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  1. - Top - End - #31
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: The Complex of Doom (IC) Thread 2

    Round 3, Part 2

    With two foes in reach of its long tentacles, a flurry of weapon blows lash out at Matai and Shim! The creature doesn't seem to care about weapon styles, so many of its blows clang off of Matai's armor.
    Spoiler
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    15’ reach!
    Full attack… max 3 weapons against a medium foe, max 6 against a Large foe.

    Vs Shim AC17
    Flaming handaxe (1d20+7)[23] for (1d6+2)[4] and (1d6)[4] fire hit for 8
    Rapier (1d20+8)[27] for (1d6+3)[7] crit not confirmed, hit for 7
    Guisarme (1d20+6)[14] for (1d8+2)[6] miss

    Vs Matai AC 24 (26, -2 from Enlarge Person)
    Shortsword (1d20+7)[25] for (1d6+2)[5] hit for 5
    Longspear (1d20+7)[18] for (1d8+2)[3] miss
    Warhammer (glowing with a holy light) (1d20+7)[11] for (1d8+2)[9]miss
    Greataxe (1d20+7)[19] for (1d12+2)[10] miss
    Greataxe (1d20+7)[18] for (1d12+2)[13] miss
    Longspear (1d20+7)[16] for (1d8+2)[8]miss


    Spoiler: Map & Status
    Show


    DT 7 damage, fatigued (-2 str/dex, can’t charge)

    Shim 15 damage
    Kricen +9 temp hp
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage

    => Party
    Last edited by J-H; 2018-08-02 at 10:50 PM.

  2. - Top - End - #32
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai pushes his shield in front of Shim.

    Spoiler
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    Shield Block as an immediate action: Shim has +8 to AC for the handaxe attack.

  3. - Top - End - #33
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    After blocking one of the blows against Shim, Matai steps forward, swinging at the Deathtentacles.

    Spoiler
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    Five-foot step to the edge of the water and use Mountain Hammer, ignoring any DR or hardness: (1d20+8)[21] Critical threat check: (1d20+8)[17] Damage: (2d8+5)[8] Bonus maneuver damage: (2d6)[9] Critical damage: (4d8+10)[34]

  4. - Top - End - #34
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen grimaced. The thing had the potential to get away. "Look at those weapons. Better for us than rusting in the swamp. It wants food? I'll give it food that will be its death." The necromancer steps forward and begins casting a spell. The zombie lumbers towards the water to attract attacks away from the living allies.

    Spoiler: OOC
    Show
    Babs to BB154
    5' step to where Babs was.
    Start casting Summon Swarm
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  5. - Top - End - #35
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim give a nod of thanks at Matai as he steps forward and lashes out with his Guisarme.

    Spoiler
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    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 56

    Free Action
    Continue Inspiration

    5 foot step to BB-151

    Standard Action
    Attack with Guisarme using Vanguard's Strike
    Spoiler
    Show

    As part of this maneuver, you make a melee attack against an opponent you threaten. If this attack hits, all your allies gain a +4 bonus on ranged and melee attacks against that target until the start of your next turn.

    (1d20+10)[16]

    Damage
    (2d4+6)[13]

    Crit 20x/3
    (1d20+10)[24]
    (4d4+12)[23]


    Effects ~
    Inspire Courage = gain a +2 morale bonus to saving throws against charm and fear effects; and a +2
    morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Spoiler
    Show
    While you are in this stance, any opponent that you threaten takes a –4 penalty on attack rolls against your allies. This penalty does not apply to attacks made against you. Enemies you threaten become aware of the consequences of the stance.

    Vanguard Strike X
    Mountain Hammer O
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O
    Borrowed equipment:+2 bow, 56 Arrows, 5 Manifester Bane, 3 acid.


  6. - Top - End - #36
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 4, Part 1

    Matai blocks one of the incoming attacks for Shim (8 damage removed!), the handaxe clanging as the flexible tentacle rebounds from the blocked blow. Matai then steps forward with a powerful overhand blow, hitting the Darktentacles (hit for 17).

    Shim steps forward with a swing that barely misses. Torlak takes a 5’ step northwest.

    Kricen steps forward, beginning to cast a spell, as the zombie babau approaches, coming up on Matai’s right side. The babau takes a glancing blow from a guisarme.
    Spoiler
    Show

    Provokes an AOO due to 15’ reach.
    Guisarme (1d20+8)[24] for (1d8+2)[3] (slashing)hit for 3


    Spoiler: Status
    Show

    DT 24 damage, fatigued (-2 str/dex, can’t charge)
    Shim 7 damage
    ZB 3 damage
    Kricen +9 temp hp
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage


    Round 4, Part 2

    The water splashes and bubbles as the tentacles flail about, striking at every target in range! Shim is struck twice, while Matai's armor is able to weather most of the blows.

    Spoiler
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    15’ reach!
    Full attack… max 3 weapons against a medium foe, max 6 against a Large foe.

    Vs Shim AC17
    Flaming handaxe (1d20+7)[11] for (1d6+2)[5] and (1d6)[2] fire miss
    Rapier (1d20+8)[16] for (1d6+3)[9] miss
    Rapier (1d20+3)[22] for (1d6+3)[9] (iterative left off last time) hit for 9, crit not confirmed
    Longsword (1d20+7)[25] for (1d8+1)[6] hit for 6

    Vs Matai AC 24 (26, -2 from Enlarge Person)
    Shortsword (1d20+7)[22] for (1d6+2)[4] miss
    Longspear (1d20+7)[24] for (1d8+2)[9] hit for 9
    Warhammer (glowing with a holy light) (1d20+7)[21] for (1d8+2)[5] miss
    Greataxe (1d20+7)[20] for (1d12+2)[13] miss
    Trident (1d20+7)[12] for (1d8+1)[8] miss
    Shortsword (1d20+7)[10] for (1d6+2)[7] miss

    Vs Zombie Babau AC 20, dr 5/slash
    Guisarme (1d20+6)[22] for (1d8+2)[9] hit for 9
    Longspear (1d20+7)[23] for (1d8+2)[6] (piercing) hit for 1 damage after DR
    Greataxe (1d20+7)[17] for (1d12+2)[14] miss


    Spoiler: Map & Status
    Show



    DT 24 damage, fatigued (-2 str/dex, can’t charge)

    Shim 22 damage
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage

    => Party
    Last edited by J-H; 2018-08-12 at 03:19 PM.

  7. - Top - End - #37
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen's spell completes and a swarm of bats form above the darktentacles. The swarm senses blood and swarms the monster. The zombie steps forward into the water and attacks back.

    Spoiler: OOC
    Show
    Summon Swarm of bats at AX153/AY152.
    Swarm damage: (1d6)[3]
    Wounding (Ex)
    Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss.
    ZB 5' move to BA153 and attack.
    Slam: (1d20+13)[29] crit: (1d20+13)[19]
    Damage: (1d6+9)[11] crit: (1d6+9)[13]

    Kricen concentrates on the spell.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  8. - Top - End - #38
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak grumbles, odd magic spilling from his mouth towards the beast. "Coulda just walked away..."

    Spoiler
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    Curse my fifteen foot cones- I had to step closer.
    Cone of slow, DC 18 Fort. 1 round of slow on success, 2 on failure.

  9. - Top - End - #39
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim continues to cajole his allies on as he lashes out at the creature again, focusing his blow from his deep rooted stance.

    Spoiler
    Show

    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 40

    Free Action
    Continue Inspiration

    Standard Action
    Attack with Guisarme using Mountain Hammer
    (1d20+10)[28]

    Damage
    (2d4+6)[10] + (2d6)[11] Mountain Hammer

    Crit 20x/3
    (1d20+10)[30]
    (4d4+12)[21]

    Effects ~
    Inspire Courage = gain a +2 morale bonus to saving throws against charm and fear effects; and a +2
    morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Spoiler
    Show
    While you are in this stance, any opponent that you threaten takes a –4 penalty on attack rolls against your allies. This penalty does not apply to attacks made against you. Enemies you threaten become aware of the consequences of the stance.

    Vanguard Strike X
    Mountain Hammer X
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O
    Borrowed equipment:+2 bow, 56 Arrows, 5 Manifester Bane, 3 acid.

    Last edited by razorback; 2018-08-13 at 12:05 PM.

  10. - Top - End - #40
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai wades into the water and swings at the monster again, holding his shield ready.

    Spoiler
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    Moving adjacent to the creature, fighting defensively and using Tactical Strike: (1d20+7)[11] Critical threat check: (1d20+7)[14] Damage: (2d8+6)[17] Maneuver damage: (2d6)[9] Critical damage: (4d8+12)[30]
    If he hits then Shim, and anyone else who is adjacent to the deathtentacles, can take a free five-foot step. In addition, everyone adjacent to the Deathtentacles now counts as flanking it.

    Last maneuver granted. Maneuvers will reset at the end of my next turn.

  11. - Top - End - #41
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 5, Part 1

    Matai steps into the water, his boots squishing in the mud. With all the action, the water is turbulent and impossible to see through; he tries to chop off a tentacle, but misses.

    Shim has better luck, slashing the at the creature and drawing a hooting howl of pain from it (hit for 21). He’s joined by the zombie, which also strikes a blow (hit for 11).

    Torlak steps up and breathes a cone of hindering magic at the creature, causing its motions to slow down substantially. The Darktentacles is also assailed by a small swarm of bats biting at it (3 damage).
    Spoiler
    Show

    5’ step to get into range.
    Slow for 2 rounds, Fort DC 18 reduces to 1 round.
    DT Fort (1d20+6)[9]


    Round 5, Part 2

    The tentacles wave distractingly in the air as magic pulses around the creature. Successfully staving off any attempt to interrupt it, a ten foot high Wall of Force appears in front of the group, stretching from the ledge along the cavern wall all the way across the pond.

    Spoiler
    Show


    Spoiler: Map & Status
    Show



    DT 59 damage, fatigued (-2 str/dex, can’t charge), slowed until Round 7, Part 1

    Shim 22 damage
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage
    Last edited by J-H; 2018-08-14 at 10:35 PM.

  12. - Top - End - #42
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen was impressed with the new surprise from the battered beast. "Impressive, but that just means it dies a slower death. The wall should only last a minute or two." The necromancer keeps his concentration on the swam of bats, who continue to nip away at the beast whose flailing tentacles aren't enough to affect the swarm. The zombie bashes at the wall with no effect.

    Spoiler: OOC
    Show
    Swarm damage (1d6)[3] + 1 Wounding.
    Concentrate on spell.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  13. - Top - End - #43
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, stymied by the wall of force but encouraged by Kricen's words, attacks the wall, to no avail, as he continues his battle cry.
    Spoiler
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    Yeah, I know he can't hurt it but Shim might not.

  14. - Top - End - #44
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "Gah," opines Matai. He raises his shield and watches the Darktentacles for more surprises.

    Spoiler
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    Total defense. New maneuvers for next turn, if it matters:
    (1d5)[2]
    (1d4)[4]
    (1d3)[1]

  15. - Top - End - #45
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak rolls his shoulders, eliciting several satisfying pops, but remains silent otherwise.
    Spoiler
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    Total defense action, if I recall the name right.

  16. - Top - End - #46
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 6, Part 1

    The bats to continue to assail the darktentacles (4 damage).
    Spoiler
    Show

    Fort (1d20+6)[23] save

    Nobody else is able to do anything to the wall.

    Spoiler: Status
    Show

    DT 59 damage, fatigued (-2 str/dex, can’t charge), slowed until Round 7, Part 1

    Shim 22 damage
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage
    Last edited by J-H; 2018-08-20 at 04:29 PM.

  17. - Top - End - #47
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 6, Part 2
    The creature shifts slightly in the water, attempting to cast a spell. Matai ignores it.

    Spoiler
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    5’ step northwest.

    Concentration DC 12
    Conc (1d20+11)[19] success

    Charm Monster, Matai, Will DC 14
    Matai Will (1d20+9)[25] save




    Spoiler: Status
    Show

    No new map, no moves since last round except a 5' step from the monster.

    DT 63 damage, fatigued (-2 str/dex, can’t charge), slowed until Round 7, Part 1

    Shim 22 damage
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage

    => Party
    Last edited by J-H; 2018-08-20 at 04:34 PM.

  18. - Top - End - #48
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen lowers his voice some, just enough for the party to hear. "The bats last as long as I keep them around. Unless that thing can heal itself it will eventually bleed out from all those bites. The wall is only 10' tall, someone could shoot from atop Matai's shoulders."

    Kricen keeps his main focus on the spell. The zombie continues to uselessly assault the wall.

    Spoiler: OOC
    Show
    Swarm damage (1d6)[2] + 1 Wounding. Continuing damage and Fort DC 11 or nauseated for 1 round.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #49
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "Good idea. I think it just tried to do something to me, so just waiting for the wall to lapse isn't safe." Matai pulls out another wand and uses it on Shim.

    Spoiler
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    Lesser Vigor on Shim; he gains fast healing 1 for 11 rounds.

    New maneuver: (1d2)[1]

  20. - Top - End - #50
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim nods to Matai as he feels the healing energy flow through him. Moving, he goes back to grab his bow before running back to Matai.

    Spoiler
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    Might be 3 actions in there. Move, pickup bow, move back.

  21. - Top - End - #51
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak shrugs, remaining ready.

    Spoiler
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    Seeing as it can't reach over the walls to hit us, apparently, Switching to a readied action for a slow breath when the wall comes down.

  22. - Top - End - #52
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 7, Part 1

    The swam continues to follow the Darktentacles (hit for 3).
    Spoiler
    Show

    Distraction check for next round (1d20+6)[16] vs DC 11


    Matai starts healing Shim, who picks up his bow.

    Torlak stands ready.

    Round 7, Part 2
    The swarm swims west at high speed, ducking into a deeper part of the water.
    Spoiler
    Show

    Double move 35' west', 5' north, 5' down. Underwater for the moment.


    Spoiler: Status
    Show

    No new map, no point.

    DT 66 damage, fatigued (-2 str/dex, can’t charge)

    Shim 21 damage, 10 ticks of Lesser Vigor remain
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage


    => Party
    Last edited by J-H; 2018-08-27 at 07:27 AM.

  23. - Top - End - #53
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, still cajoling his allies, moves to Matai and motions him to hoist him up.

  24. - Top - End - #54
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai boosts Shim up, hopefully over the wall.

  25. - Top - End - #55
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    Default Re: The Complex of Doom (IC) Thread 2

    "Right then, it's run away; Lets quickly chase it into deeper water!" Torlak remarks in a deadpan tone, as he trudges away from the bank onto drier land.
    Last edited by alanek2002; 2018-08-27 at 10:32 PM.

  26. - Top - End - #56
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen orders the zombie to come to him while he continues to concentrate on the swarm spell.

    Spoiler: OOC
    Show
    Bleeding for the DT. Open wounds in that muck, ewwww. Control of the bats is up to J-H.
    Babs to BE152.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  27. - Top - End - #57
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 8

    The bats swirl above the water, apparently seeing something just below.
    Shim heals 1 hp.

    Spoiler: Status
    Show

    No new map, no point.

    DT 66 damage, fatigued (-2 str/dex, can’t charge)

    Shim 20 damage, 9 ticks of Lesser Vigor remain
    Matai 9 damage
    Kricen +9 temp hp
    ZB 13 damage
    All PCs: Inspire Courage, +2 saves vs charm/fear, +2 morale to AB & damage



    => Party
    Plan?

  28. - Top - End - #58
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Dammit. That thing has magics we can use at the forge." Kricen takes a seat on the ground still keeping his spell active. "I can keep the bats as long as I want plus the thing is bleeding away. Go check out the runeforge if you want. Fewer of us here may entice it to come back. A few minutes patience could net us a lot."

    Spoiler: OOC
    Show
    Keep Swarm spell active. Babs watch to protect me.
    DT: Continuing damage 1.

    Plan: Wait it out to see if the DT bleeds out first or tries a last ditch effort to stop me and my spell.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #59
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai frowns in the general direction of the Darktentacles, unable to do anything else.

  30. - Top - End - #60
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak shrugs, and waits on the bank.

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