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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Revised Final Fantasy d20

    This has been a long project in the making, but I've gotten some headway in creating a d20 system using Final Fantasy flavoring. The following posts will contain information for FFd20 as well as PDF files of what I've created so far.

    And without further-ado, I present to you the first book of Final Fantasy d20.

    Final Fantasy d20

    This is the first release. It currently does not have any artwork as I cannot find anyone to do some artwork and my skill is inadequate.
    Last edited by Viladin454; 2008-04-02 at 11:02 PM.

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    Default Re: Revised Final Fantasy d20

    Final Fantasy d20 Races

    Lands of Vana'diel (FF11)

    • Elvaan
    • Galka
    • Hume
    • Mithra
    • Tarutaru

    Lands of Spira (FF10/FF10-2)

    • Al Bhed
    • Ronso

    Lands of Ivalice (FF12/FFT)

    • Bangaa
    • Nu Mou
    • Viera

    Lands of Gaia (FF7)

    • Cetra
    • Moogle


    FFd20 Races
    Last edited by Viladin454; 2008-04-02 at 11:02 PM.

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    Default Re: Revised Final Fantasy d20

    FFd20 Base Classes

    • Archer
    • Bard
    • Beastmaster
    • Black Mage
    • Blue Mage
    • Fighter
    • Knight
    • Monk
    • Red Mage
    • Thief
    • White Mage
    Last edited by Viladin454; 2008-04-02 at 11:03 PM.

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    Default Re: Revised Final Fantasy d20

    MP System and Spell/Song Lists

    Magic: Spell casting and Song performing works in the same way that it does in the d&d PHB, but all spells/songs suffer spell failure from armor and all spells/songs cost magic points rather than number of spells/songs per day. Magic points (MP) are used to fuel spells and songs. After at least 8 hours of rest, a character may meditate for 30 minutes to restore his or her daily allotment of magic points. Both mages and bards gets additional magic points for high attributes. Casters need not prepare spells, as all casters can cast any spell they know at will. A caster has no limit on the amount of spells he or she may know.

    The cost for Spells and Songs are calculated as such: Spell/Song level x 1 MP. (I.E. a 9th level spell will be 9 MP to cast or a 5th level song will be 5 MP to perform.)

    The maximum MP a mage/bard can spend on spells/songs using feats is their level divided in half, rounded up. (I.E. A 10th level Black Mage can spend up to 5 MP on a single spell.)

    Metamagic Feats: Metamagic feats are applied spontaneously and do not increase the casting time of the spell, however, it will increase the MP cost. In order to apply a metamagic feat to a spell, the caster must be able to spend MP at the increased cost of the spell.

    Spells: Spells are manifestations of magic. The requirements for casing a spell are listed on the corresponding class pages. All spells are cast by using specific gestures and words of power. No spells require material components or foci. Otherwise, the spell system is very similar to DnD with a few changes. The rules for concentration and spell interruption are the same, and there are no counterspells. Light, medium, and heavy armor adds a spell failure chance. All spells are subject to spell resistance. Healing magic is not subject to spell resistance unless used offensively against the undead.

    Magic Types
    Magic is divided into three types: black magic, white magic, and blue magic. Black magic grants a mage the power to inflict chaos upon creation, while white magic brings order to creation. Blue magic uses the ability of creatures into spells to cast.

    Black Magic
    Black magic is almost exclusively offensive, and is practiced by black mages and red mages. With few exceptions, these spells focus on dealing damage to a target or hindering its ability to fight. A large portion of black magic is focused on the power of the elements. Skilled mages seek out their foes' elemental weaknesses, and adapt their magic to strike with precision.

    White Magic
    White magic is primarily defensive, but it has its share of enfeebling magic and a small dab of direct damage as well. White magic mostly focuses on healing others and restoring life. White magic is practiced by white mages and red mages.

    Blue Magic
    Blue magic has a variety of different types of spells. It relies on creatures with extraordinary, supernatural, and spell-like abilities to copy from them and make it their own. Depending on the creatures the blue mage learns from, they have a terrifying variety of spells to utilize.

    Schools of Magic
    Magic is alternately divided into several categories. Rather than using Divination, Conjuration, Abjuration, Enchantment, Evocation, Illusion, Necromancy, and Universal of the standard DnD system, magic is divided as such:

    Dark
    Dark magic is always of the dark element. Rather than directly damaging opponents like elemental magic, dark magic may deal lesser damage but drain the opponent of stats or cause otherwise harmful negative effects. Black mages and dark knights are masters of dark magic.

    Elemental
    Elemental magic focuses on damaging opponents with the elemental power of earth, fire, ice, lightning, water, or wind. Black mages specialize in elemental magic.

    Enfeebling
    Enfeebling magic cripples opponents by reducing their ability to do battle. Black mages are exceedingly adept with enfeebling magic.

    Enhancing
    Enhancing magic boosts the fighting ability of allies. White mages are experts of enhancing magic.

    Healing
    Healing magic is used to heal wounds or cure negative status effects. Healing magic causes damage to the undead. White mages specialize in healing magic.

    Light
    Light magic is always of the light element. Light magic smites the wicked with holy power, but usually in a less direct method than elemental magic. White mages and paladins are especially proficient with light magic.

    Name
    The name of the spell.

    School
    Elemental, enfeebling, enhancing, healing, or non-elemental.

    Duration
    The spell's duration.

    Casting Time
    How long it takes to cast the spell.

    Target
    The target of the spell. May be an area or single or multiple targets.

    Area
    The spell's area of effect, if applicable.

    Range
    The spell's range.

    Save
    Saving throws allowed, if any.

    Effect
    The spell's effect, described in detail.

    Bard Song List
    Black Mage Spell List
    White Mage Spell List
    FFd20 Entire Spell List and Full Descriptions
    FFd20 Entire Song List and Full Descriptions
    Last edited by Viladin454; 2008-04-02 at 11:04 PM.

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    Dwarf in the Playground
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    Default Re: Revised Final Fantasy d20

    Limit Break System

    Current system: Limit breaks are special abilities that all classes get at 1st level. Each class gets two separate abilities starting off. Limit breaks can be only activated when a character is at or below 25% health and can only use a limit break, once per day per limit break. A limit break is activated as an immediate action, but doesn’t go off until the character’s next turn.
    Last edited by Viladin454; 2007-10-24 at 05:14 PM.

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    Default Re: Revised Final Fantasy d20

    New Feats and Skills

    New Feats

    Craft Materia
    Craft Potion
    Elemental Focus
    Elemental Penetration
    Extended Song
    Extra Limit Break
    Greater Elemental Focus
    Greater Elemental Penetration
    Improved Limit Break
    Improved Power Attack
    Mastercrafter
    Supreme Cleave
    Supreme Power Attack

    --Metamagic Feats--

    Chain Spell
    Empower Spell
    Enlarge Spell
    Extend Spell
    Heighten Spell
    Maximize Spell
    Quicken Spell
    Silent Spell
    Still Spell
    Widen Spell



    Technology Book

    New Skills

    Bluff (Cha)
    Computer Use (Int)
    Drive (Dex)
    Knowledge (technology) (Int)
    Navigate (Wis)
    Pilot (Dex)
    Repair (Int)

    New Feats

    Advanced Magitek Operation
    Airship Battle Run
    Airship Dodge
    Airship Feint
    Airship Gunnery
    Airship Mobility
    Airship Operation
    Exotic Weapon Proficiency (Firearms)
    Exotic Weapon Proficiency (Gunblades)
    Hair Trigger
    Magitek Crush
    Magitek Fling
    Magitek Operation
    Magitek Sweep
    Magitek Trample
    Magitek Weapon Boost
    Magitek Weapon Proficiency
    Stun Magitek
    Last edited by Viladin454; 2007-11-07 at 05:22 PM.

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    Default Re: Revised Final Fantasy d20

    Bestiary

    Reserved for future explanations.
    Last edited by Viladin454; 2007-09-11 at 04:02 PM.

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    Default Re: Revised Final Fantasy d20

    Prestige Classes

    • Azure Magister
    • Berserker
    • Chemist
    • Chocobo Knight
    • Dark Knight
    • Dragoon
    • Elementalist
    • Geomancer
    • Holy Knight
    • Lucky Gambler
    • Mediator
    • Mime
    • Mystic Knight
    • Ninja
    • Oracle
    • Samurai
    • Summoner
    • Time Mage


    List of Prestige Classes for FFd20: Technology

    • Clan Hunter
    • Corsair
    • Engineer
    • Gun Mage
    • Gunslinger
    • Judge Magister
    • Magitek Knight
    • Sky Pirate
    • Soldier
    Last edited by Viladin454; 2008-07-28 at 08:47 PM.

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    Default Re: Revised Final Fantasy d20

    Materia Usage and Creation

    The Materia system is finished. Along with the Potions.

    Materia and Potions
    Last edited by Viladin454; 2008-04-02 at 11:08 PM.

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    Default Re: Revised Final Fantasy d20

    I checked out your Forum, really cool i must say. Will we be seeing an beasterary soon? Their are quite a few FF monster that could use more indepth detail. Also, their are a lot of races from various games that are rather forgotten. By the by, does anyone know where i could get a complete look at all hte FF monsters online?
    Thank you
    from,
    EE

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by EvilElitest View Post
    I checked out your Forum, really cool i must say. Will we be seeing an beasterary soon? Their are quite a few FF monster that could use more indepth detail. Also, their are a lot of races from various games that are rather forgotten. By the by, does anyone know where i could get a complete look at all hte FF monsters online?
    Thank you
    from,
    EE
    Someday soon :) Working on spell/song descriptions for Bards and Mages currently.

    I found a short list of reoccurring monsters in the Final Fantasy series.
    Monsters of Final Fantasy

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Viladin454 View Post
    Someday soon :) Working on spell/song descriptions for Bards and Mages currently.

    I found a short list of reoccurring monsters in the Final Fantasy series.
    Monsters of Final Fantasy
    Alright

    Sadly, that only covers the very basic monsters, but thanks anyways
    from,
    EE

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by EvilElitest View Post
    Alright

    Sadly, that only covers the very basic monsters, but thanks anyways
    from,
    EE
    http://www.warmech.net/special/special.html this has sprite comparisons for 1-6, and images of every class, boss, some enemies, and some extra stuff. It's good.

    http://www.ffcompendium.com/h/ This has pretty much everything else, including all the races, monsters (although this is down as of writing), magic, monsters, class barebones, all sorts of things. Plus the design doesn't hurt my eyes.

    I've been working on converting FFX to D20; I have the other races basically blocked out. What I really need help on is figuring out how to do the Summoner; it's such a weird thing in FFX.

    Are you basing your classes off FFXI's jobs?
    Last edited by Karma Guard; 2007-09-11 at 10:30 PM.

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Karma Guard View Post
    http://www.warmech.net/special/special.html this has sprite comparisons for 1-6, and images of every class, boss, some enemies, and some extra stuff. It's good.

    http://www.ffcompendium.com/h/ This has pretty much everything else, including all the races, monsters (although this is down as of writing), magic, monsters, class barebones, all sorts of things. Plus the design doesn't hurt my eyes.

    I've been working on converting FFX to D20; I have the other races basically blocked out. What I really need help on is figuring out how to do the Summoner; it's such a weird thing in FFX.

    Are you basing your classes off FFXI's jobs?
    Most of them, yes.

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    Default Re: Revised Final Fantasy d20

    Interesting. I'm making a DnD-based game entirely using FFXI as a guideline, but this is very well-done. I commend you.

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Nu View Post
    Interesting. I'm making a DnD-based game entirely using FFXI as a guideline, but this is very well-done. I commend you.
    Thank you :) Working hard on the project. I'm also using FFXI as a guideline as well. Also FFT, FF3, and FF7.

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    Default Re: Revised Final Fantasy d20

    Great stuff you have here. I'm intending to intigrate this with my campaign that I'm running. Just curious though...

    What does "quaffing" do, exactly?

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Chi_Mangetsu View Post
    Great stuff you have here. I'm intending to intigrate this with my campaign that I'm running. Just curious though...

    What does "quaffing" do, exactly?
    Quaffing means to drink a potion, quaff (drink) it down.

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    Default Re: Revised Final Fantasy d20

    FFT is going to be a LOT of help in doing this. It even has the grid system built into it.
    "Come play in the darkness with me."
    Thanks for the avatar, banjo1985!

    Spoiler
    Show

    I guess I'm a Neutral Good Human Wizard (4th Level)
    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 17
    Intelligence- 20
    Wisdom- 20
    Charisma- 12
    Take the 'What D&D Character am I?" Quiz!


    Somehow I doubt the veracity of this quiz :P
    Which Final Fantasy Character Are You?

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Edea View Post
    FFT is going to be a LOT of help in doing this. It even has the grid system built into it.
    Sorta :) Still alot of converting over to d20 standards. Mostly from FFT, I'll be making Prestige Classes.

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    Default Re: Revised Final Fantasy d20

    Update:

    Blue Mage Prestige Class created.


    Decided to make it a Base Class.

    Added Campaign settings and split up the races into their own setting.

    Added more prestige classes to be made.
    Last edited by Viladin454; 2007-09-21 at 01:01 PM.

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    Default Re: Revised Final Fantasy d20

    Update: (9/21/07)

    Added the Entire Spell List and Full Descriptions of all the spells.
    Changed Blue Mage into a Base Class.
    Moved Races around into their own settings.
    Tweaked White Mage/Black Mage/Red Mage classes.
    Changed and tweaked the spell lists for Black and White Mage spell list.

    Upcoming Update:

    Entire Bard Song List and Full Descriptions of all the songs.
    New feats, old feats revised, and new skills.
    Prestige classes being flushed out.
    Materia and materia creation.

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Viladin454 View Post
    Final Fantasy d20 Races

    Lands of Vana'diel (FF11)

    • Elvaan
    • Galka
    • Hume
    • Mithra
    • Tarutaru

    Lands of Spira (FF10/FF10-2)

    • Al Bhed
    • Ronso

    Lands of Ivalice (FF12/FFT)

    • Bangaa
    • Viera

    Lands of Gaia (FF7)

    • Cetra
    • Moogle


    FFd20 Races
    Couldn't some of the monsters become races? Like bestmen?
    from,
    EE

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by EvilElitest View Post
    Couldn't some of the monsters become races? Like bestmen?
    from,
    EE
    I suppose so. When I eventually make a monster list *grimace*. lol
    Right now, that's the next biggest project to do.

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    Default Re: Revised Final Fantasy d20

    Update:

    Bard Song Descriptions and Listing fleshed out.
    Changed Archer from base class to prestige class.
    Changed Beastmaster from prestige class to base class.
    Both are fleshed out as well.
    Created Berserker, Engineer, Gun Mage, Gunslinger, Judge Magister, and Lucky Gambler Prestige Classes.
    Made a list of new/revised skills and feats.
    Tweaked the spell/song lists.
    Tweaked Chocobo Knight and Dragoon prestige classes.


    Next Update:

    Fleshing out the Materia system.
    Fleshing out the Potion system.
    Finish up Ninja, Samurai, Clan Hunter, Sky Pirate, and Soldier Prestige classes.
    Start work on Magitek and Airship technology.
    Start work on Bestiary.
    Last edited by Viladin454; 2007-10-01 at 04:51 PM.

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    Default Re: Revised Final Fantasy d20

    Update:

    Converted Chemist from base class to prestige class.
    Created Ninja and Samurai prestige classes.
    Started playtesting with current classes and prestige classes.


    Next Update:

    Potions and Materia creation.
    Bestiary creation.
    Character Sheet
    Magic items
    Airships and Magitek creation.

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    Default Re: Revised Final Fantasy d20

    Your link to the Dragoon class is broken. (Or otherwise not working).

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Karma Guard View Post
    Your link to the Dragoon class is broken. (Or otherwise not working).
    Fixed! Sorry about that.

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    Default Re: Revised Final Fantasy d20

    I like what you have here so far, but may I make some race suggestions.

    Lunarians (FFIV)
    Half-Espers (FFVI)
    Genomes (FFIX)
    Black Mages (FFIX)
    Burmecians (FFIX)
    Qus (FFIX)

    Anyway, I like what you have here.
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    I make music

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    Default Re: Revised Final Fantasy d20

    Quote Originally Posted by Flame Master Axel View Post
    I like what you have here so far, but may I make some race suggestions.

    Lunarians (FFIV)
    Half-Espers (FFVI)
    Genomes (FFIX)
    Black Mages (FFIX)
    Burmecians (FFIX)
    Qus (FFIX)

    Anyway, I like what you have here.
    Thanks ;) but truth be told, I wasn't liking the FFIX much ;)

    For Half-Espers, the closest to that is the Cetra race, which Aeris (Aerith) is.

    Qus make me shudder ;)

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