A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Assorted Background Feats

    Cerebral
    You are a particularly brilliant member of your race.

    Prerequisites
    Must be selected at character creation; Cha 14, Int 14, Wis 14.

    Benefits
    You gain a +2 bonus to each of your mental ability scores.

    Eternal Wisdom
    Although you have only recently embarked upon adventures, you have already outlived many generations of the younger races and have commensurate life experience.

    Prerequisites
    Must be selected at character creation; must be a dwarf, elf, gnome, or member of a similarly long-lived race.

    Benefits
    You gain 8 additional skill points at first level. All skills are considered class skills for you at first level.

    Golden Touch [Luck]
    You have a knack for acquiring wealth.

    Prerequisites
    Must be selected at character creation; Cha 12 or must be a dwarf.

    Benefits
    Monsters that your party encounters possess double treasure.

    Whenever you make a Profession or Perform check to earn income, you earn double the base amount.

    Special
    When encountering monsters with double or better base treasure (double goods or items, triple standard, etc.) note that two doublings equals a tripling and so forth.

    Vitality
    You are a particularly athletic member of your race.

    Prerequisites
    Must be selected at character creation; Con 14, Dex 14, Str 14.

    Benefits
    You gain a +2 bonus to each of your physical ability scores.
    Last edited by rferries; 2018-09-10 at 04:24 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    Nifft's Avatar

    Join Date
    Feb 2006
    Location
    NYC
    Gender
    Male

    Default Re: Assorted Background Feats

    With 32 point buy it's relatively easy to have more than 12/12/12 in either physical or mental scores (or both, if you're human or you have access to flaws).

  3. - Top - End - #3
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: Assorted Background Feats

    Blessed (Corrupted) Birth

    Prerequisites:
    Only available at character creation
    Stigmata such as blemishes, birthmarks, or unusual hair or eye color must be present and known to the clergy of allied and opposed deities.

    Benefits:

    One who is blessed (corrupted) at birth is loved (feared) by all and thus gains an additional +2 Charisma.
    All saves versus minions of an opposed religion are granted a +2 (+10%) bonus.

    Penalties:

    Clergy of opposed faiths must attack the victim in combat to the exclusion of all other actions so long as the blessed one remains capable of combat.

  4. - Top - End - #4
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: Assorted Background Feats

    .
    I'd never allow Cerebral or Vitality. A single feat for +6 to ability scores is a no-brainer.

  5. - Top - End - #5
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jun 2017
    Location
    ᕕ( ᐛ )ᕗ
    Gender
    Male

    Default Re: Assorted Background Feats

    Quote Originally Posted by nonsi View Post
    .
    I'd never allow Cerebral or Vitality. A single feat for +6 to ability scores is a no-brainer.
    This. I'd also never allow Golden Touch for the same reason I'd never allow Mercantile Background (and the extra headache involved).
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    Quote Originally Posted by Venger View Post
    killing and eating a bag of rats is probably kosher.
    Gosh 2D8HP, you are so very correct (and also good looking), and your humility is stunning

  6. - Top - End - #6
    Bugbear in the Playground
     
    jqavins's Avatar

    Join Date
    Jun 2013
    Location
    Howard, NY
    Gender
    Male

    Default Re: Assorted Background Feats

    Quote Originally Posted by nonsi View Post
    I'd never allow Cerebral or Vitality. A single feat for +6 to ability scores is a no-brainer.
    I could maybe see using them, but only if the ability score generation otherwise meets three conditions:
    1. I want high scores for a high power campaign.
    2. The ability determination does not come out high without this.
    3. The ability determination is not by point buy.

    The reason for the first two is obvious: letting the feat make the difference between moderate and high power. The third is because combining this with the flexibility of point buy could be min/maxed beyond even what I would ever want. If a player foregoes these extra ability score points then s/he gets an "extra" feat instead.

    But I guess there's probably a better way to accomplish the same thing, so I probably wouldn't use them. I'm just saying I won't say "never" out of hand.
    Last edited by jqavins; 2018-09-05 at 12:18 PM.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  7. - Top - End - #7
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Assorted Background Feats

    I've bumped up the prerequisites for Cerebral and Vitality; even for 32 point-buy they're a non-trivial investment even for SAD characters now, and benefit martials more than casters.

    Golden Touch could be revamped to "whenever you gain a level, you gain gp equal to 10% of the recommended WBL for your new level" or somesuch.

    Quote Originally Posted by brian 333 View Post
    Blessed (Corrupted) Birth

    Prerequisites:
    Only available at character creation
    Stigmata such as blemishes, birthmarks, or unusual hair or eye color must be present and known to the clergy of allied and opposed deities.

    Benefits:

    One who is blessed (corrupted) at birth is loved (feared) by all and thus gains an additional +2 Charisma.
    All saves versus minions of an opposed religion are granted a +2 (+10%) bonus.

    Penalties:

    Clergy of opposed faiths must attack the victim in combat to the exclusion of all other actions so long as the blessed one remains capable of combat.
    I like the flavour! Excellent fit for Favoured Souls, and they need the ability boost anyways.

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