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Thread: Good +1 enhancement bonus?
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2007-09-09, 09:03 PM (ISO 8601)
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- Aug 2007
Good +1 enhancement bonus?
What is the best +1 weapon enhancement bonus in your opinion?
I like vicious, just because I can do the most damage with it at that level.
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2007-09-09, 09:05 PM (ISO 8601)
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- Jan 2007
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- is nice, sometimes
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Re: Good +1 enhancement bonus?
Spell storing. The Gish Weapon of Choice. Also good for fighter's with friendly clerics or wizards with a spare save or suck spell.
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2007-09-09, 11:08 PM (ISO 8601)
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- Sep 2006
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- Michigan
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Re: Good +1 enhancement bonus?
spell storing, put a true strike in there and you can deliver a power attack of massive power and still get an attack bonus of higher than normal.
I would be a procrastinator, but I keep putting it off.
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2007-09-09, 11:37 PM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: Good +1 enhancement bonus?
Keen on a Scimitar or Falchion. Or anything with an expanded crit, really.
Dispelling. Invaluable against mages. Put it on a bow so you can hit the fliers.
Spell-Storing is also good, yes.Spoiler
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2007-09-10, 12:03 AM (ISO 8601)
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- Michigan
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Re: Good +1 enhancement bonus?
dispelling, i'm not that familiar with that enchantment.
I would be a procrastinator, but I keep putting it off.
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2007-09-10, 12:10 AM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: Good +1 enhancement bonus?
Magic Item Compendium, page 33. Basically, a targetted Dispel Magic on the target on a successful hit. Only functions 3 times per day, sadly.
Last edited by Nerd-o-rama; 2007-09-10 at 12:11 AM.
Spoiler
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2007-09-10, 12:19 AM (ISO 8601)
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- Jan 2007
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- Pullman, WA
Re: Good +1 enhancement bonus?
It doesn't work that way; your attack would result in your opponent gaining a +20 to hit on his next attack. It affects the creature damaged, not the wielder.
And I'll second spell storing as the most excellent +1 enhancement. I like bands of steel, myself, although spell vulnerability is pretty tasty, too.
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2007-09-10, 05:56 AM (ISO 8601)
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- Jun 2007
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Re: Good +1 enhancement bonus?
no he's saying cast true strike on yourself to make sure you hit, and making sure that what ever spell stored is not wasted.
EDIT: wait I might be wrong, it does sound like he is saying it the other way, then yes it would work your way.Last edited by Sornjss Lichdom; 2007-09-10 at 05:56 AM.
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2007-09-10, 06:18 AM (ISO 8601)
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- Jan 2007
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Re: Good +1 enhancement bonus?
Spell storing using Shocking Grasp, or keen with a rapier/falchion/scimitar. The first is the best. Undead or constructs on the second, and you die.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2007-09-10, 08:25 AM (ISO 8601)
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- Feb 2006
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Re: Good +1 enhancement bonus?
My favorite +1 enhancement is the base +1 enhancement. Most of my melee builds can pretty much kill anything that's CR appropriate in 1 or 2 attacks - if they hit. Thus, increasing the probability of hitting is the most valuable enhancement on any weapon for me.
Also, never waste an enhancement on Keen. Just buy a scabbard of keen edges. It's cheaper that way at higher levels, since weapon costs stack.Last edited by Person_Man; 2007-09-10 at 08:26 AM.
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2007-09-10, 08:50 AM (ISO 8601)
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- Jan 2007
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2007-09-10, 09:00 AM (ISO 8601)
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- Jul 2007
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- London
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Re: Good +1 enhancement bonus?
Mage-Bane from complete aracana, banes a weapon against anything with unused arcane spell-slots and anything with spell-like abilities, which is just about everything at mid to high levels, its a bane vs anything scarey
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2007-09-10, 09:53 AM (ISO 8601)
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2007-09-10, 10:00 AM (ISO 8601)
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- Jan 2007
Re: Good +1 enhancement bonus?
Wounding is good if you find yourself attacking frequently, with full attacks, AOO's, hasted attacks, and so on.
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2007-09-10, 10:05 AM (ISO 8601)
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- Jun 2004
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- UK
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2007-09-10, 11:09 AM (ISO 8601)
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- Jul 2007
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- somewhere n florida
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2007-09-10, 11:13 AM (ISO 8601)
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- Mar 2007
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Re: Good +1 enhancement bonus?
Bane is good if your campaign has a theme where you're encountering a lot of a certain type of creature. For overall utility, I'd go with spell storing with a save or suck effect in it.
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2007-09-10, 11:45 AM (ISO 8601)
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- Aug 2006
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- England
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Re: Good +1 enhancement bonus?
'Maiming' is my new favourite...I just can't get enough of random stuff...give me a Wild Mage with a Rod of Wonder, several Bag of Tricks' and a Weapon with a x4 Crit and the Maiming property...sweet! Much better than something reliable
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2007-09-10, 02:07 PM (ISO 8601)
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- May 2007
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- Carnegie Mellon
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Re: Good +1 enhancement bonus?
Love the Third Amendment?
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2007-09-10, 02:11 PM (ISO 8601)
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- Jan 2007
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- GMT -5
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Re: Good +1 enhancement bonus?
Meh, my uncle allows it. My dad has a Weapon finesse guy that uses a scimitar because they didn't realize that WF doesn't apply to scimitars until I pointed it out after the third session.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2007-09-10, 02:13 PM (ISO 8601)
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2007-09-10, 02:23 PM (ISO 8601)
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Re: Good +1 enhancement bonus?
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2007-09-11, 09:03 AM (ISO 8601)
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Re: Good +1 enhancement bonus?
I believe it's called Shrinking. Arms and Equipment Guide. It allows you to shrink a weapon to 4 sizes smaller. I had a Orge Fighter who could swap (as a free action) between a Large Greatsword at a fair to hit bonus or a Collossal Greatsword, because it had crazy reach and did 6d6 damage
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2007-09-11, 11:37 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Good +1 enhancement bonus?
Personally? Defending or Ghost Touch if you have a lot of incorporeals you have to deal with.
Defending. It's an untyped bonus to AC, which means it stacks with everything else. Get a party member to drop Greater Magic Weapon on it, and you've got extra AC.
Ghost Touch. Handy vs blinking/incorporeal creatures. Ignores the miss chance granted by etherealness.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2007-09-11, 11:40 AM (ISO 8601)
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- Jul 2007
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- The Middle of September
Re: Good +1 enhancement bonus?
Profane.... heheheeheheeee.....
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2007-09-11, 12:53 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Good +1 enhancement bonus?
Also wildly useful if you buy a Ring of Blinking. Although its annoying that you have to spend a standard action to activate it, now your enemies are denied their Dex bonus, have a 50% miss chance when they attack you, and you have a 0% miss chance when you attack them.
If you don't want to invest in a Ghost Touch weapon, the Pierce Magical Concealment feat does the same thing, but it applies to the miss chance from all magical effects.
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2007-09-11, 01:27 PM (ISO 8601)
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Re: Good +1 enhancement bonus?
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2007-09-11, 01:39 PM (ISO 8601)
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- Jun 2007
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- Norway
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Re: Good +1 enhancement bonus?
Doesn't work. Blink makes you ethereal, not incorporeal. Yes, the spell description says that ethereal creatures are "incorporeal". This is incorrect - the word should be "insubstantial". (It's an error copy-pasted from the 3.0 PH, where it was also a mistake. Go Andy!) Check the ethereal jaunt spell or the etherealness description in the DMG glossary for the correct description of etherealness.
Here's further confirmation from Rules of the Game, There, Not There (Part Five):
Originally Posted by RotGLast edited by Iku Rex; 2007-09-11 at 01:42 PM.
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2007-09-11, 02:03 PM (ISO 8601)
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- Feb 2006
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- Texas
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Re: Good +1 enhancement bonus?
Good, I was about to get angry that one of my fellow tanks last night almost got dropped due to him having an uneccessary miss chance. We were fighting an NPC who called himself "The Lasher" and used a 3.0 prc of the same name(maybe) and that stupid build that uses blink+pierce magical concealment+pyrokinetist's fire whip(in this case sonic variant) to hit 95% of the time. But it's alright 'cause I used Wall of Blades and he missed twice anyways.
On a side note power/leap attacking with a whip two handed is a stupid idea and I'm glad we killed him for it.
I have to second the basic +1, sure a +1 flaming keen shocking burst greatsword is cool, but the shininess wears off if you can't hit. Also I was shown the enhancement from ToB that grants a bonus to hit when using maneuvers of the correct discipline. Very nice.