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2018-06-11, 03:15 PM (ISO 8601)
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Custodian of the Gilded Sun [EPIC PRC, PEACH]
Custodian of the Gilded Sun
ENTRY REQUIREMENTS
Feat: Throw of the Gentle Sun
Skill: Sense Motive 28 ranks
CLASS FEATURES
Class skills (4 + Int Modifier per level): Custodian of the Gilded Sun’s class skills are Balance, Climb, Concentration, Craft, Heal, Hide, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Knowledge (religion), Knowledge (nobility & royalty), Listen, Martial lore, Move silently, Profession, Ride, Sense Motive, Spot, Spellcraft, Swim, & Tumble.
Hit Dice: 1d8
Level Special 1st Supreme Mastery, Sun's Zenith 2nd Dawn's Light 3rd Twlight's Ascent 4th Flash of the Golden Sun 5th Horizon Zero Dawn
Weapon and Armor Proficiency: Custodians of the Gilded Sun gain no proficiencies.
Supreme Mastery: Levels in Custodian of the Gilded Sun count as 2 levels of a martial initiator class when calculating your initiator level.
Sun's Zenith (Ex): As you reach the zenith of the Setting Suns dogma and become a living example of it's ideals, you have mastered the art of knowing your enemy, and your Setting Sun maneuvers become even more lethal. You can now make Sense Motive checks in place of STR or DEX checks for combat maneuvers. Additionally, all of your Setting sun maneuver DC's become 10 + 1/2 your level + Wis modifier.
Dawns Light (Ex): When your ire is risen, your very being is infused with the power of the Gilded Sun, empowering your strikes, and allowing you to punish those foolhardy enough to do so. Your unarmed attacks bypass all damage reduction except for byeshk.
Twlight's Ascent (Ex): Your being is in constant twilight, causing your body to move with the light, forcing opponents to constantly guess where you will be. You gain a 50% miss chance against all attacks that target you, the effect of this ability does not stack with blur, displacement, or similar spell effects. Additionally, if you take the Total Defense action, you receive a dodge bonus to your AC equal to your character level, and if an attacker misses you, they instead hit themselves.
Flash of the Golden Sun (Su): As light moves so do you, with but a flash of the golden sun, you are there. As a free action, once per round, you may teleport anywhere you can see that is within line of sight.
Horizon Zero Dawn (Ex): There is no dawn for the enemies of the Gilded Sun, and those who face it's custodians realize this reality first hand. You learn the zenith maneuver of the Setting Sun.
Setting Sun (Strike)
Level: Custodian of the Gilded Sun 5
Initiation Action: 1 standard
Range: Melee attack
Target: Creature touched
Like the embodiment of the carnal sun, you move to grab your opponent, and flick them up into the air, appearing next to them, to smash them back down to earth.
This maneuver functions like Mighty Throw except as noted here.
As part of this maneuver, you must succeed on a melee touch attack against your foe. Resolve the throw as a trip attempt, but you do not provoke attacks of opportunity, and your opponent cannot try to trip you if you lose the opposed check. You can use your Dexterity or Strength modifier, or a sense motive check, whichever is higher. You gain a +10 bonus on the trip check. If you succeed in tripping your foe, you throw it 30 feet in the air above you, for every 5 points by which you win the opposed check, you gain an additional 20 feet of throw range. You immediately appear above them and strike them with a single, powerful, perfect blow, sending them back down to the ground, they take 10d6 damage +1d6 per 10ft they traveled back down to the ground, are prone and stunned for 1 round, additionally they must make a fort save or be stunned for 9 additional rounds. You appear in the same spot as before you initiated this maneuver. This maneuver ignores abilities the target has that would counter it, such as flying, or effects similar to feather fall, such is the power and majesty of the Horizon Zero Dawn maneuver.
An enemy you throw with this maneuver does not provoke attacks of opportunity for passing through enemies’ threatened areas as part of the throw, and you can throw an enemy through occupied squares.
Spoiler: changelog
06/13/18 - Updated some grammatical errors, and wording.
Last edited by BelGareth; 2018-07-30 at 06:32 PM. Reason: words
Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!
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2018-06-13, 10:06 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Custodian of the Gilded Sun [EPIC PRC, PEACH]
Is there a reason you have to be at least 25th level to take this? I don't see any obvious balance issue if someone went into it at say 22nd or 23rd, although I'm not an expert on Epic. Also, a skill requirement would seem more natural than a hard level requirement, maybe require 28 ranks in Sense Motive?
Now comments: "Suns Zenith" should be "Sun's Zenith" and "Dawns Light" should be "Dawn's Light."
Suggestions: Dawn's Light is a bit weak. One tweak to consider: give a bonus to attack rolls made with unarmed strikes against foes which have any form of light vulnerability and and make any such attacks be treated as having the Ghost Touch property against such foes if they are incorporeal.
Flash of the Golden Sun should probably be supernatural. Even for an epic ability, that seems more supernatural than extraordinary. Also, it isn't well-defined. Can I for example teleport to the moon if I can see it?
Horizon Zero Dawn- "You learn the 10th and final maneuver of the Setting Sun."- There are more than 9 maneuvers in Setting Sun.Last edited by JoshuaZ; 2018-06-13 at 10:07 AM.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2018-06-13, 10:35 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- ಠ_ಠ
- Gender
Re: Custodian of the Gilded Sun [EPIC PRC, PEACH]
You might be right, that would fit the pattern with other epic prestige classes.
Now comments: "Suns Zenith" should be "Sun's Zenith" and "Dawns Light" should be "Dawn's Light."
Suggestions: Dawn's Light is a bit weak. One tweak to consider: give a bonus to attack rolls made with unarmed strikes against foes which have any form of light vulnerability and and make any such attacks be treated as having the Ghost Touch property against such foes if they are incorporeal.
Flash of the Golden Sun should probably be supernatural. Even for an epic ability, that seems more supernatural than extraordinary. Also, it isn't well-defined. Can I for example teleport to the moon if I can see it?
Horizon Zero Dawn- "You learn the 10th and final maneuver of the Setting Sun."- There are more than 9 maneuvers in Setting Sun.
Thanks for the critique!Spoiler
Bel's Compendium
Homebrew sig
Epic items of interest
Sir cowabunga of clubs
ENTJ-A
“Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
“Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok
"I have a high art; I hurt with cruelty those who would damage me." -Archilochus
Discord -Now with a recruitment bot!