A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Fairy Godmother, Intimidating Visage, Verdant Aura

    Fairy Godmother
    Your spells are particularly useful for assisting allies.

    Prerequisites
    Extend spell, any good alignment

    Benefits
    Whenever you cast a non-instantaneous touch spell of 4th level or lower with a save of "harmless" (including personal spells modified as described above), the duration increases to 2 hours per level, divided evenly amongst touched creatures.

    Intimidating Visage
    Your enemies cower before your might.

    Prerequisites
    Intimidate 9 ranks, base attack bonus +6.

    Benefits
    Once per round, you may make an Intimidate check against all enemies within 30 feet as a free action. Treat this as a gaze attack (including the ability to make an additional Intimidate check against a particular foe as a standard action).

    Verdant Aura
    You are surrounded by flora, wherever you go.

    Prerequisites
    Wild empathy class feature or access to the Plant domain.

    Benefits
    Flowers spring up in your footsteps, saplings sprout wherever you rest, or you otherwise generate plantlife with your presence. Whenever you cast a spell dependent on plants (e.g. entangle, tree stride), you always have the necessary plantlife at hand. Additionally, you may apply any metamagic feats you know to the spell without increasing the spell level or the casting time.

    The plantlife generated by this feat is always of a type native to the area (e.g. grasses on tundra, cacti in a desert, fiendish briars on a Lower Plane, etc.). It does not impede movement, but grants you a +10 bonus on Survival checks (e.g. trees might provide shelter from the elements and produce edible fruit).
    Last edited by rferries; 2018-05-01 at 04:54 PM.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2017

    Default Re: Fairy Godmother, Intimidating Visage, Verdant Aura

    I like these, especially Verdant Aura!However, I am not a big fan of class restrictions on feats. What would you think of BAB +9 as a prereq on Intimidating Visage? For Verdant Aura, perhaps a requirement of the ability to cast at least one spell that creates or manipulates plants?

  3. - Top - End - #3
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
    Gender
    Female

    Default Re: Fairy Godmother, Intimidating Visage, Verdant Aura

    Quote Originally Posted by rferries View Post
    Fairy Godmother
    Your spells are particularly useful for assisting allies.

    Prerequisites
    Extend spell, any good alignment

    Benefits
    You may cast personal spells as touch spells.

    Whenever you cast a non-instantaneous touch spell of 4th level or lower with a save of "harmless" (including personal spells modified as described above), the duration increases to 2 hours per level, divided evenly amongst touched creatures.
    The buffing gods love you for this one... despise you for forcing a good alignment, but love the feat itself... Have to point out that there are some issues with abilities like this... (Divine power for example?)
    Intimidating Visage
    Your enemies cower before your might.

    Prerequisites
    Intimidate 9 ranks, six levels in a martial class (barbarian, fighter, paladin, or ranger).

    Benefits
    Once per round, you may make an Intimidate check against all enemies within 30 feet as a free action. Treat this as a gaze attack (including the ability to make an additional Intimidate check against a particular foe as a standard action).

    Intimidating Visage
    Your enemies cower before your might.

    Prerequisites
    Intimidate 9 ranks, six levels in a martial class (barbarian, fighter, paladin, or ranger).

    Benefits
    Once per round, you may make an Intimidate check against all enemies within 30 feet as a free action. Treat this as a gaze attack (including the ability to make an additional Intimidate check against a particular foe as a standard action).
    believe you have this one twice. I have to agree with Kaskus, I wouldn't restrict this to "martial classes" but would replace with a decent BAB requirement.
    Verdant Aura
    You are surrounded by flora, wherever you go.

    Prerequisites
    Druid 1st or ranger 1st.

    Benefits
    Flowers spring up in your footsteps, saplings sprout wherever you rest, or you otherwise generate plantlife with your presence. Whenever you cast a spell dependent on plants (e.g. entangle, tree stride), you always have the necessary plantlife at hand.
    I love the flavor, but crunch-wise I think this ones a bit on the week side. Maybe throw on a CL boost to specific spells and the "additional spells at the DM's discretion" clause? Also, I would probably replace the requirements with wild empathy, so the spirit shaman can grab it as well.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Jan 2017

    Default Re: Fairy Godmother, Intimidating Visage, Verdant Aura

    If you wanted to boost Verdant Aura, you could Also have it mitigate environmental extremes by making the area around you always somewhat moderate.

  5. - Top - End - #5
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Fairy Godmother, Intimidating Visage, Verdant Aura

    Quote Originally Posted by Kaskus View Post
    I like these, especially Verdant Aura!However, I am not a big fan of class restrictions on feats. What would you think of BAB +9 as a prereq on Intimidating Visage? For Verdant Aura, perhaps a requirement of the ability to cast at least one spell that creates or manipulates plants?
    I originally had "martial classes" to prevent buffing casters any more, but it turns out the Intimidate takes care of that anyways. Switched to BAB +6 :)

    Your Verdant Aura prereq is flavourful - along with NothingAbnormal's suggestion I've edited the prereqs.

    Quote Originally Posted by NothingAbnormal View Post
    The buffing gods love you for this one... despise you for forcing a good alignment, but love the feat itself... Have to point out that there are some issues with abilities like this... (Divine power for example?)

    believe you have this one twice. I have to agree with Kaskus, I wouldn't restrict this to "martial classes" but would replace with a decent BAB requirement.

    I love the flavor, but crunch-wise I think this ones a bit on the week side. Maybe throw on a CL boost to specific spells and the "additional spells at the DM's discretion" clause? Also, I would probably replace the requirements with wild empathy, so the spirit shaman can grab it as well.
    Gahhh I forgot divine power - was thinking more of death ward, freedom of movement etc when I set the level limit at 4th. I've removed the "can cast personal spells as touch spells" part.

    Whoops, deleted the extra copy.

    Added a "free metamagic" clause.

    Quote Originally Posted by Kaskus View Post
    If you wanted to boost Verdant Aura, you could Also have it mitigate environmental extremes by making the area around you always somewhat moderate.
    Edited in a clause to that effect.

    Thanks for the feedback guys!

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