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- Join Date
- Nov 2016
[3.5] Monk (Pie Jesu, not Karate)
This is a rough idea for what would probably only see use as an NPC class. I haven't thought of any chants for an evil Monk yet. I had meant to work on this but I hit submit instead of preview so I rushed to get something up here.
Alignment: Any Lawful
Skill points: 6 + Int
Class Skills: Concentration (Con), Diplomacy (Cha), Heal (Wis), Perform (Cha), Sense Motive (Cha), Use Magic Device (Cha)
Table: The Monk
Level BAB Fort Ref Will Special 1st +0 +2 +0 +2 Monk's Chant; Chant of Protection 2nd +1 +3 +0 +3 3rd +1 +3 +1 +3 Chant of Healing 4th +2 +4 +1 +4 Turn Undead 5th +2 +4 +1 +4 Chant of Focus 6th +3 +5 +2 +5 7th +3 +5 +2 +5 Chant of Aggression 8th +4 +6 +2 +6 9th +4 +6 +3 +6 Chant of Restoration 10th +5 +7 +3 +7 11th +5 +7 +3 +7 Chant of Alacrity 12th +6/+1 +8 +4 +8 13th +6/+1 +8 +4 +8 14th +7/+2 +9 +4 +9 Chant of Burning Light 15th +7/+2 +9 +5 +9 Chant of Silence 16th +8/+3 +10 +5 +10 17th +8/+3 +10 +5 +10 18th +9/+4 +11 +6 +11 19th +9/+4 +11 +6 +11 20th +10/+5 +12 +6 +12
The Monk is proficient with all simple weapons.
Monk's Chant (Ex): A Monk with 3 or more ranks in Perform (Sing) is able to create extraordinary results by chanting. The Monk must be able to speak clearly in order to use the Monk's Chant. Beginning or joining a Monk's Chant is a standard action; maintaining a chant is a free action which requires Concentration checks if damaged or distracted. While chanting, a Monk is unable to speak, including performing vocal components of spells. While chants require a minimum number of ranks in the Perform (Sing) to begin, a Monk may join a started chant without the required ranks in the skill. Every additional chanting Monk increases the range of chants by 5 feet, as long as the monk is within the original range of the monk who is leading the chant. A Monk's Alignment on the Good-Evil spectrum limits his access to certain chants.
Chant of Protection: While the Monk is chanting, all allies within 90 feet who are able to hear the chant receive a +1 sacred/profane (if good or neutral/evil) bonus to all saves. Other Monks may join an ongoing chant as a standard action, increasing the bonus by +1 per Monk. A Monk must have 3 ranks in Perform (Sing) to begin this chant.
Chant of Healing: While the Monk is chanting, all allies within 60 feet who are able to hear the chant are healed for 3 hit points every 6 rounds. Every additional chanting Monk reduces the rounds between healing by 1. A Monk must have 6 ranks in Perform (Sing) to begin this chant. Non-evil alignment only.
Chant of Focus: While the Monk is chanting, all allies within 60 feet who are able to hear the chant gain a +1 sacred bonus to attack rolls. Every additional chanting Monk increases the bonus by +1. A Monk must have 8 ranks in Perform (Sing) to begin this chant.
Chant of Aggression: While the Monk is chanting, all allies within 60 feet who are able to hear the chant gain a +1 sacred bonus to damage rolls. Every additional chanting Monk increases the bonus by +1. A Monk must have 10 ranks in Perform (Sing) to begin this chant.
Chant of Restoration: At the start of every turn of the Monk who begins the chant, all allies within 60 feet who are able to hear the chant are affected as if by a Lesser Restoration spell. Every additional chanting Monk increases the ability damage cured by +1. A Monk must have 12 ranks in Perform (Sing) to begin this chant. Non-evil alignment only.
Chant of Alacrity: While the Monk is chanting, all allies within 60 feet who are able to hear the chant gain a +20 sacred bonus to movement speed. Every additional chanting Monk increases the bonus by +5 feet. A Monk must have 14 ranks in Perform (Sing) to begin this chant.
Chant of Burning Light: While the Monk is chanting, all allies within 60 feet radiate with light. Any undead creature or Ooze that comes within 5 feet of an affected ally takes 1d4 points of holy damage. Every additional chanting Monk increases the damage by 1d4. A Monk must have 17 ranks in Perform (Sing) to begin this chant. Non-evil alignment only.
Chant of Silence: While the Monk is chanting, all sound within 60 feet (with the exception of the Monk's chant) is silenced. A Monk must have 18 ranks in Perform (Sing) to begin this chant).
Turn Undead: As normal.
Last edited by SirNibbles; 2018-07-07 at 06:13 PM.
- Join Date
- May 2009
- Perth, West Australia
Re: [3.5] Monk (Pie Jesu, not Karate)
Not sure what the intent here is, but this is the sort of class where it begs parties - especially Pathfinder Bards who are explicitly able to be lawful - to take a one level dip in the class and then help the primary monk generate somewhere in the +4 to +6 range to their attack rolls.
Could be kind of cool if they start singing the Hammer Chorus while smashing the hell out of their enemies. This would also be rather nice thematically for dwarven war chants, having big groups of dwarves all timing their slashes and blows with their axes and whatnot.
EDIT: Just noticed that Chant of Alacrity which is insanely good or cute to contemplate. So a standard person who moves at about 20-30 feet per round can sing himself to move 40-50 feet per round? And 5 feet extra per additional chanter? That means if you've got 10 monks all chanting together they're all moving somewhere at 100 feet per round, which equates to 5.08 m/s (which means a time under 12 seconds for the 100 metre sprint, though these guys won't be running, they'll be walking at that speed). This in turn equates to them moving at about 18.288 km/h, which means they can cover the better part of 200 kilometres in a day if they all maintain the chant.
EDIT THE SECOND: It only gets better the more people you have: the Mormon Tabernacle Choir has 360 members, which comes to a +1795.2 bonus to movement speed per round, which equates to 299 feet per second or thereabouts, which is 91.1352 metres per second, which is 328 km/h. That is above the minimum speed that traditionally defines a supercar, 320 km/h. It should be the Maserati Tabernacle Choir. Don't even have to go with Ring of Communication shenanigans, either, since each additional monk raises the distance at which the chant can be heard (and therefore joined) by 5 feet.
Photons travel at 299,792,458 m/s, which translates to about 983 571 056 feet per second, or 163,928,509.33 feet per round. Therefore you only need about 33,000 monks chanting (as free actions, mind you) to get themselves or any of their allies within a 50 km radius up to lightspeed as a walking pace. Maybe not as efficient as as the commoner railgun, but it's a lot funnier!
Similar scaling applies to the other chants where it's a flat addition per chanter: a monastery of, say, 20 monks could be dishing out 20d4 of damage, though it's not clear if this is round-by-round damage or not. The 60 feet limit also gets increased by +5 feet per additional chanter, which means 30 monks or so could smash undead with about 30d4 of damage from over 200 feet away ... or rather, could make every one within 200 feet of their buddies (who themselves only need be about 200 feet from the choir, since each additional chanter raises all radii of the chants by 5 feet) light up like Christmas trees and make undead fall to bits in the space of about a round or so.