Results 691 to 720 of 809
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2020-08-24, 07:51 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
Kricen nods as Shim gives his report. "Interesting. True it's not useful yet, but now that we know about the amulet we can eventually get another through a runeforge. Or maybe we can take one from a formian. Once we have two we can ferry people across. Bringing the undead would be the challenge. A portable hole or the like would help. Yes.. then we can spring out the undead when need be." Kricen smiles with the possibilities.
"Let's try another one. Two teleports back to the dome room area. Then we can try the circle with lines extending out." He stands ready on the teleport pad for the others to join after any comments. When ready he selects the book to go back where they were. Unless there is another idea he'll then select the large dot surrounded by circles, leading to the dome room area. From there he selects the circle with six lines coming out.Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
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2020-08-25, 03:05 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim arches an eyebrow at the surprise undead but doesn't say anything. He gets on the platform as he wonders if it is a good idea.
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2020-08-25, 08:47 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
The world goes blue again for a moment, and you find yourself in one corner of a hexagonal room about 50’ across. There’s a teleport pad at every point of the room, and a construct – the types you’ve fought before, you think, but maybe in better condition – at the center of each of the six sides. The constructs twist towards you with a screech of metal, and prepare for battle.
=> Party goes first.
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2020-08-26, 11:19 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim, seeing the automatons, scowls as he moves forward a bit as he utters a curse. "Need to keep them at bay as best we can while we try to deal with them one at a time." and with that he moves forward a bit and uses the wand in his guisarme.
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 68
Move action
Move forward towards the one on the left of us 30ft
Standard action
use wand to cast Grease in the 10ft area nearest the construct in front of him.
Stance = Iron Guard's Glare
Vanguard Strike O
Mountain Hammer O
Douse the Flames O
Leading the Attack O
Tactical Strike O
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2020-08-29, 02:10 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
"I don't have much to deal with these without my undead. I can summon more. Cover me. In thirty seconds we can teleport back out of here and come back when we are better prepared." Kricen does what he can to take note of the symbols above the other teleport pads, then starts a Summon Undead 3 spell.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
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2020-08-30, 10:28 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Grinding his teeth a bit, Shim knows that Kricen has a point. As soon as he can, he moves back to the pad.
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2020-09-03, 05:50 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
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2020-09-04, 03:47 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
-
2020-09-07, 02:14 AM (ISO 8601)
- Join Date
- Nov 2004
Re: The Complex of Doom (IC) Thread 2
Matai takes up a defensive stance on the teleportation pad. "Thirty seconds with those beating on us could be a while."
Spoiler: OOCIt's loading now. Matai will ready an action to Mountain Hammer any construct that comes within range of him.
Maneuver attack roll, for if that happens: (1d20+8)[20] Damage: (1d10+2)[8] + (2d6)[11], ignoring DR and hardness.
New maneuver at end of round in any event: (1d2)[2]Last edited by Kish; 2020-09-10 at 03:58 PM.
Orth Plays: Currently Baldur's Gate II
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2020-09-08, 09:12 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
Round 1, Part 1
Matai immediately strikes the construct nearest him, one with two spikes and a hole in the front of its tubular torso (Mtn Hammer for 19).
Shim Greases the area in front of him.
Spoiler
H3 (1d20+1)[16] vs Dex DC 11? Success
Kricen begins casting a spell.
Spoiler: Status
S3 19 damage
Last edited by J-H; 2020-09-08 at 09:12 PM.
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2020-09-08, 09:16 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
Round 1, Part 2
The hammer-wielding construct closest to Shim brings its hammer up, then down on top of him with a heavy blow. The quadrupedal spike-armed one by Matai makes a metallic grinding noise, followed by a piercing shriek. Another hammerer moves up as does another shrieker, although this one steps in the grease.
Spoiler
Hammer vs Shim
(1d20+10)[22] for (2d8+10)[19] hit for 19
Sonic shriek:
Everyone takes (1d8)[1] sonic damage. All: Make a Fort DC 13 save or be stunned for 1 round.
S2 Grease save (1d20+1)[13] vs DC 11?
=> PartyLast edited by J-H; 2020-09-08 at 09:19 PM.
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2020-09-08, 09:55 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
Kricen completes his spell and an ogre zombie with a great club appears behind the front row of the constructs. It immediately commences to beat on the construct Matai hit.
"Fight defensively, stay alive. More help is coming." He begins casting the same spell again.
Spoiler: OOCJ-H, Kricen has False Life from the barghast fight that didn't get used. 12 temp hp that lasts 8 hours
Ogre at E300/F299. Attacks S3. Has damage reduction 5/slashing.
Ogre: (1d20+9)[23]
Damage: (2d8+9)[18]
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
-
2020-09-10, 01:05 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim, taking a stance with his Guisarme that allows him to harry the constructs in a way that disrupts their attacks, attacks the nearest one as he grunts in exertion, but is disrupted at the last moment by the sonic blast from the creatures.
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 47
Iron Guard's Glare : Enemies take -4 penalty on attacks against your allies.
Fort save vs DC 13
(1d20+6)[10]
Full round - Full attack, power attack for 2 against H3.
1st attack
(1d20+7)[23]
Damage
(2d4+8)[13]
Crit 20/x3
(1d20+7)[11]
Damage
(2d4+8)[14]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+7)[22]
Strength check
(1d20+6)[18]
If successful, free trip from Improved Trip
(1d20+7)[17]
Damage
(2d4+8)[12]
Crit 20/x3
(1d20+7)[16]
Damage
(2d4+8)[13]
2nd attack
(1d20+2)[19]
Damage
(2d4+8)[10]
Crit 20/x3
(1d20+2)[20]
Damage
(2d4+8)[12]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+2)[6]
Strength check
(1d20+6)[8]
If successful, free trip from Improved Trip
(1d20+2)[6]
Damage
(2d4+8)[13]
Crit 20/x3
(1d20+2)[7]
Damage
(2d4+8)[14]
Stance = Iron Guard's Glare
Vanguard Strike O
Mountain Hammer O
Douse the Flames O
Leading the Attack O
Tactical Strike O
Last edited by razorback; 2020-09-10 at 01:07 PM. Reason: Failed save
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2020-09-10, 04:02 PM (ISO 8601)
- Join Date
- Nov 2004
Re: The Complex of Doom (IC) Thread 2
Matai slashes at the construct he already hit once.
SpoilerCrusader's Strike: (1d20+8)[27] Damage: (1d10+2)[7] Healing to Shim if he hits: (1d6+3)[5]
Last maneuver granted; maneuvers will reset at end of next round.Orth Plays: Currently Baldur's Gate II
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2020-09-15, 04:50 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
-
2020-09-17, 04:25 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
Round 2, Part 1
Shim and Kyron are stunned. Hands slack, the items they are holding fall to the ground.
A summoned zombie appears, wielding a giant club. It caves in the back of one of the constructs, which collapses to the ground. Kricen begins summoning another one. Matai retargets to the other spike-armed construct, slashing it and denting the armor (hit for 7, heal Shim 5).
Spoiler: Status
S2 7 damage
Shim 15 damage
Kricen 11 temp hp
Matai 1 damage
Kyron 1 damage
Round 2, Part 2
The two constructs on the grease both attempt to strike, but slip and fall to the ground. They strike from the ground with their hammers and sharp-spined club-like arms.
Spoiler
H1 vs Ogre Zombie
(1d20+10)[25] for (2d8+10)[14] hit for 14
H2 vs Matai
(1d20+10)[11] for (2d8+10)[19] miss
H2 vs Shim including -4 for prone
(1d20+4)[10] for (2d8+10)[21] miss
S2 vs Shim incl -4
(1d20+3)[4] for (1d6+5)[6] miss
(1d20+3)[22] for (1d6+5)[10] hit for 10
S1 vs OZ
(1d20+7)[27] for (1d6+5)[9] hit for 9
(1d20+7)[17] for (1d6+5)[11] hit for 11
Spoiler: Map & Status
=> PartyLast edited by J-H; 2020-09-17 at 04:28 PM.
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2020-09-18, 05:35 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim, still reeling from the attack, drops his weapon but, gaining his senses, takes out his morning star and swings. "More back up, Kricen!" he calls out.
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 52
J-H - Yes, Grease is gone. For some reason, I thought Grease was minutes, not rounds, when I bought the wand.
Iron Guard's Glare : Enemies take -4 penalty on attacks against your allies.
Move action - Take out Morning Star
Standard Action -Attack H3 using Mountain Hammer
(1d20+9)[20]
Damage
(1d8+2)[8] + (2d6)[3] Mountain Hammer
Crit 20/x2
(1d20+9)[14]
Damage
(1d8+2)[8]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+9)[26]
Strength check
(1d20+6)[20]
If successful, free attack from Improved Trip
(1d20+9)[14]
Damage
(1d8+2)[4]
Crit 20/x2
(1d20+9)[14]
Damage
(1d8+2)[7]
Stance = Iron Guard's Glare
Vanguard Strike O
Mountain Hammer X
Douse the Flames O
Leading the Attack O
Tactical Strike O
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2020-09-18, 07:51 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
Kricen's spell completes and two zombie bugbears appear and start bashing the enemy with morningstars alongside the ogre zombie.
"Begging for more undead now, gaining wisdom I see." Kricen smiles then turns to look at the wall tiles, focused on memorizing the teleport options.
Spoiler: OOCOgre zombie attacks H2 with flank
Attack: (1d20+11)[23]
Damage: (2d8+9)[20]
Bugbear1 at G300 attacks S2 with flank
Attack: (1d20+8)[28]
Damage: (1d8+3)[10]
Bugbear2 at I300 attacks H3 with flank. If Shim dropped H3 then appear at H300 and hit S2 with flank
Attack: (1d20+8)[20]
Damage: (1d8+3)[4]
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
-
2020-09-19, 04:05 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
There is only one tile for the teleport circle you're standing in - the dot with circles around it.
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2020-09-26, 06:14 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
-
2020-10-09, 03:00 AM (ISO 8601)
- Join Date
- Nov 2004
Re: The Complex of Doom (IC) Thread 2
Matai slashes at the same construct as before, and then gestures to Shim.
Spoiler
Standard attack: 1d20+8[/roll] Damage: (1d10+2)[7]
White Raven Tactics: Shim is up again.
Maneuver reset:
- Crusader's Strike
- Shield Block
- Mountain Hammer
- White Raven Tactics
- Action Before Thought
(1d5)[5]
(1d4)[4]
(1d3)[3]Orth Plays: Currently Baldur's Gate II
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2020-10-20, 09:48 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
Round 3, Part 1
Matai slashes at the prone spike construct in front of him (hit for 7). Shim aims for the one in front of him (hit for 11). Kyron tries to hit at that one as well, but his blade is poorly aimed and clangs off to the side.
Kricen summons more undead. The ogre zombie reaches over to whack the prone Hammerer (hit for 20). Both bugbear zombies also land hits (S2 is critted for 14). The spiked one looks nearly destroyed.
Spoiler: Status
S2 28 damage, prone
H3 24 damage, prone
OZ 34 damage
Shim 25 damage
Kricen 11 temp hp
Matai 1 damage
Kyron 1 damage
Round 3, Part 2
The constructs, meanwhile, continue to swing away mechanically with their weapons. The ogre zombie is crushed., and one of the spiked constructs advance and begins tearing holes in the closest bugbear zombie.
Spoiler
H1 vs Ogre Zombie
(1d20+10)[28] for (2d8+10)[23] hit for 23, destroyed
H2 vs Matai
(1d20+10)[11] for (2d8+10)[22]
H2 vs Shim including -4 for prone
(1d20+4)[12] for (2d8+10)[14]
S2 vs Shim incl -4
(1d20+3)[5] for (1d6+5)[8]
(1d20+3)[6] for (1d6+5)[11]
S1 vs ZB1
(1d20+7)[21] for (1d6+5)[11] hit twice for 19 damage
(1d20+7)[25] for (1d6+5)[8]
Spoiler: Map & Status
=> PartyLast edited by J-H; 2020-10-20 at 09:51 PM.
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2020-10-21, 07:59 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim, keeping his hopes up as one of the zombie's drops, lashes out with his morning star, again and again, trying to batter the automatons into submission. "This one's almost done... we've got these pieces of scrap!"
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 52
Damage Pool =
Iron Guard's Glare: Enemies take a -4 penalty on attacks against your allies.
If Shim gets the extra action from Matai's WRT (I missed it in his post), he will use it to for another round of attacks
WRT Tactical Strike against H3
Attack
(1d20+9)[10]
Damage
(1d8+2)[7] +(2d6)[4]
Crit 20/x2
(1d20+9)[25]
Damage
(1d8+2)[4]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+9)[15]
Strength check
(1d20+6)[14]
If a successful, free attack from Improved Trip
(1d20+9)[16]
Damage
(1d8+2)[3]
Crit 20/x2
(1d20+9)[23]
Damage
(1d8+2)[5]
Full Round -Attack S2 using Vanguard Strike
1st attack
(1d20+9)[17]
Damage
(1d8+2)[9]
Crit 20/x2
(1d20+9)[14]
Damage
(1d8+2)[10]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+9)[16]
Strength check
(1d20+6)[12]
If a successful, free attack from Improved Trip
(1d20+9)[26]
Damage
(1d8+2)[8]
Crit 20/x2
(1d20+9)[20]
Damage
(1d8+2)[5]
2nd attack
(1d20+4)[7]
Damage
(1d8+2)[8]
Crit 20/x2
(1d20+4)[10]
Damage
(1d8+2)[10]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+4)[15]
Strength check
(1d20+6)[20]
If a successful, free attack from Improved Trip
(1d20+4)[12]
Damage
(1d8+2)[7]
Crit 20/x2
(1d20+4)[10]
Damage
(1d8+2)[6]
Stance = Iron Guard's Glare
Vanguard Strike X
Mountain Hammer X
Douse the Flames O
Leading the Attack O
Tactical Strike O
-
2020-10-21, 04:17 PM (ISO 8601)
- Join Date
- Nov 2004
Re: The Complex of Doom (IC) Thread 2
Matai strikes back at the construct that attacked him and beckons to Shim again.
SpoilerMountain Hammer H2: (1d20+8)[21] Damage: (1d10+2)[3] + (2d6)[8], ignoring DR and hardness.
White Raven Tactics; Shim is up yet again.
New maneuver: (1d2)[2]Orth Plays: Currently Baldur's Gate II
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2020-10-22, 11:07 AM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
Kricen's absent-mindedness focus on the other teleport pad's symbols was broken as the ogre zombie was taken down quicker than expected. The necromancer frowned. "Think quick, another ogre or two more bugbears? Focus on the hammer things." He began casting the same spell again. The bugbear zombies continue their assault.
Spoiler: OOCIs the DR5/Slashing for the zombies being taken into account?
ZB2 on H3: (1d20+8)[18] (flanking)
Damage: (1d8+3)[4]
If H3 drops, 5' step to H300
ZB1: If H3 is still up, attack it. Otherwise 5' move to F300 and attack H2
ZB1: (1d20+8)[16] (+2 flanking if H2)
Damage: (1d8+3)[9]
If it drops H3, 5' step to F300
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
-
2020-10-22, 11:53 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Motived by Matai, the spiked head lashes out again as Shim tries to take down the mechanical beasts.
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 52
Damage Pool =
Iron Guard's Glare: Enemies take a -4 penalty on attacks against your allies.
Full Round -Attack S2, if he's down, either H2 or H3 on who looks wors.
1st attack
(1d20+9)[10]
Damage
(1d8+2)[5]
Crit 20/x2
(1d20+9)[21]
Damage
(1d8+2)[10]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+9)[27]
Strength check
(1d20+6)[16]
If a successful, free attack from Improved Trip
(1d20+9)[21]
Damage
(1d8+2)[5]
Crit 20/x2
(1d20+9)[17]
Damage
(1d8+2)[6]
2nd attack
(1d20+4)[15]
Damage
(1d8+2)[9]
Crit 20/x2
(1d20+4)[12]
Damage
(1d8+2)[9]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+4)[22]
Strength check
(1d20+6)[13]
If a successful, free attack from Improved Trip
(1d20+4)[10]
Damage
(1d8+2)[7]
Crit 20/x2
(1d20+4)[6]
Damage
(1d8+2)[6]
Stance = Iron Guard's Glare
Vanguard Strike X
Mountain Hammer X
Douse the Flames O
Leading the Attack O
Tactical Strike O
-
2020-10-24, 10:31 AM (ISO 8601)
- Join Date
- Feb 2013
- Gender
-
2020-10-27, 07:49 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Complex of Doom (IC) Thread 2
Round 4, Part 1
Kish smashes his hammer into the Hammerer (hit for 11).
Shim swings twice and hits the prone spiked construct once (9); inspired, he then does it again.
Spoiler
Everyone has +4 to hit S2 until the start of the next round; applies to 2nd attack, which still misses with a total of 11.
No knockdown since it’s still prone.
Second set of attacks, 1st one is a 14, still misses; 2nd one is a 19, hits for 9 damage.
Kricen begins casting a spell (oops, forgot the DR). The zombies attack, but miss with both of their attacks.
Kyron makes a single swing, and hits for 10 damage.
Spoiler: Status
H2 11 damage, prone
H3 10 damage
ZB1 19 damage
Shim 25 damage, IGG
Kricen 11 temp hp
Matai 1 damage
Kyron 1 damage
Round 4, Part 2
The spiked construct on the ground in front of Shim, badly battered, collapses. The hammerers still attack.
Spoiler
S2 Sonic shriek:
Matai, Shim, & Kricen take (1d8)[4] sonic damage. Fort DC 13 or be stunned for 1 round.
H1 vs Bugbear Zombie1; -5 damage for DR
(1d20+10)[21] for (2d8+10)[25] hit for 20 damage
H2 vs Shim miss
(1d20+10)[11] for (2d8+10)[18]
H3 vs Shim including -4 for prone hit for 23
(1d20+6)[25] for (2d8+10)[23]
S1 vs BZ1; -5 damage for DR
(1d20+7)[11] for (1d6+5)[7] miss
(1d20+7)[18] for (1d6+5)[6] hit for 1 after DR
Shim is battered, and the Zombie Bugbear is nearly destroyed.
Spoiler: Map & Status
=> PartyLast edited by J-H; 2020-10-27 at 07:54 AM.
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2020-10-28, 06:11 AM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: The Complex of Doom (IC) Thread 2
Kricen completes his third spell. As two more bugbear zombies appear and begin their assault, The necromancer casts another spell causing a spectral hand to rip itself from his real hand which begins it's own assault on the Complex's guardians.
"Shim, step back. No need for you to become part of my collection from a lucky hit. Let the undead take the hits."
Spoiler: OOCSummon Undead III: ZB3 and ZB4.
ZB1 shifts to F300 attacking H2 with flank
(1d20+8)[18]
Damage: (1d8+3)[6]
ZB2 on H3 with flank
(1d20+8)[23]
Damage: (1d8+3)[8]
ZB3 at E300 on H2 with flank
(1d20+8)[22]
Damage: (1d8+3)[10]
ZB4 at H300 with flank
(1d20+8)[24]
Damage: (1d8+3)[5]
Spectral Hand. I forget if I get to hit with it this round. If not, ignore this attack.
Self damage: (1d4)[4] (taken from temp hp)
Attack H2
Touch: (1d20+5)[19] Negative Energy
Damage: (1d8+1)[6]
Last edited by Cavir; 2020-10-28 at 07:37 AM.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
-
2020-10-28, 11:22 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: The Complex of Doom (IC) Thread 2
Shim, groaning in pain, acknowledges Kricen as he attacks and then takes a step back next to Kyron.
Spoiler
Shim the Charming
AC = 17 ; Current = 17
HP = 68 ; Current = 29
Damage Pool =
Iron Guard's Glare: Enemies take a -4 penalty on attacks against your allies.
Full Round -Attack H3 then 5 foot step back.
(1d20+9)[14]
Damage
(1d8+2)[7]
Crit 20/x2
(1d20+9)[28]
Damage
(1d8+2)[4]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+9)[20]
Strength check
(1d20+6)[10]
If a successful, free attack from Improved Trip
(1d20+9)[17]
Damage
(1d8+2)[10]
Crit 20/x2
(1d20+9)[25]
Damage
(1d8+2)[9]
2nd attack
(1d20+4)[10]
Damage
(1d8+2)[5]
Crit 20/x2
(1d20+4)[23]
Damage
(1d8+2)[6]
If 10+ damage, knockback for free trip attack
Touch attack
(1d20+4)[15]
Strength check
(1d20+6)[7]
If a successful, free attack from Improved Trip
(1d20+4)[10]
Damage
(1d8+2)[8]
Crit 20/x2
(1d20+4)[18]
Damage
(1d8+2)[7]
Stance = Iron Guard's Glare
Vanguard Strike X
Mountain Hammer X
Douse the Flames O
Leading the Attack O
Tactical Strike O