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Thread: Called Shot Rule
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2007-09-13, 07:21 PM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Vancouver Island, B.C., C
- Gender
Called Shot Rule
Called Shots
Head: AC +8
A hit to the head automatically threatens a critical hit. Roll again with the same modifiers to confirm. Wearing a helmet prevents a called shot to the head.
Chest: AC + 2
No special effects from hitting the chest. Roll again with the same modifiers to confirm the hit. Wearing body armor prevents a called shot to the chest.
Legs: AC + 4
Movement reduced by ¼ until a DC 15 heal check is made or magical or natural healing has occurred. Roll again with the same modifiers to confirm. Wearing leg armor prevents called shots to the leg.
Arm: AC + 6
-2 penalty to attacks or related skills using the limb. Wearing arm protection prevents a called shot to the limb.
Any ideas/suggestions on improvements?DnD. Conscience-free. No matter what the paladins say.
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2007-09-13, 07:23 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Called Shot Rule
Possibly overpowered at higher levels.... or with True Strike.
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2007-09-13, 07:26 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Called Shot Rule
Wrong board. This belongs in homebrew.
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2007-09-13, 07:57 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Davie, FL
- Gender
Re: Called Shot Rule
Easily avoided by making sure you are wearing armor over all the appropriate areas. The only classes that would be vulnerable to the effects of a called shot are monks and pure arcane casters.
Also you need to describe the minimum effects of having protection to prevent the called shot. Otherwise all classes will be running around with armor class-less helmets, sleeves, tunics, and pants to prevent this from happening to them.Last edited by Gerrtt; 2007-09-13 at 08:01 PM.
What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.
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2007-09-13, 08:04 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: Called Shot Rule
Wait... The called shot to the chest has no special effect, but requires a second roll to 'confirm' the hit as well as adds 2 AC to the target?
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2007-09-13, 08:06 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Called Shot Rule
Horrible idea. We tried this in previous editions, and it didn't work well.
Most enemies don't wear helmets, including almost all non-humanoids. And it's really easy to boost To-Hit, make your attacks Touch Attacks, and/or deny your opponent its Dex bonus. So it'd be pretty easy to crit with almost every attack, except against humanoid meatshields.
For example, I could pick up a Scythe, cast Wraithstrike, and make a full attack against an dragons head. Almost every attack would hit, and deal *4 damage.
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2007-09-13, 08:11 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- where dreams are made
- Gender
Re: Called Shot Rule
I play with a called shot like this
1st)1 round to study oppenent
2nd)roll a attack -4(only one attack)
3rd)DM says what happens to the area you hit
ranges from a small cut(-2 to attack) to cutting the limb offSpoiler
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Tiger Paladin of HALO
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2007-09-13, 08:48 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Called Shot Rule
Called shots can easily be simulated by any of the following methods:
–Precision damage: This is the biggie. “Precision damage” is a catch-all term for things like Sneak Attack and Skirmish that deal extra damage under certain circumstances, but only to things that have anatomies and care about it. (IE, undead could care less about being stabbed in the liver.) When you sneak attack, you’re stabbing the guy in the nads.
–Dirty Fighting (feat): I believe it’s in Sword & Fist. It’s old, but it works. (It’s also pretty weak, as feats go.)
–Power Attack: Wait, what’s the old standby of bashy-bashies doing here? Well, isn’t taking a penalty on your attack roll to get a bonus to damage exactly what a called shot is doing? The unfortunate side of this is that you don’t get extra damage for being tricky with a dagger. The upside, though, is that when your enemy takes a club to the nads it hurts a lot more if it’s a GREATCLUB.
–Criticals: In my games, I usually respond with “unless you’re using another option, your character is already trying to do that and on a crit he succeeds.” It’s a cop-out, but it does allow me to do some pretty special things. (I actually had players wince when I described a hobgoblin’s scimitar nailing the bard’s brachial artery, and all I said was “he cuts across your inner arm.”)
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2007-09-13, 10:32 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: Called Shot Rule
QFT. Called shots are usually game breaking. Remember, anything you give as a mechanic to your PC's, you should give to your NPC's if you want the world to seem real. Your casters are not going to be happy when they get one shotted by some jerk with a crossbow or catch a scortching ray to the eye and drop.
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2007-09-13, 10:34 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
Re: Called Shot Rule
Sounds great until your in a pirate campaign and the siege engineer PC called shots the other captains head with a ballista. *mutters*