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  1. - Top - End - #1
    Pixie in the Playground
     
    NecromancerGirl

    Join Date
    Jan 2007
    Location
    CA
    Gender
    Female

    Default The Artificer – Revised [3.5e, PEACH]

    This is an attempt to create an Artificer that focuses near-exclusively on magic item manufacture. As such, the pseudo-spellcaster ability of Infusions has been removed. To compensate for this loss, they gain all of the basic magic item crafting feats by level 9, and increasingly gain class features that let them manufacture magic items faster and cheaper than anyone else. Their primary role is as a magical item dispenser for the party – if you need it, they can make it, and probably faster and cheaper than you think.


    The Artificer - Revised



    “Any sufficiently advanced magic is indistinguishable from technology.”
    - Larry Niven's corollary to Clarke's Third Law


    Class Features

    Hit Die: d6

    Class Skills: Appraise (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Knowledge – [any] (Int), Profession (Wis), Search (Int), and Spellcraft (Int).

    Skill Points at 1st Level: (4 + Int Modifier) x4

    Skill Points at Each Additional Level: 4 + Int Modifier

    Starting Gold: 10d10 x 10 gold pieces

    Levels Guide
    • Apprentice is levels 1 to 10.
    • Journeyman is levels 11 to 20.
    • Master is levels 21 to 30.

    Table: The Artificer
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st +0 +0 +0 +2 Item Creation, Use Any Magic Item, Brew Potion, Scribe Scroll
    2nd +1 +0 +0 +3 Craft Magic Arms and Armor, Craft Wondrous Item
    3rd +2 +1 +1 +3 Craft Dedicated Wright or Manaforge
    4th +3 +1 +1 +4 Cost Reduction I, Bonus Item Creation or Metamagic Feat
    5th +3 +1 +1 +4 Craft Construct, Craft Wand
    6th +4 +2 +2 +5 Stack Dedicated Wright I, Improved Homunculus
    7th +5 +2 +2 +5 Craft Rod, Craft Scepter
    8th +6/+1 +2 +2 +6 Cost Reduction II, Bonus Item Creation or Metamagic Feat
    9th +6/+1 +3 +3 +6 Craft Staff, Forge Ring
    10th +7/+2 +3 +3 +7 Stack Dedicated Wright II, Etch Schema
    11th +8/+3 +3 +3 +7 Cost Reduction III, Analyze Magic
    12th +9/+4 +4 +4 +8 Bonus Item Creation or Metamagic Feat
    13th +9/+4 +4 +4 +8 Stack Dedicated Wright III, Improve Item Performance
    14th +10/+5 +4 +4 +9 Bonus Item Creation or Metamagic Feat
    15th +11/+6/+1 +5 +5 +9 Cost Reduction IV, Recycle Magic Items I
    16th +12/+7/+2 +5 +5 +10 Bonus Item Creation or Metamagic Feat
    17th +12/+7/+2 +5 +5 +10 Stack Dedicated Wright IV, Recycle Magic Items II
    18th +13/+8/+3 +6 +6 +11 Bonus Item Creation or Metamagic Feat
    19th +14/+9/+4 +6 +6 +11 Cost Reduction V, Recycle Magic Items III
    20th +15/+10/+5 +6 +6 +12 Bonus Item Creation or Metamagic Feat
    21st +15/+10/+5 +7 +7 +12 Brew Epic Potion, Scribe Epic Scroll
    22nd +16/+11/+6 +7 +7 +13 Bonus Item Creation or Metamagic Feat
    23rd +17/+12/+7 +7 +7 +13 Craft Epic Magic Arms and Armor, Craft Epic Wondrous Item
    24th +18/+13/+8 +8 +8 +14 Bonus Item Creation or Metamagic Feat
    25th +18/+13/+8 +8 +8 +14 Craft Epic Construct, Craft Epic Wand
    26th +19/+14/+9 +8 +8 +15 Bonus Item Creation or Metamagic Feat
    27th +20/+15/+10 +9 +9 +15 Craft Epic Rod, Craft Epic Scepter
    28th +21/+16/+11 +9 +9 +16 Bonus Item Creation or Metamagic Feat
    29th +21/+16/+11 +9 +9 +16 Craft Epic Staff, Forge Epic Ring
    30th +22/+17/+12 +10 +10 +17 Bonus Item Creation or Metamagic Feat


    Analyze Magic (Su)
    At a glance, you can tell if an item is magical. If you succeed in a Spellcraft check (DC is 5 + the caster level for the item), you can tell what its magic properties are, how to access its functions, and how many charges it has remaining (if applicable).

    Bonus Item Creation Feats (Ex)
    These are available from any source your GM will allow.

    Bonus Metamagic Feats (Su)
    These are available from the following list: Deceptive Spell, Delay Spell, Discriminating Spell, Empower Spell, Extend Spell, Invisible Spell, Intensify Spell, Mastery of Shaping, Maximize Spell, Persistent Spell, Quicken Spell, Sculpt Spell, Silent Spell, Spell Thematics, Threnodic Spell, Transdimensional Spell, Widen Spell.

    Cost Reduction (Ex)
    You can craft magic items for less than the typical 50% of market value cost. No other cost reduction methods stack with this ability.

    Spoiler: Cost Reduction by Level
    Show

    Level I: You can craft magic items for 45% of their market value.
    Level II: You can craft magic items for 40% of their market value.
    Level III: You can craft magic items for 35% of their market value.
    Level IV: You can craft magic items for 30% of their market value.
    Level V: You can craft magic items for 25% of their market value.

    Craft Construct (Ex)
    See the Monster Manual I, p. 303.

    Craft Dedicated Wright (Ex)
    See the Eberron Campaign Setting, p. 285.

    Craft Epic Item (Ex)
    See the Epic Level Handbook.

    Craft Magic Arms and Armor (Ex)
    See the d20 3.5 SRD.

    Craft Manaforge (Ex)
    The Manaforge is a kind of alternative Dedicated Wright. It's roughly the magical equivalent of a nanoforge – dump in raw materials, tell it what you want done, and it will eventually spit out a finished enchanted item. In its base form, it's usually a large chest. For double the crafting cost and time, it also functions as a Packmate homunculus, and will follow you around as you wish, effectively giving you a portable workshop.

    Craft Rod (Ex)
    See the d20 3.5 SRD.

    Craft Scepter (Ex)
    See Lost Empires of Faerűn, p. 8.

    Craft Staff (Ex)
    See the d20 3.5 SRD.

    Craft Wand (Ex)
    See the d20 3.5 SRD.

    Craft Wondrous Item (Ex)
    See the d20 3.5 SRD.

    Etch Schema (Ex)
    See Magic of Eberron, pp. 47, 122.

    Forge Ring (Ex)
    See the d20 3.5 SRD.

    Improve Item Performance (Su)
    When using magic items, you can use your own class level and Intelligence score for the Spell Save DC and Spell Resistance checks, regardless of the level the item was made at.

    Improved Homunculus (Ex)
    See Magic of Eberron, p. 49.

    Item Creation (Ex)
    Creating magic items requires a Spellcraft check (DC is 5 + the caster level for the item). See the Pathfinder magic item creation rules, but ignore any prerequisites except for item crafting feats and metamagic feats – all that matters is making the Spellcraft check. You can also incorporate metamagic feats into your items; you must have acquired the feat to do so. This raises the Spellcraft DC check by +1 per feat. The base crafting cost is 50% of market value, and the base crafting time is 100% of normal.

    Recycle Magic Items (Su)
    You can recycle the magical essence from magical items, which you can then use to spend on producing new magic items, instead of spending gold. This process takes 8 hours of work and destroys the item.

    Spoiler: Recycle Magic Items by Level
    Show

    Level I: At this level, you can recycle 8% of an item’s market value.
    Level II: At this level, you can recycle 16% of an item’s market value.
    Level III: At this level, you can recycle 25% of an item’s market value.

    Stack Dedicated Wright (Ex)
    For an increase in the crafting cost and time, you can create a Dedicated Wright (or Manaforge) that can work more than 8 hours a day.
    Spoiler: Stack Dedicated Wright by Level
    Show

    Level I: For double the crafting cost and time, you can create a Dedicated Wright (or Manaforge) that can work 12 hours a day instead of just 8; each day of work now counts as 1.5 days.
    Level II: For triple the crafting cost and time, you can create a Dedicated Wright (or Manaforge) that can work 16 hours a day instead of just 8; each day of work now counts as 2 days.
    Level III: For quadruple the crafting cost and time, you can create a Dedicated Wright (or Manaforge) that can work 20 hours a day instead of just 8; each day of work now counts as 2.5 days.
    Level IV: For quintuple the crafting cost and time, you can create a Dedicated Wright (or Manaforge) that can work 24 hours a day instead of just 8; each day of work now counts as 3 days.

    Use Any Magic Item (Ex)
    You can automatically use any magic item as if you were of the correct class/race/alignment to do so.
    Madness takes its toll - please have exact change.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: The Artificer – Revised [3.5e, PEACH]

    small question why 30 levels were the all classes go 20 then stop.
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  3. - Top - End - #3
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jun 2017
    Location
    ᕕ( ᐛ )ᕗ
    Gender
    Male

    Default Re: The Artificer – Revised [3.5e, PEACH]

    Yea -- normally the epic progression is seperate from the normal (1-20) progression. It is really disorienting to see it not be like that.
    Spoiler: List of Things You Don't Need To Know
    Show
    Ew, Goaty make stinky homebrew
    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

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