A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2015

    Default Magical Locations in Pathfinder

    Good morning everybody,

    I'm currently working on bringing the idea of magical locations to Pathfinder in The Book of Many Things Volume 2 for the Pathfinder Roleplaying Game. I wanted to share these three for starters, but I have others I'm making that harken back to the days of the DMG II and Complete Scoundrel, as well as some created by the backers on my current Kickstarter project. Any feedback on these as I develop them is appreciated, and if you have any ideas of your own you want to throw in, I welcome them for consideration. Cheers!

    Last edited by kglusing; 2018-06-08 at 09:41 AM.

  2. - Top - End - #2
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2015

    Default Re: Magical Locations in Pathfinder

    I have a look at the basics of magical locations, and I'm working on another tied to convergence that I can share in another day or two.

  3. - Top - End - #3
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Male

    Default Re: Magical Locations in Pathfinder

    Looks cool! Here's my suggestion (for 3.5).

    Healing Oasis
    Description
    A remote oasis in a vast and deadly desert. Palm trees and small shrubs encircle a pool of cool, clear water.

    Lore
    Knowledge (geography, local, or nature). The oasis and its healing powers have been used for the benefit of desert traders, raiders, and tribes alike for centuries.

    (DC 10) The pool's waters are drinkable, and the various fruits (figs etc) provided by the surrounding flora are safe to eat.

    (DC 20) Resting at the oasis allows a creature to heal even from wounds inflicted by life-draining undead.

    (DC 25) It is said that the oasis will one day restore a creature to life, albeit at great cost.

    Prerequisites
    None. Even simple animals have learned to benefit from the oasis.

    Activation
    Simply harvest and eat some of the plants, sleep in the oasis, or place a corpse in the pool.

    Recharge
    The plants produce up to 2d4 berries, herbs, or fruits per day, and the pool's waters can heal up to 8 creatures per day. These powers function indefinitely (but see Destruction, below).

    Benefit
    The harvested plants acts as goodberries (lasting 9 days before spoiling).

    Resting at the oasis for at least 8 hours allows a character to heal as though they had received a full day of long-term care (regaining 4 hit points per level and healing 4 points of ability damage to each ability score). Ability drain may be healed as though it were ability damage for this purpose.

    If a corpse is placed in the pool, it is revived as if by raise dead.

    Aura
    Moderate conjuration (healing)

    Destruction
    Using the raise dead power causes all the plants to wither and dries up the pool, permanently destroying the oasis.

    Value
    7,250 gp.

  4. - Top - End - #4
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2015

    Default Re: Magical Locations in Pathfinder

    Quote Originally Posted by rferries View Post
    Looks cool! Here's my suggestion (for 3.5).
    *AWESOMENESS*
    Okay, that's pretty cool. Thank you for the idea. I will see about including it :) Would you like to have your name included as thanks in the back of the book? I can either reference you as rferries from the giantitp forums or by a more suitable name if you like.

    Also, here are a couple more I wanted to preview. They are my last pair I'm sharing, with the actual update to the book happening next week. We're also hitting up Google Hangouts on Sunday at 9am for our game session where we're going to explore some of these with characters from both volumes. Even if you're not backing the Kickstarter yet (here), you're welcome to join us then and get a feel for it all.


  5. - Top - End - #5
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Default Re: Magical Locations in Pathfinder

    Quote Originally Posted by kglusing View Post
    Okay, that's pretty cool. Thank you for the idea. I will see about including it :) Would you like to have your name included as thanks in the back of the book? I can either reference you as rferries from the giantitp forums or by a more suitable name if you like.
    Oh that would be cool, rferries is fine if you include me but no worries either way. :)

  6. - Top - End - #6
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2015

    Default Re: Magical Locations in Pathfinder

    Quote Originally Posted by rferries View Post
    Oh that would be cool, rferries is fine if you include me but no worries either way. :)
    Done and done. Here's a look at the final page from above (sans kickstarter logo from the promotion I used it on), by the way. The last version was just a preview so I could fit both, but this is what it'll look like in the final pdf/print.

    Last edited by kglusing; 2018-06-15 at 10:53 AM.

  7. - Top - End - #7
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Default Re: Magical Locations in Pathfinder

    Quote Originally Posted by kglusing View Post
    Done and done. Here's a look at the final page from above (sans kickstarter logo from the promotion I used it on), by the way. The last version was just a preview so I could fit both, but this is what it'll look like in the final pdf/print.

    Cooooool! :) I'm a bit surprised other people aren't chiming in here, hopefully you're getting more feedback on the reddit/Pathfinder/etc forums. Good luck to you guys!

  8. - Top - End - #8
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2015

    Default Re: Magical Locations in Pathfinder

    The June update for the Book of Many Things is now live, including the magical locations I shared here, and more. Here's a summary of what else can be found in this update.
    http://www.drivethrurpg.com/product/...attered-Worlds

    ==General==
    We're trying out using acrobat layers so you can turn off the background to make it easier to print pages as references. Please let us know what you think of this option. If it seems to make the PDF too cumbersome, we'll take layers back out so it's easier to navigate again.

    The June Update for the Book of Many Things is officially live! or those who may have been busy so far this month (We certainly have!).

    ==Races==
    World Souls: a collection of races fit under the umbrella of world souls; races from the world of volwryn who fight an endless war against each other when their not uniting to take on a larger threat. These races include different takes on dwarves, elves, gnomes, minotaurs, trolls, and tieflings.

    --- bison-fur minotaurs are wooly beasts who practice spiritualism in their frozen mountain homes.

    --- bronzemane dwarves who give up defensive training and hardy for heartier stats and the ability to change into stone to prevent some effects.

    --- elk-horn minotaurs with damage reduction and greater survival skills.

    --- eternal flame minotaurs worship a fire god who grants them resistance and a blessing of Charisma.

    --- the strong and charismatic exiled tieflings who can heal allies naturally with a touch.

    --- forest trollkin; a smaller cousin to the typical troll, with some fast healing and the ability to cast haste or rage on themselves.

    --- gamma gnomes are tech gnomes struck by disaster and driven a little more than mad. They're tough, angry little gnomes who resist fire and acid damage even while dealing it out themselves.

    --- high elves who favor being natural hunters and expert marksmen.

    --- ironfire dwarves who can temporarily increase their resistance and their natural armor against attacks.

    --- moon elves act as stalkers and fast predators at home in nature.

    --- shadow elves are a newer race still seeking their place in the world. Touched by shadow, they must master it before it consumes them.

    --- star elves secluded themselves from their brethren for many years. Now that they have returned, they act as diplomats for their people and practice new ways to express magic.

    --- star-forged tieflings, a race that brings their centuries of fighting evil to bear with the stars' judgment.

    --- sun elves set themselves apart from high elves by focusing on a city-based society over a life in the woods.

    --- tech gnomes are master tinkers with expansive talents in anything they learn.

    --- wildhill dwarves are more natural in their teachings than other world soul dwarves. They raise griffons and use them as companions.

    --- withered star elves are those who were deprived of their magic for too long. Forced to adapt, they lose much of their arcane ability, but gain surprising strength and feral senses.

    ==Classes==
    Priests of Volwryn bring a new way of worshiping to the table. By focusing their discipline on the healing light or shadow magic, they can shield their allies while forcing their enemies to accept penance for their transgressions.

    ==Archetypes==
    World Soul Fury Warriors are barbarians who spend fury to cut down their foes, regaining it as they rack up critical hits and kills.

    Meanwhile, pythia gain two new archetypes based on druid archetypes of similar names, and the shamans of volwryn represent themselves as champions of the elements.

    Swashbucklers finish out the chapter with a more bardic approach to their abilities in the buccaneer.

    ==Character Options==
    Several racial feats have made the move to this chapter where appropriate or when the race isn't featured prominently in this volume.

    The warg convergence allows you to control animals and divine the past through them. With experience, you can even control smarter creatures at a price.

    ==Magic Items==
    Magical locations now exist using the Pathfinder rules. Visit haunted mansions, world forges once used to create races, sleepy glades, and dangerous black obelisks that attract undead and bolster the brave. A total of 9 magical locations can be found in this update, with more to come in future months.

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