New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Apr 2016
    Location
    Lake Superior
    Gender
    Male

    Default Spasmodic Wand of Magical Might

    I got really bored at work today while simultaneously suffering a bad case of the hiccups. While I languished in my annoyance, I came up with this item. What do you guys think?

    Spasmodic Wand of Magical Might. Wonderous Item, Very Rare, Attunement (must be able to cast at least one spell)

    This smoothly polished ebony rod is covered in glowing magical sigils, and a long scar mars one side. It thrums with arcane energy, promising great power to those who would wield it…If there weren’t a few hiccups in the design. Literally. The wand was created by a mighty wizard who suffered from chronic hiccups, and his condition was passed on to the wand.

    While attuned, the wand gives a +2 bonus to spell attack and damage rolls, you ignore 3/4 cover when you make a spell attack, and increases the DC of your spells by 1. However, you also suffer a continual case of the hiccups, causing you to roll Concentration checks with disadvantage. These hiccups grow particularly fierce when magic is channeled through the wand; whenever you attempt to cast a spell, you must succeed on a DC 13 Concentration check. On a failure, the spell fizzles, but the spell slot isn’t wasted, as a sudden hiccup distracts you before you can use your magic.

    Nothing, not even a wish spell, can cure these hiccups. They can, however, be suppressed by a minute long ritual where the wielder stands on their head and drinks a mixture of hot water, horseradish, and raw egg, the preferred cure of the wand’s creator. Once the ritual is over, the wielder’s hiccups vanish…for 15 minutes.
    Last edited by Rerem115; 2018-07-02 at 10:56 AM.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: Spasmodic Wand of Magical Might

    Perfect item to annoy casters either make fort save to not get poisoned or cannot cast spell
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  3. - Top - End - #3
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Jul 2018

    Default Re: Spasmodic Wand of Magical Might

    This is pretty fantastic. I'd love to see it used in my group

  4. - Top - End - #4
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: Spasmodic Wand of Magical Might

    Quote Originally Posted by khadgar567 View Post
    Perfect item to annoy casters either make fort save to not get poisoned or cannot cast spell
    I mean... Not really? Not at all?

    If they have +9 to Con saves, they literally cannot fail the DC 10 check needed to cast a spell. Admittedly, without other magic items or a Paladin to buff them, that's only achievable by level 12 (and more realistically, level 13, since you want to max that casting stat soon). But still, this item is way too flipping good. +3 to attack rolls and damage rolls is Very Rare-this gives it to attack rolls and save DCs, which is a lot more valuable. If this item is acquired at level 13, when you can take Resilient Con, have an 18 Con, and therefore get +9 to your Con saves (or just be a Sorcerer) you'r rocking a save DC of 21. Choose the right spell, and your opponent will have literally NO CHANCE of succeeding against that.

    Even if you only have, say, +5 to Con saves, you still only have about a 1/3 chance of wasting a spell. Which is, admittedly, pretty bad, but considering it can take your spells from resistable to unresistable...
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  5. - Top - End - #5
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Apr 2016
    Location
    Lake Superior
    Gender
    Male

    Default Re: Spasmodic Wand of Magical Might

    Then it's just a question of numbers. What do you think the DC should be, then? Or rarity, for that matter; I tend not to put too much thought to the rarity of magic items, since in a lot of cases, either the party is going to have an item or they aren't, regardless of rarity.
    Last edited by Rerem115; 2018-07-02 at 10:50 AM.

  6. - Top - End - #6
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: Spasmodic Wand of Magical Might

    Quote Originally Posted by Rerem115 View Post
    Then it's just a question of numbers. What do you think the DC should be, then?
    I think you shouldn't give such massive bonuses, is what I think.

    Because if you tweak the numbers so it's balanced, it won't be fun. Having an X% chance of losing your action to hiccups, but if it does go through, it's unstoppable... That's not fun.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  7. - Top - End - #7
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Apr 2016
    Location
    Lake Superior
    Gender
    Male

    Default Re: Spasmodic Wand of Magical Might

    So, what, make everything a +2, then?

  8. - Top - End - #8
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Apr 2016
    Location
    Lake Superior
    Gender
    Male

    Default Re: Spasmodic Wand of Magical Might

    I changed the bonuses to make it a lot less overwhelming, and changed the save DC to keep the chance of failure always relevant.

  9. - Top - End - #9
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: Spasmodic Wand of Magical Might

    Okay. Not a wand I'd want to use, but I think it's reasonably balanced now.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  10. - Top - End - #10
    Bugbear in the Playground
     
    Daemon

    Join Date
    Oct 2017

    Default Re: Spasmodic Wand of Magical Might

    I far prefer cursed items to be cursed and beneficial ones to be beneficial. Anything that jerks with the action economy is right out.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •