A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

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    Default Planetouched (human heritage feats)

    A fighter may select all of the following feats as fighter bonus feats. At the DM's option, a wizard may also select them as wizard bonus feats.

    Planetouched Heritage [Planetouched]
    You are descended from humans who interbred with outsiders.

    Prerequisites
    Human, must be selected at character creation.

    Benefits
    Your blood (or ichor) is infused with powerful metaphysical forces. You gain darkvision out to 60 feet, your type changes to outsider, and you gain the [Native] subtype. You gain additional subtypes according to your alignment when you select this feat, as described below.

    Alignment Subtypes1
    Chaotic evil [Chaotic], [Evil]
    Chaotic good [Chaotic], [Good]
    Chaotic neutral [Chaotic]
    Lawful evil [Evil], [Lawful]
    Lawful good [Good], [Lawful]
    Lawful neutral [Lawful]
    Neutral evil [Evil]
    Neutral good [Good]
    Neutral (true) -
    1Your natural weapons (including unarmed strikes) and any weapons you wield are treated as weapons of this alignment (or as magic weapons, if you are true neutral).

    Special
    If your alignment changes, the effects of this feat (and all other [Planetouched] feats) are still determined by your original alignment rather than your new alignment. If you receive an atonement spell, you lose the effects of your original alignment but gain the effects of your new alignment.

    When you select this feat, you must select another [Planetouched] feat as your bonus human feat.

    Planetouched Armour [Planetouched]
    Most mortal weapons cannot harm you.

    Prerequisites
    Human, Planetouched.

    Benefits
    You gain damage reduction according to your alignment, as described below.

    Alignment Damage Reduction
    Chaotic evil 2/cold iron or good
    Chaotic good 2/cold iron or evil
    Chaotic neutral 2/cold iron or lawful
    Lawful evil 2/good or silver
    Lawful good 2/evil or silver
    Lawful neutral 2/chaotic or silver
    Neutral evil 2/adamantine or good
    Neutral good 2/adamantine or evil
    Neutral (true) 2/adamantine or magic

    Special
    You may select this feat up to three times. The second time you choose it, your damage reduction increases to one-half your character level. The third time you choose it, your damage reduction increases to three-quarters of your character level, and can only be overcome by weapons with both of the listed properties (rather than weapons with either of the listed properties).

    Planetouched Energy Resistances [Planetouched]
    Just as your ancestors endured the celestial thunder, the flames of the depths, or the alien energies of the planes of madness, so too do you endure those elements..

    Prerequisites
    Human, Planetouched.

    Benefits
    If you are evil-aligned, you gain resistance 5 to acid, cold, and fire damage.

    If you are good-aligned, you gain resistance 5 to cold, electricity, and sonic damage.

    If you are neither evil- nor good-aligned, you gain resistance 5 to acid, electricity, and sonic damage.

    At 3rd level, each of the energy resistances increases to 10. At 7th level, each of the resistances increases to 20. At 11th level, each of the resistances increases to 30.

    Planetouched Immunities [Planetouched]
    Your divine heritage protects you from certain ills.

    Prerequisites
    Human, Planetouched.

    Benefits
    If you are chaotic-aligned, you are immune to daze, slow , and stunningeffects.

    If you are evil-aligned, you are immune to all poisons and ability damage (except self-inflicted ability damage).

    If you are good-aligned, you are immune to all diseases and cannot be sickened or nauseated.

    If you are lawful-aligned, you are immune to confusion and fear effects, as well as all forms of insanity.

    Planetouched Mind [Planetouched]
    Your ancestry makes you particularly charming, insightful, or mighty.

    Prerequisites
    Human, Planetouched, must be selected at character creation.

    Benefits
    You gain bonuses to your ability scores according to your alignment, as follows.

    Alignment Ability Modifiers
    Chaotic evil +2 Cha, +2 Str
    Chaotic good +2 Cha, +2 Dex
    Chaotic neutral +2 Cha, +2 Con, +2 Dex, -2 Wis
    Lawful evil +2 Cha, +2 Int
    Lawful good +2 Cha, +2 Wis
    Lawful neutral +2 Con, +2 Int, +2 Wis, -2 Cha
    Neutral evil +2 Cha, +2 Dex
    Neutral good +2 Cha, +2 Wis
    Neutral (true) +2 Str, +2 Wis

    Planetouched Resistance [Planetouched]
    You are as agile, healthy, or strong-willed as a divine being.

    Prerequisites
    Human, Planetouched.

    Benefits
    Choose a saving throw (Fortitude, Reflex, or Will). Your base save for that saving throw increases to one-half your character level +2.

    Special
    You may select this feat more than once, choosing a different saving throw each time.

    Planetouched Skills [Planetouched]
    You are as wise as a spirit.

    Prerequisites
    Human, Planetouched.

    Benefits
    You gain 2 bonus skill points per level (to a maximum of 8 + your Intelligence modifier + your human bonus skill points), with quadruple skill points at first level.

    Depending on your alignment, certain skills are always considered class skills for you as shown below. Regain one skill point for each cross-class skill rank you have invested in those skills when you take this feat.

    Alignment Skills
    Any Knowledge (religion), Knowledge (the planes)
    Chaotic Bluff
    Evil Intimidate
    Good Diplomacy
    Lawful Sense Motive

    Special
    You may select this feat more than once. Its effects stack (for the purpose of skill points).

    Planetouched Spell Resistance [Planetouched]
    Your divine heritage protects you from harmful magic.

    Prerequisites
    Human, Planetouched.

    Benefits
    You gain spell resistance equal to your character level +5.

    Special
    You may select this feat up to four times. Each time you select it, your spell resistance increases by an additional +5 (to a maximum of your character level +20).

    Planetouched Toughness [Planetouched]
    You are as durable as an outsider.

    Prerequisites
    Human, Planetouched.

    Benefits
    Each of your Hit Dice increases one step (to a maximum of d8).

    Special
    You may select this feat more than once. Its effects stack.

    Planetouched Ward [Planetouched]
    Your aura repels attacks of an opposing alignment.

    Prerequisites
    Human, Planetouched.

    Benefits
    You gain constant, inherent protection from chaos, evil, good, and/or law effects as appropriate to your alignment. If you are true neutral, the effects apply against creatures of any extreme alignment (i.e. chaotic evil, chaotic good, lawful evil, and lawful good). You cannot suppress these effects. This is a supernatural ability.

    Special
    You may select this feat up to four times. The second time you choose it, the protection effects increase into magic circle against chaos/evil/good/law effects. The third time you choose it, you gain constant dispel chaos, evil, good, and/or law effects as appropriate (whenever the effects would be discharged they are instantly recreated). The fourth time you take it, you gain constant cloak of chaos, holy aura, shield or law, and/or unholy aura effects (on yourself only) as appropriate.
    Last edited by rferries; 2018-05-01 at 06:18 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by rferries View Post
    When you select this feat, you must select another [Planetouched] feat as your bonus human feat.
    Why? That's all I have to say, since I can't imagine your reasoning here
    Spoiler: List of Things You Don't Need To Know
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    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: Planetouched (human heritage feats)

    Just a little nitpick here, but you might want to specify that it's the subtypes that are being used for each feat after the first. Common sense dictates that's what you mean, but it seems to be rare in many groups that I've played in.
    Quote Originally Posted by Quarian Rex View Post
    Sometimes you need more than well crafted crunch. Sometimes you need well crafted crunch that is playable in the game.
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  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by Goaty14 View Post
    Why? That's all I have to say, since I can't imagine your reasoning here
    Aasimar and tieflings are widely considered too weak for LA+1 but too strong for LA+0 so these feats are meant to replace them, If you mimic a planetouched by playing a human with [Planetouched] feats the power is balanced by consuming your starting feats (gaining power but sacrificing versatility).

    Quote Originally Posted by Aniikinis View Post
    Just a little nitpick here, but you might want to specify that it's the subtypes that are being used for each feat after the first. Common sense dictates that's what you mean, but it seems to be rare in many groups that I've played in.
    There's a little clause buried under Special for the Planetouched Heritage feat, all problem players should be referred there before they get greedy :)

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by rferries View Post
    There's a little clause buried under Special for the Planetouched Heritage feat, all problem players should be referred there before they get greedy :)
    I'm aware of that, I'm talking about when taking the other feats before getting the atonement spell. This would allow the player to get strange combinations before obtaining the atonement (if they ever did at all).
    Quote Originally Posted by Quarian Rex View Post
    Sometimes you need more than well crafted crunch. Sometimes you need well crafted crunch that is playable in the game.
    Steam: Papa Palpy Palpatine
    Pesterchum: mysticUmbra
    YouTube: Noctus Does Things

    Black(Blue and Green) or Sultai is my khanate, and my colour alignment.

    The Rest of my Signature
    My Hombrew

  6. - Top - End - #6
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by Aniikinis View Post
    I'm aware of that, I'm talking about when taking the other feats before getting the atonement spell. This would allow the player to get strange combinations before obtaining the atonement (if they ever did at all).
    Hm the clause was intended to keep all the feats tied to one alignment... if it's not clear I'll have a think about rewording it.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by rferries View Post
    Hm the clause was intended to keep all the feats tied to one alignment... if it's not clear I'll have a think about rewording it.
    You can simply key it all off of the subtypes granted by the Planar Heritage feat, while still allowing for the alignment subtype change via atonement.
    Quote Originally Posted by Quarian Rex View Post
    Sometimes you need more than well crafted crunch. Sometimes you need well crafted crunch that is playable in the game.
    Steam: Papa Palpy Palpatine
    Pesterchum: mysticUmbra
    YouTube: Noctus Does Things

    Black(Blue and Green) or Sultai is my khanate, and my colour alignment.

    The Rest of my Signature
    My Hombrew

  8. - Top - End - #8
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    Nifft's Avatar

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    Default Re: Planetouched (human heritage feats)

    Immunity to ability damage => no Hellfire Warlock allowed.

    That seems counter-productive for team evil.

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    NecromancerGirl

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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by rferries View Post
    Planetouched Energy Resistances [Planetouched]
    Just as your ancestors endured the celestial thunder, the flames of the depths, or the alien energies of the planes of madness, so too do you endure those elements..

    Prerequisites
    Human, Planetouched.

    Benefits
    If you are chaotic-aligned, you gain resistance 5 to acid, fire, and sonic damage.

    If you are evil-aligned, you gain resistance 5 to acid, cold, and fire damage.

    If you are good-aligned, you gain resistance 5 to cold, electricity, and sonic damage.

    If you are lawful-aligned, you gain resistance 5 to acid, cold, and sonic damage.

    Special
    You may select this feat up to four times, increasing the energy resistances as follows: 5, 10, 20, 30.
    Just strolling through, but I doubt that I'd ever, select this feat. Energy resistance 5 isn't that great... Especially when you get your energy resistance from items/spells at higher levels... And for the increase, wouldn't it be 10, 20, 30 since you already have ER 5?
    Planetouched Immunities [Planetouched]
    Your divine heritage protects you from certain ills.

    Prerequisites
    Human, Planetouched.

    Benefits
    If you are chaotic-aligned, you are immune to slow effects and stunning.

    If you are evil-aligned, you are immune to all poisons and ability damage.

    If you are good-aligned, you are immune to all diseases and cannot be sickened or nauseated.

    If you are lawful-aligned, you are immune to confusion and fear effects, as well as all forms of insanity.
    I might suggest throwing daze onto chaotic, as it's much harder to gain immunity to then stunning is... However if you did that certain spells like celerity suddenly look so much more appealing...

    ...for Good... Diseases are pretty easy to deal with from what I've seen, excluding some low magic etc worlds, and I've not encountered it too much, but are sickened and nauseated common conditions? I mean sure, they're powerful but how often will they really come up?
    Last edited by Westhart; 2018-04-30 at 10:41 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: Planetouched (human heritage feats)

    So, +2 to two ability scores plus DR or immunities or some such right out of the gate. Dang! this is high power stuff. Your games must run pretty wild.

    The thread subject knocked my brain around for a moment, as I read it and saw "Planet Ouched" then needed a second to fix that.
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  11. - Top - End - #11
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Planetouched (human heritage feats)

    Quote Originally Posted by Aniikinis View Post
    You can simply key it all off of the subtypes granted by the Planar Heritage feat, while still allowing for the alignment subtype change via atonement.
    I've rewritten the clause, any better?

    Quote Originally Posted by Nifft View Post
    Immunity to ability damage => no Hellfire Warlock allowed.

    That seems counter-productive for team evil.
    I generally don't balance for non-Core material, but I've added a clause for that just in case. It may be better if the feat granted a resistance bonus rather than a flat-out immunity, to avoid similar scenarios.

    That feat is something of a mess - I was trying to think of thematic immunities for each alignment (fiends are immune to poison, celestials are immune to disease) but was drawing a lot of blanks... plus the protection from evil feat effectively gives immunity to compulsion effects anyways.... I may just scrap it.

    Quote Originally Posted by NothingAbnormal View Post
    Just strolling through, but I doubt that I'd ever, select this feat. Energy resistance 5 isn't that great... Especially when you get your energy resistance from items/spells at higher levels... And for the increase, wouldn't it be 10, 20, 30 since you already have ER 5?

    I might suggest throwing daze onto chaotic, as it's much harder to gain immunity to then stunning is... However if you did that certain spells like celerity suddenly look so much more appealing...

    ...for Good... Diseases are pretty easy to deal with from what I've seen, excluding some low magic etc worlds, and I've not encountered it too much, but are sickened and nauseated common conditions? I mean sure, they're powerful but how often will they really come up?
    The energy resistance started at 5 because that's what the aasimar/tiefling values start at... but yeah, it's inelegant. Replaced it with one scaling version which now is possibly too powerful :D

    As I've mentioned above the immunity feat is a mess; added in the daze thing but I'm really thinking it should be scrapped. Maybe just a bonus for Fort or Will saves dependent on your alignment?

    Quote Originally Posted by jqavins View Post
    So, +2 to two ability scores plus DR or immunities or some such right out of the gate. Dang! this is high power stuff. Your games must run pretty wild.

    The thread subject knocked my brain around for a moment, as I read it and saw "Planet Ouched" then needed a second to fix that.
    This was definitely my worry... even "locking in" the human bonus feat probably isn't enough. I've split it into 2 different feats now, so you effectively forfeit the human bonus feat. I could also limit the options for the ability scores (e.g. Evil gives only +2 Cha or Str, Lawful gives +2 Int/-2 Cha, Chaotic gives +2 Cha/-2 Wis, Good gives +2 Cha or Wis, etc...)

    Ha! Sounds like an intriguing franchise :D


    Thanks for the comments everyone. Added a couple other feats for HD, skills, etc too.

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