New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Pixie in the Playground
     
    Chimera

    Join Date
    Jun 2018

    Default The Conduit, a 5e half caster class


  2. - Top - End - #2
    Bugbear in the Playground
     
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: The Conduit, a 5e half caster class

    This class is only "half caster" insofar as it caps at 5th-level spells. Otherwise, it has a ridiculous capacity to recover spell slots, to the point where it's just about putting sorcerers and warlocks to shame with its ability to cast spells of 5th level and lower.

    Add to that some potent 1st-level features that blow away the goodies that the PHB paladin and ranger get, and you have one overpowered class. For instance, unless I'm misreading, you have no upper limit on the number of clones you can have active at a time, save for your per-long-rest cap on using the feature in the first place.

    Overall, I would suggest ditching all the spell slot recovery, and spreading the cool spirit features from 1st level out a bit, if only because they seem more thematic than "moar spellz" does.
    ~ Composer99

    D&D 5e Campaign:
    Adventures in Eaphandra

    D&D 5e Homebrew:
    This can be found in my extended homebrew signature!

  3. - Top - End - #3
    Pixie in the Playground
     
    Chimera

    Join Date
    Jun 2018

    Default Re: The Conduit, a 5e half caster class

    Im curious what makes the clones overpowered to you if only one can do one thing a turn?

  4. - Top - End - #4
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: The Conduit, a 5e half caster class

    The fact that you can have 440 of them, maybe.

    I’m at work, but this class needs SERIOUS work. I’ll go more in depth later.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  5. - Top - End - #5
    Bugbear in the Playground
     
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: The Conduit, a 5e half caster class

    Quote Originally Posted by Clodix367 View Post
    Im curious what makes the clones overpowered to you if only one can do one thing a turn?
    (1) If you make a point of pumping AC (with, say, mage armour), you can have a bunch of mini-tanks running around, without having even spent spell slots to conjure them as anyone else would need to. This is more of a problem at high levels, but still.

    (2) Unless you have a habit of wading into melee, without opportunity attacks you might struggle to use your reaction offensively. With the clones, you can stand back, blast or buff with spells (So. Many. Spells.) and burn reactions on your clones' weapon attacks. So far as I am aware, no other class feature or feat just lets you make attacks using your reaction: you need some kind of triggering effect, as per the berserker riposte feature.

    (3) As I implied, taken together with possession, it's too much for first level. Paladins get to tell if there are fiends, fey, and a few other foes about, along with a small but scaling pool of healing, and rangers get an exploration feature and the somewhat lacklustre favoured enemy feature. These guys get a mini-me and a powerful combat stance, particularly at low levels, when you don't have as many Wisdom saves to fear.
    ~ Composer99

    D&D 5e Campaign:
    Adventures in Eaphandra

    D&D 5e Homebrew:
    This can be found in my extended homebrew signature!

  6. - Top - End - #6
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: The Conduit, a 5e half caster class

    Also, can get DC 24 spells. That is broken.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  7. - Top - End - #7
    Pixie in the Playground
     
    Chimera

    Join Date
    Jun 2018

    Default Re: The Conduit, a 5e half caster class

    Quote Originally Posted by Composer99 View Post
    (1) If you make a point of pumping AC (with, say, mage armour), you can have a bunch of mini-tanks running around, without having even spent spell slots to conjure them as anyone else would need to. This is more of a problem at high levels, but still.

    (2) Unless you have a habit of wading into melee, without opportunity attacks you might struggle to use your reaction offensively. With the clones, you can stand back, blast or buff with spells (So. Many. Spells.) and burn reactions on your clones' weapon attacks. So far as I am aware, no other class feature or feat just lets you make attacks using your reaction: you need some kind of triggering effect, as per the berserker riposte feature.

    (3) As I implied, taken together with possession, it's too much for first level. Paladins get to tell if there are fiends, fey, and a few other foes about, along with a small but scaling pool of healing, and rangers get an exploration feature and the somewhat lacklustre favoured enemy feature. These guys get a mini-me and a powerful combat stance, particularly at low levels, when you don't have as many Wisdom saves to fear.
    (1) SO I've added some rules against body blocking with them and you definitely can't have as many as you want so I think that just having them there isn't that big of a deal no matter how high their AC

    (2)There actually is, the Circle of Spores maxes at 12 at 14th level which everyone complained was low. This ability maxes at a flat 16 of weapon damage (magical or not depending) plus 2d4 of damage (plus another 2d8 if you use a spell slot) that aren't often resisted so I'd think the average is a nice boost from the Circle of Spores.

    (3) Okay, fair enough. I'm moving it up to third level.

  8. - Top - End - #8
    Pixie in the Playground
     
    Chimera

    Join Date
    Jun 2018

    Default Re: The Conduit, a 5e half caster class

    Quote Originally Posted by JNAProductions View Post
    Also, can get DC 24 spells. That is broken.
    Can no longer add con to your spell save dc, but since a plus 5 is basically equal to advantage in the eyes of WotC, I gave a situation disadvantage on the spell save. Thoughts?

  9. - Top - End - #9
    Dwarf in the Playground
     
    BardGuy

    Join Date
    Aug 2018
    Location
    Nice try FBI
    Gender
    Male

    Default Re: The Conduit, a 5e half caster class

    Technically it should be d8 (or 5) plus con not d8 (or 4)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •