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  1. - Top - End - #1
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    Default Zodi Plays: Furi (Time To Wake Up)



    Special thanks to Pinkhaired August for the Furi banner

    Furi. A 2016 release by The Game Breakers, it is one of my favorite games. It is, at it's core, a boss fight game, where your skill will be pushed to the limit. We're gonna slice and shoot our way through the game, and I'll be doing my best to provide strategies for each of the jailers we come across. I...think I do pretty well in these, but due to time constraints and just general stress, and the idea that this LP is meant to be a sort of cool down period between projects, we're gonna be playing this fairly casually. I'll maybe try out the harder difficulties to show them off, but ultimately I'm just not interested in them, and will leave them open for you guys to play through yourself.

    So, what IS Furi, exactly? It is, as said, a boss fight game. You are The Stranger, a samurai of sorts with a cool sword that crackles with lightning, and a laser pistol. You have a three hit combo with your sword, you can shoot and charge up your gun in full 360 degree range, and you can charge up the sword likewise for a high powered dash attack that stuns enemies for a cool little attack animation. Defensively, you've got a dash that you're invincible during the duration, and you can parry attacks that have a white sparkle to them. Parrying heals you a little bit, and if you parry at the exact right frame you do a full counter, stunning them so you can get that fancy attack animation out again. You can parry all enemy bullets except for lasers and waves, though that doesn't heal you. And really, that's it beyond the specifics of the boss you're fighting. You CAN charge up the dash, but since you always wanna be on the move you (or at least, I) tend to just press it for a quick dash. I've heard you're not actually supposed to be able to do this, but I have no idea it's something that feels natural to do.

    Bosses in Furi fight you in phases. Barring specific exceptions each phase has a long range blue health bar, and a close range orange health bar, and you've gotta beat both without falling to defeat that phase. Long range combat is where the enemy has the advantage, able to run away and launch high power attacks, whereas close range is where The Strange has the advantage. Their attacks are easier to avoid and not nearly as flashy as they typically are, and while he can't use his gun he can instead charge himself up to make his next attack deliver a devastating blow. I make good use of this, because while parrying heals you, beating a phase entirely heals you as well. And besides, a dead enemy is an enemy that won't hit you. Additionally, every boss has a desperation move as their final phase, where you must outlast them while they're in an invincible state. Some require you to be more active about that survival than others, but we'll cover that when we get to them.

    Story wise, we are The Stranger. We've been locked in a prison, way up high, and we don't really know why. But a friend, The Voice, is here for us. This lapin friend has freed us, and given us back our weapons. We need only set ourselves free from here. A simple story, but a solid premise and one that's sure to lead us to fighting at full strength.

    With that all said and done, lets talk about the LP itself. As sort of mentioned above, this is a more casual play through to show off the game and encourage others to take up the sword, so to speak. I will at least try to fight the bosses on the Furier difficulty, but overall we'll be playing on the standard difficulty. Except for The Chain since otherwise he's a tutorial boss and that's sad. No spoilers please, while I have beaten this game before it's a relatively obscure game so anyone watching this has a pretty high chance of not knowing what's going on. Uploads will be Monday and Friday, same ole same ole. So yeah, lets get this party started.

    I hear thunder. Pitter patter. Time to wake up.

    Zodi Plays: Furi [1] Broken Chain

    Video Length: 14:17

    Our first fight is against The Chain, but if you're familiar with my A Taste Of video on this series a long time ago, you may realize this is...not The Chain of old. That Chain was on the Furi difficulty, whereas this one is the Furier difficulty Chain, fought in the single fight mode. I decided to do this because the tutorial is overall not very good video watching, and this is a good way to really pump you up for the fighting ahead. It also gives The Chain some time to shine since otherwise he gets his butt handed to him pretty soundly (in my actual Furi mode fight with him this run I got an achievement off him for never getting hit once. Poor guy).

    The Chain, even on Furier, isn't that hard. He starts off simple enough, though his spread gun is tricky, a good mix of large shots that can be destroyed with your own gun fire and those annoying void shots that can't be destroyed. A nice mix up of blue focused fire and purple focused fire (purple homes!) to change things up, and sometimes he just hits you with his stick real good. He's got a pretty nasty wave attack, but it never really gets dangerous until he starts mixing it up with his staff throw (though both are, again, not really dangerous). In all his blue health bars he can do a dashing grab that you have to parry to avoid, otherwise you get into a stick wiggling minigame to avoid taking damage. It's a little annoying, and I'm always bad at timing it, but I get pretty good at the wiggling so it's fine. As you tear apart his health bar, he slowly starts charging with electricity, getting faster and faster. He eventually starts to throw out arena wide lightning blasts, though they're telegraphed with a no-zone and are generally slow. There's also just nothing stopping you from dashing through him, since enemies don't cause contact damage in this.

    In close quarters, he is at his weakest. He can do his stick combo, and he can warp around to do a rather annoying wave AOE, but with precise dashing you can evade it fairly easily. He does his little lightning sweeps as well here, but just like in long range mode you can dash through him to avoid it entirely, letting you set up for a charge slash if you want (or charging up your sword in general for some massive damage). He doesn't block too often regardless of what phase you're on, so feel free to lay on the attacks.

    His desperation move is a massive wave of large blue shots and void shots that you need to shoot and wave through. As it goes on he starts adding waves of lightning to it that you've got to be mindful of, but short dashing over it isn't all that hard. Once you get to the end of it, he forces you into melee combat where he lets out a torrent of lightning sweeps and stick attacks while invincible. Parry and dodge your way to success, and once he's all tuckered out stab him in the faces.

    And with that, The Chain is broken and our first jailer is defeated. We might be able to actually do this. Hope you all enjoyed, I'll see you guys next time!

    ------

    Oh hey reposting the poll just in case.

    Spoiler: Poll
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    Anyway, fulfilling the thing I said last time, it's time for AN POLL. So, the next LP is Furi, and after that is Phantom Hourglass. But what'll be after THAT? It's time to determine that, through VOTE. So let's lay out the options.

    But first, here is the Strawpoll itself, right here!

    1: Zodi's Choice (Iconoclasts) - A game by Konjack, maker of the famous indie gem, Noitu Love and it's sequel. An amazing game, about a mechanic who just wants to do her best to help people.

    2: Kid Icarus Uprising - The triumphant return of Pit, the angel who can't even fly on his own. Join him and the great goddess Palutena as they return, as does the evil monster Medusa who they might stop once and for all!

    3: Tactics Ogre Knight of Lodis - A tactical RPG, showing a hidden story in the Tactics Ogre world. Join a young man as he adventures to find himself, among other things.

    4: EVOLAND - An RPG about RPGs, from the early days to current. I've never played this, it would be blind!

    5: Harvest Moon More Friends Of Mineral Town - The girl variant of everyone's favorite farm sim that isn't Stardew Valley. Will we become a successful farm, and will we find love?

    6: Custom Robo - A world where people solve every conflict with miniture, psychically controlled super death robots. We have a mysterious bracelet and a mysterious Dad Past. I don't actually have a good way of presenting this game because it's very weird. We need a job basically.

    7: Ronin - Your father is dead. You have nothing but a tech suit and a katana. Kill everyone responsible. A turn based 2D action game, very interesting.

    8: Bayonetta - A character action game staring Bayonetta, an umbran witch with intense power. She's here to chew bubblegum and kill angels. And she's got plenty of both.

    9: Bioshock - Under the sea, everyone is free. A First Person Shooter with vaguely RPG elements, inspired by System Shock. Can you survive the underwater utopia of Rapture?

    10: Drakengard 3 - A character action game, staring Zero, a woman with one of her eyes replaced by a flower. Her and her dragon have one goal; brutally murdering Zero's sisters. Extremely violent and concerning. This would be mostly blind.

    11: Final Fantasy 12 - A sort of bad but still good RPG staring the optional character in a regular RPG. An epic plot that is very different from a lot of what Final Fantasy does, while being exactly the same.

    12: A Hat In Time - An adorable time traveler must get a bunch of objects to fix her hat based time machine. A collectathon style game, and one people like a lot. This would be blind!

    So yeah, please vote on this poll! Which game will be after Phantom Hourglass? Let's find out! This poll'll be open until NEXT FRIDAY (July 27th).
    Last edited by LaZodiac; 2018-08-12 at 10:45 AM.

  2. - Top - End - #2
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    So, been meaning to mention this for a while, but no time like with a new banner... should probably note that I - and likely a bunch of other people - can't actually see your imgur images (which does include your signature one). I might suggest hosting elsewhere if you want people to see them on gitp. (I use vgy.me, if that's helpful.)

    Anyhow, on with the show and all...

    Not much to really say for this fight, really having seen the basics before. But, hey, it's nice to see the tutorial get a chance to let loose some more.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by Dark Shadow View Post
    So, been meaning to mention this for a while, but no time like with a new banner... should probably note that I - and likely a bunch of other people - can't actually see your imgur images (which does include your signature one). I might suggest hosting elsewhere if you want people to see them on gitp. (I use vgy.me, if that's helpful.)

    Anyhow, on with the show and all...

    Not much to really say for this fight, really having seen the basics before. But, hey, it's nice to see the tutorial get a chance to let loose some more.
    Yeah. And yeah, yeah, I'll set that up. I just couldn't remember the link of the new hotness in art hosting.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by LaZodiac View Post
    Yeah. And yeah, yeah, I'll set that up. I just couldn't remember the link of the new hotness in art hosting.
    ...honestly, no idea if it's the new hotness. Just tried to find one that didn't have 'no avatars' in their ToS. Liking the banner and Zoditar, as usual, though, now that I can see it.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I'm surprised at how much I remember this, with how long it's been since the Taste Of.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    cool huh..

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Whoa, stylish. This looks pretty dang fun, I might need to try and get hold of it...
    Avatar by araveugnitsuga.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by Eurus View Post
    Whoa, stylish. This looks pretty dang fun, I might need to try and get hold of it...
    It's available on GOG and Steam if you're interested! I uh, forgot to mention what Furi is for in my write up. It's on...everything, actually. Switch, PC, I think one of the sony and microsoft things really the first two are the only ones that matter really.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    ...Yeesh. These controls on keyboard and mouse are rough. Or maybe it's just really dang hard, and I'm bad.
    Avatar by araveugnitsuga.

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    Ettin in the Playground
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by Eurus View Post
    ...Yeesh. These controls on keyboard and mouse are rough. Or maybe it's just really dang hard, and I'm bad.
    I'm definitely bad, but it's also definitely a pain to use keyboard and mouse for this game. That "gamepad highly recommended" warning isn't just for show.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Strap in, it's time for more Furi.

    Zodi Plays: Furi [2] Strap In

    Video Length: 19:07

    Our next foe to handle is The Strap, a woman strapped to a medical table/segway cross. No one knows what her deal is, according to The Voice she just kinda showed up one day while they were working on our Prison, screaming lasers at things and otherwise being a nuisance. So they put her prison inside of ours to serve as the second jailer. Two birds with one stone. Effective, for the most part.

    Before we begin, a brief thing I forgot to talk about! Because it's not in the Furier difficulty The Chain fight at all. Sometimes a blue shot is replaced with a green shot, which you can shoot to destroy and get a health pick up. These basically only show up in The Chain, The Strap, and our next boss. After that they never show up again pretty much, so don't rely on them. The best way to heal is always going to be to defeat the enemy.

    The Strap is an immediately different boss from The Chain. Her arena is massive, and covered in a mazelike structure of regenerating walls and pillars that block attacks on both sides. They can be destroyed briefly, but they'll regenerate eventually. Unique to this fight, there are four squares in the center of the arena that you can hit to emit a sound only The Strap can hear, causing her to charge towards the square in question and lay into it with physical strikes and shots from her head cannon. It's a good way to get her to drop her guard, though she's still quite quick on the defense. You can also find little square marks on some pillars, which when shot get the same effect going.

    As for fighting her, The Strap has the most clear differences in her various phases. She starts out strapped to her medical segway, shooting blast after blast at you. She's got a variety of small and large basic blue shots, purple homing shots, and the occasional bullet blocking void shots. But where she excels is the laser. You can't parry a laser, you can only avoid it, so be careful with your dodges. Like with The Chain, dodging through her is possible and recommended if you can do so. Some of her shots also start to do AOE wall attacks, which are basically wave attacks but instead of a long spread across the ground it's a tall wall that slides across the ground. Same basic thing, but specifying it matters. She can also do melee attacks, but they're not that effective until she reaches her second phase and takes out her scythe. Her melee attacks are way more dangerous here, coming out at odd timings because of the nature of using a scythe as a weapon. As the fight drags on her bullet attacks start getting stronger and more elaborate, seeming to focus on wide spread attacks to limit your movement so her laser sweep can take you down. Further abuse gets her off her segway and she starts fighting on all fours, making her physical swipes a little more dangerous but a little more predictable. Except for her leaping and charging attack, the charging attack especially frustrating since she basically just leaves the screen entirely to find a place to charge up to actually charge at you. Her leaping is the more dangerous of the two though, since it's a bit tricky to time.

    In close range quarters, The Strap is at a clear disadvantage. She only has access to her laser blasts, of her ranged options, and since you're in such close quarters together you can easily get behind her. Her scythe still has the tricky timing to keep in mind, and she's still got access to her leap attack (which can cause a cutscene moment where you're almost guaranteed to take damage). That all aside, she's quite easy to deal with in close range mode, and if you lay on the hurt you can take her out without much fuss.

    Her desperation attack is a bit less impressive than The Chain's, even comparing it to his Furi difficulty one. She generates an AOE wave around her for defense, and starts spewing out an endless spread pattern of bullets. They're easy to maneuver through or shoot your way past, but it gets pretty crowded after awhile and it completely strips the arena of walls. After that, she starts sweeping her laser scream across the battlefield, slowly getting faster. A lot of people apparently have trouble with dodging through lasers, but all it takes is timing it right. After her lasers she becomes vulnerable, and you can smack her to get her into the close range part of her desperation move, where she basically just blasts a ton of lasers at you, ending with an AOE wall you have to dodge through. It isn't the most difficult thing in the world, but she does a ton of damage so try not to get hit. A single solid strike will take her out after her invincibility ends, and with that The Strap has been defeated.

    The prison within a prison has been defeated. It's time to go. Hope you all enjoyed. See you guys next time for more Furi.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Don't really have much to say, but, yeah, this is definitely a much different boss fight than the last one. Where the Chain was methodically trying to find the best way to hurt you, the Strap is much more... wild with her attacks. I see that most clearly in the desperation burst. Whereas the Chain's was all perfectly placed, with all its geometrical beauty, the Straps is way more chaotic.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    This genre of game really isn't my bag, so I probably won't have much to meaningfully contribute other than my continued support to Zodi as one of my favorite LPers.
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by ShneekeyTheLost View Post
    This genre of game really isn't my bag, so I probably won't have much to meaningfully contribute other than my continued support to Zodi as one of my favorite LPers.
    **** like this is stuff I wanna frame on my wall when I get my own place. Thanks, it's super appreciated.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    The Strap reminds me of something I saw a while ago a particular reading of the design of GlaDOS. While some of that is surely just the inherent similarities of the root design, a woman in a straightjacket, I still feel like the designer might have heard the same idea.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I've lost to this lady like five times so far. On standard difficulty. Zodi is very good at this to make it look so effortless.
    Avatar by araveugnitsuga.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I don't think I would enjoy playing this game, but I like the aesthetics and the story so far is intriguing. So, good for me you are doing this LP.
    Anyone else picking up some 'Afro Samurai' vibes?


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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Time for more Furi.

    Zodi Plays: Furi [3] Crossed A Line

    Video Length: 14:58

    I think, after the dark dank thunder place, and the cool but dark prison, seeing such a vibrant pink area full of floating rocks and stuff is really a nice change of pace. It shows just how varied these prisons are. Of course then you remember...these are prisons, and we're stuck in them. Time to move forward.

    The Line, our next opponent, is an interesting fellow. He actually talks to us, for once. Not like Chain, who mostly just taunted us and told us about his plans to beat us up, and not like Strap, whose conversations are a bit more painful than most peoples. He actually speaks to us, and it's interesting. He has probably one of my favorite lines in the game. Fitting, given his name. Don't let his old man look fool you, he's as powerful as everyone else.

    The Line is also the first boss where they start really playing with the phases you fight them in, and also the first boss where we see that this game is just as much a SHMUP as it is a character action game. His first phase surrounds himself with shields, and we've gotta shoot them down. Every hit we land becomes a shot we have to avoid, and said shots slowly fly towards us, only to bounce off the edge of the arena back towards the center. They continue to bounce like this for awhile, though they do eventually run out of steam. Don't think you're safe just to pick away at his shields, he'll send out waves of energy you'll have to dodge. They get bigger as they move along the ground, so be quick about it. Each layer of shield bounces back stronger shots, and if you break every single shield you get an achievement (though I didn't go for this, obviously). All it takes is a single hit to take out a whole chunk of life here, not even with a close range health bar! In his second phase he surrounds you with void orbs that you have to dodge through or parry (I prefer the parrying here) for a bit, after which he gets on top of a tower that resembles his shields. The shield is protected by those void orbs, which move out and then in every so often, letting you get your shots off, but every time you hit the tower it pulses out four waves and four regular shots. It's pretty tricky to deal with, but predictable so you can time it.

    Once you break his tower he'll stop messing around and flood the area with bullets that slowly move in random directions. With the arena flooded, making dodging quite hard, he'll start lunging at you with that sword of his. Parry him and time will freeze, locking the bullets in place. More importantly, it forces yourself into The Line's time, making him unable to warp around and lunge at you. Instead he's got waves to throw out with his sword, and arrhythmic combo attacks. I actually like how staggered and weird feeling his melee is, since he's an older guy but also because it has a very "clock" like feel to it. I don't know why it does, but it does. He's also got AOE wall attacks which come out pretty fast, so be careful. Absolutely do not use your gun in this phase, as the bullets will freeze in the air. There is no limit to how many bullets you can have on screen at once and my very first time I played this I left enough shots layered in place that when I immediately ran into them I died like an idiot. Once you beat him up enough you'll get into close range mode with him, where he's significantly at a disadvantage. His attacks are slow, though they come out surprisingly fast and I always get caught by at least one, and he can do wide reaching wave attacks with that sword of his, but overall we're just better in close range combat so we can push through pretty easily.

    His third phase is much like the second in that he's standing on top of a tower again. This time our shots make it send out a wall AOE attack, and The Line is sending an assault of void orbs at us. Occasionally three of the void orbs get replaced with green shots if you need to blast em for health. This is a surprisingly tough situation, but since he lacks the raw protection phase 2 has you should be able to take it down quickly enough. Then we have a repeat of the bullet flooding, only with the medium sized shots.

    For The Line's desperation attack, he focuses in the center of the arena and starts creating more of those void orbs. They very quickly start flying towards you, though it's a loose homing so you don't have to worry too much about them going straight for your thought. This isn't a situation where you have to stutter your movements so you can avoid the locked on shots while also avoiding the new ones as they appear, it's far more scatter shot and thus easier to dodge. The Line will also start sending out wall AOEs to make it harder. Once you've endured this for awhile, he'll enter his true desperation attack. Multiple pillars appear, as he surrounds himself with an AOE wave and medium sized bulletes that slowly orbit around him, vomiting up more bullets with each tick of the clock. Our own shots against the pillars cause smaller blue shots to spray out everywhere, leading to a huge flood of damage to avoid. You have to be quick here, The Line's attacks will slowly get faster and faster as this bit goes on, but if you go too fast it'll be super hard to avoid everything. You need to follow the flow of his time. This is where the gun's charge shot really shines, since it can cut through a lot of bullets (though not all of them, medium shots take a lot of energy out of it). After taking down each pillar, he starts warping around the field. Once you parry him one final time, stepping into his here and now, it's over.

    The Line defeated, we move forward. His words hang over us. I wonder what he means... Ah well. We'll find out, in time. Hope you all enjoyed, I'll see you guys next time.

    ------

    Just a quick update on yonder poll. Y'all voted, and y'all have decided. The next LP, after Phantom Hourglass, which is after Furi, is...Tactics Ogre Knight of Lodis.

    My curse of playing exactly one tactics RPG a year continues. I kid, I'm fine with this.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    The Line has seen some s***. He was in Spec Ops, after all.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    If feels like this would be a more effective prison if only you needed a keycard or whatever to access all the bridges and stuff.

    I really like how they've managed to make each boss so far feel wildly different, even if the basic mechanics are the same. And the fights themselves give a good overview of the personality of the boss - though the dialogue (or lack thereof, for The Strap) also helps.

    Huh. Neat, he's got pause button logos on him.

    Okay, cool. I was wondering if your own shots would just freeze in the pause-time. Good to know.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by Lethologica View Post
    The Line has seen some s***. He was in Spec Ops, after all.
    I hate how good this joke is.

    Quote Originally Posted by Dark Shadow View Post
    If feels like this would be a more effective prison if only you needed a keycard or whatever to access all the bridges and stuff.

    I really like how they've managed to make each boss so far feel wildly different, even if the basic mechanics are the same. And the fights themselves give a good overview of the personality of the boss - though the dialogue (or lack thereof, for The Strap) also helps.

    Huh. Neat, he's got pause button logos on him.

    Okay, cool. I was wondering if your own shots would just freeze in the pause-time. Good to know.
    Makes you wonder how we're having such an easy time of navigating things, the jailers in our way aside.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    One step forward at a time.

    Zodi Plays: Furi [4] Tipping The Scale

    Video Length: 16:49

    This is where things start getting interesting. A dark, sliced out chunk of the world. The Free World. Dank, swampy, and full of bio-luminescence and general spookiness. Even the music feels gross and corrupted. The Voice tells us this is the fault of one single impact. I wonder who caused it. He also tells us a bit more about his plans, but it's...vague and mysterious, but thinking about it laterally will help you figure it out. He also tells us to disregard The Scale and his ravings. If we should...remains to be seen. Though he's not wrong when he says The Scale is uh...not doing too hot. The fishy friend wants to stab us to death, so lets oblige him on the "to death" part.

    The Scale is...equal parts very easy and very difficult. He has the special attribute of poisoning you with basically all of his attacks, making the screen wave and shift. That one minor thing aside he's honestly not that difficult. For some reason I have a difficult time fighting him here though, whereas in my first run ever I basically destroyed him. This is the first fight where you're gonna need to master the timing on your quick dashing, and the first real fight where if you get caught up in a QTE event you're gonna have to actually put in some effort. The Scale's main attack is blasting you with a series of green poisonous orbs, which leave a minor trail behind them that hurts just the same as the orb itself. In different phases the way these orbs are shot and how they move changes, first a quint spread, then blasting a bunch in a weird pattern, and so on. These are surprisingly easy to dodge if you just take a breath and pace yourself, and if you're charging a slash or dash (or both, since you charge your sword back up quicker if you dash after charging a slash) you can easily maneuver around the patterns. He can also send out waves of poison in chunks of three, but they're short and shallow so you can dash past em pretty easily. Be wary of his melee strikes, those harpoons leave a nasty mark and the timing on them is rather odd and hard to deal with. He's also the first boss that will interrupt your combo, in his case by dodging backwards. His final real shot attack involves creating an AOE wave of poison around him, then blasting our shots in all directions, though like with the quint shot and it's variants it's not random, it's a very strict pattern so dodging should be simple.

    Those aren't the only tricks up his sleeve mind you. He can dive under water to sneak attack you, sometimes even grabbing you for a rather difficult to deal with QTE. After taking a good deal of damage he'll start making those clones of himself he showed off in his intro. They're not that durable, falling in a single hit or too, but each one has access to all of the major shots he can do, and as a result dealing with them quickly is recommended. The Scale's attacks are easy to manage, but in high numbers like that it can easily overwhelm you. Once you get to phase three he starts adding in the occasional, and quick quick wall AOE attack, and his clones can do those two so be careful! The only exception to this trend is in his final, non desperation phase, where his blasts are a more persistent, rotating series of orbs. The only other "trick" he has is that, unlike Strap and Line, in close range quarters he's actually quite dangerous. He has large, far reaching wave attacks, usable as huge chunks or two wedges, he can do his AOE wall even in this mode, and his melee attacks can be done normally or after diving through the water to try and flank you. It's a stark contrast from the last two bosses, and for this reason many people consider The Scale a sort of "wake up call" boss. But then every boss has that ignoble fame when you get down too it.

    The Scale's desperation move is probably one of the tougher ones to deal with. He sends out a cross grid of poison orbs, their trails lingering for the duration more or less. If you're smart and clever like me, you will definitely intentionally eat a shot to the face to give yourself some breathing room in the center of the arena (or parry the orb for the same effect). This IS doable without doing that mind you, it's just ever so slightly tougher since you have such an actually small space to move. While laying his poison trails he peppers you with regular medium sized bullets, and once everything is set up (regardless of parrying or face tanking to remove the orbs before they make a full trail) he'll start summoning clones to send wall AOEs at you. Like with most bosses, once you survive the attack a few solid blows will take him out for good.

    With The Scale defeated, sinking to the bottom of his swamp, we head onward. What was The Scale talking about? And what does The Voice mean by his motivation? All mysterious, and all with answers. Maybe we'll find out next time? Or maybe we'll just fight another cool boss. Regardless, hope you all enjoyed, I'll see you all next time.

  23. - Top - End - #23
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I can see several ways this might play out...

    Spoiler: Hypothesis 1
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    You created a significant tragedy, either through malice or by accident, but I'm leaning towards malice. In other words, you darn well earned your place in the prison. Your character is just as insane as all the others you've ran into, and you are certainly not shy about killing. The Voice is springing you for his own goals, knowing that he is, in effect, making a deal with the devil. Then again, he's fairly well a devil himself, and just as bat-guano insane. He's got a reason for freeing you, wanting you to be a weapon for him to wield. Either you refuse, and he becomes the BBEG, or you agree, and end up committing an atrocity.


    Spoiler: Hypothesis 2
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    This is a Mindscape, all the combat, all the prisoners, and most especially the Voice, are all aspects of your character's personality. The Voice represents the genocidal homicidal nature, egging you on to conciousness so you may return to your slaughter. The other prisoners represent various aspects of yourself... your self-loathing (I'm going to HURT you before I put you back), your incoherent rage, your guilt... you are waging a mental battle trying to come to terms with some great horror you committed, with The Voice being the part that wants to do it again. Which means ultimately, The Voice is going to end up being the BBEG, to reclaim your sanity (or at least what sanity remains for you).
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Oh, good. I see we've stepped into Aperture, from the immediate looks of it.
    ...okay, nevermind, the water doesn't instantly kill you.

    Oh, I see there's a past here. And he claims that we're corrupted. Now, that's something that we have no evidence against. We still don't know what we did to get locked up in such a prison, after all. All we have to go on are what's told to us by someone who seems to have the power to get out of here should they wish, based on how they jump-cut around.

    ...so, we can walk on water, apparently, given that it's deep enough for him to submerge himself in.
    And given that he can drag us under.

    Well, this is all very ominous.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I am posting!

    So yeah, I'm stylishly late, but this game is just stylish. Every aspect is so much fun to look at: the protagonist, the foes,the environments and the fights. The music is also really good!

    I'll follow up my impression of the later bosses later, but for now here's the Chain and the Strap.

    Chain: Definitely better than the tutorial version, with a lot more flashy tricks and a mix of bullets and staff fighting. I love his clothing and his oni theme: It's very apt for a guardian of The Stranger's singular hell. While he's a nasty man, I have to give kudos for his unshaking assurance that Stranger will be going down.

    Strap: Strap's a perfect foil to Chain: a fellow prisoner after a warden, a rabid beast after a disciplinarian, pastel pink following dark blue and a very science-y theme after Chain's mystical trappings. The mutual hunting
    throughout her maze is a great contrast to the brawl in the small arena we just finished and sets the stage for how varied the fights in this are going to be. I am a bit surprised that her final phase didn't involver her tearing the giant laser off her face, as it seemed that was where the fight was leading up to.

    Also, this is the first time that I've realised that "I hear thunder, pitter patter. Time to wake up" is actually spoken by The Voice, rather than Stranger.
    Last edited by Durkoala; 2018-07-30 at 07:47 PM.
    Spoiler: Pixel avatar and Raincloud Durkoala were made by me. The others are the work of Cuthalion.
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    Cuteness and Magic and Phone Moogles, oh my! Let's Watch Card Captor Sakura!Sadly on a small hiatus.

    Durkoala reads a book! It's about VR and the nineties!

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Surprise it's an A Taste Of!

    A Taste Of: Darksiders

    Video Length: 22:58

    Darksiders, a beat em up crossed with a Zelda-like, with a cool end of the world style aesthetic. It's dumb and stupid and loud and great and I love it and the fact that I haven't actually ever played the first one is genuinely shocking to even me, so I decided to do this after seeing the game in the local pawn shop for five bucks. It's a very solid game, with some incredibly baffling choices that are completely counter to the actually quite modern mechanical design it is. Having the super mode be on a L1+R2 combo is...utterly baffling and feels SO unnatural that it feels like it must of been a mistake. Someone accidentally wrote R1 and R2 and now we have this. Additionally, R1 is a block button but at no point during this tutorial did they even mention it and that seems...like a massive oversight!

    That aside, this game rules.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I think the feeling of 'aged title screen' is just because these days, even if there's just a simple logo, there tends to be something else in the background, rather than just pure blackness and a the title. If you have a static image, it's usually some dynamic/interesting-looking image. The "Press Start Button" in what looks like Times New Roman probably doesn't help, either. But, I get what you mean.

    I'll be honest, if you've got peace, and are able to enforce it... it feels like you should probably have not had those seals be breakable.

    ...modern? Huh. This sure did seem like it'd be a fantasy game.

    Yeah, I really do like the angel design. ...then again, I'm always a sucker for sci-fi/magitek aesthetic.

    Yeah, when weighty combat is done well, it's really satisfying. I remember playing Space Marine. Man, that was great.

    Definitely not just you with the half-second thing. Don't have access to the original to tell if it's the recording or not. Would imagine so, though, if you didn't notice it while playing.

    ...there's no health bar for the boss, is there?

    So, looks neat. Not one that I'd ever heard of before, but... that's not really surprising. It's me.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    There is not a health bar, and it is a mistake.

    I'm actually glad I got this out when I did since it serves as such a nice contrast. It's a really early beat em up game, from the era of when they were really starting to hit main stream and hit their stride. Now contrast to Furi, which is the genre streamlined and sliced until it is pure and raw.

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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    Quote Originally Posted by LaZodiac View Post
    Surprise it's an A Taste Of!

    A Taste Of: Darksiders

    Video Length: 22:58

    Darksiders, a beat em up crossed with a Zelda-like, with a cool end of the world style aesthetic. It's dumb and stupid and loud and great and I love it and the fact that I haven't actually ever played the first one is genuinely shocking to even me, so I decided to do this after seeing the game in the local pawn shop for five bucks. It's a very solid game, with some incredibly baffling choices that are completely counter to the actually quite modern mechanical design it is. Having the super mode be on a L1+R2 combo is...utterly baffling and feels SO unnatural that it feels like it must of been a mistake. Someone accidentally wrote R1 and R2 and now we have this. Additionally, R1 is a block button but at no point during this tutorial did they even mention it and that seems...like a massive oversight!

    That aside, this game rules.
    Yeah, I like 'A Taste Of's!

    I did not notice the unconventional game design choices, since I rarely play such games. War felt rather slow and lumbering most of the time, but I think it fits the character.
    I think blocking gets introduced a little later? Which is just as baffling ...


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    Default Re: Zodi Plays: Furi (Time To Wake Up)

    I think the M rating was because the combat was happening literally in what is a semi-realistic rendition of modern day America, while God of War is set in an obviously fantasy setting. You know, because demons and angels in power armor are realistic... but hey, you've got actual modern day humans running for their lives and dying as these beings battle against each other, so that could qualify it despite the lower absolute quantity of gore. Also, I'm betting they had at least one fundie who was on the board who was highly offended at the fact that angels were bad guys in this game, and both heaven and hell bent knee to an even larger power.

    Also, kludgy or at least counter-intuitive controls in a beat-em-up? Yea, that's a problem.

    As an aside, the webcomic Grrl Power (and yes, that's not a typo) is a superhero-style webcomic, and lampshades/inverts a lot of common superhero tropes, one of which was the viewpoint rookie on the team being told that 'if you can pick up a car, don't, just pick up the bad guy and slam him into the ground'. A finely crafted link for reference. The previous page also references a trope invoked in this game, albeit to a lesser degree, but the idea of a 'Nayh Nayh Can't Hit Me Man' is just too funny to not reference. For some reason, that first linked page kept running through my head throughout the entire battle scene.
    Last edited by ShneekeyTheLost; 2018-08-02 at 10:38 PM.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

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