A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 11 12345678910 ... LastLast
Results 1 to 30 of 315
  1. - Top - End - #1
    Ettin in the Playground
     
    TheDarkDM's Avatar

    Join Date
    Apr 2008
    Location
    Los Angeles
    Gender
    Male

    Default Dark's Age of Worms OOC


    At a perfumed arcade known as the Emporium, Governor- Mayor Lanod Neff rubs shoulders with common laborers awaiting an appointment in the Veiled Corridor. In an adjoining antechamber, snakes and exotic dancers gyre to a sonorous weave of cymbals and seductive pipes. A floor below, a gaggle of grasping miners presses against the windowed door of a darkened cell, impatient for a glimpse of a two-headed calf.

    Out in the street, a gang of rowdies screams obscenities at a crumpled halfling, kicking it as if scrambling for a ball. Their drunken laughter echoes off shuttered windows and bolted doors. In a tower-flanked fortress across the shadowy square, filthy men with nothing to lose shout hymns to St. Cuthbert, clutching to their idealism and principles like cornered animals. Their wild-eyed chief minister smiles as he draws a cat-o-nine-tails across his bare back, awash in their adulation and the spirit of his god.

    But it’s just another night in Diamond Lake.


    Spoiler: Diamond Lake in Brief
    Show
    Diamond Lake nestles in the rocky crags of the Cairn Hills, three days east of the Free City of Greyhawk to which it is subject. Iron and silver from Diamond Lake’s mines fuel the capital’s markets and support its soldiers and nobles with the raw materials necessary for weapons and finery. This trade draws hundreds of skilled and unskilled laborers and artisans, all hoping to strike it rich. In ages past, Diamond Lake boasted an export more valuable than metal in the form of treasure liberated from the numerous tombs and burial cairns crowding the hills around the town. These remnants of a half-dozen long-dead cultures commanded scandalous prices from the Free City elite, whose insatiable covetousness triggered a boom in the local economy. Those days are long gone, though. The last cairn in the region coughed up its treasures decades ago, and few locals pay much mind to stories of yet-undiscovered tombs and unplundered burial cairns. These days, only a handful of treasure seekers visit the town, and few return to the Free City with anything more valuable than a wall rubbing or an ancient tool fragment.

    In the hills surrounding the town, hundreds of laborers spend weeks at a time underground, breathing recycled air pumped in via systems worth ten times their combined annual salary. The miners are the chattel of Diamond Lake, its seething, tainted blood. But they are also Diamond Lake’s foundation, their weekly pay cycling back into the community via a gaggle of gambling dens, bordellos, ale halls, and temples. Because work in the mines is so demanding and dangerous, most folk come to Diamond Lake because they have nowhere else to turn, seeking an honest trade of hard labor for subsistence-level pay simply because the system has allowed them no other option. Many are foreigners displaced from native lands by war or famine. Work in a Diamond Lake mine is the last honest step before utter destitution or crimes of desperation. For some, it is the first step in the opposite direction: a careful work assignment to ease the burden on debtor-filled prisons, one last chance to make it in civil society.

    Despite its squalor, Diamond Lake is crucial to the Free City’s economy. The city’s directors thus take a keen interest in local affairs, noting the rise and fall of the managers who run Diamond Lake’s mines in trust for the government. The city’s chief man in the region is Governor-Mayor Lanod Neff, a lecherous philanderer eager to solidify his power and keep the mine managers in line. Neff exerts his capricious will via the agency of the grandiloquent Sheriff Cubbin, a man so renowned for corruption that many citizens assumed the announcement of his commission was a joke until he started arresting people.

    The alliance between the governor-mayor and his pocket police might not be enough to cow Diamond Lake’s powerful mine managers, but Lanod Neff holds a subtle advantage thanks to the presence of his distinguished brother, the scrupulous Allustan, a wizard from the Free City who retired to Diamond Lake five years ago. None dare move against Neff so long as Allustan is around.

    Instead of scheming against the government, Diamond Lake’s six mine managers plot endlessly against one another, desperate to claim a weakened enemy’s assets while at the same time protecting their own. While they are not nobles, the mine managers exist in a strata above normal society. They consider themselves far above their employees, many of whom are indentured or effectively enslaved as part of a criminal sentence. The miners’ loyalty tends to map directly to the working conditions, pay, and respect offered to the miners by their wealthy masters.

    Spoiler: The Mine Managers
    Show
    Balabar Smenk (male human): A corpulent elemental of corruption and bad taste, Balabar Smenk lords his political clout over everyone in Diamond Lake save the governor-mayor and garrison commander. Smenk has wrestled four mines into his possession in the last 10 years, and has designs upon the rest. A coven of sycophants and hired goons surrounds him at all times. Rumors suggest that he has powerfully connected friends in the Free City.

    Ellival Moonmeadow (male elf): Regulars at Lazare’s gaming parlor know this reclusive elf as “The Prince,” since he is a minor noble from the distant elven realm of Celene, a land so fabled it might as well be imaginary as far as most of Diamond Lake’s residents are concerned. Moonmeadow remains aloof from the affairs of the human mine managers, and sees their iron-based operations as more vulgar than his local silver monopoly.

    Gelch Tilgast (male human): Ten years ago, the aging Gelch Tilgast held the reins of Diamond Lake’s ore trade, a position he’d enjoyed most of his life. Then Balabar Smenk and his boundless ambition came to town. In his youth, Tilgast would have relished the challenge, but he didn’t move fast enough to block Smenk’s ascent, which has led directly to his own decline.

    Luzane Parrin (female human): As the yield of her mines faltered in the last decade, so faltered the fortunes of Luzane Parrin, inheritor of her mother’s proud legacy as one of the town’s wealthiest managers. First, a humiliated Parrin discharged her house staff. Then she scornfully sold her demesne to Balabar Smenk, who had rudely courted her for years despite the fact that she was married. Two years ago, her husband died mysteriously. Rumor around town is that she and Chaum Gansworth have recently become paramours, perhaps in an attempt to safeguard themselves against Smenk’s influence.

    Chaum Gansworth (male human): Diamond Lake’s youngest mine manager is also its most cautious. Recent appearances alongside Luzane Parrin have some speculating an alliance against Balabar Smenk, but as of yet nothing has come of it.

    Ragnolin Dourstone (male dwarf): A native of the dwarven stronghold of Greysmere, Ragnolin Dourstone emigrated to the Cairn Hills 50 years ago. Buoyed by an impressive inheritance, he established several mining operations in the area, with the most lucrative centered in Diamond Lake. Despite his success, the Dourstone Mines have acquired a grim reputation as the last place a miner would want to work, even in Diamond Lake.

    Spoiler: Diamond Lake Locations
    Show

    Spoiler: The Emporium
    Show
    Every week, hundreds of miners boil up from the depths, their pockets lined with freshly earned coin. The Emporium exists to separate the men from the money, and at this it is paramount among Diamond Lake’s diverse businesses. Ten years ago it was simply Zalamandra’s, one of a dozen vice dens along the Vein. Its ill fortunes changed the day its charismatic young madam seduced Professor Montague Marat, proprietor of a traveling sideshow and curiosity collection passing through Diamond Lake. The two soon joined forces, and a cavalcade of freaks and eccentrics moved into the building’s lower floor. Thus was born Zalamandra’s Emporium, and Diamond Lake has never been the same.

    Upon entering, visitors encounter a small desk station manned by a grinning, businesslike attendant named Gaspar. The thin, balding man smiles wryly at all times, a gesture accentuated by his upcurled moustache. The house charges three coppers for access to the “Gallery of Science” along the first floor’s central corridor, and three silver for access to the lushly decorated upper floor, which features a large gaming hall, an exclusive entertainment club, and the infamous Veiled Corridor, where any pleasure may be obtained for the right price.

    The private chambers of the Veiled Corridor are frequented by the community’s elite, including the governor-mayor, sheriff, most of the mine managers, and several prominent merchants. Zalamandra does not tolerate blackmailers among her staff, but nonetheless keeps a mental file of the predilections and preferences of all of her prominent customers, silently wielding this knowledge as an anvil over the heads of potential political enemies. That she has not yet been assassinated is a tribute to her considerable political skills and to the shielding influence of Professor Marat’s motley assembly of living oddities.

    Although the professor himself abandoned Diamond Lake three years ago, nearly a dozen of his former employees remain at the Emporium, making more money here than they ever did on the road. Foremost among these nonesuches is the affable Shag Solomon (male quaggoth), an aristocratic shaggy “wild man” from the northern pine forests. Solomon’s vicious teeth and jagged claws contrast with his shabby gentleman’s garb and cultured demeanor. When not on display, he frequents the opium lounge upstairs, where the wealthier patrons adore his clever stories.

    Other attractions include the misshapen contortionist Tom Shingle (male boggle), the combustible magician Ariello Klint (male halfling), a two-headed calf named Esmerelda, Jr., and the alluring Chezabet (human female), who reads fortunes using a replica deck of many things.

    The Emporium offers several rotating games of chance, with the most popular being dragonfire (an ante-based card game), norebonne (a polyhedral dice game), and a contest known simply as the Rat Game, in which four rats scurry to be the first through an open-topped maze. When the winner reaches the labyrinth’s central chamber, an attendant injects it with a serum that immediately triggers a rabid frenzy. At this time, four doors built into the sides of the maze slide open, revealing four Tiny spearwielding jermaline. Patrons wager on all aspects of the ensuing melee.

    Folk of all social classes flock to the Emporium throughout the day and night. Because Zalamandra tolerates absolutely no conflict within her walls, even sworn enemies must treat each other respectfully in the Emporium or risk the attentions of Kurlag (male half-ogre), the establishment’s imposing bouncer.

    Spoiler: Lazare's House
    Show
    Those seeking a relatively cultured nightspot often congregate at Lazare’s House, a cozy gaming parlor situated on the Vein’s central square. In contrast to the ostentatious banners and garish chipped paint on the Emporium across the street, Lazare’s exudes a quiet sense of class with a stylish stone and timber construction and distinctive crooked peaked roof. Inside, Diamond Lake’s elite match wits over dragonchess, a popular game in which two sides of 42 pieces contest over three 96-square boards representing the sky, the earth, and the underworld. Pieces include the griffon, sylph, oliphant, basilisk, hero, thief, and paladin. Scholars claim that the game is a metaphor for the celestial struggles of fundamental law, chaos, good, and evil. In Diamond Lake, it’s principally another justification for gambling.

    A central hearth, constantly stoked to comfortable warmth by the courteous staff, serves as the hub of a roughly circular interior. Along the ring, eight alcoves offer an excellent location for private conversation or even romantic trysts. Each alcove is a half-moon of posh benches encircling a rectangular table bearing a special built-in dragonchess board. Visitors are expected to bring their own pieces, but may rent a house set for 2 gp. This fee effectively keeps out the riff-raff, making Lazare’s a haven for visiting dignitaries and Diamond Lake’s upper class.

    A game of dragonchess takes a full hour and is played conversationally. Many casual players prefer the discussions to the game and play accordingly. Others dedicate considerable passion toward memorizing strategies and perfecting surprise traps and feints. To resolve a dragonchess game, both players make an opposed Profession (gambler) skill check. Characters with 5 or more ranks in Bluff, Diplomacy, or Intimidate receive a cumulative +2 synergy bonus on this check for each appropriate skill. Wagers of up to 100 gp can be found on any given night, but most tend to be of the 5–10 gp variety. Lazare frowns on side bets by non-players, but not so much as to ban the practice. Some of the more avid players politely refuse to accept the challenge of anyone who lacks their own dragonchess pieces, valued at 50 gp or more. The game attracts dilettantes and devotees, but the two groups seldom mix.

    Spoiler: The Feral Dog
    Show
    Since both Lazare’s and the Emporium charge a small fee for entry, Diamond Lake’s poorest laborers must turn to a collection of run-down ale halls with more sullied reputations. The busiest by far is the Feral Dog, a sleazy tavern on the Vein’s central square. Every night and especially when the workforces of several local mines let out at the same time, cheering laborers within the bar scream obscenities and wave betting vouchers over two dogs in a lethal pit fight. No one savors the tinny ale, but the place is more about camaraderie, bravado, and desperation than about expecting exemplary quality or service.

    A gang of criminals indentured to the corrupt mine manager Balabar Smenk casts a broad shadow over the Feral Dog’s squalid taproom. The patrons know from experience to respect the word of Kullen (male half-orc), the silently seething albino half-orc who leads the motley band with little tolerance for insolence and a powerful backhand.

    Arguments commonly erupt at the Feral Dog, especially during the dogfights, when betting often grows contentious and even violent. About once a month, a drunk miner falls or is pushed into the thrashing dogpit, with predictably tragic results. During the worst brawls, someone usually gets knifed. A festering garbage pit in the sharp crags behind the building is said to hold the corpses of as many humans as dogs.

    Spoiler: The Spinning Giant
    Show
    When not drilling, sleeping, or on patrol, garrison soldiers flock to this raucous two story tavern to meet with friends, chant drinking songs, and drown themselves in ale and good cheer. A blue-shingled roof tops filthy white plaster walls. A faded fresco painted on the building’s face depicts a dancing imbecilic hill giant in a yellow dress. Patrons must enter and exit via a door positioned between the giant’s legs. This is Flailing Felanore, a dim-witted young giantess captured by the garrison militia 40 years ago and “granted” to the proprietor of a favorite watering hole to serve as mascot. The attraction worked, drawing visitors from as far as the Free City to gawk and stare at Felanore’s awkward gyrations. Though Felanore died from an outbreak of the Red Death plague nearly 20 years ago, the free-standing circular center stage on which she once pranced remains the most prestigious musical venue in town, if not nearly the most titillating.

    Garrison soldiers make up most of the Spinning Giant’s regular patrons, with a handful of mine overseers and merchants rounding out the crowd. Most who come here consider themselves honorable, and expect similar conduct from others. They do not tolerate pickpockets, and respond harshly when confronted with a crime in progress. They hold a similar disdain for Diamond Lake’s constabulary, and have made it known on many occasions that Sheriff Cubbin and his boys are not welcome on the premises. Nor do they welcome Diamond Lake’s poor, including most miners. Regular patrons routinely “suggest” that riffraff instead visit one of Diamond Lake’s other fine establishments. Soldiers act with bravado in these encounters, knowing that most of the Spinning Giant’s other customers will have their backs should a fight break out.

    Spoiler: Church of St. Cuthbert
    Show
    Each of the establishments along the Vein’s central square trade in the exploitation of human vice or false hope, and the tower-flanked Church of St. Cuthbert is certainly no exception. Within this austere stucco structure, the poorest of Diamond Lake’s poor huddle in a torch-lit sanctuary listening to the fiery sermons of Jierian Wierus (male human), a bombastic orator whose populist rants appeal to the best virtues and values of the common man while at the same time preying upon their fears and superstitions. Wierus endlessly preaches a creed of common sense, honesty, and self-sacrifice, encouraging his faithful to give penance to St. Cuthbert by whipping themselves in repetitive acts of self-mortification. His growing cult, now some 150 strong, gives succor to the dregs of Diamond Lake society and is seen as a menace by the town’s mine managers, government, and other religious figures. Many claim that the flagellants seem to follow Wierus as much as they do St. Cuthbert, and it is only because the charismatic firebrand somehow keeps his followers from breaking the law that his sect has been allowed to thrive.

    Spoiler: Tidwoad's
    Show
    Sooner or later, adventurers looking to sell loot discovered in the Cairn Hills will cross paths with Tidwoad (male gnome), a cantankerous jeweler with a meticulously arranged shop located on the Vein’s central square. Tidwoad’s is as close to a bank as one can find in Diamond Lake, and the gnome keeps a collection of his finest gems in a showroom display case, boasting that his establishment is completely theft proof. A shield guardian named Festus helps to keep the gnome’s theft-free streak alive with powerful stone fists and a constant focus on protecting the shop.

    Spoiler: General Store
    Show
    Running a successful business in Diamond Lake means avoiding entanglements with the constantly maneuvering mine managers and scrupulously avoiding favoritism (real or perceived). No merchant better understands this reality than Taggin (male human), the amiable master of the town’s largest general store. Tables line the walls within, stacked high with rope coils, lanterns, bottles, gloves, and gear. Wagon wheels rest against barrels filled with nails or candles. The inventory includes most common adventuring gear, and Taggin cheerfully offers to special order anything he does not have in stock from the Free City, a process that “usually takes about a week.” He’s even willing to procure especially rare items such as spell components for a 15% mark-up on the standard price. Taggin is just shy of middle age, but dresses somewhat stylishly for his class. He has a handlebar mustache and full, receding blond hair.

    Spoiler: The Hungry Gar
    Show
    Guld Tortikan (male human), head chef at the Hungry Gar, claims to serve the finest meal on the Vein. He is mistaken.

    Spoiler: Jalek's Flophouse
    Show
    When the lake turned foul, Diamond Lake’s modest fishing industry fled the town, leaving a wake of empty warehouses and bankrupted fishers. Some of these warehouses became stockades for mine managers, packed with raw ore and letters of credit from the Free City and beyond. Others fell to ruin and became infested with squatters and addicts. Jalek’s Flophouse, situated on Front Street within smelling distance of the lake, is the town’s most famous warehouse, as it houses nearly a hundred pitiful indigents fighting off destitution with a handful of copper. A rotting wooden framework within supports a lurching, mazelike second floor, where every step brings an alarming creak and the walls thrum with muffled conversation. Lodging is 5 coppers a night, paid to a massive, helmeted mute named Golot (male half-orc). The brute pummels those who do not pay until they flee or die. No one has an address at Jalek’s—the room you have is the room you can keep. Most rooms lack doors, let alone locks, but the shifting inhabitants and the chaotic layout of the upper floor makes it one of the best places to disappear in all of Diamond Lake. The landlord Jalek (male halfling) lives in a rooftop apartment and is seldom seen. The Cuthbertine flagellant Jieran Wierus frequently visits the flophouse, where he recruits a growing tide of converts.

    Spoiler: The Garrison
    Show
    Centuries ago, long before the foundation of the Free City, a petty lord commanded the shores of the lake and the nearby iron ore and silver mines from a sturdy hilltop keep. Today, the refurbished ruin of that keep serves as home to more than 60 members of the Free City Militia, soldiers tasked with patrolling the northern hills, keeping watch over the lizardfolk-infested Mistmarsh to the south, and liaising with halfling, gnome, and dwarf communities in the region.

    A third of the soldiers are always out on patrol, a wide circuit of nearby roadways and wildlands that takes them away from Diamond Lake for a week at a time. Remaining soldiers drill, maintain the garrison, hunt, and familiarize themselves with local terrain.

    The bored soldiers present rich mining ground for a cadre of clerics and paladins of Heironeous, who provide spiritual and magical aid to the warriors from a stately chapel within the garrison fortress.

    Captain Tolliver Trask (male human), the garrison’s aging commander, distinguished himself in a recent war and has the respect of his charges and of the community at large. He cares little about the day-to-day politics of Diamond Lake, and encourages his men to stay out of local business. He sees his job as critical to the defense of the Free City. Diamond Lake is just something that happens to be near his important work.

    Spoiler: Lakeside Stables
    Show
    While the common folk of Diamond Lake have plenty of reason to despair of their living conditions, they remain several times more fortunate than the community’s horses, who predominantly dwell in the run-down Lakeside Stables under the careful watch of the brutal Lanch Faraday (male half-elf), a portly ostler prone to distressing mood swings. Customers commonly complain of mysterious bruises on their horses, evidence of Faraday’s uncontrollable rages. Still, the price is right, and the walls around back keep the horses relatively safe from theft, so no one has yet pressed the issue. Stabling fees are 5 sp per day.

    Spoiler: The Midnight Salute
    Show
    This by-the-numbers house of ill repute caters to the garrison crowd and anyone seeking a less exotic (and less expensive) experience than that offered by the Emporium’s legendary Veiled Corridor. Its proprietress, the ravishing Purple Prose (female elf), stresses discretion and decorum with her workforce.

    Spoiler: The Captain's Blade
    Show
    Tyrol Ebberly (male human), a severe-looking man who claims to have once been a watch captain in the Free City, runs this small shop with efficiency. He’s an absolute fanatic about weapons, always showing off his masterwork items with enthusiasm. He’s also an inveterate gossip, and is well known for regaling his regulars with tales of any adventurers to frequent his shop.

    Ebberly has any melee weapon up to 900 gp in stock, but must send away for more expensive items, a process that takes several days. He specializes in masterwork melee weapons, and keeps his surprisingly wide selection displayed on the walls. He does not offer any masterwork ranged weapons, and sends anyone looking for them to Venelle’s, across town.

    Spoiler: Venelle's
    Show
    A redolence of fresh pine suffuses this handsome establishment, a distinctive structure that incorporates intricate carved patterns and upright logs. The proprietor, a curious woman named Venelle (female human), makes masterwork bows and arrows, and also deals in other weapons and armor imported from the Free City in exchange for items of her own design. The shop is a bit chaotic, with various items piled on tables. Armor sits loosely on too-small dummies. Venelle has a touch of elven blood about her, and is pleased to entertain guests who appreciate arrowcraft and elven culture. She has friends among the Bronzewood Lodge, and greetsother characters from that nearby community with smiles.

    Venelle carries most weapons and armor priced up to 900 gp, but must send away for more expensive items.

    Spoiler: Osgood Smithy
    Show
    The distinctive “O” maker’s mark of Manlin Osgood (male huma) is a regional sign of quality powerful enough that lesser blacksmiths in neighboring communities often forge it to maintain competitive parity. Osgood and his team of seven apprentices and journeyman smiths specialize in masterwork armor and household items like canteens, canisters, tools, and the like. Osgood is a somewhat coarse, unfailingly polite middle-aged human with a bald head and a walrus-like mustache. He always remembers a customer’s name, and greets frequent patrons with a hearty handshake and a slap on the back.

    Spoiler: The Old Piers
    Show
    In decades past, nobles from the Free City flocked to Diamond Lake to sail upon its crystal clear waters. Mine tailings, waste runoff, and other pollution ended the practice almost a century ago, but the rotting carcasses of once elaborate piers still jut into the lake’s murky waters. A few masts peak out from the surface, tombstones of abandoned fishing vessels from more recent times. Regular fish cannot survive in the tainted waters, leaving only dangerous, hardy predators like the ravenous, toothy gar that have become such a problem in recent years. Those who venture across Diamond Lake do so at their own risk.

    For a piece of silver, a retired marine named Durskin (male human) will ferry up to six passengers across the lake in his sloop, a dingy vessel called the Autumn Runner. The destitute boatman lives on the deck of his boat, which smells of urine and teems with fleas and sea mites. Those seeking a safer passage must rely upon the Harkness, a ten-man sailboat maintained by the shadowy Cult of the Green Lady, who use the vessel to cross back and forth between Diamond Lake and the cairn in which their order holds its services to Wee Jas, goddess of magic and death. Passage on the Harkness costs 3 sp, and passengers must endure bothersome sermons on the exquisite beauty of death and the arcane prowess of the Dark-Eyed Lady. In either case, it takes about 30 minutes to cross from one shore of the lake to the other.

    Spoiler: The Able Carter Coaching Inn
    Show
    The Able Carter Coaching Company connects the Free City to its satellite towns via a fleet of horse-drawn coaches and an inn positioned at every leg of the journey. Diamond Lake’s hostelry offers 20 rooms for let at a rate of 1 gp per day. Stable services are available for a fee of 5 sp per day. Four guards keep watch on the place throughout the day and night, and can be hired to ride with a coach for an additional 5 gp per day.

    Spoiler: The Rusty Bucket
    Show
    This popular restaurant used to specialize in fish, but since the lake went bad it’s been forced to adapt to a land-based menu. Within, green stained-glass windows filter eerie light into the main dining room, where the intertwining melodies of a trio of pipers enhances an ethereal atmosphere. Guests dine in a large common room, with a handful of nicer tables situated in a roped-off area beside the main dining hall. The far table, on a raised platform overlooking the private room, is reserved for Chaum Gansworth, Diamond Lake’s most calculating mine manager and the owner of the Rusty Bucket. Gansworth rigorously pursues a neutral stance in all political dealings, afraid to expose himself to an enemy’s treachery by making an overt move against one of the other mine managers. As a result, all of the town’s major political players consider the Rusty Bucket neutral ground.


    Characters
    Player Character Race Class Speech Color
    CockroachTeaParty Reynauld Human Crusader 3 Teal
    PepperP. Simone Bellamy Human Cleric 3 Fire Brick
    Tychris1 Cordellia Farenha Gray Elf Wizard (Evoker) 3 Golden Rod
    Lord Of Mantas Louise Gwender Human Factotum 3 Purple
    Othniel Corinne Vaillancourt Silverbrow Human Bard 3 Blue
    zabbarot Dismas Balvar Dream Dwarf Cloistered Cleric 1/Binder 2 Green

    Retired Characters
    Player Character Race Class Speech Color
    Jade_Tarem Raejiisa "Rae" Mythwood Wood Elf Warblade 2 Red

    The In-Character Thread

    Combat Spreadsheet


    This thread is invite only and this game is full.
    Last edited by TheDarkDM; 2019-04-26 at 05:44 PM.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  2. - Top - End - #2
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Your face is invite only.

    HWEEEENNNNGGGHHH

    (4d6b3)[14]
    (4d6b3)[10]
    (4d6b3)[14]
    (4d6b3)[15]
    (4d6b3)[16]
    (4d6b3)[14]

    I'm going to one and done it. I don't even care. I FEAR NOT DEATH.

  3. - Top - End - #3
    Ettin in the Playground
     
    Othniel's Avatar

    Join Date
    Dec 2014
    Location
    Somewhere cold.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Madness!

    (4d6b3)[9]
    (4d6b3)[9]
    (4d6b3)[14]
    (4d6b3)[16]
    (4d6b3)[8]
    (4d6b3)[12]
    Many thanks to Ceika for the Custom Avatar!

  4. - Top - End - #4
    Ettin in the Playground
     
    Othniel's Avatar

    Join Date
    Dec 2014
    Location
    Somewhere cold.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    They see me rerollin', they hatin'!

    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[8]
    (4d6b3)[14]
    Many thanks to Ceika for the Custom Avatar!

  5. - Top - End - #5
    Ettin in the Playground
     
    Othniel's Avatar

    Join Date
    Dec 2014
    Location
    Somewhere cold.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Door #3!

    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[15]
    (4d6b3)[13]
    (4d6b3)[17]
    Many thanks to Ceika for the Custom Avatar!

  6. - Top - End - #6
    Troll in the Playground
     
    Nefarion Xid's Avatar

    Join Date
    Jul 2008

    Default Re: Dark's Age of Worms OOC

    What am I even doing with my life? I WANT TO BE THE PRETTIEST PRETTY PRINCESS!

    Spoiler: Princess Power!
    Show
    (4d6b3)[15]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[15]
    (4d6b3)[15]
    (4d6b3)[14]

  7. - Top - End - #7
    Ogre in the Playground
     
    PepperP.'s Avatar

    Join Date
    Mar 2015
    Location
    West Siiiiide!
    Gender
    Female

    Default Re: Dark's Age of Worms OOC

    Rolls rolls rolls

    (4d6b3)[16]
    (4d6b3)[8]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[9]
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  8. - Top - End - #8
    Ogre in the Playground
     
    PepperP.'s Avatar

    Join Date
    Mar 2015
    Location
    West Siiiiide!
    Gender
    Female

    Default Re: Dark's Age of Worms OOC

    No, like GOOD rolls

    (4d6b3)[8]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[13]
    (4d6b3)[10]
    (4d6b3)[14]
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  9. - Top - End - #9
    Ogre in the Playground
     
    PepperP.'s Avatar

    Join Date
    Mar 2015
    Location
    West Siiiiide!
    Gender
    Female

    Default Re: Dark's Age of Worms OOC

    Not like that

    (4d6b3)[7]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[14]
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  10. - Top - End - #10
    Ettin in the Playground
     
    Jade_Tarem's Avatar

    Join Date
    Sep 2006
    Location
    Elsewhere
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Okay, I guess I'm doing this now!

    (4d6b3)[11]
    (4d6b3)[15]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[13]
    (4d6b3)[10]
    Amazing Zealot avatar by Elder Tsofu.

  11. - Top - End - #11
    Ettin in the Playground
     
    Jade_Tarem's Avatar

    Join Date
    Sep 2006
    Location
    Elsewhere
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    (4d6b3)[15]
    (4d6b3)[5]
    (4d6b3)[15]
    (4d6b3)[12]
    (4d6b3)[5]
    (4d6b3)[10]
    Amazing Zealot avatar by Elder Tsofu.

  12. - Top - End - #12
    Ettin in the Playground
     
    Jade_Tarem's Avatar

    Join Date
    Sep 2006
    Location
    Elsewhere
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Let's keep trying.

    (4d6b3)[12]
    (4d6b3)[17]
    (4d6b3)[9]
    (4d6b3)[17]
    (4d6b3)[11]
    (4d6b3)[14]
    Amazing Zealot avatar by Elder Tsofu.

  13. - Top - End - #13
    Ettin in the Playground
     
    Tychris1's Avatar

    Join Date
    Jul 2010
    Location
    Mt. Ebott
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Something something dark side something something conplete

    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[16]
    (4d6b3)[16]
    (4d6b3)[16]
    (4d6b3)[13]
    “I’m a Terrorist not an idiot.” - Me
    ░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
    ░█░░░░░░░░▀▄░░░░░░▄░
    █░░▀░░▀░░░░░▀▄▄░░█░█
    █░▄░█▀░▄░░░░░░░▀▀░░█
    █░░▀▀▀▀░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    ░█░░▄▄░░▄▄▄▄░░▄▄░░█░
    ░█░▄▀█░▄▀░░█░▄▀█░▄▀░
    ░░▀░░░▀░░░░░▀░░░▀░░░

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: Dark's Age of Worms OOC

    Come on, big money

    Spoiler
    Show
    (4d6b3)[8]
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[16]


    Spoiler
    Show
    (4d6b3)[10]
    (4d6b3)[10]
    (4d6b3)[11]
    (4d6b3)[18]
    (4d6b3)[15]
    (4d6b3)[16]


    Spoiler
    Show
    (4d6b3)[8]
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[15]
    (4d6b3)[11]
    (4d6b3)[18]


    Spoiler
    Show
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[14]
    (4d6b3)[8]
    (4d6b3)[9]


    Spoiler
    Show
    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[14]
    (4d6b3)[9]
    (4d6b3)[13]
    (4d6b3)[6]


    Spoiler
    Show
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[17]
    (4d6b3)[7]
    (4d6b3)[15]
    (4d6b3)[9]


    Hopefully I don't need this many >.>
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.
    Avatar Designed by EmersonTung, Recreated by Gengy

  15. - Top - End - #15
    Ettin in the Playground
     
    Tychris1's Avatar

    Join Date
    Jul 2010
    Location
    Mt. Ebott
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Starting Wealth yo:(3d4)[8]
    “I’m a Terrorist not an idiot.” - Me
    ░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
    ░█░░░░░░░░▀▄░░░░░░▄░
    █░░▀░░▀░░░░░▀▄▄░░█░█
    █░▄░█▀░▄░░░░░░░▀▀░░█
    █░░▀▀▀▀░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    ░█░░▄▄░░▄▄▄▄░░▄▄░░█░
    ░█░▄▀█░▄▀░░█░▄▀█░▄▀░
    ░░▀░░░▀░░░░░▀░░░▀░░░

  16. - Top - End - #16
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    You only live once.

    (4d6b3)[8]
    (4d6b3)[7]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[16]
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  17. - Top - End - #17
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    7 - 4 is 3, so I roll again.

    (4d6b3)[11]
    (4d6b3)[8]
    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[14]
    (4d6b3)[12]
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  18. - Top - End - #18
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    That was a mod of one. Come on, RNG, give me SOMETHING to work with.

    (4d6b3)[12]
    (4d6b3)[13]
    (4d6b3)[11]
    (4d6b3)[8]
    (4d6b3)[17]
    (4d6b3)[13]
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  19. - Top - End - #19
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: Dark's Age of Worms OOC

    Money roll
    (5d4)[10]
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.
    Avatar Designed by EmersonTung, Recreated by Gengy

  20. - Top - End - #20
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Play with my money!

    (6d4)[17] * 10 = 170 gp.
    Last edited by Lord Of Mantas; 2018-05-01 at 03:31 PM.
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  21. - Top - End - #21
    Troll in the Playground
     
    Daemon

    Join Date
    Apr 2006
    Location
    A pie factory.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    WELTH: (6d4)[12]

  22. - Top - End - #22
    Ettin in the Playground
     
    Othniel's Avatar

    Join Date
    Dec 2014
    Location
    Somewhere cold.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Rollin' that wealth!

    (4d4)[10] x 10
    Many thanks to Ceika for the Custom Avatar!

  23. - Top - End - #23

  24. - Top - End - #24
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Meet Louise Gweder, human factotum.
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  25. - Top - End - #25
    Ettin in the Playground
     
    Tychris1's Avatar

    Join Date
    Jul 2010
    Location
    Mt. Ebott
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Meet Cordellia Farenha, town drunk, fashionista, and Allustan’s apprentice!
    “I’m a Terrorist not an idiot.” - Me
    ░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
    ░█░░░░░░░░▀▄░░░░░░▄░
    █░░▀░░▀░░░░░▀▄▄░░█░█
    █░▄░█▀░▄░░░░░░░▀▀░░█
    █░░▀▀▀▀░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    █░░░░░░░░░░░░░░░░░░█
    ░█░░▄▄░░▄▄▄▄░░▄▄░░█░
    ░█░▄▀█░▄▀░░█░▄▀█░▄▀░
    ░░▀░░░▀░░░░░▀░░░▀░░░

  26. - Top - End - #26
    Ettin in the Playground
     
    Othniel's Avatar

    Join Date
    Dec 2014
    Location
    Somewhere cold.
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Pending fluff, here is muh Bard!
    Many thanks to Ceika for the Custom Avatar!

  27. - Top - End - #27
    Ettin in the Playground
     
    Jade_Tarem's Avatar

    Join Date
    Sep 2006
    Location
    Elsewhere
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    The fluff isn't in yet, and I still have 50gp to spend on incidental adventuring gear, but here's a warblade.
    Amazing Zealot avatar by Elder Tsofu.

  28. - Top - End - #28
    Troll in the Playground
     
    Nefarion Xid's Avatar

    Join Date
    Jul 2008

    Default Re: Dark's Age of Worms OOC

    Gonna roll Rogue wealth I guess. (4d4)[14]

  29. - Top - End - #29
    Ogre in the Playground
     
    PepperP.'s Avatar

    Join Date
    Mar 2015
    Location
    West Siiiiide!
    Gender
    Female

    Default Re: Dark's Age of Worms OOC

    Ok, here is my Cleric of Pelor!

    And a better look at her pic:
    Spoiler: Large Pic
    Show
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  30. - Top - End - #30
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

    Join Date
    Jun 2014
    Location
    Epipelagic Zone
    Gender
    Male

    Default Re: Dark's Age of Worms OOC

    Othniel wanted to claim purple for his speech text, so I challenged him to a roll-off. Whoever rolls higher on 1d100 gets to pick.

    (1d100)[30]

    And since he got 5, as seen below, I hereby claim purple as my own, as per tradition.
    Last edited by Lord Of Mantas; 2018-05-05 at 01:05 AM.
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •