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  1. - Top - End - #481
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Indeed, let's move on," Bjorn said, trudging along. He hoped they would reach the castle soon, at least before the darkness. There was little else they could do but move on, so he called upon his last reserves to move in the cold.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  2. - Top - End - #482
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Signy Stone-Eye

    "There is magic at play here. Even a blind fool could see that there was nothing natural about that blizzard. But was it a sign from the Gods or the opening gambit of a pact-bound seiðman to be hoisted upon our spears? Tell me when you find something more. The rest of this place looks normal enough to me. Any treasures you seek must surely be in that palace. Let's see if your courage matches your greed."

    A brief smile crossing her face as she speaks to Signun, evidence that her own greed and curiosity is equally piqued.

    "We should be alert for something flammable to set ourselves a fire. Bjorn's mastery of the axe is no good to us if we have to leave him frozen in the snow. He needs warmth, or at very least to be rid of the damp."

    "Oh, what is this? Look who the Norns deliver to us. Heltinne! We fared you gone, with the Long Serpent. But here you are", Signy's comments not so much welcoming as observational.

    Spoiler: Stats
    Show
    Signy Stone-Eye
    F N Human (Northlander) Sorcerer (Cunning Woman), Level 2, Init 1, HP 10/10, Speed 30ft
    AC 10, Touch 10, Flat-footed 10, CMD 12, Fort 0, Ref 0, Will 3, CMB 0, Base Attack Bonus 1
    touch Evil Eye +2 (+1 BAB, +1 Point Blank) (1d6+1 (+1 Point Blank), 20)
    Abilities Str 8, Dex 10, Con 10, Int 13, Wis 10, Cha 18
    Condition
    * Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

  3. - Top - End - #483
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Your elation, or at least surprise, at being joined by your companion Heltinne is all of a sudden cut short as you hear a skittering, chattering sound coming from within the nearest cave...faint, but growing with every heart beat. With dawning realisation you recognise the familiar sounds of the cursed ice imps that accosted you in the darkness upon the Moors of Hordaland. From the shadows a glittering cloud, like floating shards of ice, swoops toward you. Only as it nears can you make out the thousands of tiny winged demons of ice with feral claws and fanged maws that comprise it.

    Spoiler: info & initiative
    Show
    2 swarms of outsider-type creatures. Similar to what you fought previously but these are teeny tiny versions in swarm-formation.

    Sceadugengan check
    Will DC13 or shaken

    Freyja (1d20+3)[20]
    Bjorn (1d20)[10]
    Elissa (1d20+3)[19]
    Signy (1d20+3)[12]
    Anna (1d20+3)[6]
    Signun (1d20)[16]
    Heltinne (1d20+4)[5]

    No surprise

    Initiative
    Freyja (1d20+1)[21]
    Bjorn (1d20+5)[16]
    Elissa (1d20+5)[17]
    Signy (1d20)[10]
    Anna (1d20+2)[16]
    Signun (1d20+5)[19]
    Heltinne (1d20+1)[5]
    swarms (1d20+6)[16]

    Spoiler: map
    Show

    => Freyja, Signun, Elissa
    Last edited by Ghostfoot; 2021-09-03 at 06:47 PM.

  4. - Top - End - #484
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    Farmerbink's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Gods be with us," Elissa breathes, visibly disturbed by the sight. "Companions, we may need to flee this foe! What blade can kill so many?" For the moment, she holds firm, unsure how best to attack.

    Spoiler: Elissa, round 1
    Show
    Elissa
    F N Half Elf Feral Hunter, Level 2, Init 5, HP 16/16, Speed 30
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 4, Ref 6, Will 3, CMB +2, Base Attack Bonus 1
    Elven Curved blade (MW) +5 (1d10+1, 18-20, x2)
    Elven Branched Spear +4 (1d8+1, x3) (+2 attack to AoOs, Brace, Reach)
    Composite Longbow (+1 str) +4 (1d8+1, x3)
    Leather Lamellar (MW), Klar (leather) (+4 Armor, +3 Dex)
    Abilities Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 7
    Condition Dirty Fighter: +1 damage when flanking
    1st level spells: 3/3

    For now, I'll use the bow and pray these things can be damaged by weapons at all.
    Activate aspect of the tiger as a swift action for +2 dex
    Attack the left swarm with longbow:
    (1d20+5)[17] attack
    (1d20+5)[22] CC (25, x3)
    (1d8+1)[3] damage
    (2d8+2)[4] crit bonus

  5. - Top - End - #485
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Stay in the sun," Anna shouted as she noticed what exactly was coming at them, "they don't like sun, water and fire."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  6. - Top - End - #486
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Signun Olavson



    Signun spits outa curse a he spies the swarm flowing towards him through the air. At Anna's words he looks back and makes sure he is in the sun before levelling his bow and joining Elissa in launching an arrow into the swarm. "Stay in the sun you say, precious little of that here..." he snarls


    Spoiler: OOC
    Show



    Move action : Studied target on closet swarm
    - attack (1d20+7)[16] dam (1d8+3)[6]

    Signun Olavson
    M CN Northlander Slayer, Level 2, Init 5, HP 17/17, Speed
    AC 17, Touch 13, Flat-footed 14, CMD 17, Fort 4, Ref 6, Will 0, CMB +4, Base Attack Bonus 2
    MW Longspear +5 (1d8+3, x3)
    throwing axes (5) +5 (1d6+2, x2)
    MW Comp Longbow (+2_ (30) +6 (1d8+2, x3)
    Chain shirt (MW) (+4 Armor, +3 Dex)
    Abilities Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 10
    Condition None

    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #487
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja Skirlaug

    Freyja feels fear striking her heart as she see's the ice fey stream out of the cave. "Not again..." " she mutters glancing left and right at her companions. ""Faith in the Gods.." she shouts louder as she advances slightly to draw the creature's ire, "Get behind me, retreat and stay in the light".

    Spoiler: OOC
    Show


    Advance 10ft and ready to stab at them
    - AoO (1d20+8)[28] dam (2d6+4)[15]
    - Readied action (1d20+8)[23] dam (2d6+4)[9]


    Freyja Skirlaug
    F LG Jotun (Giant blooded) Paladin (Shield maiden) 2, Level 2, Init 1, HP 22/22, Speed 40
    AC 17, Touch 10, Flat-footed 16, CMD 18, Fort 6, Ref 2, Will 3, CMB +7, Base Attack Bonus 2
    Reach (15ft) MW Longspear +8 (2d6+4, X3)
    Battle axe +6 (2d6+4, X3)
    Throwing axes // Javelins (2 axes / 5 javelins ) +6 / +2 ranged (1d8+4 / 1d8+4, x2 / x2)
    MW Chain Shirt, Heavy wooden shield (+4 Armor, +3 Shield, +1 Dex, -1 Size)
    Abilities Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 13

    Condition None
    Axe to Grind (+1 dam if only opponent)
    Trip with Spear (CMB+9)

    Cold Weather Stuff:
    Cold weather outfit (+5), MW gloves (+2, -1 ACP), Mukuluk boots (+1 cold, -1 balance)

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #488
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    The roiling clouds of ice mephits course forward, the tiny sparkling devils each a glimmer of utter chaos. Elissa shoots into one group, the arrow lost harmlessly amidst the cloud. She feels a primordial will respond, the elemental minds affronted by her actions. Her blades begin to grow unnaturally cold as the presence of the beings affects the metal. Signun shoots too, his arrow equally unable to find a mark.

    Freyja lashes out as the fiends envelop her, massive spear smashing many of the tiny creatures to the ground as she hits for 5 & 2 damage. Even as she sends many of them to shatter into fine ice crystals the remaining multitudes scratch and claw at her, inflicting 4 damage plus an additional 1 cold damage.

    Spoiler: info & rolls
    Show
    Elissa miss
    Signun miss
    Freyja hits x2. Swarm has DR/5 and half damage vs piercing.

    swarm chill metal vs Elissa will save DC14 (1d20+3)[12]

    swarm vs Freyja
    swarm damage (1d6)[4]
    Freyja Ref DC13 (1d20+2)[14] vs cold aura 5ft (1d4)[2] cold damage (halved) + sickened 3 rounds (negated)

    It will cost 1 move action if you want to move out of the shade into the sunlight


    => Party

  9. - Top - End - #489
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Anna decided to take her own advice of retreating into the sun. She wasn't going to stay where they were strong. If they wanted her, they would have to come into the sun and suffer. There she took her bastard sword and shield and waited for the creatures to come to her.

    Bjorn on the other hand, decided to help his companion. While he was still cold, maybe a fight would warm him up a bit. He had a cold iron sword, which he knew would work better against fey creatures. So using that, he moved in and hacked away at the little critters.

    Spoiler: OOC Bjorn round 1
    Show

    move to M20, then attack
    cold iron shortsword attack: (1d20+4)[19] for damage: (1d6+2)[6]


    Spoiler: OOC Anna round 1
    Show

    move into the sun, draw bastard sword
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  10. - Top - End - #490
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    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    As the others spent their months in Silvermeade Hall enjoying their celebrated status, Heltinne disappeared for a period of time. When her companions joined the migration to Halstead, she was conspicuously absent. By the time they had joined the jarl for his journey into waters unknown for fame, wealth and glory, everyone presumed she was on some holy journey without them. Therefore it was a great surprise when the others noticed the woman standing at the bow of the ship one evening, eyes on the horizon as the wind and spray plastered her simple clothes against her body. She wore a few furs, but much less than any of her shipmates - it was as if the cold didn't touch her ...

    She still bore the spear they all remember, although at her waste was a fey-bane morning star and a strange lump. When she turned, as if she could sense eyes upon her, everyone could see the lump was a head, complete with matted hair and wild eyes, staring blankly forth. She joined the group and nodded her head for a moment. ”Greetings, heroes. I am pleased to join you once more ... perhaps this time we shall shake the very heavens, yes?” Glancing down, she gave them a small smile. ”Even Mad Astrid could not escape her destiny ... ”

    During their downtime, Heltinne told the others of her journey back to the cave they had left the witch at. She found a small tunnel, filled with dried blood where someone had obviously dug their way out. Over the course of the next week, the seeress followed the trail and found Astrid attempting a ritual beyond her ken. Heltinne did not go into further details, but simply said, ”Her debt is paid."


    Upon surviving the storm on the small island of ice, Heltinne felt a chill that went beyond the cold. There was powerful sorcery afoot ... magicks that might keep them from returning to mortal lands. With her spear at the ready, she followed the others quietly, eyes searching for signs of the source. When the sounds of imps echoed forth and the swarms of ice fey appeared, she simply growled low in her throat. At the shout of the creatures' weaknesses, she paused and glanced back at Anna.

    ”Water, you say? Then let it rain death ...” Moving forward into the sun, Heltinne muttered a quick incantation then gestured to the swarm of creatures. A downpour of water coalesced over the creatures, spraying them before falling to the ground and disappearing in moments.

    OOC - Move action to the sun. Cast create water (4 gallons at this level) and let them yahoos have it! Dam - (4d4)[13]

    Hopefully this is a cantrip for the win!

    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #491
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Freyja Skirlaug

    As the swarm of angry spirits surround her freezing her flesh and tearing at her skin she winces, memories of the others ones that had near killed her coming back unbidden. As the water rains down around her she spins and steps back into the light thrusting and swinging with her spear


    Spoiler: OOC
    Show


    Retreat 15ft into the light and then stab the swarm

    Attack (1d20+8)[12] dam (2d6+4)[11]
    AoO if needed (1d20+8)[19] dam (2d6+4)[9]

    Freyja Skirlaug
    F LG Jotun (Giant blooded) Paladin (Shield maiden) 2, Level 2, Init 1, HP 17/22, Speed 40
    AC 17, Touch 10, Flat-footed 16, CMD 18, Fort 6, Ref 2, Will 3, CMB +7, Base Attack Bonus 2
    Reach (15ft) MW Longspear +8 (2d6+4, X3)
    Battle axe +6 (2d6+4, X3)
    Throwing axes // Javelins (2 axes / 5 javelins ) +6 / +2 ranged (1d8+4 / 1d8+4, x2 / x2)
    MW Chain Shirt, Heavy wooden shield (+4 Armor, +3 Shield, +1 Dex, -1 Size)
    Abilities Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 13

    Condition None
    Axe to Grind (+1 dam if only opponent)
    Trip with Spear (CMB+9)

    Cold Weather Stuff:
    Cold weather outfit (+5), MW gloves (+2, -1 ACP), Mukuluk boots (+1 cold, -1 balance)

    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #492
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    DrK's Avatar

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Signun Olavson

    Seeing the swarm engulf Freyja there is whispered, "Unlucky Jotun witch...." before a nod and then a "Aye, the sunlight you say!" and he jogs further into the light before launching another arrow at the swarm flapping around.

    Spoiler: OOC
    Show



    Move action : walk into the light
    Shoot the swarm (1d20+6)[19] dam (1d8+3)[9]

    Signun Olavson
    M CN Northlander Slayer, Level 2, Init 5, HP 17/17, Speed
    AC 17, Touch 13, Flat-footed 14, CMD 17, Fort 4, Ref 6, Will 0, CMB +4, Base Attack Bonus 2
    MW Longspear +5 (1d8+3, x3)
    throwing axes (5) +5 (1d6+2, x2)
    MW Comp Longbow (+2_ (30) +6 (1d8+2, x3)
    Chain shirt (MW) (+4 Armor, +3 Dex)
    Abilities Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 10
    Condition None

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #493
    Ettin in the Playground
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Bjorn leaps forward to assist Freyja, sword slashing at the little mites for 1 damage. As everyone else shifts back seeking the safety of the sunlight Heltinne draws on her innate powers. A vortex of water whips into reality, swirling about Freyja and the horde of icy mephits dousing them for 13 damage. The mad little creatures quickly melt and clump together, little more than frigid piles of slush amidst so much more ice and snow.

    The remaining creatures shriek and flee skittering en masse back into their caves where you hear them continue to shriek and babble. Other twittering swarms join the cacophony, none daring to emerge from their caves into the sunlight but visible flittering within the shadows. The shrieking seems not just directed at yourselves, as many of them hurl small snowballs and shards of ice at each other, occasionally one or two of the wee devils scrapping and wrestling with those from another cave.

    It seems for now, while you remain out in the chasm in the sunlight away from the caves, that you are quite safe from the swarms of creatures...

  14. - Top - End - #494
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "So they don't like the sun and they don't come in it," Anna said, "meaning that as long as we stay in the sun we should be safe. Unfortunately that will only last until tonight, by then we need shelter or a way to deal with all these permanently. So what now, move on?"
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  15. - Top - End - #495
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    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    With the fey fled, Heltinne stood for a moment, eyes scanning the caves where the creatures hit and chittered. At Anna's comment, she turned a grim gaze to the bard. ”I do not know you well, but agree with you assessment, skald. Therefore, I suggest we deal with as many as we can now. The gods will bless us with as much water as we can drink ... or use.”

    The oracle approached the nearest cave in the sunlight and peered in. She called upon her innate connection to the gods and brought water down on swarm upon swarm, clearly intent on eradicating the foul creatures.

    OOC - She plans on taking care of the situation before they attack us at night ... unless someone tells her this is contrary to what we should be doing. I do not wish to cause a permanent rift between us and the fey world, and if it's perceived as particularly evil, she will not do it.

    Do we need a roll? KS - (1d20)[2] +6 for Planes, +5 for geography, +4 for religion/arcana/local/history. No nature
    EDIT: So said ... and yet, so typical

    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Last edited by Starbin; 2021-09-27 at 02:02 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #496
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Bjorn followed her, just in case something else should come out of these caves, something that couldn't be taken out with a bucket of water. And moving around also kept him warmer.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  17. - Top - End - #497
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Elissa stays cautiously in the sunlight, plunging her blade into the snow as it becomes more unpleasant to even carry. She approaches Heltinne, glancing at the many caves, dotting the walls of the valley they traverse. "I can relate to the desire, but I think this a fool's errand. We cannot hope to kill every swarm in every cave before nightfall, and any left alive after would be free to come into the caves to assault us."

    Once more, her eyes fall upon the citadel, for the moment getting no closer. "Best we take shelter in there. I think a night in this wasteland would well be the death of us all."

  18. - Top - End - #498
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    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne paused for a moment, then shrugged her shoulders. ”I do not know how many caves there are ... nor how many sprites there be. But if the group wishes to move on, so be it. This battle will be tougher should night catch us. ”

    OOC - I don't have a problem pressing on.
    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  19. - Top - End - #499
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    ElfRangerGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    "If we don't move, we're never going to find shelter in time," Anna said, "not to mention that you probably can't reach all the way into those caves with that spell. Maybe if or when we camp at night, if possible, we put a moat with water around our camp. That should keep them out."

    Looking around, she got her bearings back and moved in the direction of the castle, trying to stay in the sun as much as possible.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  20. - Top - End - #500
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    ClericGuy

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    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne raised an eye at the new companion. "Aye ... I've agreed to move on. Let us away ..." She turned to join the group in making haste for the interior of the island. "I do wonder at the magicks of this island ... there is much sorcery at play, and I do not fully understand it's purpose or source. We should all keep this in mind as we press forward. There may be many strange things afoot."

    OOC - I don't have a problem pressing on.
    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #501
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne sends torrents of water gushing into the closest caves, resulting in much twittering and shrieking from the skulking sprites within. The crescendo quickly diminishes as the creatures retreat into the depths of the caves and it becomes evident that you have driven the swarms back, for now.

    Keen to find a source of warmth, and to reach the ice palace before nightfall, you press on. After 800 feet of so, beyond the gentler slopes of the lower valley rises a hump of glacial ice. It separates the lower reaches from the middle reaches of the valley. Halfway across the glacial rise is a 30-foot-wide crevasse filled with icy mist. It blocks passage up the valley completely.

    Spoiler: Details
    Show
    The glacial rise is relatively easy to climb (only if moving faster than 25% speed it requires a DC15 Acrobatics check).

    30ft wide crevasse blocks your path up the valley.

    Icy mist fills the crevasse. Your vision is blocked at 10ft down.

    Climbing up and out of the valley to go around the crevasse looks quite tricky (Climb DC30).

    Climbing down into the crevasse looks quite easy (well, easier - Climb DC15).

    Perception DC18
    Freyja (1d20+4)[17]
    Bjorn (1d20+2)[3]
    Elissa (1d20+10)[26]
    Signy (1d20)[5]
    Anna (1d20+5)[19]
    Signun (1d20+6)[10]
    Heltinne (1d20+7)[24]

    => Elissa, Anna & Heltinne hear the sound of lapping surf far below.

    How to overcome this obstacle?

  22. - Top - End - #502
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
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    Belgium
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    Default Re: The Northlands Saga - Spears in the Ice IC

    "Where's a handy tree when you need one," Bjorn said when he noticed the crevasse. Knowing about the swarms of little critters running around and certainly not knowing a lot more, he was hesitant to climb into into the misty crevasse, but he also knew he was not enough of a climber to go any other way, even with his climbing gear.

    "Or a gust of wind spell," muttered Anna, while she quickly cast a spell to detect any magic into the mist to feel if there was something magical down there. She looked at the others.
    "I don't think I can climb those hills," she said, indicating the hills around the valley.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  23. - Top - End - #503
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    Signy looks about, peering down into the mist and sneers in frustration and disdain at the physical obstacle, but doesn't offer up any helpful ideas.

    Anna uses her innate abilities to scan the area for magic and finds no magical auras of note.

  24. - Top - End - #504
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
    Gender
    Male

    Default Re: The Northlands Saga - Spears in the Ice IC

    "No magic," Anna said, "at least not that I can find. But those swarms can probably survive in the mist, so we have to be very careful. I think we best rope ourselves together so nobody gets lost in the mist."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  25. - Top - End - #505
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne nodded absently at Anna. "Should we chose the ravine, aye. However, is there another way? If we have rope and a hook, we could climb across. I hear water down there, and do not relish being trapped in mist with likely frigid waters ... and no idea if the way up is as easy as the way down.

    It seldom is ..."


    OOC - I can't see my equipment right now, but do we have any climbing gear by chance amongst the group? Or at least rope?
    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #506
    Troll in the Playground
     
    ElfRangerGuy

    Join Date
    Jun 2018
    Location
    Belgium
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    Default Re: The Northlands Saga - Spears in the Ice IC

    "I have rope," Bjorn said at the same time as Anna. Bjorn looked at both sides for some location to tie up a rope.
    "I have full climber's gear," Bjorn added, "but we need a spot to attach the rope, and preferably put two ropes so you can stand on one and hold to the other."
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  27. - Top - End - #507
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
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    Texas, again!
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    Default Re: The Northlands Saga - Spears in the Ice IC

    Elissa frowns deeply. "I hear it too," she grumbles to Heltinne. Glancing around the valley, her frown only sharpens into a true scowl. "I don't see any other choice. Lend me a rope and I will descend first. Perhaps it comes closer together at the bottom. Even if not, if we tarry too long trying to decide, we'll all die with nightfall anyway."

    She takes the time to get a rope attached, preferably held by Bjorn and another, and moves to the edge to begin her descent.

    Spoiler: OOC
    Show
    Assuming a rope confers even a +1, Elissa can successfully climb down with a take 10. Then we can find out what we find at the bottom, at least.

  28. - Top - End - #508
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    You affix the rope to a piton hammered into the ice. Bjorn steps up to further support the weight as Elissa grips the rope and slips over the edge to begin her descent, quickly disappearing from sight into the icy mist...

    Spoiler: Elissa only
    Show
    She descends into the crevasse. The climb is easy, if a little unsettling as her vision is obscured beyond 10ft by the chill fog. After a brief 20ft descent she comes to a solid ledge (5ft deep) running along the chasm wall. The drop continues, and she doesn't immediately see anything else of note.

    Continue descending?

    Spoiler: OOC Climb skill
    Show
    If I read the Climb skill correctly, having a rope with a (rock/ ice) wall to brace against turns the descent into an easy DC5.

    Climber's Kit gives a +2 circumstance bonus.

  29. - Top - End - #509
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: The Northlands Saga - Spears in the Ice IC

    Heltinne Thrainsdottir, Speaker of Spirits

    Heltinne waited quietly, listening as Elissa climbed down. She mental measured the distance, wondering if one of the group could toss a hook across and find purchase.
    It might be difficult, but it would be infinitely easier than climbing around this glacier ... and likely safer than plunging too deeply into the mists.

    OOC - Just waiting it out :)
    Spoiler: Status
    Show
    AC 15 HP 12/15 Init +1 Move 30
    F +1 R +1 W +4
    Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
    Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
    SLA (alter self): 1/1, Ice armor: 1hr
    Key skills: Perception +7; Sense Motive +5; Diplomacy +7; Heal +8; Spellcraft +4; KS Planes +6; KS Geography +5; KS Religion/Arcana/Local +4; KS History +4; Linguistics +4
    Effect: ER 5 vs cold, acid, electricity
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  30. - Top - End - #510
    Titan in the Playground
     
    Farmerbink's Avatar

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    Nov 2013
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    Texas, again!
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    Default Re: The Northlands Saga - Spears in the Ice IC

    "There's a ledge here," Elissa calls upward into the mists that now obscure her companions. "Seems to run the length of the chasm, but I can't tell if it will help cross in any way. I'm gonna see what's a little lower!" She tests the rope once more for heft and begins to cautiously step over the (new) ledge, and further downward into the mists.

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