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  1. - Top - End - #1
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jul 2018

    Default Racial Half Breed's

    I had two PC's approach me asking to create a Half-Aasimar/Half-Orc race for their new characters. They will be playing twins one being a Warlock and the other being a Barbarian. Now i will admit im not the most experianced DM and i've never mixed races so i kinda just wanted some feedback or tips on how to mix them. They both want to be fallen Aasimar being the more "dominant" part of their race. So what ive come up with so far is.

    +2 Charisma +1 Strength or Con
    Speed 30
    Darkvision
    Necrotic Shroud
    Menacing
    Languages known: Celestial, Common, Orc

    I havent decided what to do with these remaining racial abilities: Relentless Endurance or Healing Hand (not both), Savage Attack, Light Bearer, Celestial Resistance.

    I'm leaning towards dropping Celestial Resistance, Savage Attack, and Healing Hand, while giving them Relentless Endurance and Light Bearer.

    Thoughts?

    Edit: forgot to mention this is 5e.
    Last edited by Cybird13; 2018-07-24 at 11:22 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Griffon

    Join Date
    May 2018

    Default Re: Racial Half Breed's

    I like to use detect balance for homebrew races. Let's see how your's rates.

    8 - ASI +2
    5 - Choice of +1 ASI
    3 - Darkvision
    2 - Skill Proficiency
    8 - Aasimar transformation
    1 - Common plus 2 languages
    25 - total points

    That's sitting at the direct dead center of balance, one point above Half-Orc itself. Aasimar tend to be 31-33 but the races there tend to be extremely strong, Mountain Dwarves and Variant Human. If you do add more things try to stay under 40 those tend to be the extremely unbalanced races, Aarakocra and Yuan-ti. Otherwise you seem to be good on balance. I think you basically nailed it on the head. If you do add Reckless Endurance and Lightbearer their new total would be 31. This would put them on the high end of strength for races but nothing game breaking.

    Quote Originally Posted by Thanatos 51-50 View Post
    Fascinating! Can you please explain what "Detect balance" is, and/or provide a link?
    You got it bud. You can find it right here.
    http://www.giantitp.com/forums/showt...uring-5e-Races
    Last edited by Daghoulish; 2018-07-24 at 01:35 PM.

  3. - Top - End - #3
    Ettin in the Playground
     
    Thanatos 51-50's Avatar

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    Default Re: Racial Half Breed's

    Fascinating! Can you please explain what "Detect balance" is, and/or provide a link?

    OP: That looks pretty well-balanced to me! You may not "need" to add some of the other racial abilities. and should be generally fine dropping them altogether. Tossing in Savage Attack as a bone to your Barbarian player might not be amiss, though. You've provided a lot of the "bennies" to the Warlock side of the equation, but not so many to the Barbarian side.
    Last edited by Thanatos 51-50; 2018-07-24 at 01:11 PM.
    NaNoWriMo Beat Me
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  4. - Top - End - #4
    Barbarian in the Playground
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    Jul 2015
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    The Netherlands
    Gender
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    Default Re: Racial Half Breed's

    As the others have said, it works.

    However, if I was you, I would suggest the barbarian to use the traits of the half-orc and the warlock to use the traits of the aasimar, with the rationale that one takes more strongly after the father and the other more strongly after the mother. Seems like an easier solution unless they really want to have mechanical traits of both races. (Or unless they're supposed to be identical twins.)

  5. - Top - End - #5
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jul 2018

    Default Re: Racial Half Breed's

    Quote Originally Posted by Lalliman View Post
    As the others have said, it works.

    However, if I was you, I would suggest the barbarian to use the traits of the half-orc and the warlock to use the traits of the aasimar, with the rationale that one takes more strongly after the father and the other more strongly after the mother. Seems like an easier solution unless they really want to have mechanical traits of both races. (Or unless they're supposed to be identical twins.)
    They are supposed to be identical Twins.

  6. - Top - End - #6
    Dwarf in the Playground
     
    Griffon

    Join Date
    May 2018

    Default Re: Racial Half Breed's

    Ah, missed that you want Reckless Endurance or Healing Hands not both.

    I would go with Reckless Endurance and Light bearer then if you really want to add more things to it, even if it really doesn't help the barbarian. As a concentration spell it would end when they rage, I guess it still works for exploring when not fighting though.
    Last edited by Daghoulish; 2018-07-24 at 03:46 PM.

  7. - Top - End - #7
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jul 2018

    Default Re: Racial Half Breed's

    Quote Originally Posted by Daghoulish View Post
    I like to use detect balance for homebrew races. Let's see how your's rates.

    8 - ASI +2
    5 - Choice of +1 ASI
    3 - Darkvision
    2 - Skill Proficiency
    8 - Aasimar transformation
    1 - Common plus 2 languages
    25 - total points

    That's sitting at the direct dead center of balance, one point above Half-Orc itself. Aasimar tend to be 31-33 but the races there tend to be extremely strong, Mountain Dwarves and Variant Human. If you do add more things try to stay under 40 those tend to be the extremely unbalanced races, Aarakocra and Yuan-ti. Otherwise you seem to be good on balance. I think you basically nailed it on the head. If you do add Reckless Endurance and Lightbearer their new total would be 31. This would put them on the high end of strength for races but nothing game breaking.



    You got it bud. You can find it right here.
    I love the link it works great im going to give them Reckless Endurance and thats it just to give them that little extra UMMPH to their character. Bringing the total up to 29.

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