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Thread: Resistance Spells
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2018-04-19, 04:40 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Resistance Spells
These spells aren't "silver bullets" in the way that remove fear, remove paralysis, etc. are, but I see them being used more often due to their versatile targets/durations.
Agility
Abjuration
Level: Bard 2, Cleric 2, Druid 2, Freedom 2, Protection 2, Ranger 2, Sor/Wiz 2, Travel 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creatures touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Your allies gain lightning-fast reflexes. The traps of this malevolent maze should be a little less dangerous, now.
The target creatures gain a +4 resistance bonus on Reflex saves. Divide the duration evenly among all the creatures you touch.
Health
Conjuration (Healing)
Level: Cleric 2, Druid 2, Healing 2, Paladin 2, Protection 2, Ranger 2, Sor/Wiz 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creatures touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Your touch protects against venom and plague. Your party has slightly less to fear from the Yuan-Ti temple.
The target creatures gain a +4 resistance bonus on Fortitude saves. Divide the duration evenly among all the creatures you touch.
Willpower
Abjuration
Level: Bard 2, Cleric 2, Druid 2, Freedom 2, Paladin 2, Protection 2, Ranger 2, Sor/Wiz 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creatures touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Your power protects the minds of your allies. You stride through the castle gates, prepared to face the Countess.
The target creatures gain a +4 resistance bonus on Will saves. Divide the duration evenly among all the creatures you touch.
Resistance, Improved
Abjuration
Level: Cleric 4, Druid 4, Paladin 4, Protection 4, Sor/Wiz 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creatures touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Your allies are warded against harm.
The target creatures gain a +5 resistance bonus on saving throws. Divide the duration evenly among all the creatures you touch.Last edited by rferries; 2018-04-19 at 05:37 PM.
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2018-04-19, 05:03 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- In a field of starlight
- Gender
Re: Resistance Spells
Um... this removes the need for Cloaks of Resistance entirely, which while I'm not necessarily opposed to that, it also is double the benefit of already lacking feats as a 1st level spell that lasts a long time. Given the ubiquity of these spells, and their likeness to, say, Bull's Strength, I would move all of them up a level.
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2018-04-19, 05:38 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender