New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 31
  1. - Top - End - #1
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Suggestions for a rogue/warlock or rogue/dragonfire adept?

    Hmm...I'm playing a game here at Giantitp as a level 6 Rogue. I plan on taking classes in warlock sometime soon, but I don't quite know where to go from there.

    The way things are going right now, I'll probably end up being a semi-tank along with the paladin (the party consists of a Paladin, a Rogue (me), a Psion, and a Wizard), flanking and sneak attacking while the Paladin hold the line and wails on the bad guy. Any suggestions on where to go from here with a warlock? I originally was going to go for Hideous Blow, but apparently using that provokes AoOs

    I unfortunately cannot remember what books we are allowed to use. Also, I'd like to not multiclass beyond a rogue or a warlock.

    Here's my character sheet: http://www.rpgwebprofiler.net/view.php?id=57799

    EDIT: Upon another suggestion I found below, I'm considering multiclassing into Dragonfire Adept for a bit. Any suggestions?
    Last edited by 13_CBS; 2007-09-10 at 07:23 AM.

  2. - Top - End - #2
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    So...anyone? Anyone at all?

  3. - Top - End - #3
    Banned
     
    AssassinGuy

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    It's a trap.

    Warlock does very little for the Rogue--Hideous Blow is a crappy invocation. If you MUST have a level, take a utility invocation like the skill- or save-booster or See the Unseen/Walk Unseen or something and don't go back to the class.

    Try the TWF feat instead of Imp. Initiative (or "in addition to"--at level 6, you should have three feats). Dipping into Swordsage would open Shadow Blade up for you, too.

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Mar 2007

    Default Re: Suggestions for a rogue/warlock?

    The Psychic Rogue variant could be interesting since you use psionics in your game.

    The psychic rogue has base 6 PP before intelligence bonus and knows 3 level 1 powers and 2 level 2 powers.

    Since you want to be a tank Vigor could be nice for extra hit points, Force Screen wouldn't hurt (+4 AC) and another level 1 power like Dimensional Pocket could be nice for a rogue hiding items.

    Level 2 powers include Animal Affinity, Knock, Read Thoughts, Detect Hostile Intent, Chameleon, Dark Vision, Control Object, Chameleon, Find Traps and others.

    Hidden Talent could give your PC Astral Construct or Charm Psionic at level 1.
    Last edited by CASTLEMIKE; 2007-09-09 at 06:11 PM.

  5. - Top - End - #5
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    Thanks, but I really do want to go Warlock and stick with either it or Rogue.

    So, no other advice for Warlock? I could also probably pick up UMD stuff since we're short of a cleric...

  6. - Top - End - #6
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Mar 2007

    Default Re: Suggestions for a rogue/warlock?

    If you go Warlock consider the Hellfire Warlock PRC.

  7. - Top - End - #7
    Barbarian in the Playground
     
    knightsaline's Avatar

    Join Date
    Jul 2006
    Location
    Deepforest. Ali
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    Want to use your Elderich Blast in melee? Take the feat Eldritch Claws from Dragon. It allows you to use your blast in melee by making it into a set of claws that last until next round. It does require +2d6 blast damage. Claws are in dragon 358. I thought there was more, but it just seemed to be Eldrich warriors who bond with their armor. they were just Fighters who give up bonus feats in order to do some cool stuff. If you were to make a Warlock/Fighter, these may be worth a look.
    Quote Originally Posted by knightsaline View Post
    Living Vengeful Gaze of God/Contingent True Resurrection: Kills you, kills itself, True rezzes itself, kills again, kills itself again, true rezzes itself again..........
    "On the other hand, maybe all of this could have been prevented if you had just managed to get laid once in a while. You can't tell me you would have been as tightly wound if you had been getting treasure type O once in a while"

    Roxas avatar made by Adghar. The keyblades are Diamond dust and One Winged Angel

  8. - Top - End - #8
    Troll in the Playground
     
    Neon Knight's Avatar

    Join Date
    Nov 2006
    Location
    Wichita, Kansas

    Default Re: Suggestions for a rogue/warlock?

    Personally, if I was in your situation, and I only had the choice between Rogue and Warlock, I'd pick Rogue. Warlock doesn't really seem to add anything to what you're trying to do.

  9. - Top - End - #9
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    Quote Originally Posted by Kasrkin View Post
    Personally, if I was in your situation, and I only had the choice between Rogue and Warlock, I'd pick Rogue. Warlock doesn't really seem to add anything to what you're trying to do.
    But I like Warlocks

    I doubt that stuff from the Dragon is allowed. And doesn't HFW require an evil alignment?

  10. - Top - End - #10
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    Find a way to get invisibility, such as a Ring of Invisibility. Eldrich Blast is a ranged touch attack. This means you can sneak attack with it. Have a nice day with flat-footed touch attack sneak attacks.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  11. - Top - End - #11
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: Suggestions for a rogue/warlock?

    Warlock / Rogue just don't go together very well. None of the things you can do with their combined abilities are going to be anywhere close to what you could do as one or the other pure.

    Sneak-attack blasts might sound fun, but you could do the same thing with a wand of Ray of Cold... and every level you put into warlock to get more dice for your blast, is one less die you get to your sneak attack damage, or vice-versa. You're basically getting a blast that is no better than a generic warlock blast, but with limited situations it can be used... and a crippled sneak attack for everything but your blast. You can get invisibility from the warlock, but honestly, there are simpler ways to do that if that's what you want.

    And Warlock is a particularly bad class to add to rogue if you want to be a semi-tank. Warlock doesn't give you much to help you as a tank... its defenses are invisibility, flight, and teleportation, not things to help you survive up on the front lines. Its limited DR and fast healing won't help you at all.

  12. - Top - End - #12
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    I'm also the team infiltrator, though (or at least I probably will be). Also, one of my main concerns is trying to up my normal, non-flanking melee damage. Unless I'm flanking, and thus sneak attacking, my damage is absolute crap (1d6+1, whoo...), hence my taking a look at Hideous Blow/Warlock...

    Any other nice classes for a semi-tank/infiltrator?

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Feb 2007

    Default Re: Suggestions for a rogue/warlock?

    I may regret this, but what about monk with Ascetic Rogue? If you're high-int, find one of the feats that lets you use that for monk class features.

    EDIT:
    Swordsage might also be useful.
    Last edited by Ulzgoroth; 2007-09-09 at 07:49 PM.

  14. - Top - End - #14
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    Swordsage would be miles better than warlock. Shadow Hand has some fun stances, like Assassin's Stance, which gives you +2d6 sneak attack. Also Wall of Blades (I forgot which discipline, but it's one a Swordsage can get) which lets you flank MUCH easier. Take something out of Desert Wind for extra fire damage on every hit and you're not doing too shabby.

    Nightsong Enforcer is good for a melee-based attacker as well.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  15. - Top - End - #15
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: Suggestions for a rogue/warlock?

    http://forums.gleemax.com/showthread.php?t=751117

    "The max I would go for a dip into Warlock is 4, which nets you 3 Least Invocations, Detect Magic at will, Eldritch Blast 2d6 (Meh) Damage Reduction 1/Cold Iron, and Imbue Item, which gives you the awesome ability to take 10 on UMB checks, something shared only by the Artificer."

    "Good Invocations for this are: Beguiling Influence, Leaps and Bounds, Entropic Warding, See and Unseen, and Spiderwalk, depending on what you are trying to accomplish. A social Rogue, for example, could pick up a +6 unnamed bonus to Bluff, Diplomacy, and Intimidate. A warrior could dip in for 1 level to get See the Unseen, which would grant Darkvision and See Invisibility."

    Least Invocations

    All Seeing Eyes (CM):+6 Search and spot bonus and comprehend language for written things. Not bad for a scouting/spying oriented warlock

    Baleful Utterance: Unlimited Shatters as the spell. very very very useful.

    Beguiling Influence: +6 Diplomacy, Intimidate, and Bluff.

    Entropic Warding: 20% miss chance from ranged attacks, leaving no trail, cant be tracked by scent? Wow.

    Leaps and Bounds: +6 to Jump and Tumble. Might be good for multi-class Warlocks that get those skills on their list. Rogue and Monks come to mind immediately.

    See the Unseen: 24 hour See Invisibility -and- Darkvision.

    Spiderwalk: A great power for those Warlocks seeking to enhance their mobility options, esp. in caves, buildings, and cities. You get Spiderclimb as the spell wit a 24 hour duration.
    Last edited by Solo; 2007-09-09 at 08:20 PM.

  16. - Top - End - #16
    Dwarf in the Playground
     
    ElfRogueGirl

    Join Date
    May 2007

    Default Re: Suggestions for a rogue/warlock?

    *kicks wicky browser as it crashes mid-post on him*

    Anyway. Thank you, Solo, for finally honoring the request of the poster instead of bringing in ToB stuff (like seems to inevitably happen) or otherwise .

    Quote Originally Posted by snide aside
    Look, people, we all know that compared to the melee classes the ToB stuff is super-pwnered. This does not need to be repeatedly emphasized by trying to shove it into every build that did not ask for it - all this does is emphasize how broken it is when compared to the fighter, ranger or monk. If used exclusively to replace those classes, it might even be fine...but otherwise, enough!
    It wasn't asked for, and it isn't necessary, and compared to the poor Fighter standing next to the rogue, it's downright unfair.
    The other thing I'll bring out from the link quoted by Solo is this:

    Arcane Trickster (DMG) by Thinblade: A way to advance invocations and sneak attack. Requires the feat spell hand (Complete Arcane) and a lesser invocation, plus 2d6 sneak attack. This is one of the few classes with the requirement “one spell of X level,” which let warlocks enter, as opposed to “spells of X level,” which don’t. A neat trick, if you don’t want to give up three levels to thief, is to instead use the feats Martial Study and Martial Stance to get Assassin’s Stance. Since you can be in a stance indefinately and can’t be knocked out of it, you can use it to qualify for any PrC that requires sneak attack dice. It doesn’t help with the ranks in thief skills, though.

    (I believe the Lesser invocation is Flee The Scene. All up, you require at least three levels of rogue and six of Warlock. Or one of Rogue and one of another class/PrC that grants sneak attack.)

  17. - Top - End - #17
    Troll in the Playground
     
    Neon Knight's Avatar

    Join Date
    Nov 2006
    Location
    Wichita, Kansas

    Default Re: Suggestions for a rogue/warlock?

    ToB stuff actually isn't more powerful per say than normal melee stuff, ToB classes can just apply that power far more often. They also have a wider array of tricks and don't require their builds to be focused on a single task in order to be good at it.

  18. - Top - End - #18
    Dwarf in the Playground
     
    ElfRogueGirl

    Join Date
    May 2007

    Default Re: Suggestions for a rogue/warlock?

    Quote Originally Posted by Kasrkin View Post
    ToB stuff actually isn't more powerful per say than normal melee stuff, ToB classes can just apply that power far more often. They also have a wider array of tricks and don't require their builds to be focused on a single task in order to be good at it.
    So they're not better...they can just do the same thing more often (i.e. - better?) than the fighter. And they're not better, they've just got a wider array of tricks than the fighter (i.e. - better?). And they're still not better, they can just do everything a fighter can without having to stack a pile of feats on it to be competent (i.e. - better?).

    Not seeing your point at all, and it's still off-topic given the request of this thread.
    Last edited by Stam; 2007-09-09 at 09:07 PM.

  19. - Top - End - #19
    Troll in the Playground
     
    Neon Knight's Avatar

    Join Date
    Nov 2006
    Location
    Wichita, Kansas

    Default Re: Suggestions for a rogue/warlock?

    That was in response to your quote:

    Originally Posted by snide aside
    Look, people, we all know that compared to the melee classes the ToB stuff is super-pwnered. This does not need to be repeatedly emphasized by trying to shove it into every build that did not ask for it - all this does is emphasize how broken it is when compared to the fighter, ranger or monk. If used exclusively to replace those classes, it might even be fine...but otherwise, enough!
    It wasn't asked for, and it isn't necessary, and compared to the poor Fighter standing next to the rogue, it's downright unfair.
    ToB stuff isn't actually super powered or broken. Well, it can be broken, but ToB exploits are generally in lesser volume and severity than those of the arcane and divine caster.

    ToB classes are better. Their strikes do usually equivalent damage to a well built Fighter's full attack. The ToB can just use his strikes more often, because it can be stunningly difficult to get a full attack off when facing even a slightly intelligent foe.
    Last edited by Neon Knight; 2007-09-09 at 09:17 PM.

  20. - Top - End - #20
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    *Sigh*

    PLEASE DO NOT DISCUSS TOB HERE. I HAVE ABSOLUTELY NO INTEREST IN THAT BOOK, OR DISCUSSING IT. Thank you.

    Thanks for the link, Solo.

    I'm wondering if it would be worth it to stick with Warlock till 6 to nab a lesser invocation or two. Flight and becoming invisible at will seem pretty handy, and I can also bring up some decent emergency ranged attacks (in the form of eldritch blasts, of course) in case things go badly..

  21. - Top - End - #21
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: Suggestions for a rogue/warlock?

    I cannot say whether or not it would be a good idea to continue to level 6, but I suggest you take a good hard look at your character concept and decide whether you want to be more roguey or more warlocky

  22. - Top - End - #22
    Barbarian in the Playground
    Join Date
    Feb 2007

    Default Re: Suggestions for a rogue/warlock?

    No way of knowing it was so unwelcome without suggesting it...I can see rogue-warlock being effective perhaps, but rogue-warlock as a melee fighter not as much.

    EDIT: and if you don't want alternatives, that's fine, but you did ask for them.

    What about a ranger dip? Full BaB, first two levels give you useful things (assuming that you haven't already got the first feat of your preferred combat style), an extra hit point, some decent proficiencies, and all the skills an infiltrator needs plus a few handy things not on the rogue list.
    Last edited by Ulzgoroth; 2007-09-09 at 10:21 PM.

  23. - Top - End - #23
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    Hmm, a ranger...I am intrigued. *Goes off to check out the ranger*

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    Actually, Ranger isn't a bad choice for a combat-oriented stealth guy.

    Rangers get Hide, Move Silently, Listen, Search, and Spot all as class skills, and 6+ Int mod skills to get them with. With even a modest Int score, you can get all these, plus Survival and a couple of points in relevant Knowledge skills (eventually getting 5 ranks in all relevant knowledge skills for bonuses to tracking, and general critter identification).

    Rangers also get full BAB, D8 hit die, and medium armor proficency, so they can sport around in Mithral Full Plate later on for vastly superior survivability.

    The only thing they don't get is Sneak Attack and Trapfinding.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  25. - Top - End - #25
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: Suggestions for a rogue/warlock?

    Quote Originally Posted by 13_CBS View Post
    I'm also the team infiltrator, though (or at least I probably will be). Also, one of my main concerns is trying to up my normal, non-flanking melee damage. Unless I'm flanking, and thus sneak attacking, my damage is absolute crap (1d6+1, whoo...), hence my taking a look at Hideous Blow/Warlock...

    Any other nice classes for a semi-tank/infiltrator?
    Warlock is a horrible idea for a Tank/Infiltrator.

    Skills + Kills isn't that hard of a combination, even without ToB. I would suggest a strait Rogue, Psychic Rogue, Assassin, Psychic Assassin, Ranger, Deepwarden, Dragonfire Adept, or something similar.

    Can you give more details on what type of play you enjoy and what books are allowed? That will make build advice easier.

  26. - Top - End - #26
    Pixie in the Playground
     
    BardGuy

    Join Date
    Jun 2007

    Default Re: Suggestions for a rogue/warlock?

    Melee-oriented rogue/warlock seems pretty meh. Ranged rogue/warlock could be decent. Take Eldritch Spear to be a pretty wicked sniper-type character. An assassin like that would be pretty cool as well. I don't think there's a rogue/warlock prestige, is there?

  27. - Top - End - #27
    Titan in the Playground
     
    Vhaidara's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Suggestions for a rogue/warlock?

    Horrible idea. The only multiclass I've ever seen that I approve of not done purely to get a PrC is my dad's half-orc fighter cleric of Heironeous. War and Good domains, basicly higher BAB CoDzilla eventually.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  28. - Top - End - #28
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Suggestions for a rogue/warlock?

    Quote Originally Posted by ShneekeyTheLost View Post
    Actually, Ranger isn't a bad choice for a combat-oriented stealth guy.

    Rangers get Hide, Move Silently, Listen, Search, and Spot all as class skills, and 6+ Int mod skills to get them with. With even a modest Int score, you can get all these, plus Survival and a couple of points in relevant Knowledge skills (eventually getting 5 ranks in all relevant knowledge skills for bonuses to tracking, and general critter identification).

    Rangers also get full BAB, D8 hit die, and medium armor proficency, so they can sport around in Mithral Full Plate later on for vastly superior survivability.

    The only thing they don't get is Sneak Attack and Trapfinding.
    A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
    From the SRD in regard to what Rangers can wear, they start losing abilites in heavier armour
    Last edited by Leon; 2007-09-10 at 06:42 AM.
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  29. - Top - End - #29
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: Suggestions for a rogue/warlock?

    Hideous Blow is pretty bad, for the record.

    Eldritch Spear is good for sniping, but you may want to use the invocation slot on a least invocation.

  30. - Top - End - #30
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Re: Suggestions for a rogue/warlock?

    Quote Originally Posted by Person_Man View Post
    Skills + Kills isn't that hard of a combination, even without ToB. I would suggest a strait Rogue, Psychic Rogue, Assassin, Psychic Assassin, Ranger, Deepwarden, Dragonfire Adept, or something similar.
    Hmm...Dragonfire adept. How could I go about combining that with a rogue effectively?

    As for my style of play, I really don't know. I haven't played enough to get a feel for my style of play yet (I've only just started, I only play here online, and we haven't had that much combat). I try to attack flanked opponents whenever possible, though, with my rapier (I haven't had that many opportunities to attack with my bow yet).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •