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Thread: Revised Final Fantasy d20
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2007-09-11, 03:33 PM (ISO 8601)
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Revised Final Fantasy d20
This has been a long project in the making, but I've gotten some headway in creating a d20 system using Final Fantasy flavoring. The following posts will contain information for FFd20 as well as PDF files of what I've created so far.
And without further-ado, I present to you the first book of Final Fantasy d20.
Final Fantasy d20
This is the first release. It currently does not have any artwork as I cannot find anyone to do some artwork and my skill is inadequate.Last edited by Viladin454; 2008-04-02 at 11:02 PM.
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2007-09-11, 03:34 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Final Fantasy d20 Races
Lands of Vana'diel (FF11)
Elvaan
Galka
Hume
Mithra
Tarutaru
Lands of Spira (FF10/FF10-2)
Al Bhed
Ronso
Lands of Ivalice (FF12/FFT)
Bangaa
Nu Mou
Viera
Lands of Gaia (FF7)
Cetra
Moogle
FFd20 RacesLast edited by Viladin454; 2008-04-02 at 11:02 PM.
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2007-09-11, 03:39 PM (ISO 8601)
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Re: Revised Final Fantasy d20
FFd20 Base Classes
Archer
Bard
Beastmaster
Black Mage
Blue Mage
Fighter
Knight
Monk
Red Mage
Thief
White MageLast edited by Viladin454; 2008-04-02 at 11:03 PM.
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Re: Revised Final Fantasy d20
MP System and Spell/Song Lists
Magic: Spell casting and Song performing works in the same way that it does in the d&d PHB, but all spells/songs suffer spell failure from armor and all spells/songs cost magic points rather than number of spells/songs per day. Magic points (MP) are used to fuel spells and songs. After at least 8 hours of rest, a character may meditate for 30 minutes to restore his or her daily allotment of magic points. Both mages and bards gets additional magic points for high attributes. Casters need not prepare spells, as all casters can cast any spell they know at will. A caster has no limit on the amount of spells he or she may know.
The cost for Spells and Songs are calculated as such: Spell/Song level x 1 MP. (I.E. a 9th level spell will be 9 MP to cast or a 5th level song will be 5 MP to perform.)
The maximum MP a mage/bard can spend on spells/songs using feats is their level divided in half, rounded up. (I.E. A 10th level Black Mage can spend up to 5 MP on a single spell.)
Metamagic Feats: Metamagic feats are applied spontaneously and do not increase the casting time of the spell, however, it will increase the MP cost. In order to apply a metamagic feat to a spell, the caster must be able to spend MP at the increased cost of the spell.
Spells: Spells are manifestations of magic. The requirements for casing a spell are listed on the corresponding class pages. All spells are cast by using specific gestures and words of power. No spells require material components or foci. Otherwise, the spell system is very similar to DnD with a few changes. The rules for concentration and spell interruption are the same, and there are no counterspells. Light, medium, and heavy armor adds a spell failure chance. All spells are subject to spell resistance. Healing magic is not subject to spell resistance unless used offensively against the undead.
Magic Types
Magic is divided into three types: black magic, white magic, and blue magic. Black magic grants a mage the power to inflict chaos upon creation, while white magic brings order to creation. Blue magic uses the ability of creatures into spells to cast.
Black Magic
Black magic is almost exclusively offensive, and is practiced by black mages and red mages. With few exceptions, these spells focus on dealing damage to a target or hindering its ability to fight. A large portion of black magic is focused on the power of the elements. Skilled mages seek out their foes' elemental weaknesses, and adapt their magic to strike with precision.
White Magic
White magic is primarily defensive, but it has its share of enfeebling magic and a small dab of direct damage as well. White magic mostly focuses on healing others and restoring life. White magic is practiced by white mages and red mages.
Blue Magic
Blue magic has a variety of different types of spells. It relies on creatures with extraordinary, supernatural, and spell-like abilities to copy from them and make it their own. Depending on the creatures the blue mage learns from, they have a terrifying variety of spells to utilize.
Schools of Magic
Magic is alternately divided into several categories. Rather than using Divination, Conjuration, Abjuration, Enchantment, Evocation, Illusion, Necromancy, and Universal of the standard DnD system, magic is divided as such:
Dark
Dark magic is always of the dark element. Rather than directly damaging opponents like elemental magic, dark magic may deal lesser damage but drain the opponent of stats or cause otherwise harmful negative effects. Black mages and dark knights are masters of dark magic.
Elemental
Elemental magic focuses on damaging opponents with the elemental power of earth, fire, ice, lightning, water, or wind. Black mages specialize in elemental magic.
Enfeebling
Enfeebling magic cripples opponents by reducing their ability to do battle. Black mages are exceedingly adept with enfeebling magic.
Enhancing
Enhancing magic boosts the fighting ability of allies. White mages are experts of enhancing magic.
Healing
Healing magic is used to heal wounds or cure negative status effects. Healing magic causes damage to the undead. White mages specialize in healing magic.
Light
Light magic is always of the light element. Light magic smites the wicked with holy power, but usually in a less direct method than elemental magic. White mages and paladins are especially proficient with light magic.
Name
The name of the spell.
School
Elemental, enfeebling, enhancing, healing, or non-elemental.
Duration
The spell's duration.
Casting Time
How long it takes to cast the spell.
Target
The target of the spell. May be an area or single or multiple targets.
Area
The spell's area of effect, if applicable.
Range
The spell's range.
Save
Saving throws allowed, if any.
Effect
The spell's effect, described in detail.
Bard Song List
Black Mage Spell List
White Mage Spell List
FFd20 Entire Spell List and Full Descriptions
FFd20 Entire Song List and Full DescriptionsLast edited by Viladin454; 2008-04-02 at 11:04 PM.
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2007-09-11, 03:48 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Limit Break System
Current system: Limit breaks are special abilities that all classes get at 1st level. Each class gets two separate abilities starting off. Limit breaks can be only activated when a character is at or below 25% health and can only use a limit break, once per day per limit break. A limit break is activated as an immediate action, but doesnt go off until the characters next turn.Last edited by Viladin454; 2007-10-24 at 05:14 PM.
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2007-09-11, 03:50 PM (ISO 8601)
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Re: Revised Final Fantasy d20
New Feats and Skills
New Feats
Craft Materia
Craft Potion
Elemental Focus
Elemental Penetration
Extended Song
Extra Limit Break
Greater Elemental Focus
Greater Elemental Penetration
Improved Limit Break
Improved Power Attack
Mastercrafter
Supreme Cleave
Supreme Power Attack
--Metamagic Feats--
Chain Spell
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Technology Book
New Skills
Bluff (Cha)
Computer Use (Int)
Drive (Dex)
Knowledge (technology) (Int)
Navigate (Wis)
Pilot (Dex)
Repair (Int)
New Feats
Advanced Magitek Operation
Airship Battle Run
Airship Dodge
Airship Feint
Airship Gunnery
Airship Mobility
Airship Operation
Exotic Weapon Proficiency (Firearms)
Exotic Weapon Proficiency (Gunblades)
Hair Trigger
Magitek Crush
Magitek Fling
Magitek Operation
Magitek Sweep
Magitek Trample
Magitek Weapon Boost
Magitek Weapon Proficiency
Stun MagitekLast edited by Viladin454; 2007-11-07 at 05:22 PM.
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2007-09-11, 03:51 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Bestiary
Reserved for future explanations.Last edited by Viladin454; 2007-09-11 at 04:02 PM.
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2007-09-11, 03:55 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Prestige Classes
Azure Magister
Berserker
Chemist
Chocobo Knight
Dark Knight
Dragoon
Elementalist
Geomancer
Holy Knight
Lucky Gambler
Mediator
Mime
Mystic Knight
Ninja
Oracle
Samurai
Summoner
Time Mage
List of Prestige Classes for FFd20: Technology
Clan Hunter
Corsair
Engineer
Gun Mage
Gunslinger
Judge Magister
Magitek Knight
Sky Pirate
SoldierLast edited by Viladin454; 2008-07-28 at 08:47 PM.
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2007-09-11, 03:57 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Materia Usage and Creation
The Materia system is finished. Along with the Potions.
Materia and PotionsLast edited by Viladin454; 2008-04-02 at 11:08 PM.
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2007-09-11, 05:09 PM (ISO 8601)
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Re: Revised Final Fantasy d20
I checked out your Forum, really cool i must say. Will we be seeing an beasterary soon? Their are quite a few FF monster that could use more indepth detail. Also, their are a lot of races from various games that are rather forgotten. By the by, does anyone know where i could get a complete look at all hte FF monsters online?
Thank you
from,
EE
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2007-09-11, 05:20 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Someday soon :) Working on spell/song descriptions for Bards and Mages currently.
I found a short list of reoccurring monsters in the Final Fantasy series.
Monsters of Final Fantasy
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2007-09-11, 06:14 PM (ISO 8601)
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2007-09-11, 09:40 PM (ISO 8601)
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Re: Revised Final Fantasy d20
http://www.warmech.net/special/special.html this has sprite comparisons for 1-6, and images of every class, boss, some enemies, and some extra stuff. It's good.
http://www.ffcompendium.com/h/ This has pretty much everything else, including all the races, monsters (although this is down as of writing), magic, monsters, class barebones, all sorts of things. Plus the design doesn't hurt my eyes.
I've been working on converting FFX to D20; I have the other races basically blocked out. What I really need help on is figuring out how to do the Summoner; it's such a weird thing in FFX.
Are you basing your classes off FFXI's jobs?
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2007-09-11, 11:48 PM (ISO 8601)
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2007-09-13, 07:09 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Interesting. I'm making a DnD-based game entirely using FFXI as a guideline, but this is very well-done. I commend you.
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2007-09-14, 12:09 PM (ISO 8601)
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Re: Revised Final Fantasy d20
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2007-09-15, 09:43 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Great stuff you have here. I'm intending to intigrate this with my campaign that I'm running. Just curious though...
What does "quaffing" do, exactly?
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2007-09-16, 12:24 AM (ISO 8601)
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Re: Revised Final Fantasy d20
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2007-09-16, 12:32 AM (ISO 8601)
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Re: Revised Final Fantasy d20
FFT is going to be a LOT of help in doing this. It even has the grid system built into it.
"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
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2007-09-16, 02:06 AM (ISO 8601)
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Re: Revised Final Fantasy d20
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2007-09-18, 11:58 AM (ISO 8601)
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Re: Revised Final Fantasy d20
Update:
Blue Mage Prestige Class created.
Decided to make it a Base Class.
Added Campaign settings and split up the races into their own setting.
Added more prestige classes to be made.Last edited by Viladin454; 2007-09-21 at 01:01 PM.
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2007-09-21, 11:22 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Update: (9/21/07)
Added the Entire Spell List and Full Descriptions of all the spells.
Changed Blue Mage into a Base Class.
Moved Races around into their own settings.
Tweaked White Mage/Black Mage/Red Mage classes.
Changed and tweaked the spell lists for Black and White Mage spell list.
Upcoming Update:
Entire Bard Song List and Full Descriptions of all the songs.
New feats, old feats revised, and new skills.
Prestige classes being flushed out.
Materia and materia creation.
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2007-09-22, 12:27 AM (ISO 8601)
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2007-09-22, 12:47 AM (ISO 8601)
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Re: Revised Final Fantasy d20
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2007-10-01, 04:51 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Update:
Bard Song Descriptions and Listing fleshed out.
Changed Archer from base class to prestige class.
Changed Beastmaster from prestige class to base class.
Both are fleshed out as well.
Created Berserker, Engineer, Gun Mage, Gunslinger, Judge Magister, and Lucky Gambler Prestige Classes.
Made a list of new/revised skills and feats.
Tweaked the spell/song lists.
Tweaked Chocobo Knight and Dragoon prestige classes.
Next Update:
Fleshing out the Materia system.
Fleshing out the Potion system.
Finish up Ninja, Samurai, Clan Hunter, Sky Pirate, and Soldier Prestige classes.
Start work on Magitek and Airship technology.
Start work on Bestiary.Last edited by Viladin454; 2007-10-01 at 04:51 PM.
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2007-10-08, 07:32 PM (ISO 8601)
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Re: Revised Final Fantasy d20
Update:
Converted Chemist from base class to prestige class.
Created Ninja and Samurai prestige classes.
Started playtesting with current classes and prestige classes.
Next Update:
Potions and Materia creation.
Bestiary creation.
Character Sheet
Magic items
Airships and Magitek creation.
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2007-10-08, 08:18 PM (ISO 8601)
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2007-10-08, 08:42 PM (ISO 8601)
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2007-10-08, 10:02 PM (ISO 8601)
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Re: Revised Final Fantasy d20
I like what you have here so far, but may I make some race suggestions.
Lunarians (FFIV)
Half-Espers (FFVI)
Genomes (FFIX)
Black Mages (FFIX)
Burmecians (FFIX)
Qus (FFIX)
Anyway, I like what you have here.Thanks Uncle Festy for the wonderful Ashling Avatar
I make music
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2007-10-08, 10:17 PM (ISO 8601)
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Re: Revised Final Fantasy d20