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  1. - Top - End - #871
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna gasps and attacks back angrily.

    Spoiler
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    (1d20+6)[25]
    (1d8+4)[10]

  2. - Top - End - #872
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Code:
    Lunalesca
    HP: 31/31 | AC: 23 | Init: +2 | Fort/Ref/Wil = 7/4/10 | SR 9 vs Evil Outsiders and Spells with the [EVIL] descriptor
    Diplomacy/Bluff +13 | Knowledge Religion/History +9 | Knowledge Planes +11 | Perception +13 | 
    Resources:  Channels 5/5, Fire Bolt 7/7, Dragon Scale 3/3
    Effects: 
    

    Luna and Lann continue their assault on the last enemy!


    Spoiler: ooc
    Show

    Flank vs enemy (+AID from Lann): (1d20+8)[10]
    Crit confirm vs enemy: (1d20+8)[13]
    Dmg vs enemy: (1d6-1)[2]
    Extra Crit Dmg vs enemy: (1d6-1)[4]


    Lann HP 23/23
    Lann AID ANOTHER to help Luna's attack: (1d20+6)[19]

  3. - Top - End - #873
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    The final demon is run through by Shauna. While it tries to escape through the mouth like the other, Radiance pins it in though, so it can't actually get out. It thrashes and collapses. No further enemies are visible. Irabeth goes to the other fiend and runs it through. With that, quiet settles here, with just the smell of smoke and blowing wind to accompany the victory. The doors the the Gray Garrison beckon.

  4. - Top - End - #874
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Hesper moves up and inspects the door for traps or anything else that stands out.

    Spoiler
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    Perception: (1d20+6)[16] plus 1 to detect traps.

  5. - Top - End - #875
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    The doors have no traps that Hesper can spot. They are, however, locked. And neither of the fiends appears to bear keys.

  6. - Top - End - #876
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna carefully raises the chime and strikes it.

    Spoiler
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    Caster level check: (1d20+11)[25]

  7. - Top - End - #877
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Between the chime and Hesper's efforts, the door comes unlocked with a click, allowing entry. The first room is a small entrance hall, with open doors on the left and right. The wall is daubed with an unholy symbol familiar from Topaz Solutions.

  8. - Top - End - #878
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna peeks in the room on the right side.

  9. - Top - End - #879
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    To the right is a small shrine. On the Southern wall, a sunburst is depicted with brackets to hang up a longsword to complete the holy symbol of Iomedae would be hung. Lines of strange runes are carved into the walls on both sides of the sunburst. The once beautiful room has been befouled by the new occupants, however, as dried blood and excrement have been smeared across the sunburst.

    To the left though, from the other room, they hear sounds of alarm as a gaggle of tieflings spill into the room. Two of them immediately fall upon Shauna, while two others move to block the entrance, one attacking Luna. The last two hang back.

    Spoiler: OOC
    Show
    (1d20+5)[21], (1d6+1)[2] vs Shauna
    (1d20+5)[8], (1d6+1)[5] vs Shauna
    (1d20+5)[6], (1d6+1)[2] vs Luna

    (1d20+3)[23] Enemy initiative

  10. - Top - End - #880
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Code:
    Lunalesca
    HP: 31/31 | AC: 23 | Init: +2 | Fort/Ref/Wil = 7/4/10 | SR 9 vs Evil Outsiders and Spells with the [EVIL] descriptor
    Diplomacy/Bluff +13 | Knowledge Religion/History +9 | Knowledge Planes +11 | Perception +13 | 
    Resources:  Channels 5/5, Fire Bolt 7/7, Dragon Scale 3/3
    Effects: 
    

    The tiefling's pathetic shortsword swipe is blocked easily by Luna's shield. "Pathetic. The demon hordes of the abyss don't have anyone better to guard this place? LANN, shoot any enemy survivors!" With that, the priestess waltz to the next room to the right. Then she flips around and create a brilliant FLASH of light, searing all evil enemies and potentially blinding them all (including Shauna).

    Lann will shoot any enemy left standing.

    Spoiler: ooc
    Show
    Move 3 squares west.
    Burst of Radiance Dmg: (4d4)[8]
    DC16 reflex save to avoid being blinded for: (1d4)[1] rounds. successful save = Dazzled instead.


    Lann HP 23/23
    Lann shoots an enemy with his longbow: (1d20+8)[18]
    Dmg: (1d8)[8]

    * post roll count doesn't match database
    Last edited by Frosty; 2020-10-19 at 04:47 PM.

  11. - Top - End - #881
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Luna's spell manages to blind all but one of the tieflings, leaving them wide open. Lann takes advantage, injuring one of the tieflings, though not severely enough to put him down.

    The last one standing uses his crossbow on Shauna

    Spoiler: OOC
    Show
    (1d20+3)[16], (1d8)[3] Shauna

  12. - Top - End - #882
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Spoiler
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    Blast on one of the tieflings shooting at the group
    Hit: (1d20+8)[16]/(1d20+8)[23]
    Damage: (2d6+8)[16]/(4d6+16)[28]

  13. - Top - End - #883
    Colossus in the Playground
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna heals herself and then attacks.

    Spoiler
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    Lay on Hands (1d6)[6]
    (1d20+6)[10]
    (1d8+4)[9]

  14. - Top - End - #884
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    The one shot by Lann crumples, awhile the shooter attacked by Skerak is spared by cover. The others regain their senses, one attacking Shauna while another attempts to push past her and Luna The tiefling at the door charges against Skerak, while one of the crossbowmen takes a shot at the exposed Hesper.


    Spoiler: OOC
    Show
    (1d20+6)[14] Acrobatics vs CMD
    (1d20+3)[4], (1d6+1)[4] vs Shauna
    (1d20+5)[18], (1d6+1)[7] vs Skerak
    (1d20+3)[9], (1d6)[3] vs Hesper

  15. - Top - End - #885
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Spoiler
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    5' step away, attacking
    Hit: (1d20+8)[24]/(1d20+8)[22]
    Damage: (2d6+8)[12]/(4d6+16)[28]

  16. - Top - End - #886
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna defends herself.

    Spoiler
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    (1d20+6)[22]
    (1d8+4)[8]

  17. - Top - End - #887
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Hesper stabs at the tiefling directly in front of her through the door. One of the mutants fires at the same enemy.

    Spoiler
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    Hesper attack: (1d20+4)[24] Critical threat check (on an 18-20): (1d20+4)[12] Damage: (1d6+1)[7] Critical damage: (1d6+1)[3]
    Mongrelman attack: (1d20+8)[22] Critical threat check: (1d20+8)[19] Damage: (1d8)[6] Critical damage: (2d8)[10]

  18. - Top - End - #888
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Code:
    Lunalesca
    HP: 31/31 | AC: 23 | Init: +2 | Fort/Ref/Wil = 7/4/10 | SR 9 vs Evil Outsiders and Spells with the [EVIL] descriptor
    Diplomacy/Bluff +13 | Knowledge Religion/History +9 | Knowledge Planes +11 | Perception +13 | 
    Resources:  Channels 5/5, Fire Bolt 7/7, Dragon Scale 3/3
    Effects: 
    

    Staying where she is, the cleric casts a simple orison to help Shauna. "Here, friend. May the goddess guide your hand!"

    Lann keeps shooting any enemy that looks hurt.

    Spoiler: ooc
    Show
    Cast GUIDANCE on Shauna.
    She gets +1 on her next d20 roll of her choice, within the next minute.


    Lann HP 23/23
    Lann shoots an enemy with his longbow: (1d20+8)[26]
    Dmg: (1d8)[3]

  19. - Top - End - #889
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Between the heroes, the tieflings are slain to a man. The shrine lies to the right, and the tieflings came from the room to the left.

    Irabeth enters the shrine area. "To think they've befouled this place..." she mutters. "This can't stand"

  20. - Top - End - #890
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Code:
    Lunalesca
    HP: 31/31 | AC: 23 | Init: +2 | Fort/Ref/Wil = 7/4/10 | SR 9 vs Evil Outsiders and Spells with the [EVIL] descriptor
    Diplomacy/Bluff +13 | Knowledge Religion/History +9 | Knowledge Planes +11 | Perception +13 | 
    Resources:  Channels 5/5, Fire Bolt 7/7, Dragon Scale 3/3
    Effects: 
    
    Luna says to Lann, "Great work so far. Secure the doors. If anyone opens the door, try to GRAB them into the room and shut the door again. If we can keep the element of surprise, that would be terrific."

    Luna explores the room the shrine is in (P4), and then pays attention to the feces and blood covered shrine to Iomedae. "Such disrespect and childish behavior. Irabeth, we'll be sure to right this later. For now, all we have time for is wash this **** off."

    The cleric goes up to the shrine and begins conjuring water out of thin air to drench the shrine. As she washes each spot free (mostly) of poop and blood, she tries to see if there's anything about the shrine that is special (such as hidden compartments).

    Spoiler: ooc
    Show
    Keep casting Create Water on the shrine to do basic cleanup.
    Perception check to see if there's anything special or hidden in the shrine: (1d20+13)[33]

    Lann HP 23/23
    Lann takes some other Mongrels to guard the doors out of P4.
    Last edited by Frosty; 2020-10-20 at 04:46 PM.

  21. - Top - End - #891
    Colossus in the Playground
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Shauna examines the bodies of the tieflings to find any hidden items or objects.

    Spoiler
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    (1d20+1)[15] Perception with Guidance

  22. - Top - End - #892
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Luna cleans the shrine with Irabeth's help. The half-orc doesn't mind getting her hands dirty. Examining the shrine, Luna realizes that the runes on wither side of the missing blade form an optical illusion. They form the image of a sword, with letters spelling Let us inherit thine arms, Iomedae.

    Shauna finds one of the tieflings has a key that opens the interior doors of the garrison. At least the ones that open to the lobby. Beyond that, they carry shortswords, crossbows with ammunition and studded leather, as well as a total of 50 gp in looted gold and silver.

    The doors to North and East are both closed. When they got quiet after cleaning the shrine, faint noise could be heard from behind the eastern door. The one to the North is quiet.
    Last edited by Kallimakus; 2020-10-22 at 01:50 PM.

  23. - Top - End - #893
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Hesper moves quietly over to the side of the eastern door. If anyone else doesn't seem to have noticed the sound, she tries to get their attention with gestures. One of the mutants accompanying them takes up a stance aiming his bow at the same door.

  24. - Top - End - #894
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    "Hey Shauna, Irabeth, take a look at this. From this angle, it looks like an image of a sword, and the runes says 'Let us inherit thine arms, Iomedae.' Does this have some special significance, given your knowledge of the faith in the Inheritor?" says Luna to the others. Luna also create some water to wash Irabeth's hands.

    Going to the door to the east, the cleric puts an ear to the door to try to discern what's going on in the other room.

    After a few seconds, she whispers to the others, "I hear at least two voices in there. A mix of abyssal and common. Conversational instead of alarmed speech. I don't think they know we're here. I'm going to use the dragon scales again to look like a tiefling again and also to look like I'm wearing their clothes. Then I'll see if I can trick them into coming out here, where you are all positioning to AMBUSH them. Any objections?"
    Last edited by Frosty; 2020-10-22 at 11:30 PM.

  25. - Top - End - #895
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    "Inherit Thine Arms?" Shauna replies, crossing her arms. "That sounds like some sort of cultish behavior, to be honest. It's rumored that General Iomedae left Her personal weapon, The Heart's Edge, on Golarion when She ascended. But for anyone to think they could actually wield such a powerful object is absurd. Let alone demanding it from Her."

    She listens intently as Luna describes her plan. "You'll need to be careful. If your disguise fails, then you'll have a closed door between yourself and us, and you'll be outnumbered in the meantime."

  26. - Top - End - #896
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Skerak shrugs and takes up position around the corner from the door.

  27. - Top - End - #897
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    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    "There's supposed to be an armory in the garrison" Irabeth says. "It might refer to that"

    The team takes position. Irabeth takes position across from Shauna, while Hesper and Skerak. The mongrelfolk, Lann included, also hide in the entrance room.

    Luna opens the door, witnessing a scene of devastation. The room was once some sort of museum, but its contents have been smashed and scattered across the room - even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins. Their heads are being puppeteered by a pair of hunched and deformed demons, engaged in mock conversation about rescuing a damsel in distress in common, chittering with Abyssal and laughing between the lines. One of them smacks the ground idly with a black morningstar.

    He can see another living figure, a tiefling like her disguise, although from her state and dress she's not with the others, what with being bound and gagged in the corner.

    The fiends turn from their puppetry to look at the disguised Luna. "Loud mongrel, yes" one says.
    "What does it want?" the other asks
    "Ask it, not me" the first demands.
    The fiends turn to Luna. "Does it want new scars?"
    "We good at scars"
    "Eager too." the second fiend says, unsheathing dirty claws from its fingers. Six fingers, with talons at both ends of the row. A forked, rat-like tail lashes out impatiently.

    Spoiler: Rosa/Zhentarim
    Show
    Rosa has been trapped in here for days now. The two mangled and dead crusaders arrived here the day before, attempting to retake the garrison. They also made an attempt at saving her, but this cost them their lives. She has since witnessed the two fiends here mock them, destroy their bodies with their own weapons and now putting on a disturbing puppet show about rescuing her.

    They've made no secret of their desire to kill her, nor the fact that she is to die as a sacrifices as soon as their leader comes back from an errand. They have also been frustrated about their inability to destroy the morningstar.

  28. - Top - End - #898
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    Code:
    Lunalesca
    HP: 31/31 | AC: 23 | Init: +2 | Fort/Ref/Wil = 7/4/10 | SR 9 vs Evil Outsiders and Spells with the [EVIL] descriptor
    Diplomacy/Bluff +13 | Knowledge Religion/History +9 | Knowledge Planes +11 | Perception +13 | 
    Resources:  Channels 5/5, Fire Bolt 7/7, Dragon Scale 2/3
    Effects: 
    
    Luna recognizes these wretched things as Wrecker demons. Also known as Abrikandilus. They happen to hate mirrors for some reason. Maybe because their own ugly faces are unbearable. The disguised cleric pretends to do a 'slightly disturbed but tries to pretend she isn't afraid' routine.

    "Hey I got some great news! Apparently there's a hidden armory we missed, and there are holy mirrors and holy scrying pools just BEGGING to be broken and defiled. Plus your standard armors and weapons. Come on, what are we waiting for? Leave the prisoner tied up here. I've got the keys so we can lock the door too. Let's go wreck some stuff. I'll lead the way." says Luna in the abyssal tongue.

    Spoiler: ooc
    Show
    Luna BLUFFS the heck out of these Abrikandilu demons to get thm to come out into the ambush.
    +13 base. +4 for Scale. +1 for Guidance. (1d20+18)[22]

    Lann HP 23/23
    Lann is ready to ambush.

  29. - Top - End - #899
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    "Good plan, yes!" the first says eagerly
    "Mirrors? Nothing must reflect us" the other agrees. It cracks the morningstar along the ground as it heads for the door.

    Spoiler: OOC
    Show
    The PC side have a surprise round, which means either a Standard or move action, including a readied action. You also go first in the initiative in this case.

  30. - Top - End - #900
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    Default Re: Wrath of the Righteous - Worldwound Incursion [IC]

    As the demon moves past Luna, Hesper strikes with her rapier.

    Spoiler
    Show

    Attack: (1d20+5)[17] Critical threat check: (1d20+5)[18] Damage: (3d6+1)[7] Critical damage: (1d6+1)[3] If it hits, the fiend is hampered, its movement cut in half and unable to take a five-foot step, for one round.

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