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2018-10-16, 06:33 PM (ISO 8601)
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Re: Drop Dead Studios Ask Me Anything #3
A264: No because both Growling Marauder and Urban Skald replace the Damage Reduction class feature. It would probably be fine to allow just keep in mind that Urban Skald does have some defensive ability that Skald normally wouldn't have with Growling Marauder due to the dodge bonus to AC for being near allies
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2018-10-16, 06:35 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
This came up so in the playtest (I think even in the gitp thread as well), and I'll state it again
-when I do trades, I use the 'original cost' of the feature, not the actual value of the feature. For example, a ranger has Endurance at 3rd level, but this is considered a feat when traded out, even though Endurance is kinda bad
-several other archetypes trade out teamwork feats for other things worth a feat
-feats are worth feats, I'm not going to start assigning fractions to things, it's not an exact science anyways
-the main reason bonus teamwork feats suck is because most of the teamwork feats printed suck; paizo could print some awesome teamwork feats tomorrow and then everyone would think they're amazing
-inquisitor loses 6 feats, solo tactics, and the ability to retrain their latest feat as a standard (which would be amazing if there were more feats)
-the War sphere talents Hammer and Anvil and Tactical Totem make teamwork feats easily shared, increasing their value in SoP campaigns
-runesinger has much weirder math
Both archetypes modify damage reduction (called damage resistance in the AoP book, oops), so no.
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2018-10-16, 07:54 PM (ISO 8601)
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- Dec 2016
Re: Drop Dead Studios Ask Me Anything #3
Q 267
If derek the shaman uses companion merger to merge with his wolf animal companion, does he also grant a transformation while doing this or is the companion merging the transformation/shapeshift as per the alteration sphere?
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2018-10-17, 03:34 AM (ISO 8601)
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- Nov 2015
Re: Drop Dead Studios Ask Me Anything #3
So I assume they save even if the spirit blade is actively possessing the companion and attacking, right?
Also if you think that one is interesting just you wait, these are just my lead-in questions, I have a lot more interesting ideas about conjuration companions and the possession ability.Last edited by dude123nice; 2018-10-17 at 03:38 AM.
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2018-10-17, 08:13 AM (ISO 8601)
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- Oct 2009
Re: Drop Dead Studios Ask Me Anything #3
Well it’s been another while. Time for asking new and re-asking old questions!
Q 268
How does the Transformation feat line interact with options that grant additional traits when using a specific form, such as favored form?
Q 269
Energy Blade says that you make an attack as part of casting it. Does improved Energy Blade then allow an attack as part of it's swift action? Can you IEB then cast EB to do double damage? Can a stoneblast EB be used inside an antimagic field? Does killing something with an Energyblade (or other weapon+spell combo) trigger Lifetaker?
Q 270
Is Mass Command limited to spells that can only be used on willing targets, or it is essentially a Mass talent for all buffs, even from spheres that do not have a native mass talent? When I cast from a scroll or wand, can I use Mass/Ranged Command?
And some old ones, with minor edits for clarity and because I need to stop posting at midnight.
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2018-10-17, 10:03 AM (ISO 8601)
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- Jul 2013
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- Iowa
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Re: Drop Dead Studios Ask Me Anything #3
Haha my imagination is going wild with the Spirit Blade Armorist, too. I've been trying to figure out ways for a permanent weapon form Spirit Blade to move on its own without always having to concentrate on lifting itself through Telekinesis (or spending the SP for Sustained Force). One option I have found is the Kinetic Drift (Protokinesis) feat. It requires Counterweight (Protokinesis), which is useless to you since you never stand on anything at all, but the effect of Kinetic Drift seems to me that it allows you to hover with a speed of 30ft, and it doesn't matter whether you had any kind of base speed at all (which you don't, in weapon form). But, while that allows you to move around, as far as I can tell you still have no way to "wield" yourself except as a Bludgeon, using Telekinesis (which precludes attack actions and, therefore, most stuff from SoM).
Which leads me to a question for stack to clarify intent, just for my own sanity:
Q271 Is it correct that there is no intended way for the Spirit Blade in weapon form to make attacks using its own weapon form, unless it is wielded by another creature or lifted and used as a bludgeon via Telekinesis? I keep picturing animated objects with their slam attacks...but the weapon form isn't treated like an animated object, just an object. Right?
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2018-10-17, 10:13 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A267: You do not apply an additional transformation in addition to the merger.
Correct.
I look forward to further questions with interest and trepidation.
A268: They don't interact. The ability granted by transformation isn't modified by talents and feats that modify shapeshift.
A269:Improved energy blade makes an attack an energy blade, allowing you to add it in to one attack in a full attack.
A269.1:You can't add energy blade to an attack that is already an energy blade, so no double-dipping.
A269.2:As far as I understand anti-magic fields, you can't cast inside them and energy blade is still casting, though you would be able to cast outside and deliver inside, either by holding the charge or just using your natural reach, a reach weapon, or a ranged weapon.
A269.3:Life taker requires a weapon attack;I think it would qualify but I would want to check with my co-authors before making that official.It qualifies.Last edited by stack; 2018-10-17 at 11:53 AM. Reason: Confirming concensus of devs
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2018-10-17, 10:15 AM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
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2018-10-17, 10:45 AM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
Kinetic Drift doesn't really give you a movement speed or an ability to move yourself. What it does is 1) allow you to hover rather than walk on the ground, and 2) allow you fine control over your falling direction and speed. I assume its this second part that you're misinterpreting. Basically, when you fall, you fall 30 feet each round instead of the normal amount. On top of that, you can add 30 feet of movement in any direction. This allows you to glide in any direction, or even hover in place rather than fall. However, you have to be falling to do that, and the way it works out, you can't both move in a chosen direction and stop falling entirely. If you want to move anywhere, you also have to fall down, at least a little. So... if you want to move around using only Kinetic Drift, you have to be falling indefinitely. Its not super viable.
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2018-10-17, 11:54 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
Edited my response above to clarify that energy blade and life drinker work together.
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2018-10-17, 12:12 PM (ISO 8601)
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- Jul 2013
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- Iowa
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2018-10-17, 01:34 PM (ISO 8601)
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- Mar 2013
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Re: Drop Dead Studios Ask Me Anything #3
Q272: For the Wraith's Path of the Poltergeist, are you still unable to passively possess unattended objects without Object Rider?
Last edited by Fallenreality; 2018-10-17 at 01:34 PM.
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2018-10-17, 02:20 PM (ISO 8601)
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- Jun 2011
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2018-10-17, 07:45 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
These only target members of your squadron, and your squadron is made up of allies. Though Squadron Commander doesn't actually state you stop being a mmeber of squadron if you stop being allies, so some GM ruling my be required if someone switches sides or gets mind controlled.
Yes, it should be half. Not certain how this happened. Probably because early versions of anathema did half as much damage at-will, and then you spent your positive energy resource to increase the dice to full.
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2018-10-17, 09:45 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
I didn't write it, but teamwork feats when you have a class feature like Solo Tactics or Tactician are some of the best options available outside of actual magic. The inquisitor is definitely paying a much more severe price than the warpriest in that situation, so the exchange rate seems about right. Those teamwork feats and Solo Tactics the inquisitor is giving up could have given him significant bonuses to his saving throws, bonuses to his CMB, extra action economy, the ability to avoid attacks of opportunity for movement, etc.
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2018-10-17, 11:26 PM (ISO 8601)
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- Mar 2013
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Re: Drop Dead Studios Ask Me Anything #3
Q273: Is there any way to make the Telekinesis Sphere's bludgeons work with Combat Spheres?
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2018-10-17, 11:51 PM (ISO 8601)
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- Dec 2015
Re: Drop Dead Studios Ask Me Anything #3
With how PF2 is shaping up, is there any chance that DDS would go their own way in continuing to develop the Spheres system into its own d20 game? I love what you guys do and would have full confidence in this, as I personally am not a fan of the direction Paizo seems to be going with PF2.
PS: Not looking to turn this thread into a PF2 discussion, as that way lies madness, just looking for the devs thought on this.
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2018-10-18, 03:58 AM (ISO 8601)
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- Jan 2016
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Re: Drop Dead Studios Ask Me Anything #3
Q274: Why does the Cleric [Faithful Shepard] archetype have Divine Works at 1st level? I mean, I know that it's replacing Spontaneous Casting, but it makes all the even levels dead levels and the odd ones with two different "every other level" class features. I mean, it's not unheard of to trade a feature for something that you get at a different level. And if that didn't work, why not one a 1st, one at 2nd and every two levels thereafter? The slew of dead levels is disconcerting, especially since you lose the "alternating between new spell level and improved channel damage" the original has.
Avatar by Coronalwave
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2018-10-18, 05:42 AM (ISO 8601)
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- Jan 2010
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2018-10-18, 07:56 AM (ISO 8601)
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- Sep 2017
Re: Drop Dead Studios Ask Me Anything #3
Last edited by JMS; 2018-10-18 at 07:56 AM.
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2018-10-18, 08:05 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A275: CL1. Your vancian caster level is irrelevant. You could take the Advanced Magical Training feat to count your other levels as low caster levels, so if you are paladin 30/incanter 1, you would have CL16 ((non-spherecaster 30)/2 + 1 incanter). Or retrain something into a sphere archetype.
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2018-10-18, 08:38 AM (ISO 8601)
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- Sep 2017
Re: Drop Dead Studios Ask Me Anything #3
Game I am in:
Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class
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2018-10-18, 08:53 AM (ISO 8601)
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- Jan 2016
Re: Drop Dead Studios Ask Me Anything #3
{Scrubbed}
Last edited by Roland St. Jude; 2018-10-19 at 11:14 AM.
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2018-10-18, 12:04 PM (ISO 8601)
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- Mar 2014
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- Ozarks, Missouri
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Re: Drop Dead Studios Ask Me Anything #3
Q276: For a Stalt game how would you figure Caster Level for non-high casters? I saw the answer for Elementalist || Incanter but what about Elementalist || Eliciter?
What about Fighter 1/Mageknight 19 || Armorist 20 or some other combination where a caster level increases at a different rate than the other side?
Likewise am I correct in assuming you take that number and add it to a casting modifier once? There's no "take 7 classes, get modifier 7 times!" shenanigans? The only time you double up is on the casting traditions bonus spell points and that's only once and not 7 times?New job, who dis?
I'll check in the evenings when I get home from work / take a break from whatever game has claimed my soul.
Your understanding is appreciated.
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2018-10-18, 12:09 PM (ISO 8601)
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- May 2010
Re: Drop Dead Studios Ask Me Anything #3
A273: The closest you can get is the Vector. That only happens in Kinetic Overload, and only with the extra attacks granted by Brute, Scoundrel, and Wrestling spheres. Other than that, no.
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2018-10-18, 12:14 PM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
A276
There are no official rules for gestalt spheres, but my suggestion would be the following:
For determining CL, you total up the CL on each side of your gestalt, then pick the higher one. So an Elementalist//Eliciter would be a straight up mid caster, and Fighter 1/Mageknight 19//Armorist 20 would be a straight up low caster. In my experience, people misunderstand how gestalt and multiclassing work (since multiclassing really isn't covered much by gestalt rules).
It becomes a little easier to grasp if you use fractional rules, in which case you view a level in fullcaster as adding 1 CL, a midcaster as adding 3/4 CL, and a lowcaster as adding 1/2 CL. Staggering CL progressions doesn't actually raise your total CL, just like staggering BAB progressions doesn't raise your total BAB (like with Fighter 1/Wizard 19 // Sorcerer 20, you wouldn't actually end up with 20 BAB).
Also, yes, no matter how many spell pools you gain, you only add a modifier once. Now, I'm inclined to bend that rule in gestalt if you have two casting progressions (allowing you to add two modifiers to your spell pool if you gestalt two spherecaster classes) but multiclassing into seven spherecaster classes won't give you 7 modifier bonuses to your spell pool.Last edited by AmberVael; 2018-10-18 at 12:15 PM.
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2018-10-18, 12:26 PM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A276 I agree w/ AmberVael that an Elementalist//Eliciter would be a mid-caster, w/ high-caster in Destruction and Mind; a fighter 1/mageknight 19//armorist 20 would have a CL 10. You can find unofficial gestalt rules on the spheres wiki.
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2018-10-18, 12:56 PM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-10-18, 12:57 PM (ISO 8601)
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- Mar 2013
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Re: Drop Dead Studios Ask Me Anything #3
Q277: Can anyone give me a quick rundown on how the extra damage from Perforating Wounds is supposed to work? Does it stack every time you deal more bleed damage to an already bleeding target? Does it only trigger when the bleed itself does damage?
Q278: Can a Wraith with Somatic Casting cast while passively possessing something?Last edited by Fallenreality; 2018-10-18 at 09:19 PM.
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2018-10-19, 06:02 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
I've asked that question before and the answer at this point is: If it makes economically sense. And even if such a project is greenlit at some point, how a Spherefinder would look like is quite vague. Alone for skills I can see three different approaches: Keep the current skill point system (maybe consolidate skills), use the 2e proficiency system (maybe retune it), create an own sphere-based system. All those choices aren't in a vacuum either: The more different it is, the less pull will it have with 1e crowd (unless there is an easy way to convert things), but maybe people already using spheres are more willing to jump ship systemwise. So who knows how things go.
I do wonder if that is actually a correct interpretation of Gestalt. The point is that every level you compare which features of both sides you are going to keep. So IMO, a hypothetical Incanter 10//Mageknight10/Mageknight 10//Incanter 10 should retain a CL of 20 and not end up with CL 15.Avatar made by Mehangel - "Neigh?"