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  1. - Top - End - #61
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, now from a higher vantage point, see over the wall as he fires at the creature, grin on his face as he continues to praise on his allies, voice getting horse from the exertion.

    Spoiler
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    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 40


    Standard action
    Fire at Darktentacles
    (1d20+11)[24]

    Damage
    (1d8+4)[5]

    Crit 20/x3
    (1d20+11)[19]
    (2d8+8)[20]


    Effects ~
    Inspire Courage = gain a +2 morale bonus to saving throws against charm and fear effects; and a +2
    morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Vanguard Strike X
    Mountain Hammer X
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O
    Borrowed equipment:+2 bow, 56 Arrows, 5 Manifester Bane, 3 acid.

  2. - Top - End - #62
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim’s arrow misses. The bats continue to flutter over the frothing water.

  3. - Top - End - #63
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Might as well sit back and relax at least until the wall goes away. It it wants to die a slow death that it's choice." Kricen keeps the bat spell going.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #64
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    Default Re: The Complex of Doom (IC) Thread 2

    After a few rounds of motion, the bleeding seems to stop. Apparently the Darktentacles found a way to staunch its wounds.

    Cavir momentarily feels like he should leave the creature alone, but shakes it off immediately, recognizing the foreign influence.

    Spoiler
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    Cavir Will (1d20)[18] save
    Last edited by J-H; 2018-09-10 at 09:54 PM.

  5. - Top - End - #65
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "That thing's got a lot of magic, doesn't it?" Matai comments, referring to the bleeding cessation, unaware of the attempt to mind control Kricen.

  6. - Top - End - #66
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen shakes his hear a slight bit but keeps his spell going. "Yes it does. I think it just tried charming me. Charm, Hold, and Wall. Question is how long before it runs out. If it could do more walls it probably would have cut one of us off. Waiting out the wall at this point."
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #67
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "Charm, eh?" Matai pulls out another wand.

    Spoiler
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    Protection from Evil on Matai, for the next minute.

  8. - Top - End - #68
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    Default Re: The Complex of Doom (IC) Thread 2

    As the others talk, Shim keeps firing.

    Spoiler
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    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 40

    Not sure how many 'a few rounds' are. Taking some pot shots in the mean time.

    Standard action
    Fire at Darktentacles
    (1d20+11)[30]

    Damage
    (1d8+4)[6]

    Crit 20/x3
    (1d20+11)[24]
    (2d8+8)[12]

    Standard action
    Fire at Darktentacles
    (1d20+11)[31]

    Damage
    (1d8+4)[6]

    Crit 20/x3
    (1d20+11)[25]
    (2d8+8)[17]

    Standard action
    Fire at Darktentacles
    (1d20+11)[18]

    Damage
    (1d8+4)[6]

    Crit 20/x3
    (1d20+11)[13]
    (2d8+8)[17]

    Standard action
    Fire at Darktentacles
    (1d20+11)[13]

    Damage
    (1d8+4)[8]

    Crit 20/x3
    (1d20+11)[20]
    (2d8+8)[18]

    Effects ~
    Inspire Courage = gain a +2 morale bonus to saving throws against charm and fear effects; and a +2
    morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Vanguard Strike X
    Mountain Hammer X
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O

  9. - Top - End - #69
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak continues to wait.

  10. - Top - End - #70
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    Default Re: The Complex of Doom (IC) Thread 2

    The activity in the water stops, and the swarm eventually decides to head towards the group, so Kricen dismisses it. A minute or two later, the wall of force disappears. The bog is quiet, for now, but you know the creature must be lurking somewhere under the water.

  11. - Top - End - #71
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "I can detect the creature's magic weapons from sixty feet away, but swimming after it is not appealing to me," Matai says as he shrinks to his normal size.

  12. - Top - End - #72
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen was annoyed. "Agreed. Fine, come away from the water for now. Babs, into the water and stomp."

    Spoiler: OOC
    Show
    Just 5' into the water.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  13. - Top - End - #73
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    Default Re: The Complex of Doom (IC) Thread 2

    Nothing seems to happen.

  14. - Top - End - #74
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim hops down as he stops his oration.

    He moves to stow his boy as he goes back and picks up his Guisarme. "Should we leave this place? I have no interest in a prolonged fight with an ambush creature such as this and I figured, if it was smart, it would leave and lick its wounds to survive another day."

  15. - Top - End - #75
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "It surviving another day is my concern. Apparently there is a limit to its magics and it seems it has expended most of its power whereas we have barely touched ours. Another day means it will have all that magic back when we may be less ready."

    "In the meantime, lets see about that runeforge. We also have to make plans for where we go from here. We've just conquered this area. The nest is ours. I say we stay for another day or two, maybe scouting some. That will give me time to collect another pet. You've all seen how useful they are. We'd be dead otherwise. The Complex should animate the ones I buried sometime tomorrow."


    Kricen and the zombie head off to the runeforge, keeping an eye out for anything useful or dangerous along the way.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #76
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai heads along with Kricen. As the wand charge he used on Shim runs its course, he uses another one.

  17. - Top - End - #77
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    Default Re: The Complex of Doom (IC) Thread 2

    Deciding to leave the Darktentacles and its many weapons alone for now, the group proceeds unhindered the the Runeforge. The flat-topped black cube sits, with glowing runes on all sides. As is well-known by all, items of value can be placed on top and drawn into the forge for energy. Placing a hand or other appendage on the glowing blue circle on one side allows one to think of a magical item; if the forge has sufficient energy, it will be produced.

    Spoiler
    Show

    Forge accepts gold or magical items. Magical items are credited at 1/2 book value (ie, sale value). The forge can make anything unless the DM decides it's OP (no candles of invocation, eggshell grenades, or "Ring of Three Wishes with cost reducers because it's locked to only being used by left-handed dwarven males with read hair").

    Item production takes place at a rate of 4,000gp of value per hour.

  18. - Top - End - #78
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen studies the runeforge. If one could read his mind they would learn the jealous desire he had for such power, or at least the power to control it instead of merely being a potential customer of its service.

    Eventually he moves onto studying the wall, asking Shim for the precise spot that he came through it. The knowledge that the Complex had a control structure infuriated and inspired him. "Who made this place? Who controls it? Is it the gods? Why? What is their plan?" He had unspoken questions too. How do I gain access? How do I control it, become its master? He knew the only thing he could do at this point was to grow his own power, become the most powerful force in the Complex, then he could see about usurping the Complex's puppet masters. In the meantime he had to play the game by their rules.

    "No word of any more power crystals in this region to break right?"

    Spoiler: OOC
    Show
    Taking lots of time using Decipher Script (+7) and Spellcraft (+15) to study the runeforge, and the same with anything they find with the wall.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #79
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    Default Re: The Complex of Doom (IC) Thread 2

    The runes around the runeforge are a solved problem – they explain how to use it in a formal variant of the Infernal tongue that is unusually easy to decipher. You learn nothing else from studying it.

    When paired with Detect Magic (use 1 spell slot for the day), Kricen detects a lingering moderate aura of Transmutation. Some sort of effect had altered the wall, but is no longer turned on.

    This is the second time the group has run into indications of travel through a solid wall, and they’ve seen at least one maintenance-overseer-something disappear in plain sight. There are a limited number of magical effects that could account for both.

  20. - Top - End - #80
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Looking at the Infernal runes Kricen ponders. Like making an infernal pact when using it. They make out on the deal too.

    Kricen spends the rest of his Detect Magic spell wandering the nest in case anything else interesting was still around. He took notice to see if the broken crystals that had been powering the raptors showed a lingering magic.

    "Head back east along the ledge to scout out the area from high? We can come back here for the night. Hopefully then we'll have something for the forge and maybe the creature will want another try at us. Show me on the map where you've been."
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  21. - Top - End - #81
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    Default Re: The Complex of Doom (IC) Thread 2

    As the map is being pulled out, Shim spies the eastern wall. "Seems like a good idea but I'm not sure about here. The place is lousy with critters. Maybe we could find somewhere a bit more defensible?" he says, not wanting to meet the fate of the rest of the group he travelled down here with.

  22. - Top - End - #82
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Only one critter left around here for now. An idea pops into his head. "Since I have this Detect Magic spell going, back to the water. There is a chance the bleeding actually killed it. Come on."

    Hurrying as much as he can while maintaining the spell Kricen has the zombie follow along then stand in front of him as a shield. At the water's edge he scans for magic outward.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #83
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    Default Re: The Complex of Doom (IC) Thread 2

    Standing at the water’s edge, Kricen is able to sense what must be the weapons held by the DarkTentacles. It seems to be centered around the AQ150:AR:151 area, although with the enormous reach of the tentacles, his guess might be a little off.

  24. - Top - End - #84
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    Default Re: The Complex of Doom (IC) Thread 2

    "The magic is still out there, between those trees." Kricen gets his rope with grappling hook out. "Didn't think of this before. Help me holding the rope?"

    In the meantime Kricen ties one end to the zombie's wrist. He sends the zombie into the water towards where the magic is being sensed with orders to defend if attacked but to work its back here while defending, come back if I tug on the rope, or otherwise drag the creature back to us.

    "Using Detect Magic I should know if the creature becomes active. The rest of you watch for signs of water movement out there. If it is dead the zombie can do the retrievals for us.'

    Spoiler: OOC
    Show
    Keeping the spell active. On signs of movement from the DT recall the zombie. Won't be surprised if the water is deeper there- Babs doesn't need to breath and has darkvision. If the DT is dead and brought back, plan is to have Babs go back out and using darkvision underwater to collect all weapons.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  25. - Top - End - #85
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen sends the zombie babau out toward the Darktentacle’s area. When it gets about halfway there, the sources of magic begin moving – it must be alive! Kricen tugs on the rope, and the babau turns around, but only gets partway back before the creature catches up with it and attacks!

    Spoiler
    Show

    Gets to AV150. Turns around to go back, moving half speed single action back to AY150.
    Charge attack by DT.

    Handaxe Charge Attack! (1d20+12)[23] rolled 11 to hit!
    Damage (1d6+3)[4] plus (1d6)[1] fire rolled 1 and 1 to not hit hard! 5 damage


    Spoiler: Map & Status
    Show



    Careful study & conversation has taken place. Enough time has passed for the stated healing to take place, and buffs to wear off.

    DT ?? damage

    Matai 9 damage – unless I missed a wand being used?
    ZB 18 damage



    => Party
    Last edited by J-H; 2018-09-28 at 09:35 PM.

  26. - Top - End - #86
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    Default Re: The Complex of Doom (IC) Thread 2

    "There's the bugger. We need to figure a way of drawing it out." He draws on the bow, as he calls out to the creature.
    "AYE, CREATURE! END THIS ATTACK AND PARLEY! ALL CAN LIVE AND BENEFIT OR SOME CAN DIE BUT IT WILL SURELY INCLUDE YOU IN THE BUTCHERS BILL! PERHAPS, INSTEAD OF JUST LIVING, WE CAN COME TO AN ARRANGEMENT WHERE WE BENEFIT FOR THE LONG HAUL?!?"

    Spoiler
    Show


    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 40


    Diplomacy on the Darktentacles
    (1d20+14)[28]






    Effects ~
    Stance = Iron Guard's Glare
    Vanguard Strike O
    Mountain Hammer O
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O

  27. - Top - End - #87
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    Default Re: The Complex of Doom (IC) Thread 2

    At Shim's lead, Matai watches for any response from the Darktentacles.

  28. - Top - End - #88
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen has the zombie return to land while he moves away from the shore with rope still in hand and casts a spell upon himself. A spectral hand overlaps his own right hand. He keeps it there for now so the creature won't see it if it sticks more than just its tentacles above the water surface.

    Spoiler: OOC
    Show
    Babs move to BB150.
    Kricen move to BD150. Cast Spectral Hand.
    (1d4)[1] damage to myself (returned if spell ends without the hand being destroyed)
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #89
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Torlak stands, and stretches his joints a bit, waiting for the parley's most likely doom.

  30. - Top - End - #90
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    Default Re: The Complex of Doom (IC) Thread 2

    The zombie walks back to join Kricen, a tentacle lashing out at it as it moves, but failing to do damage.
    Spoiler
    Show

    AOO
    Handaxe attack (1d20+10)[17] miss
    Damage (1d6+3)[9] plus (1d6)[5] fire


    Kricen successfully resists some sort of attempt at mental influence (Charm Monster).

    Spoiler: Map & Status
    Show


    DT ?? damage

    Matai 9 damage
    ZB 13 damage



    => Party
    Last edited by J-H; 2018-10-06 at 10:16 PM.

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