he regains 15% of his Chakra per hour rested.
Jutsu Chains: At first level and every seven levels after that, a ninja can learn from a new chain of Jutsu. A Chakra ninja automatically gains the Basic Jutsu chain at 1st level, in addition to the Jutsu Chain he chooses.
Jutsu: Jutsu are a ninja’s main ability. A Ninja learns a new Jutsu at first level, and every two levels after that. He may choose a Jutsu of a level half his Chakra Ninja Level, but only of a chain he knows.
Skill Bonus or Ability: At first level, and every level that is a multiple of 4 (4, 8, 12, 16, 20, 24, ect…), A Chakra Ninja may choose to gain a +4 bonus to any one skill or to gain a special ability (The skill bonuses are cumulative).
The List of Special abilities are as follows:
Tree Walking: By focusing Chakra into his feet, a ninja can walk on walls and ceilings, as if by the spider climb spell. Use of this ability costs 1 point of Chakra per round used. A person with this ability can also spend 4 points of Chakra to fly straight up into the air a number of feet equal to double the ninja’s vertical reach (see jump skill, PHB P. 77).
Water-Walking: A ninja can spend 3 Chakra points per round to walk on liquids as if by the water walk spell, except you do not hover an inch above the surface to be walked on.
Prerequisites: Tree-Walking
Expert Thrower: A ninja with this ability doubles the range of any thrown weapon he wields. He also adds damage equal to one fifth of his character kevel (+1 at lv 4, +2 at lv 8, ect…).
Hide in Plane Sight: As the Ranger ability
Prerequisites: Hide 15 Ranks
Master Thrower: You triple the range on any thrown weapon you use. When throwing a weapon, you add 1/10th of you Chakra Ninja Level to the attack roll (round down)
Prerequisites: Expert Thrower
Poison Use: As the Assassin ability
Animal Companion: You gain an animal companion chosen from the following: Snake, Raven, Dog, or Cat.
Special: You may only take this ability at first level. Your first Jutsu Chain must be Beast-Master Jutsu.
Bonus Ninja Feat: At every level that is a multiple of six (6, 12, 18, 24, ect…), a Chakra Ninja gains a Ninja feat that he meets the requirements for.
Jutsu Chains:
Basic Jutsu,
Fire,
Water,
Wind,
High-Level Jutsu (prerequisite: 2 Jutsu chains, not including Basic Jutsu),
Forbidden (cannot be chosen, granted by a minor artifact),
Beast-Master Jutsu (prerequisite: Animal Companion Ability),