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2018-09-30, 09:16 PM (ISO 8601)
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Re: Drop Dead Studios Ask Me Anything #3
Q241: Is there any way to apply multiple (Trick) talents to a single Dirty Trick or Steal attempt, or to add one to an attempt made as a free action?
Last edited by Dr_Dinosaur; 2018-10-01 at 03:27 PM. Reason: How do I bold on mobile?
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2018-10-01, 12:33 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
The destroyer's handbook added the concept of blast type groups. With the drawback, you can select the base blast type or you can select a blast type talent. If you select a blast type talent, you can only ever take blast type talents from that group. If you select the base blast, you cannot gain any blast type talents.
A238: Seize the opportunity would be very strong and would heavily push optimization to run toward large threatened areas. This will have a ripple on the relative value of other abilities and anyone who can't move without provoking will become much more static in combat, which I would prefer to avoid myself since both systems go a long way toward making combat less static. I wouldn't recommend it.
Quoting myself:
A240: There are no rules for combining mythic and SoP.
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2018-10-01, 08:00 PM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
A 236
You cannot make attack actions with a bludgeon. You're always using telekinesis to bludgeon, which is not an attack action.
A 237
Incarnate Glow does not make you incorporeal, though it draws heavily from those mechanics. Only the effects listed in Flicker and Incarnate Glow apply, and none of those prevent you from interacting with things normally.
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2018-10-02, 12:13 AM (ISO 8601)
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- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
Q242: In regards to the impossible warrior's Improbable Strike.
Spoiler: Improbable Strike
Improbable Strike (Ex): At 6th level, the impossible warrior may use his impossible answer to dispel a spell, spell-like, or sphere effect currently affecting a creature or object. A successful check ends the effect, or suppresses it for 1d4 rounds if it is a permanent effect. The impossible warrior may do this as a standard action, or as a swift action when he hits with a melee attack or uses a combat maneuver on the target creature or object. Using this ability either way does not require the impossible warrior to disperse the spell or ability afterward.
Just asking about what the standard action entails to trigger this.
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2018-10-02, 01:24 AM (ISO 8601)
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- Sep 2014
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- Alabama
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2018-10-02, 07:26 AM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
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2018-10-02, 03:54 PM (ISO 8601)
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- May 2010
Re: Drop Dead Studios Ask Me Anything #3
You can take some of them with the Vector Archetype. http://spheresofpower.wikidot.com/vector
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2018-10-03, 02:34 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Drop Dead Studios Ask Me Anything #3
Well it’s been a while. Guess I’ll bump my old questions for visibility.
And a new one
Q243
Was shaped anathema supposed to be 10 + 1/2 the d6s rolled?
I know the playtest version did damage equal to your channel or lay of hands or fervor, and that 10 + d6s rolled was approx 10 + 1/2 level, but the final version of anathema is d6/level of class that channels. Did this just not get changed when the base damage was changed or is it supposed to be a super scaling nightmare to save against?Last edited by Kitsuneymg; 2018-10-03 at 02:35 AM.
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2018-10-03, 08:43 AM (ISO 8601)
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- May 2008
Re: Drop Dead Studios Ask Me Anything #3
Q. 244 Does the development/writing team(s) think that the class features inherent to the Armorist and the Mageknight classes offset the fact that they get no additional combat talent progression? The Martial archetype for the Hedgewitch class and the Runic Knight archetype for the Magus class provide a Proficient or similar combat talent progression. Could there stand to be an update to both these archetypes which grant a combat talent progression similar to the Martial archetype for the Hedgewitch class, given newly released material in the Lost Champions handbooks in regards to the Dragoon (which has an archetype which grants it Full Base Attack Bonus) and Reaper classes.
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2018-10-03, 09:08 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-10-03, 11:22 AM (ISO 8601)
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- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
Q: 245
For things like the wraith and spirit blade armorist, when you are passively possessing someone or are in spirit blade form are you still able to use magic sphere abilities so long as they don't need things like verbal or somatic components?
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2018-10-03, 11:32 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-10-03, 01:14 PM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-10-03, 02:53 PM (ISO 8601)
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- Aug 2011
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- Ellensburg, WA
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Re: Drop Dead Studios Ask Me Anything #3
Q 218
How long at what precipitation levels does it take to get someone "wet" enough to Freeze them without using Create Water? Is "wet" slightly damp? A hot day + sweating? Or it is sodden? How long after becoming wet does it take under normal conditions to be no longer wet enough to Freeze?
That's the sort of question where there is no hard-fast rule, and indeed I don't think there can be one; Pathfinder isn't big on verasimilitude in this fashion, and such questions are mostly left up to GM fiat according to what makes sense. If you want to know how I'd rule if I were the GM:
1 minute for severity level 2, 3 rounds for severity level 3, 1 round for severity level 4, instantaneous for higher levels to reach 'wet' level. It'd have to be a lot of sweating before I'd argue someone was 'wet enough' to freeze; they're clothes would have to be soaked in sweat first, so a couple hours of laor in a desert would do it. It takes some 30 minutes for something to air dry, so I'd say 30 minutes under normal conditions makes someone no longer 'wet enough to freeze' if they take no other actions to dry themselves off.
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2018-10-03, 06:36 PM (ISO 8601)
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- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
Got an Archetypes of Power question here that hadn't occurred to me in the playtest (sorry Gibson!), but I haven't gotten the pdf yet so I'm going off of the playtest version.
Q246: The Runesinger's Runes ability states "A rune’s attack ability can be used as a standard action and is delivered through an attack with any weapon or with an unarmed attack. This is a special attack action." Does attacking with a rune continue to count as a Special Attack Action when used as a different type of action? Such as the immediate action rune attacks from Defender's Sigil or Final Word, or even Double Stroke. The last one is particularly concerning, as if you have multiple martial foci or a way to spend something else in place of a martial focus one could initiate an attack action, use dual attack, expend focus to make a rune attack with the off-hand attack, which counts as a special attack action and so can use dual attack, expend focus again to make another rune attack with the off-hand from the second dual attack, and rinse and repeat until out of foci or foci replacements. Even the "double tap" of dual attack is pretty potent.
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2018-10-03, 07:34 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Been a couple weeks since poking in. I may have asked too many questions at one go but dont think there was an answer to q186 - 191.
If they were answered already, sorry for butting in ^^Last edited by Oulana; 2018-10-06 at 11:35 AM.
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2018-10-03, 07:36 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
Q244: I'm not entirely clear on the question. Those classes don't have a combat talent progression because their publishing predates SoM, and you didn't name any archetypes. Are you suggesting something is wrong with them?
A246: For immediate action attacks with runes (Sigil and Word), no, it's not a special attack action. Likewise for Double Stroke, the second rune is not a special attack action by itself. In all cases, however, 'attacking with a rune' means hitting with a weapon with the rune working on a hit.
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2018-10-03, 08:31 PM (ISO 8601)
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- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
I believe he's referring to the fact that Martial Armorist/Mageknight only get Blended Training (the option of getting martial talents) while Martial Hedgewitch/Runic Knight get an actual SoM practitioning progression on top of their casting. Of course, this is ignoring the fact of what is being exchanged (or not exchanged) for each of them. Basically, he wishes the Armorist and Mageknight had archetypes that let them get SoM talents on top of their SoP talents, or Blended Training with a higher progression, so they're less harshly split between the two systems.
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2018-10-04, 07:35 AM (ISO 8601)
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- Oct 2009
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2018-10-04, 09:08 AM (ISO 8601)
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- Jan 2010
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2018-10-04, 04:01 PM (ISO 8601)
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- Dec 2010
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Re: Drop Dead Studios Ask Me Anything #3
Q247: Just double checking, as I'm 75% sure not, but you can't use the Lancer sphere with the Sage's Chi Gong, can you?
Spoiler5e is the placebo RPG. It doesn't do much, and literally everything it does do is done better by other RPGs. Despite all the evidence though, some people still swear by it.
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2018-10-05, 11:21 AM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
Q248:
Can the Speed Lever Technician improvement reduce the time required to load Dragoon Cartridges?If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-10-06, 11:24 AM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Looking at the new Spirit Blade armorist archetype I noticed the passage about natural attacks.
The spirit blade may resize her weapon form to suit her wielder as part of changing form. Should the spirit blade possess the ability to have a bound natural attack, she may graft herself to a willing wielder either as part of her transformation into weapon form or as a move action.
Q249 What ability, archetype, feat or condition grants the armorist the ability to pick natural weapons as a bound weapon? Is it like just having the dragon tattoo feat, having a natural attack something? Not sure if I have overlooked it or just dont have the book with that in it yet.Last edited by Oulana; 2018-10-06 at 11:33 AM.
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2018-10-06, 11:32 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-10-06, 11:34 AM (ISO 8601)
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- Aug 2018
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2018-10-06, 11:37 AM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A249 The Bound Fang arsenal trick grants a natural attack as a bound weapon. Additionally, while not explicitly "bound weapons", the Symbiotic Knight archetype grants traits from the Alteration sphere, which can include natural attacks.
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2018-10-06, 12:55 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
Thats what I get for not double checking the name. You would think I would know it, but I often jumble the names of things I wrote.
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2018-10-06, 04:45 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Bound fang gives me another question. How would the bound fang, unarmed training talent and dragon tattoo feat all interact?
Unarmed training let's natural attacks count as unarmed strikes.
Dragon tattoo lets the whole body be enchanted as a weapon so all unarmed attacks and grapples regardless of limb used.
Q250 would having bound fang and using your natural attack from it, effect the characters whole body or would it be independant of any other enchanting her unarmed strikes have been given? Can blind fang be used to bind unarmed strikes as your bound weapon?Last edited by Oulana; 2018-10-06 at 10:09 PM.
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2018-10-07, 02:34 PM (ISO 8601)
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- Sep 2014
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2018-10-08, 03:03 AM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
Q251:
Let's say I have an Armorist 2/Incanter 1, with the Sphere Specialization of the Incanter in the Alteration Sphere and the Natural Shifter trait. What would my caster level with the Alteration Sphere be? It is unclear if the limit of improving your CL to your hit dice apply before or after other sources of bonuses, and if we should just go by the old adage of most beneficial order.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.