Results 571 to 600 of 1411
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2018-11-09, 07:58 PM (ISO 8601)
- Join Date
- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q320: Hopefully the last thing I have on the subject, but I think I'm going to want a full rundown on how refuge object possession senses and such work. In this case, we do play with weather and temperature and hypo/hyperthermia is a valid concern without mitigating factors. My guess is that heat/cold + weather would only really affect me if it would significantly affect the object, but I would really like a concrete set of rulings on that.
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2018-11-09, 11:22 PM (ISO 8601)
- Join Date
- Jan 2015
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2018-11-10, 03:49 PM (ISO 8601)
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- Jul 2013
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2018-11-10, 04:31 PM (ISO 8601)
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- Nov 2016
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2018-11-10, 04:56 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
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2018-11-10, 05:20 PM (ISO 8601)
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- Sep 2014
- Location
- Alabama
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q322: Is the untyped damage dealt by shadow magic subject to energy resistance, DR, or neither?
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2018-11-10, 06:31 PM (ISO 8601)
- Join Date
- May 2010
Re: Drop Dead Studios Ask Me Anything #3
Q323:
Normally, casting a spell provokes. Also normally, making a ranged attack provokes.
So which of those (or both), does the below, remove provoking from when using a destructive blast?
Originally Posted by Energetic Response
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2018-11-10, 08:47 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Correct. Your transformation will stick around those extra rounds, but your glow won't.
Yes.
Both.
You can use Energetic Response against people who are right up in your face and not provoke an AoO either for casting a spell, or for making a ranged attack.
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2018-11-11, 10:46 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Drop Dead Studios Ask Me Anything #3
A311 The attack would be treated as one directed at a target through the barrier, as per the Barrier Ward rules:
Originally Posted by Barrier Ward
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2018-11-11, 10:58 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Drop Dead Studios Ask Me Anything #3
James Jacobs clarified it 10 years ago. I think it was FAQed even
Originally Posted by Jame Jacobs
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2018-11-11, 01:52 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
I'm very aware, and even referenced that earlier. It has not, however, been FAQ'd or otherwise clarified by the design team and that clarification unfortunately does not jive well with the way that many core bleed mechanics actually work since bleed is presented in both static and rolled values.
That means that those interactions need a design team clarification to answer the questions related to the interaction under discussion, or the GM simply needs to implement the solution that works best (setting the value based on the initial roll works as likely the simplest and most straightforward solution, and it doesn't require you to track multiple bleed effects to see which one "overwrites" which each round, which is why we suggested it above.)Last edited by Ssalarn; 2018-11-11 at 02:27 PM.
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2018-11-11, 02:11 PM (ISO 8601)
- Join Date
- Nov 2012
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2018-11-12, 05:05 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Drop Dead Studios Ask Me Anything #3
Q324: Should conjuration companions be allowed to buy form talents from their feats and have them apply to themselves?
Q325: Does a staff provide access to a base sphere if its wielder doesn't have it?Last edited by MeimuHakurei; 2018-11-12 at 12:59 PM.
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2018-11-12, 06:18 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Drop Dead Studios Ask Me Anything #3
Q326: The Destruction sphere talent Extended Range increases your blast range by one step; close to medium or medium to long. It can also be taken multiple times, stacking. The Sculpt Blast talent in the same section makes your blast a close range cone or medium range line. Are these intended to affect each other, allowing you to get a medium range cone and long range line or long range cone and line? While that is excellent for burning swathes on the battlefield, it is unclear if it was intended.
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2018-11-12, 07:12 PM (ISO 8601)
- Join Date
- Jan 2010
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2018-11-12, 07:43 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A324 No. Doing so would be a significant buff to those that summon masses of companions, which is not an option in need of buffing.
A326: No, range of sculpt blast is unaffected. Not the author on the base book but quite confident in my answer. See the Calamity advanced talent that DOES boost the size for those shapes.
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2018-11-13, 12:20 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Drop Dead Studios Ask Me Anything #3
Q327: Other than dipping Fighter (or Conscript with the specialization) is there any way to move at full speed in medium or heavy armor in Spheres? I do get that, for balance reasons, it shouldn't be easy to mitigate the penalties, but with how important maneuverability is it feels like a punishing trade-off. It also makes medium armor kind of pointless - if you're willing to sacrifice mobility then you take heavy armor, and if you're not then you take light. Just wondering if there's a better solution.
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2018-11-13, 03:07 AM (ISO 8601)
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- Jan 2011
- Location
- Rural Minnesota
- Gender
Re: Drop Dead Studios Ask Me Anything #3
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2018-11-13, 06:17 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Drop Dead Studios Ask Me Anything #3
Q328: If you lose access to a magic talent (e.g. if Adaptation expires), can you still maintain concentration on an effect you cast with it?
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2018-11-13, 10:46 AM (ISO 8601)
- Join Date
- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q329: For the purposes of the Energy Specialization feat, what's the blast type group of the base destructive blast?
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2018-11-13, 11:25 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Avatar made by Mehangel - "Neigh?"
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2018-11-13, 05:30 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Drop Dead Studios Ask Me Anything #3
Spoiler: Relevant TextLaunching Uppercut (counter)
Whenever you successfully attack with your counter punch, you may expend your martial focus to attempt a bull rush against the creature as a free action even while it is not your turn without provoking an attack of opportunity. A successful bull rush forces the creature an additional 5 ft. further than normal, and you may choose to force the creature to move vertically rather than horizontally (this movement does not provoke attacks of opportunity). If you choose to force the creature vertically, that creature begins to descend on the end of their current turn (creatures that can fly may attempt to do so); upon landing, they must make a successful Reflex save or fall prone, taking falling damage as appropriate (on a successful Reflex save, they take 1/2 the total amount of falling damage and do not fall prone).
You may use this talent on a willing ally other than yourself without expending your martial focus, dealing no damage to them and automatically hitting them. A willing ally treats their CMD as 10, adjusted for size. Willing allies can control their descent as though they could glide (until they reach the same elevation at which they started, falling as normal after that) and make an attack at any point during their descent; for every 10 ft. your ally descends before making this attack, they gain a +2 circumstance bonus to its damage roll. For every 4 points of base attack bonus you possess, you may launch a creature 10 ft. further into the air.
Q330: How does the final sentence of the Launching Uppercut Boxing Talent work? Is it automatic movement? Does it only apply to the willing ally? If I have +4 BAB and beat the enemy's CMD by 10 does the enemy move 30ft into the air? (5ft from succeeding at the bullrush, +10ft for beating the CMD by 10, +5ft automatically from the second sentence of the talent, +10ft automatically from the final sentence of the talent)
Q331: A related question, does the enemy's movement provoke an AoO for moving through my threatened squares? It's movement up shouldn't per the normal rules for bullrushing, but it falling back down is questionable.
Non-question question: Anyone have any neat combos using the boxing sphere's counter punch?
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2018-11-13, 11:13 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Drop Dead Studios Ask Me Anything #3
Athletics: Swift Movement can add a competence bonus to speed. It doesn't get rid of armor's speed reduction, but it does help get you back to 30. And it stacks with haste etc.
Armorist gets armor training and movement armor. Advancing Armor (base PF enhancement) also helps mitigate slowness. Finally, emergency teleport and/or the rally position allow short, swift action movement, and marauding momentum allows free action movement (up to 20'/round.) Dipping a level of sphere magus and getting warp grants a pounce-like attack routine.
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2018-11-14, 12:20 AM (ISO 8601)
- Join Date
- Aug 2017
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2018-11-14, 09:30 AM (ISO 8601)
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- Jul 2013
- Location
- Iowa
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Re: Drop Dead Studios Ask Me Anything #3
NOTE: I'm just a layman, not a developer.
I don't see anything in the Lancer sphere that changes any of the normal rules about who you threaten or flank. It does say, "Weapons used to impale a creature cannot be used for attacks except for those against the impaled creature," so if you only have the 1 weapon (and you don't have Improved Unarmed Strike) then you can't attack anyone else and thus don't threaten them, but you explicitly can attack the creature you have impaled. So I think the answer to your question is yes, you threaten the target you impaled for flanking or attacks of opportunity, because you still meet all the normal conditions required to threaten that target.
If there was something in particular you read that made you doubt it, let me know--I might have overlooked some part of the text.Last edited by Keante; 2018-11-14 at 11:27 AM. Reason: spelling
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2018-11-14, 01:07 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-11-14, 04:08 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- The Old World
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Re: Drop Dead Studios Ask Me Anything #3
Q332: I am going to run a game for my daughter (10 years old) using P6 rules and it will be a Spherefinder game. She is absolutely mad for the Potter books (who can blame her) and wants to play an incanter (the build-a-mage spoke to her). Her casting tradition will be influenced by Potterverse style casting so Focused casting will be a part of that tradition. I was wondering however, would it be "unbalanced" to gift her with a focus (wand) that is imbued with the Empowered Abilities boon or the Metamagic Expert boon as the campaign comes to a close. End game Magic Item, so to speak. Her own Elder wand
It will be "The Shattered Gates of Slaughtergarde" but modified as to be more consistent in enemies, in case it matters
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2018-11-14, 04:24 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-11-14, 04:28 PM (ISO 8601)
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- Apr 2006
- Gender
Re: Drop Dead Studios Ask Me Anything #3
A332?
(Note, this isn't a question with a strict, single answer. Anyone else who wants to chime in, don't let me discourage you!)
I think it would be absolutely fine, especially for those boons. There are already ways to get magic items that give a bonus to caster level, and those boons give a conditional caster level bonus (admittedly across the board instead of to one sphere).
If anything, I might encourage you to be a little more generous and flexible with its bonus. Imagine a wand with a sort of hero point or Fate aspect system, for example - whenever you perform magic that fits with the theme of the wand, or perhaps whenever you are attempting something big or meaningful or cool, the wand responds and grants you that caster level bonus (maybe even does more, if you need it - temporary gain of a useful talent to augment what you're doing? A bonus spell point just for that one sphere ability?). Be creative and make it super neat!
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2018-11-14, 08:11 PM (ISO 8601)
- Join Date
- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
Q:333
Confused about some things with Illusion. When I use Silence as a Figment Illusion and have it affect an area, does everyone in the area make a save against being silent or is everything in the area just automatically silenced?