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  1. - Top - End - #241
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen already begins healing himself with dark energies while his minions and Torlak finish roasting the blood sucking flowers.

    "Annoying little things they were. I'm surprised they have not proliferated more. Maybe some other seekers of crystals were not as powerful and succumbed, leaving their gear around. Keep an eye out."

    While waiting on the others to get settled and ready to move out again, Kricen casts a spell on himself and use the broom to fly straight up about 50 feet above the tree tops to look around. He'll fly in a somewhat tight circle for a few minutes then go back to the group. If he does see anything coming he'll try to see what it is then return to the ground quickly.

    Spoiler: OOC
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    False Life. Lasts 6 hours. (1d20+6)[10] temp hp
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #242
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen flies up, but is not able to locate anything of interest.

  3. - Top - End - #243
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    Default Re: The Complex of Doom (IC) Thread 2

    "Well done, Torak! This place just continues to be full of nasty surprises," Caidacyn comments, plucking a broken dread blossom flower from her forearm and replacing the unwieldy longspear into a pocket of her pack. "It's possible that some of these may have been pulled in by one of the portals, and it's taken some time for it to reach this size."

    Activating her innate sense for things of a magical nature, she begins scanning the area around from where the dread blossoms attacked, hoping to find either their source of entry, or any enchanted remains of prior victims that might prove useful to their cause.

    Spoiler: OOC
    Show
    Using Detect Magic to look for auras.

    See the Unseen is active.

    Search check: (1d20+5)[17]

    Occasionally using Killoren Hunter to detect living creatures within 30' as move action.


  4. - Top - End - #244
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    Default Re: The Complex of Doom (IC) Thread 2

    "Huh. Aggressive flowers. Caidacyn, you need healing? Anyone else?"

    Matai uses a charge of the Lesser Vigor wand on anyone who answers affirmatively, another one on himself when the current one runs out, and then checks everyone's condition again.

  5. - Top - End - #245
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    Default Re: The Complex of Doom (IC) Thread 2

    Nothing of interest comes up, and healing is completed without any issues.

  6. - Top - End - #246
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Onward then?" Kricen and his mini army is ready to keep going.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #247
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, hacking and coughing as he is finally able to move, put his hands on his knees as he retches.
    He spends a few minutes slowly gathering himself, giving a thumbs up at one point, before he feels well enough to talk. Walking back to the group, he mutters "Next time we run and let the dwarf do his thing, ok?" in a rough voice as he takes a drink from his mug before putting it away.
    At Kricen's comment, he nods his head as he says "Yeah... don't want to be around of these things spawned anything else." as he pulls his bow and loosely strings an arrow.

  8. - Top - End - #248
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    Default Re: The Complex of Doom (IC) Thread 2

    The group heads on south, The trees block your view too far ahead. A few hours later, you pass one of the support columns; a giant waterfall spills down the opposite (eastern) side of it, but it’s easy to see the clouds of mist arising as the water crashes to the ground. Based on the map, you think this is the source of one of the rivers that flows to the central lake.

    A little further on, the vegetation takes on a slightly odd greenish tint. You hear a strange animal noise, as though some great creature were bellowing, but the noise is distorted and echoey.

    A few moments later, you crest a minor rise; the trees stop where you are. A sandy slope leads down to a large pond filled with some sort of glowing green liquid, butting up against the perimeter wall. It’s at least an acre in size, and the color reminds you of what you’ve seen of the lake and rivers here. In fact, a small stream of the green stuff seems to head on east and north towards the waterfall.

    A large round hole in the perimeter wall seems to have a rounded and steeply sloped floor going up and out of sight.

    The green liquid is moving. You're about 70' away from it.
    Last edited by J-H; 2019-01-08 at 11:40 PM.

  9. - Top - End - #249
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    Default Re: The Complex of Doom (IC) Thread 2

    "That looks inviting. Probably some mutant fish in there that would want to eat me but I could use a good bath. Still have the scent of... what in the infinite abyss is that?" Shim says as he points at the moving green liquid. Squinting, he mumbles "That can't be good.... can't be good at all."


    Spoiler
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    Spot theck to get a better idea of what green liquid is.
    (1d20)[3]


  10. - Top - End - #250
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen's comments are flat. "I would suggest staying out of that water. Unless you want to grow tentacles or bulging eyes, and become a victim of the complex. If that's something in there let it come to us. Any signs of the glowing stone we came here for?" His mind is on the pollution of the water, where it is headed, and the nasty suprise for anyone one falling down through the hole in the wall.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #251
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    Default Re: The Complex of Doom (IC) Thread 2

    "Not big on swimming, even in water. Indeed, let's not go to that, but I wonder if it will come to us."

  12. - Top - End - #252
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    Default Re: The Complex of Doom (IC) Thread 2

    As you stand there talking, some sort of large four-legged creature covered in spikes and horns emerges from the water, bellowing and dripping green liquid. Small eyes in armored sockets swivel towards the group, and it heads your way.

    Caidacyn, Shim, and Kricen all vaguely recognize the creature as some type of large, combative herbivorous dinosaur. They know that its spikes are long enough to harm people who hit it at close range, and that it’s got a thick hide. You can’t quite remember the name, if it’s been given one. It may just be an anomaly.

    Spoiler: Map
    Show



    Determine where you will be placed within the dark green rectangle and take 1 round of actions, then the creature will attack.
    Torlak will be not appearing until Alanek posts again.
    => Party

  13. - Top - End - #253
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    "Not swimming is exactly why we got the flying broom."

    Kricen watches the creature come out of the water. "No time to ferry ourselves across now. I would suggest using the trees to get in its way. Who knows what that thing can do with the taint of that water. I'll summon something to be behind it once it gets closer." Kricen makes a front line with his undead then begins a summoning spell.

    Spoiler: OOC
    Show

    Kricen: BB253
    Babs: BE254
    Max BA255/BB256
    Val: AZ256
    Victor: BF254

    Undead have orders to attack it when it comes into reach (readied attacks)
    Summon Undead III started.

    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #254
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    Default Re: The Complex of Doom (IC) Thread 2

    "Well, maybe..." Shim says as his swimming idea is shot down and the creature appears. As Kricen calls out, he nods and moves as he points his bow at the creature. "Good idea... though I don't know if this thing will be hostile or not."

    Spoiler
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    Move to BE-251 and ready action to fire if it comes within the dark green area.

  15. - Top - End - #255
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    "Oh good, something that can be cut." It's impossible to tell how serious Matai is as he draws his axe.

    Spoiler
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    1. Crusader's Strike
    2. Shield Block
    3. Mountain Hammer
    4. Battle Leader's Charge
    5. Tactical Strike


    (1d5)[2]
    (1d4)[1]
    (1d3)[1]
    (1d2)[2]

    Matai uses a charge from his Enlarge Person wand on himself, and moves to BE252-BF253.

  16. - Top - End - #256
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    Default Re: The Complex of Doom (IC) Thread 2

    Caidacyn invisibly moves away from the rest of the group, to avoid presenting multiple targets to the strange reptile. She readies a blast of eldritch magic, targeting the creature should it prove hostile.

    Spoiler: OOC
    Show
    Move to BI-252.

    Ready Eldritch Blast, targeting the dino.


  17. - Top - End - #257
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 1, Part 1

    Kricen begins to cast Summon Undead III as his skeletons and zombie make a defensive line. Shim, Caidacyn, and the undead are all ready to attack.

    Round 1, Part 2

    The creature bellows again and launches itself forward, crashing straight into the easternmost skeletal velociraptor with its head lowered and horns forward, even as it absorbs a flurry of attacks with its tough hide.

    Spoiler
    Show

    Readied attacks:
    Skeletal raptor Talon (1d20+6)[23] for (1d8+4)[6]; takes (1d8+6)[9] damage from spiked skin; if hits, (1d6)[1] acid blood spray hit; deals 6, takes 5 after DR
    Skeletal babau Slam (1d20+13)[15] for (1d6+9)[13] ; takes (1d8+6)[11] damage from spiked skin; if hits, (1d6)[5] acid blood spray miss, takes 11 damage
    Shim arrow Please roll for this, it’s not on your sheet.
    Caidacyn Eldritch Blast touch attack (1d20+8)[16] for (3d6)[9] hit for 9

    Powerful charge (1d20+13)[28] for (2d12+18)[29] plus (1d6)[2] acid (damage is slash/bludge and bypasses skeleton DR) hit for 31 damage
    The spikes and spines covering the creature deal both slashing and piercing.


    Spoiler: Map & status
    Show



    Cr 15 damage plus whatever Shim does

    Skeletal raptor east 36 damage
    ZB 11 damage

    => Party
    Last edited by J-H; 2019-01-12 at 06:04 PM.

  18. - Top - End - #258
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    The creature hits Victor the skeletal dinosaur hard, but the creature acted as planned. A Troll Skeleton appears to its far side, making it surrounded. Kricen rises on up on magical broom and fires a magical ray at the beast, hoping to drain it off its strength. Max the larger skeletal raptor charges the creature as Babs and Victor continue their attacks.

    Spoiler: OOC
    Show
    Summon Undead III completes. Troll Skeleton at BH256/BI257 which full attacks and flanks with others.
    Kricen flies south and 15' up to BB256. Uses Arcanist Gloves (+2 CL) and Empowered Shard (+50% effect) on Ray of Enfeeblement.
    Babs and Victor continue their attack. This may kill Victor but I would have to waste my std action to get him to move away.
    Max charges.

    Ranged Touch: (1d20+3)[13] crit: (1d20+3)[14]
    Damage: (1d6+4)[9] crit: (1d6+4)[10] * 1.5 for empowered -> STR penalty, lasts 8 min.

    Babau:
    Slam: (1d20+15)[34] crit: (1d20+15)[28] (flanking)
    Damage: (1d6+9)[13] crit: (1d6+9)[12]

    Troll Skeleton full attacks
    Claw1: (1d20+10)[11] crit: (1d20+10)[15] (Flanking)
    Damage: (1d6+6)[8] crit: (1d6+6)[7]

    Claw2: (1d20+10)[14] crit: (1d20+10)[21] (Flanking)
    Damage: (1d6+6)[11] crit: (1d6+6)[7]

    Bite: (1d20+3)[11] crit: (1d20+3)[13] (with flanking)
    Damage: (1d6+3)[4] crit: (1d6+3)[4]

    Victor
    Talons: (1d20+8)[14] crit: (1d20+8)[21] (flank)
    Damage: (1d8+4)[8] crit: (1d8+4)[9]

    Bite: (1d20+3)[13] crit: (1d20+3)[6] (flank)
    Damage: (2d4+2)[9] crit: (2d4+2)[7]

    Max charges to BD255/BE256
    Talons: (1d20+13)[28] crit: (1d20+13)[17] (charge+flank)
    Damage: (2d6+6)[15] crit: (2d6+6)[13]

    Val is still readying to attack.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #259
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, seeing the creature charge faster than expected, lets the arrow he had readied fly in an unsteady path as he reaches for his guisarme while beginning a battle song.


    Spoiler
    Show

    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 42

    Free Action
    Drop the bow after firing from readied action - Bow was borrowed, listed down at the bottom
    Readied action shot
    (1d20+9)[13]

    (1d8+2)[5]

    Crit 20/x3
    (1d20+9)[19]
    (1d8+2)[6]


    Swift action
    Cast Inspirational Boost

    Standard Action
    Begin Inspire Courage
    +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls.

    Move action
    Pull Guisarme

    Effects ~

    Stance = Iron Guard's Glare
    Vanguard Strike O
    Mountain Hammer O
    Douse the Flames O
    Leading the Attack O
    Tactical Strike O

    Borrowed equipment:+2 bow, 51 Arrows, 5 Manifester Bane, 3 acid.
    Last edited by razorback; 2019-01-14 at 03:46 PM.

  20. - Top - End - #260
    Colossus in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai swings his axe at the strange creature.

    Spoiler
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    Attacking from where I am, since it's in my threatened area. Using Tactical Strike: (1d20+6)[25] Critical threat check: (1d20+6)[16] Damage: (2d8+3)[11] + (2d6)[6] Critical damage: (4d8+6)[28] If it hits, each ally adjacent to the creature gets a free five-foot step.

  21. - Top - End - #261
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    Default Re: The Complex of Doom (IC) Thread 2

    Circling around slightly to get a clearer shot at the creature, Caidacyn fires another blast.

    "I'm not sure if I should be barracking for the undead abominations, or the warped living abomination," she mutters to herself. "Maybe they'll destroy each other?"

    Spoiler: OOC
    Show
    Move to BK-253.

    Eldritch Blast: [/roll]1d20+8[/roll] ranged touch attack.
    Damage: [/roll]3d6[/roll]


    Messed up rolls, copied from OOC thread:

    Eldritch Blast: (1d20+8)[11] ranged touch attack.
    Damage: (3d6)[10]

    Last edited by Dexam; 2019-01-16 at 03:58 AM.

  22. - Top - End - #262
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 2, Part 1

    Shim fires an arrow, but it misses.

    Kricen finishes summoning a skeleton, and fires a dark ray of energy at the beast, sapping its strength. The strange beast sags and moans, but gives as good as it gets thanks to its spikes as the small horde of undead assail it. The zombie babau and the megaraptor skeleton are the only ones that actually land blows through its hide and forest of spines.

    Spoiler
    Show

    Empowered Ray of Enfeeblement hits for 5 x 1.5 = 7 + 4 = 11 total strength damage.

    Babau hits for 13. takes (1d8+6)[13] damage from spiked skin; (1d6)[3] acid blood spray
    Victor misses all attacks.
    Troll skeleton misses with all 3 attacks
    Max hits for 15. takes (1d8+6)[11] damage from spiked skin; (1d6)[4] acid blood spray

    AOO against Max:
    Tentacle (1d20+3)[9] for (2d6)[6] (1d6 reg/1d6 acid)


    Shim starts to sing a song, encouraging the rest of the group as he switches to his guisarme. Matai swings his axe, landing a blow (hit for 17, no retributive damage due to reach). Caidacyn adds a small helping of damage, scorching its flesh.

    Spoiler: Status
    Show


    Cr 70 damage

    Skeletal raptor east 36 damage
    ZB 27 damage
    Max (Large SR) 15 damage

    Last edited by J-H; 2019-01-20 at 07:44 PM.

  23. - Top - End - #263
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 2, Part 2

    Herded by the group of undead, the quadruped moves in the only direction available in front of it, lashing out in all directions. Long tentacles unfold from its sides, slapping about wildly, while it bites at Matai, scraping its beak across his armor. Its wounds stop bleeding rapidly as the green goo drips down on them.

    Spoiler
    Show

    5’ step.
    Bite Matai (1d20+5)[15] for (1d8)[4] and (1d6)[5] acid damage
    Tentacle vs sR east (1d20+3)[13] for (2d6)[10] (1d6 reg/1d6 acid)
    Tentacle vs Caidacyn (1d20+3)[4] for (2d6)[4] (1d6 reg/1d6 acid)
    flurry of misses
    Heals 10hp.


    Spoiler: Map & Status
    Show


    Cr 60 damage

    Skeletal raptor east 36 damage
    ZB 27 damage
    Max (Large SR) 15 damage

    => Party
    Last edited by J-H; 2019-01-19 at 11:21 PM.

  24. - Top - End - #264
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, seeing the creature shoot a jet of acidic blood out when attacked, is thankful he carries his polearm. Circling wide of the creature, he moves up near Caidacyn to keep it from singling her out, while continuing to cajole his allies forward.


    Spoiler
    Show

    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 42

    Free Action
    Continue inspire courage, plus Iron Guard's Glare for everyone else

    Move action,
    While keeping out of the creature reach, move to BI-252


    Standard Action
    Attack with Guisarme using Vanguard Strike
    Spoiler: Vanguard Strike
    Show

    As part of this maneuver, you make a melee attack against an opponent you threaten. If this attack hits, all your allies gain a +4 bonus on ranged and melee attacks against that target until the start of your next turn.


    (1d20+10)[20] I believe he flanks with the raptor. If so, another +2

    (2d4+4)[8]

    Crit 20/x3
    (1d20+10)[16] I believe he flanks with the raptor. If so, another +2
    (4d4+8)[18]


    Effects ~
    Inspire Courage - +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Vanguard Strike 0
    Mountain Hammer 0
    Douse the Flames 0
    Leading the Attack X
    Tactical Strike X

    Borrowed equipment:+2 bow, 51 Arrows, 5 Manifester Bane, 3 acid.

  25. - Top - End - #265
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    Default Re: The Complex of Doom (IC) Thread 2

    Kricen keeps to the air staying out of reach of the beast while orchestrating his tiny army. Victor withdraws while the large skeletal troll, large skeletal raptor, and zombified demon shift around the creature and continue their assaults.

    Spoiler: OOC
    Show
    Move: Kricen fly to BC252.
    Std: Order Victor to withdraw to Bab's spot
    Free: Babs 5' step to BF254 and attack. Troll 5' step NE and full attack. Max 5' step east and full attack. Val does nothing.

    Inspire Courage won't affect the undead, but Vanguard Strikes' description says "You batter aside your foes defenses with a vicious, overwhelming attack, leaving him vulnerable to your allies' blows" so it seems like it would apply. If not, subtract 4 from their attacks. Wow, this is a perfect storm for the undead.

    Babs
    Slam: (1d20+19)[34] crit: (1d20+19)[27] (+4 vanguard, +2 flank)
    Damage: (1d6+9)[13] crit: (1d6+9)[14]

    Troll
    Claw1: (1d20+14)[19] crit: (1d20+14)[33] (+4 vanguard, +2 flank)
    Damage: (1d6+6)[12] crit: (1d6+6)[12]

    Claw2: (1d20+16)[27] crit: (1d20+16)[29] (+4 vanguard, +2 flank)
    Damage: (1d6+6)[9] crit: (1d6+6)[9]

    Bite: (1d20+9)[28] crit: (1d20+9)[12] (+4 vanguard, +2 flank)
    Damage: (1d6+3)[8] crit: (1d6+3)[5]

    Max
    Bite: (1d20+16)[35] crit: (1d20+16)[31] (+4 vanguard, +2 flank)
    Damage: (2d8+7)[13] crit: (2d8+7)[14]

    Claw1: (1d20+11)[13] crit: (1d20+11)[27] (+4 vanguard, +2 flank)
    Damage: (2d4+3)[7] crit: (2d4+3)[9]

    Claw2: (1d20+11)[14] crit: (1d20+11)[26] (+4 vanguard, +2 flank)
    Damage: (2d4+3)[8] crit: (2d4+3)[7]

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #266
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    Default Re: The Complex of Doom (IC) Thread 2

    Matai plants his feet and swings ferociously.

    Spoiler
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    Automatically flanking with Island of Blades, and using Mountain Hammer.
    (1d20+8)[22] Critical threat check: (1d20+8)[25] Damage: (2d8+3)[15] + (2d6)[11] Critical damage: (4d8+6)[20] Ignoring any DR.

    New maneuvers next round: (1d5)[1](1d4)[3](1d3)[3]

  27. - Top - End - #267
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    Flanhk-Marepork
    Gender
    Male

    Default Re: The Complex of Doom (IC) Thread 2

    Caidacyn gives a start of surprise and horror as the tentacles unfold from the creature.

    "Unnatural thing!" she hisses, stepping back from the wildly flailing tentacle, and sends another blast of fey magic in response.

    Spoiler: OOC
    Show
    5' step to BL-252.

    Eldritch Blast: (1d20+8)[21] ranged touch attack
    Damage: (3d6)[13]


  28. - Top - End - #268
    Titan in the Playground
     
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    Feb 2008
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 3, Part 1

    Shim lashes out with his guisarme, but the creature’s tough hide repels the blow without any injury. Matai similarly misses. Caidacyn scorches more skin, and the undead draw more blood. Surrounded but still tough, the creature bellows again in near-mindless fury. Its spiny hide makes attacking it a dangerous proposition, and Matai and many of the undead get scratched and punctured by the giant spikes coating the body. Sizzling blood sprays out with every blow.

    Spoiler
    Show

    No vanguard strike for you! Miss!
    Babs hit for 13 (1d8+6)[9] damage from spiked skin; (1d6)[6] acid blood spray 15 total
    Troll claws both hit for 17 total; 3 natural attacks so 3 sets of spike damage: (1d8+6)[13], (1d8+6)[10], (1d8+6)[7] damage from spiked skin; (2d6)[5] acid blood spray from 2 hits -15 from DR 5/bludge; 10 total
    Max bite for 13 3 natural attacks so 3 sets of spike damage: (1d8+6)[14], (1d8+6)[10], (1d8+6)[14] damage from spiked skin; (1d6)[3] acid blood spray -15 from DR, 24 damage total
    Matai misses (1d8+6)[8] damage from spiked skin; 8
    Caidacyn hits for 13 damage
    Total damage inflicted 56;


    Spoiler: Status
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    Cr 106 damage

    Matai 8 damage
    Max (large SR) 24 damage
    Summoned Skeletal troll 10 damage
    Skeletal raptor east 36 damage
    ZB 42 damage
    Max (Large SR) 15 damage
    Last edited by J-H; 2019-01-22 at 10:01 PM.

  29. - Top - End - #269
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC) Thread 2

    Round 3, Part 2

    Roaring in rage, the massive quadruped lunges at Matai while its tentacles flail about, a bit more strongly than last time. It has more ferocity than skill, and ends up spitting out a mouthful of grass and dirt.

    Spoiler
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    Heals 10hp. Recovers 2 points of strength damage from green goo (I want to call it mutagen, but that doesn’t fit the setting)

    Bite Matai (1d20+6)[7] for (1d8+1)[8] and (1d6)[4] acid damage miss
    Tentacle vs sR east (1d20+4)[21] for (2d6)[8] (1d6 reg/1d6 acid) hits for 8
    Tentacle vs Shim (1d20+4)[13] for (2d6)[8] (1d6 reg/1d6 acid) miss


    Spoiler: Map & Status
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    Cr 96 damage

    Matai 8 damage
    Max (large SR) 24 damage
    Summoned Skeletal troll 10 damage
    Skeletal raptor east 44 damage
    ZB 42 damage
    Max (Large SR) 15 damage

    => Party
    Last edited by J-H; 2019-01-22 at 10:03 PM.

  30. - Top - End - #270
    Titan in the Playground
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    Default Re: The Complex of Doom (IC) Thread 2

    Shim, with a bit of surprise at his blow being deflected, steps carefully while continuing to call his allies forward, as he launches another attack.

    Spoiler
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    Shim the Charming
    AC = 17 ; Current = 17
    HP = 56 ; Current = 42

    Free Action
    Continue inspire courage, plus Iron Guard's Glare for everyone else

    5 foot step to BJ-253


    Standard Action
    Attack with Guisarme using Mountain Hammer
    (1d20+12)[31] includes +2 from flanking with Matai

    (2d4+4)[10] + (2d6)[8] Mountain Hammer Edit forgot +2 from Inspire Courage

    Crit 20/x3
    (1d20+12)[25]
    (4d4+8)[17]


    Effects ~
    Inspire Courage - +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Vanguard Strike 0
    Mountain Hammer 0
    Douse the Flames 0
    Leading the Attack X
    Tactical Strike X

    Borrowed equipment:+2 bow, 51 Arrows, 5 Manifester Bane, 3 acid. I believe he flanks with the raptor. If so, another +2

    (2d4+4)[8]

    Crit 20/x3
    (1d20+10)[16] I believe he flanks with the raptor. If so, another +2
    (4d4+8)[18]


    Effects ~
    Inspire Courage - +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls.
    Stance = Iron Guard's Glare
    Vanguard Strike X
    Mountain Hammer 0
    Douse the Flames 0
    Leading the Attack X
    Tactical Strike X

    Borrowed equipment:+2 bow, 51 Arrows, 5 Manifester Bane, 3 acid.
    Last edited by razorback; 2019-01-24 at 01:32 PM.

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