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  1. - Top - End - #751
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    "For whether one of them is deadly, the question is how paranoid the people who built this were about enemies. If there's a trap here, there's no way to know which one; if it was solely designed for use, then I suspect all of the runes will take us to places someone might want to go, anyway."
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  2. - Top - End - #752
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    Kyron

    Nodding at Matai's logic, the grinning cleric moves toward the pad beneath the symbol of flame, "Nothing ventured, nothing gained. Shall we?"

  3. - Top - End - #753
    Ettin in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen nods as he finishes his bloody notes. He heals himself then casts False Life. "Yes, let's keep moving. Hope you are all healed up." He frowns as he notices the magic summoning the undead that got them through the fight have already returned to whatever dark home they came from. He steps on the teleport pad and once all are on he activates the flame symbol.

    Spoiler: OOC
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    Renew False Life (1d10+8)[17] temp hp, lasts 8 hours.

    Hopefully J-H's next post isn't along the line of: Kricen presses the flame symbol and a fireball spell goes off in the room
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  4. - Top - End - #754
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai steps onto the teleport pad as well.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  5. - Top - End - #755
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    The party activates the flame rune, and appears in a 30’x30’ room. A single short hall leads out of it to a well-lit room, which appears empty from what you can see.

    There are four runes on the wall behind the teleport pad:
    A circle with six lines (the room you were just in)
    A hammer with a zig-zag mark on the head
    A horizontal line with some vertical lines sticking out of it
    A flame over a horizontal line

  6. - Top - End - #756
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "So far, pretty much as expected." Matai steps off the teleport pad and starts down the hallway into the room, looking for doors or any sign of other entities.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  7. - Top - End - #757
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Twirling his polearm a bit as he looks at the short hall, the warrior-bard reaches over his back to pull his net down in his off-hand. Looking at the runes on the wall, comments on the new runes. "New destinations, it would seem. Where I come from there is a thing called the Five Nation Express for the lightning rail. There are links along its path that it takes you down.
    This would seem to be something similar, but with teleportation."
    he comments as he scribbles some notes before following Matai.

  8. - Top - End - #758
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    Kyron

    Stepping off the pad, the hulking cleric, turns a slow, deliberate circle closely examining the room for any signs of hidden doors or unusual stonework before following his compatriots down the hallway.

    Spoiler: Search
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    (1d20+7)[20]

  9. - Top - End - #759
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    You detect no hidden doors – although you would not be able to detect where an ethereal creature passed through the walls, unless it left some sort of tracks behind.

    The hallway leads to one end of a room, which extends away to your right. The room appears to be a natural cave, slightly ovoid in shape, and about 50’x30’x20’H. It is lit by several Continual Flame torches mounted halfway up the wall around the room. The floor has been smoothed, as has the ceiling. A large nest of shredded fabric occupies the far corner, but it appears to be empty.

  10. - Top - End - #760
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    Matai frowns at the nest. "Nests don't usually go with things you can talk to," he grumbles.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  11. - Top - End - #761
    Ettin in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Coming through the portal Kricen adds to his notes written in the unused portions of the translation book, written in a secret code of his own. He catches up to the others in the next room. "Agreed. A magically lit nest doesn't seem right either. Something that moved in later? I'll take a look on the other side."

    Kricen activates the amulet to send himself to the ethereal plane. He looks around, particularly at the nest. When done, he returns and reports what he saw.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  12. - Top - End - #762
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen sees nothing of particular note.

  13. - Top - End - #763
    Ettin in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen returns to the material plane. As he reports his lack of new news, Gandalf is already gliding just inside the surface of the floor, walls, and ceiling searching for any other routes. "Any idea what calls that nest home? Stay here long enough we'll found out the hard way. Any ideas or try another teleport?" He uses his barely used longbow to softly poke around in the nest, trying to figure out what could call it home. Did the nest seem newer? Was there an depression showing how big the creature is? Was there just one? Anything hidden in the nest?

    Spoiler: OOC
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    Knowledge Check (1d20)[13]
    Arcana +9
    Dungeoneering +8
    Local- Complex +14
    Nature +8
    Planes +6

    Collector of Stories +5
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  14. - Top - End - #764
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    It's sized for what is probably a large creature, but there's not a consistent enough depression to give you more details.

  15. - Top - End - #765
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Maybe some large bird... or one of those lizard creatures from when we met? Though those lizard creatures hunted in packs and I see only the one nest."

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    J-H, is where we entered this room the only entrance/exit we see?

    Knowledge check (all +3) to figure out what might have a nest like that.
    (1d20+3)[15]


  16. - Top - End - #766
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    This is the only entrance/exit. From across the room, you think it looks more like a quadruped's nest.

  17. - Top - End - #767
    Ettin in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Kyron

    Grumbling something about a "rabbit's warren", the cleric turns and heads back to the teleportation pad.

  18. - Top - End - #768
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    After rooting around for a few moments to only find the nest, Shim nods in agreement with Kyron. "Back and try a new destination?" though he wonders what made the nest and where it wandered off to.

  19. - Top - End - #769
    Ettin in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen makes a bloody note in the book. "Fine. Hammer with zig-zag?" Once all are on the pad, he presses the marker.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  20. - Top - End - #770
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Leaving the empty room behind, you teleport on to the zig-zag hammer room.

    Arriving in a flash of blue light, you feel that the air around you is chilly and cold. A heavy iron door, covered in frost, appears to be the only exit from the room. The door is shut.

  21. - Top - End - #771
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, a bit disoriented by the transportation, gains his footing before stepping off the platform. Polearm extended out in front of him, he puts a gloved hand on the door, ready to retract if exceedingly cold as he inspects the door.

    Spoiler
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    Search for traps
    (1d20+1)[6]

    Listen
    (1d20+6)[24]
    Spot
    (1d20)[15]


  22. - Top - End - #772
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    It's not damagingly cold, but it is cold. The door has a handle with no visible lock or latch mechanism, but does seem to be held in the frame by something. Perhaps it's barred or locked from the far side.

  23. - Top - End - #773
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    "I can certainly smash the door down, if we're certain we want to get in there," Matai says, "but I'd be inclined to try knocking or teleporting to somewhere else first."
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  24. - Top - End - #774
    Ettin in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "No need for something so drastic yet. Allow me." Kricen touches the wall next to the door, avoiding touching it himself. Gandolf the Ghostly Visage separates from his master and melds into the wall. It then observes what is on the other side of the door and whatever may be barring the door. It returns as it went and reports to the necromancer.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

  25. - Top - End - #775
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    Default Re: The Complex of Doom (IC) Thread 2

    The area beyond the door is a large room, perhaps 100x100 and 25’ high, covered in frost. There are several anvils, a selection of hammers, and racks of metal bars partly blocking Gandalf’s view of part of the room… like a smithy, but with no fire. He gets a glimpse of something large and bluish-white with a long tail moving on the far side of the room. Its long, hairless tail doesn’t look particularly humanoid, and ends in a small cluster of spikes.

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