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  1. - Top - End - #1
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Star Wars SAGA - Organized Crime

    Re-recruitment for my long running SAGA game (5 years and still going). Looking for 1-2 players to join an organized crime game.

    A long time ago, in a galaxy far, far away...
    Episode 1 Opening Crawl:
    Spoiler
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    The Muiridon system is in turmoil. After years of bloody civil war, an uneasy peace has settled between the planets of Muiridon and Kalatar as they recover from the wounds inflicted in the recent conflict.

    The Galactic Triumvirate has placed trade sanctions on both planets, in an effort to stem the atrocities committed on the innocent populations.

    Both planets are hungry to rebuild their economies and war machines, and have have turned to the notorious criminal organization the Syndicate as well as the Hutts to bring in the sensitive materiel.

    Alongside them, hundreds of independent smugglers and mercenaries have descended on the system, lured by the promise of credits, all seeking to make their fortune....


    Episode 2 Opening Crawl:
    Spoiler
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    The Muiridon system is in turmoil. After years of bloody civil war, an uneasy peace has settled between the planets of Muiridon and Kalatar as they recover from the wounds inflicted in the recent conflict.

    With the Hutts driven out of the system, their rivals, the Syndicate, now have free reign on organized crime.

    Tensions are rising between Muiridon and Kalatar, and it seems only a matter of time before another war breaks out.

    The Galactic Triumvirate has placed trade sanctions on both planets, in an effort to stem the atrocities committed on the innocent populations, and sent Inspector Jalan Torr, along with a small task force, to keep order in the system.




    The players have just completed a major heist for the Syndicate, and will be gaining control over real power and influence in the sector for the first time as part of that organization. Unfortunately a number of players have dropped.

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    Star Wars SAGA edition

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    ~ 5 years post Krayt war in a homebrew sector setting. Knowledge of the setting is not necessary.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    1-2.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    Here - GitP forums. Please post all character sheets on Myth-Weavers.

    5. What is the characters' starting status (i.e. experience level)?

    Level 8

    6. How much gold or other starting funds will the characters begin with?

    Shoot for 10,000 credits but this is negotiable for excellent backstories.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    There is already a slicer and an unarmed combat specialist. Please choose another specialty (i.e. force user, pilot, heavy weapons specialist, face, etc.)

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    All official races allowed.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    28 point buy, 22 for droids, average hit points (round up for the first level, round down for the second, i.e. soldier would be 6 for level 2, 5 for level 3).

    10. Does your game use alignment? What are your restrictions, if so?

    Your character should be morally grey. Dark Side points will affect how badly the galaxy at large, especially the Jedi Order, want to see you out of commission. Moral quandaries appear often in the game. You will receive dark side points for using the Force in anger, killing otherwise helpless sentients, or other acts of 'evil'. There will be a warning from me prior to distribution of dark side points.

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    No particular rules.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

    All die rolls on the GitPs forums - either in the OOC forum or in spoilers in the IC forum please. You roll your rolls, I may keep some of my rolls hidden (perception checks, knowledge checks, combat rolls when you have no idea what's going on, etc).

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Homebrew rules are in the first post of the OOC thread.
    Destiny points are not in use.
    Background mechanics are in use if you want to utilize them.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Use the 5 step 10 minute background. Use the existing PC characters' sheets as a guide.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    The game involves some combination of the above, but primarily is an exercise in player initiative and how the actions of players impact the setting and the flow of events. I try to cater to the needs of my players, but I would like this game to be more sandbox style. Doing nothing is an option, but just because you do nothing doesn't mean the galaxy stops spinning. NPCs have motivations and faults. I will allow you to choose any course of action you want, and your choices definitely impact what happens. I use NPCs from your backgrounds to create more flavour. NPCs that are wronged may seek revenge or justice at a later time.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    Offical sources only.


    OOC thread: http://www.giantitp.com/forums/showt...m-OOC-Thread-2
    Last edited by Thundercracker; 2018-09-23 at 07:29 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #2
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Star Wars SAGA - Organized Crime

    Posting interest! It's been some time since I've made a SAGA character, so I may make a few mistakes, and I'm not familiar with this era in particular (I've looked it up, and it seems to be quite some time after the OT, in the old EU, correct?), so, please let me know if I mess up.

    Looking at the timeline, a concept that comes to mind is a Padawan who fled the Third Jedi Purge with their Master, who died shortly into it. They lived alone for several years, simply trying to survive, getting riddled with trauma until they settled in the Muiridon System, under protection of the Hutts in exchange for serving as an advisory role (I'm thinking Consular). When the Syndicate took control, their memories of the Purge came back to the forefront - and along with it, the survival instinct that gets them involved in the morally grey goings-on. Would that fit?

  3. - Top - End - #3
    Titan in the Playground
     
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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Hazuki View Post
    Posting interest! It's been some time since I've made a SAGA character, so I may make a few mistakes, and I'm not familiar with this era in particular (I've looked it up, and it seems to be quite some time after the OT, in the old EU, correct?), so, please let me know if I mess up.

    Looking at the timeline, a concept that comes to mind is a Padawan who fled the Third Jedi Purge with their Master, who died shortly into it. They lived alone for several years, simply trying to survive, getting riddled with trauma until they settled in the Muiridon System, under protection of the Hutts in exchange for serving as an advisory role (I'm thinking Consular). When the Syndicate took control, their memories of the Purge came back to the forefront - and along with it, the survival instinct that gets them involved in the morally grey goings-on. Would that fit?
    I would change it so that you were hidden by the muiridon or the Kalatar rather than the hutts, in exchange for your assistance / abilities, until during the recent civil war you were left behind / abandoned when your memories of the purge overcame you / betrayed by the faction and weíre picked up by the Syndicate where your talents allowed you to rise through the ranks.

    Also yes, you are correct, itís more than a century after the OT, but deep knowledge of the old EU is not necessary.
    Last edited by Thundercracker; 2018-09-17 at 10:59 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #4
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: Star Wars SAGA - Organized Crime

    What do you currently have for players?

    Never mind that question. I saw the link to your OOC thread.

    Thinking of characters.
    Last edited by Lentrax; 2018-09-17 at 01:36 PM.

    Co-Founder of LUTAS.
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    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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  5. - Top - End - #5
    Colossus in the Playground
     
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    Default Re: Star Wars SAGA - Organized Crime

    Introducing Kikari, Cathar Jedi. Her Background is in the Background section, but I'll post it here for ease-of-reading.

    Spoiler: Ten-Minute Background
    Show
    Step 1: Write 5 background events and concept elements that you feel are important to your image of the character.

    Kikari is the daughter of daughters of Ord Mantell, her family said to have lived there since the falls of so many Empires.She knew the streets of Worlport like the back of her hand, wandering them carefree, proud, confident that the struggles of the outer world could never touch the Bazaar. Her father was known as Rakul the 20th, the best Pazaak player on the planet with a bottomless purse and limitless luck.

    Kikari met Rokki Gibral, a Devaronian Jedi, on the worst day of her life. Officer Colton of the Fel Empire had come to Ord Mantell, hoping for mercs, and ended up in a game with Rakul. He lost his money and, later that night, Rakul lost his life. Kikari moved, and the chase was on. She darted through Worlport with the Officer on her tail, glimpses of the future helping her choose where to hide, until her visions led her to the boarding ramp of Rokki's ship.

    Kikari trained with Rokki for only three years before the Third Jedi Purge, and their carefree wandering, their exploration of the galaxy, turned to a flight for survival. The carefree man she'd known no longer took risks to save people, no longer took her to see the stars. It was all he could do to keep his terrified apprentice alive. And then, one day, he couldn't. In the depths of Oosalon, a Nautolan Sith Assassin had hunted them down - and Rokki gave his life so that Kikari could continue her flight.

    What little was left of Kikari's wanderlust, her playful nature, was wiped out in the years of survival that followed. Not a day passed without remembering every scar she'd gained, every death she'd caused, or the last look on Rokki's eyes before he accepted his fate. She was a skittish mess when she ended up in the arms of the Kalatar military, who quickly recognized her abilities and sought them for their own use. They offered her the one thing that could convince her to stay - peace.

    Kikari's years of relative safety (No fighting, no surviving) were put to an abrupt halt as one of her handlers, Lonin Jox, attempted to use her as a bargaining chip for a shaky peace deal between the two factions. She was being put right into the same danger she'd sought to escape from, her trauma flared back to life, and all the normalcy she'd gotten used to evaporated in an instant. The panicked Cathar fled, striking down anyone who got in her way, until a Syndicate spy who'd been watching the deal caught up to her and offered her a new deal. They wouldn't promise safety, or loyalty, just resources - enough for her to accomplish whatever she needed on her own terms. And that was something she'd never had before.

    Step 2: List at least two goals for the character.

    Kikari wants to figure out what happened to her friend Quest, the meaning behind her messages, and what she can do to help.

    I would like Kikari to discover something so beautiful that it revives the wanderlust she had in her childhood, a real, uncorrupted wonder of the galaxy.

    Step 3: List at least two secrets about your character. One is a secret the characters knows, one is a secret that involves them but they are not aware of yet.

    Kikari never finished her Jedi training under Rokki, leaving her with a host of insecurities. About her abilities, how she fares against Sith, what the judgment of a "real" Jedi would be, whether she could even count as herself as one...

    Despite her involvement with the Kalatarans being, on the whole, confidential, the involvement of the Galactic Triumvirate led to their records being shared - including the presence of a skilled force-user in their ranks, her appearance, and all of the things she did to help them.

    Step 4: Describe at least three people that are tied to the character. Two of them are friendly ot the character, one is hostile.

    Quest Plej is a Twi'lek slicer and freelancer, who often worked with Kikari during her time with the Kalatar. Kikari found her presence soothing, her optimism a reminder of happier times, and she didn't seem to want anything Kikari wasn't willing to give - neither of them much liked killing. She liked to talk a lot - which suited Kikari fine, because she never knew what to say, and Quest had a way of making her forget her troubles. She even gifted her a refurbished S-6 droid called Strong, to help keep track of her schedule, stay healthy, and give her comfort. One day, Quest disappeared, and Strong started to play reassuring messages she'd recorded.

    Sixik is a Syndicate spy and the only Verpine most people will meet...and still not be aware of it. Sixik disguises themselves in a modified IX-6 shell, pretending to be one of the valued droids for the purposes of gathering information in military installations. They recruited Kikari, effectively serving as her sponsor, and maintain a positive relationship with her. The Verpine are known for their weapons manufacturing, after all, and Kikari is the kind you never need to fire.

    While she was surviving the Third Jedi Purge, Kikari went up against a small band of bounty hunters called The Corellian Spears. They fought on the derelict planet of Scarif, the Padawan one step ahead of them at every turn, picking one of them off every time they got too close. The last member of the group was also the youngest, Penta Lorian, a female human cyborg who'd loathed the rest of her team. She was the last to fall, minus one eye and crippled by the Cathar's claws. She survived, but barely, and developed an infatuation with Kikari. She's been hunting her ever since.

    Step 5: Describe three memories, mannerisms, or quirks that your character has.

    Kikari has fond memories of playing Pazaak with her father .She carries a collection of Pazaak decks with her, often buying at least one at every new port she visits, and likes to play games against Strong when her thoughts won't leave her alone.

    The most beautiful sight Kikari ever saw was when she'd finished a day of training with Rokki and they watched the birth of a star in the Archeon Nebula. He told her all about his wife, and said something that crystallized her vision of the man for years to come: "I didn't care if she didn't like me. I just wanted to see her smile."

    Kikari likes to keep a wide wardrobe. She likes to feel like she can change her appearance on a whim, like she can become a whole new person, unburdened by her past. The illusion doesn't last for long, but it helps.

  6. - Top - End - #6
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Star Wars SAGA - Organized Crime

    Well, i cant resist hopping onto a star wars game, Especially a Saga's one! I got myself A scout who is pretty good at blasting some scum somewhere in Mythweavers, i think i'll use him!

    Also, Heyo again lentrax!

  7. - Top - End - #7
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Star Wars SAGA - Organized Crime

    Alright! I can give you the Sheet, And I'll work on re-writing his full story, ut from the description his personality should be there already! Course, I can chane things around when needed

  8. - Top - End - #8
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Hazuki View Post
    Introducing Kikari, Cathar Jedi. Her Background is in the Background section, but I'll post it here for ease-of-reading.

    Spoiler: Ten-Minute Background
    Show
    Step 1: Write 5 background events and concept elements that you feel are important to your image of the character.

    Kikari is the daughter of daughters of Ord Mantell, her family said to have lived there since the falls of so many Empires.She knew the streets of Worlport like the back of her hand, wandering them carefree, proud, confident that the struggles of the outer world could never touch the Bazaar. Her father was known as Rakul the 20th, the best Pazaak player on the planet with a bottomless purse and limitless luck.

    Kikari met Rokki Gibral, a Devaronian Jedi, on the worst day of her life. Officer Colton of the Fel Empire had come to Ord Mantell, hoping for mercs, and ended up in a game with Rakul. He lost his money and, later that night, Rakul lost his life. Kikari moved, and the chase was on. She darted through Worlport with the Officer on her tail, glimpses of the future helping her choose where to hide, until her visions led her to the boarding ramp of Rokki's ship.

    Kikari trained with Rokki for only three years before the Third Jedi Purge, and their carefree wandering, their exploration of the galaxy, turned to a flight for survival. The carefree man she'd known no longer took risks to save people, no longer took her to see the stars. It was all he could do to keep his terrified apprentice alive. And then, one day, he couldn't. In the depths of Oosalon, a Nautolan Sith Assassin had hunted them down - and Rokki gave his life so that Kikari could continue her flight.

    What little was left of Kikari's wanderlust, her playful nature, was wiped out in the years of survival that followed. Not a day passed without remembering every scar she'd gained, every death she'd caused, or the last look on Rokki's eyes before he accepted his fate. She was a skittish mess when she ended up in the arms of the Kalatar military, who quickly recognized her abilities and sought them for their own use. They offered her the one thing that could convince her to stay - peace.

    Kikari's years of relative safety (No fighting, no surviving) were put to an abrupt halt as one of her handlers, Lonin Jox, attempted to use her as a bargaining chip for a shaky peace deal between the two factions. She was being put right into the same danger she'd sought to escape from, her trauma flared back to life, and all the normalcy she'd gotten used to evaporated in an instant. The panicked Cathar fled, striking down anyone who got in her way, until a Syndicate spy who'd been watching the deal caught up to her and offered her a new deal. They wouldn't promise safety, or loyalty, just resources - enough for her to accomplish whatever she needed on her own terms. And that was something she'd never had before.

    Step 2: List at least two goals for the character.

    Kikari wants to figure out what happened to her friend Quest, the meaning behind her messages, and what she can do to help.

    I would like Kikari to discover something so beautiful that it revives the wanderlust she had in her childhood, a real, uncorrupted wonder of the galaxy.

    Step 3: List at least two secrets about your character. One is a secret the characters knows, one is a secret that involves them but they are not aware of yet.

    Kikari never finished her Jedi training under Rokki, leaving her with a host of insecurities. About her abilities, how she fares against Sith, what the judgment of a "real" Jedi would be, whether she could even count as herself as one...

    Despite her involvement with the Kalatarans being, on the whole, confidential, the involvement of the Galactic Triumvirate led to their records being shared - including the presence of a skilled force-user in their ranks, her appearance, and all of the things she did to help them.

    Step 4: Describe at least three people that are tied to the character. Two of them are friendly ot the character, one is hostile.

    Quest Plej is a Twi'lek slicer and freelancer, who often worked with Kikari during her time with the Kalatar. Kikari found her presence soothing, her optimism a reminder of happier times, and she didn't seem to want anything Kikari wasn't willing to give - neither of them much liked killing. She liked to talk a lot - which suited Kikari fine, because she never knew what to say, and Quest had a way of making her forget her troubles. She even gifted her a refurbished S-6 droid called Strong, to help keep track of her schedule, stay healthy, and give her comfort. One day, Quest disappeared, and Strong started to play reassuring messages she'd recorded.

    Sixik is a Syndicate spy and the only Verpine most people will meet...and still not be aware of it. Sixik disguises themselves in a modified IX-6 shell, pretending to be one of the valued droids for the purposes of gathering information in military installations. They recruited Kikari, effectively serving as her sponsor, and maintain a positive relationship with her. The Verpine are known for their weapons manufacturing, after all, and Kikari is the kind you never need to fire.

    While she was surviving the Third Jedi Purge, Kikari went up against a small band of bounty hunters called The Corellian Spears. They fought on the derelict planet of Scarif, the Padawan one step ahead of them at every turn, picking one of them off every time they got too close. The last member of the group was also the youngest, Penta Lorian, a female human cyborg who'd loathed the rest of her team. She was the last to fall, minus one eye and crippled by the Cathar's claws. She survived, but barely, and developed an infatuation with Kikari. She's been hunting her ever since.

    Step 5: Describe three memories, mannerisms, or quirks that your character has.

    Kikari has fond memories of playing Pazaak with her father .She carries a collection of Pazaak decks with her, often buying at least one at every new port she visits, and likes to play games against Strong when her thoughts won't leave her alone.

    The most beautiful sight Kikari ever saw was when she'd finished a day of training with Rokki and they watched the birth of a star in the Archeon Nebula. He told her all about his wife, and said something that crystallized her vision of the man for years to come: "I didn't care if she didn't like me. I just wanted to see her smile."

    Kikari likes to keep a wide wardrobe. She likes to feel like she can change her appearance on a whim, like she can become a whole new person, unburdened by her past. The illusion doesn't last for long, but it helps.
    Looks interesting, thanks for the quick response.

    Whatís the worst thing your character has done for the Syndicate?

    What is your characterís relationship with the light / dark side of the force, and the Jedi Order? The Jedi would almost certainly try to bring you into their fold after the war, why havenít you joined them?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #9
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    Hazuki's Avatar

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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Thundercracker View Post
    Looks interesting, thanks for the quick response.

    Whatís the worst thing your character has done for the Syndicate?

    What is your characterís relationship with the light / dark side of the force, and the Jedi Order? The Jedi would almost certainly try to bring you into their fold after the war, why havenít you joined them?
    Thank you!

    That depends on whether you mean direct action, or long-term connections that lead to greater evils. I imagine she's good for greasing the wheels, establishing connections, and so on, which the Syndicate would then use for whatever misdeeds they have in mind. In direct actions...smuggling, robbery, theft, the "softer" crimes are what she'd be involved with (And I figure, as a Jedi, the Syndicate would use her for high-value targets, which she's comfortable with rather than, say, shaking down a shopkeep). She'd draw the line at slavery, murder, torture, and similar.

    I think that Kikari would land squarely in the grey area of the Force. She uses the force for self-serving reasons, but not actively malicious or benevolent. The majority of her Force use is passive (Farseeing, Skilled Advisor) and when it isn't, it's for survival, rather than out of anger, fear, or other dark emotions.

    As for the Jedi...officially, she's a Padawan, and I figure that the Jedi simply aren't aware of her survival. She joined not long before The Purge, and her master is (Almost certainly) dead, and she's been off-the-radar ever since, whether it's being in hiding, discreetly used by the Katarans, or wrapped up in the Syndicate. She also makes an effort to appear as anything but a Jedi. But! The Jedi seeking her out is a possible consequence of the Triumvirate getting the Kalataran records, so something I'd like to see explored in-game.

    As for why she hasn't sought them out...survivor's guilt, along with her considering herself as having "failed" her Jedi training by not completing it. Her trauma has left her feeling like she's worthless to them, but she fits in among the outcasts and gutter-trash of the galaxy that make up the Syndicate. Plus, she has a kind of tunnel-vision on what she wants for herself. She wants the Syndicate's resources to be able to provide for herself, she wants her friend, and she wants to be safe with both of those for the rest of her life. The idea of returning to the Jedi as a duty-bound guardian of the galaxy doesn't fit in with that.

  10. - Top - End - #10
    Titan in the Playground
     
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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Shadowflick View Post
    Alright! I can give you the Sheet, And I'll work on re-writing his full story, ut from the description his personality should be there already! Course, I can chane things around when needed
    Ok looking forward to it, we can work on the character together along with the existing players.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #11
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    Hazuki's Avatar

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    Default Re: Star Wars SAGA - Organized Crime

    I've added the Scarred background to Kikari, the justification being half of a Glasgow Smile. Is there a lore-friendly term for that (A cut from the corner of the mouth and along the cheek)? I was thinking Nar Shaddaa would be a good stand-in for Glasgow.

    Also, I've done some light rejiggering of Kikari's stats/feats, so she's a little less melee competent, but more Force competent. Also, she can heal people now, so that's fun.

  12. - Top - End - #12
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    PirateWench

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    Default Re: Star Wars SAGA - Organized Crime

    interested if this is still recruiting.
    Cora should be ready
    Last edited by samduke; 2018-09-18 at 12:25 PM.

  13. - Top - End - #13
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    NecromancerGuy

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    Default Re: Star Wars SAGA - Organized Crime

    Guess who's dumb. me. I forgot to link the sheet >_>

    https://www.myth-weavers.com/sheet.html#id=1642010


    Spoiler: A Bit of a Story
    Show

    Scum and Vilany. I know em quite well. The Hutts. The Suns. The Syndicate. There all like snakes slowly eating eachother. Some cycle of greed, violence, and a whole lot of corruption. I used to play my role on teh other side. Cop. lawman. Sector Security or however you want to say it. Either way, I worked for the law. Least that's what I said while said scum sliped me credits through a secure and Private bank account.

    Yea, sling your insults. heard em all before. I was dirty. Dirty as the rest of them. When you work on coruscant You learn it's best not to question if some underworlder goes missing. Or if there's a sudden rise in spice. You do as much as you can the make things look good without ending up in next month's 'MIA' list. At least thats what I lived by. Till things changed, like they always do.

    I thought it was just normal spice. We see it on the streets everyweek. Just some junkies paying for there fix. There was a new shipment that came in from a diffrent distributor. Soem new smuggler by the name of Vsha I hadnt met yet. Some Humanoid with Pale white skin and silvery hair. Apparently she came from the outer rim. Far in the outer rim but nothing specific. The spices she was giving though..they werent like what i've seen before. i should have called it there. Do my actual job but..nah. The money just seemed too good. I took my credits and left. Three days later and the hospitals are filling up. The morgue started streatching into the streets. Some sort of mass posioning...from Spice. It was a dirty batch that she sold of as the real thing.

    Needless to say, I felt guilty. Whats worse, they kicked me off the force and my old criminal contacts blacklisted me. Apparently they dont like it when a few hundred buyers get posioned because there dirty cop cant tell the diffrencce between one posion and another. I left coruscant shortly after. Couldnt bear the stench of it anymore and headed to the Outer rim. Somewhere people will only care if you got a blaster on your belt and not what your past was. Hey, maybe i might do what I signed up for in teh first place. Bring some law and order to town. Kill some bandits. Be a hero.

    Then again, credits are nice to


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    Default Re: Star Wars SAGA - Organized Crime

    We are still recruiting until the tag changes.
    TC for short

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    Default Re: Star Wars SAGA - Organized Crime

    FYI, the game is trending darker, and this is player driven. For example, in the most recent mission, the party elected to kill a half-dozen galactic triumvirate pilots in cold blood in order to steal modified advanced prototype a-wings, because it was cleaner and increased their chances of success.

    Just want to give an example of the type of actions we've seen in the past. This is a galaxy-wide criminal organization and the party is now getting to the captain level, with control over the organization's activities in several systems, so moral dilemmas will abound, and it seems the existing characters are trending to the darker side of grey. This does have repercussions in game (the Jedi and law enforcement get involved), but if your character is someone who will step in to stop a gang violence and protect the defenceless regardless of the circumstances, it's probably best to adjust personality somewhat to pre-empt inter party conflict.

    The characters are effectively going to be like the made men in classic mafia gangster movies. You don't get there by being nice all the time. Jabba the Hutt fed people to rancors for entertainment and kept enslaved women chained to him. Now, we're not that dark (yet), but it's definitely canon that star wars criminal organizations have little regard for the sanctity of life.
    TC for short

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    Default Re: Star Wars SAGA - Organized Crime

    What moral quandaries are there going to be if the party is willing to murder a bunch of innocent people for minor benefit? I'm up for a villains game, but I'm not sure if we're going to have to struggle with moral decisions at the bottom of the barrel, y'know?

    I'm willing to make a former Sith in place of Kikari, if one would fit better. Probably a Penguin type.

    Edit: Actually, I've gone ahead and done that. Introducing Roach, Chiss Sith. Her mechanics are mostly the same as Kikari, but with more Weapon Finesse and a couple of dark side options. Background posted below for easier reading.

    Spoiler: Ten-Minute Background
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    Step 1: Write 5 background and concept elements that you feel are important to your image of the character.

    Roach was a child of the One Sith, raised on Korriban along with the rest of Darth Krayt's Sith. She was an ever-curious and ever-strange child, and so put in the care of one Sith Lord Koba, a twi'lek renowned for his success during the order's observation years who had only reluctantly taken up the role of mentor in his old age. It was hoped that his acerbic nature and great experience would temper the Chiss.

    In the years that followed, Roach grew more and more estranged from her fellow Sith, and more enamored by her mentor, his stories, his skills, his training. Though she was loyal to the One Sith, it was incidental - her master was an amazing man. He saw this as a weakness in her training, and put her through the most dangerous trials he could think of to weed it out of her. Whether it was a pit of pubescent rancors, infiltrating the heart of a Nar Shaddaa gang, or even tournaments against her fellow Sith, she used her natural Chiss cunning to survive, each time more devoted than the last. He dubbed her Inneradica, for her ridiculous persistent.

    Her final test was to slay Koba, as was tradition. He knew that he would have succeeded, that he wouldn't fade away with his last task a failure, and he succeeded...in a sense. Ineradica cried, as expected. She mourned, as expected. And her devotion latched onto another - Darth Krayt himself. He was somebody else to follow, to emulate, to devote all of her talents to. In the years that followed, she proved herself a vital tool in the arsenal of the One Sith - until one day.

    Darth Krayt died, and something broke in Roach. There was nobody higher than him. There was Darth Krayt above Lord Koba, but what else was there? Just Nihl, a replacement, a failure, a stand-in for the legendary figure that still, in the end, had failed. When the rest of the Sith retreated, she did not go with them - instead, she searched for anything that might reveal her true purpose.

    Roach found it in the form of the Chiss, her heritage, her birthright. The only thing she had left. She knew they would not accept her; not right away; she was an off-worlder, a force-wielder. But they respected strength, and discipline, and she had only one path to prove that she had both - a Clan of her own. She has taken to the galactic underworld since then, and her best option was joining the Syndicate. Before she did so, she stuck to the shadows, taking full advantage of her skills from Sith Intelligence and Assassination to learn about the dirty secrets of the higher-ups and especially those she was likely to encounter in the Muiridon Systtem. After she joined, anyone who's figured out her identity as a Sith has soon lost grip on their leverage.

    Step 2: List at least two goals of the character. One should be a goal the character has, while one should be a goal the player has.

    Roach would like to earn some form of recognition from the Chiss Ascendancy, to validate her obsession with having something to follow. Her current plan is to become a crime lord.

    I would like to see Roach find some way to overcome her pathological need for validation - and ultimately attain a healthier mind.

    Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves them but they are not aware of yet.

    Roach is a virgin. She has spent much of her life with The One Sith, believing that romance, sex, and so on, would distract her from the "pure" emotions of the dark side, and her duties. As a criminal, she wants to uphold Chiss views on self-discipline, which includes hiding her inhibitions, and she believes that being "involved" with non-Chiss would impede her chances of one day joining her kin on Csilia.

    Roach is actually the daughter of the Chaf Ruling Family on Csilia. Part of the Chaf family's fall from the Ruling Circle was due to their opposition to the Chiss Ascendancy's alliance with the Fel Empire. With his plan to absorb the Fel Empire, Darth Krayt needed the Chiss on board before, and Roach was kidnapped as leverage over her father, a high-ranking official within the clan. She does not know her birth name of Sart'eroci. When it was discovered that she had the rare Chiss force potential, the One Sith decided to keep her.

    Step Four: Describe three people that are tied to the character. Two should be friendly, one hostile.

    Solt Papri, a Mon Calamari tailor who lives on the planet Muiridon. He was part of Darth Luft's slavery ring, an "officer" as much as there can be one among criminals, who surreptitiously helped the uprising when he saw his own people in chains. After serving a short sentence, for helping free the slaves, he retired to become a tailor. He quickly figured out what kind of customer Roach was, when she first started working with the Syndicate in the sector, and routinely provides her with advice as a bonus for all she spends on mimicking Chiss fashion.

    Lonpar, an Ewok who serves as Roach's go-to freelance pilot for when she needs one. He was a former slave who'd often be put to amusing use piloting around his cruel master, and happened to be freed one day when Roach, along with her partner Krip Sto, were ordered to assassinate the disruptive owner. Despite his freedom being a coincidence rather than benevolence, he considers her a true friend and, like her, hopes to one day be able to return to his homeplanet.

    Krip Sto, a Nautlan who worked in Sith Intelligence and Assassination along with Roach during her years with the One Sith. He was the muscle to her wisdom, and would frequently get into arguments with her about the particulars of One Sith ideology. The fact that she did not exile herself under Darth Nihl's orders grates at him, partially because of his own devotion, and partially because he misses their banter.

    Step Five: Describe three memories, mannerisms, or quirks that your character has.

    Roach goes by the name "Roach", rather than her Sith name of Ineradica in order to avoid drawing unnecessary eyes and vengeance her way. Although a Sith Chiss covered in red and black tattoos will never be indistinguishable, she also enjoys the fact that it distances her from a now-failed cause.

    Roach often enjoying musing on the many times she's happened to escape almost certain death, from her time as a youth to just last week, and how she might improve on them in the future. She's only going to become more prominent, and she has to be prepared to survive whatever the galaxy throws at her.

    Roach has a sweet tooth and always carries around some form of candy with her. She steadfastly denies this fact, claiming that they're a useful diplomatic tool.
    Last edited by Hazuki; 2018-09-20 at 08:40 AM.

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    Default Re: Star Wars SAGA - Organized Crime

    It's hard to explain it without telling the whole story, but I can assure you it wasn't a minor benefit. In short, it was either reprogram the a-wings to "steal themselves" while already out on a mission (and in this scenario killing the pilots was inevitable, as they could have just flown back to base otherwise) so that it didn't look like they had been stolen, or try to steal them ourselves and become the prime suspects, with very high chances of being captured (and still not be safe even if we managed to escape). The latter route would have also meant having to confront and potentially (and personally) kill a NPC my character had actually befriended, and that wouldn't have been an easy choice (and indeed, I'm still not sure he would have).

    So yeah, we're criminals, we don't play nice, and we certainly don't care about random people we don't know...but we're definitely more "cold and calculating" than "bloodthirsty", and we aren't sociopaths. Our moral choices aren't going to be as large scale or clear cut as those of heroes, perhaps, but we aren't amoral.
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    Default Re: Star Wars SAGA - Organized Crime

    Maybe I just had the wrong expectations, because when I think of organized crime I think of things like laundering, fraud, stuff like the Italian mob getting a significant chunk of its money from fake olive oil, with murder itself being a big deal for all the reasons you'd think.

    Either way, I think my former Sith would be a better fit for that kind of lifestyle if it is going to involve a good deal of murder.

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    Default Re: Star Wars SAGA - Organized Crime

    I have a vague idea about porting over a businessman I made for a Firefly game - Jonah Grey, who started out as very unethically-acquired labor as a teen in the organization but rose through the ranks on cunning, guile, and manipulation. On top of that, he has a natural affinity for networking, and has a wide array of people he knows through the galaxy and can call on for assistance. Build-wise, this would probably end up working out as a Noble/Scoundrel mix leading into Crime Lord.

    Second idea I had is something I'm also interested in but probably shouldn't play: my normal custom droid Technician TH-30. The party already has a slicer; although TH-30 at this point would be more about gear modification and gadgetry than dedicated slicing, he's still damn good at it, and that's stepping on toes.

    Third idea is a Fallen Jedi focused on manipulation, and using the Jedi reputation of fair negotiation to get a better deal than others...and lightsaber combat to deal with folks who don't wanna play fair, or try to cheat us. A Sith, dealing out offers you can't refuse, under the guise of a Jedi. I dunno how much that'll fit into the game you've been playing so far, but at the very least it'd be a Sith aiming to become more of a Palpatine or a Revan than a Vader.


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    Default Re: Star Wars SAGA - Organized Crime

    I mean My character's alright with killing people for money and advantages. It's death cults like the Nightwitches and mindless violence that does it.
    Last edited by Shadowflick; 2018-09-19 at 08:41 PM.

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    Default Re: Star Wars SAGA - Organized Crime

    How frequent, if at all, will vehicular combat be in this game? I ask because I'd like to try my hand at making an Ace Pilot, with the understanding that such a character wont shine all the time since it requires piloting, but will hopefully have some time in the spotlight. If vehicular combat isn't appealing to the other characters, and thus wont happen often or at all, I'd come up with something else.

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    Default Re: Star Wars SAGA - Organized Crime

    @hazuki it might, but it might not. Depends on your character. The main concern I have is inter party conflict and uncompromising stances. If your character can stand by or look the other way while someone else kills someone for money or to keep them from incriminating you, (even if they feel really bad about it and maybe try to atone somehow) thatís fine. If your character is going to start attacking other people in the game over an npc you donít really know, thatís usually not ideal. That being said, I personally find it much more rewarding to play a character that struggles with these kinds of decisions. Itís up to you.

    @maxx Vehicular combat will come up if you choose to have a vehicle and use it. It wonít come up all the time but it can definitely be useful; I believe itís come up or was a possibility on every mission so far. Even if youíre just on a speeder bike or something like that. Definitely want to be useful outside of vehicle combat though, whether thatís socially or knowledge wise or what have you. Take a look at the two existing characters and try to fill a gap.

    The Syndicate is primarily into the following:
    Smuggling / arms dealing (bypass sanctions imposed by the GT)
    Piracy (board ships and steal them / their cargo, to sell on the black market)
    bounty hunting (including contracts on a case by case basis)
    Gambling (where itís illegal, protection rackets and other low level vice also falls here)
    Slicing (getting information and using it for influence / blackmail etc)
    Heists (big scores with lots of planning and precision)

    Death and murder is part of the Star Wars underworld (jango fett assassinated the shapeshifter to keep her from talking, Cassian in rogue one shot his contact with the bum leg in the back for the same reason, Han Solo blew greedo away). Mindless violence will get you arrested and/or killed; this isnít a murderhobo game. Though you are better than most, you are not the most powerful actors in the galaxy by far. NPCs have friends and associates who may look into their deaths, and take revenge or seek justice. This can take many forms, from a police investigation to a bounty on your head to the Jedi getting involved. There are also entire organizations you can cross and they may come after you or your interests, like the Hutts, or mercenary band, or a political/royal family, or maybe just the brother or wife of some miner you spaced, etc. The drama arises when you have goals you want to achieve, and obstacles you need to overcome to get there. The tension and excitement arises when your characters have difficulty overcoming obstacles or adversaries, and perhaps when former choices you have made come back to haunt you, or pull your butt out of the fire.

    Re: anyone wanting to play current/former Sith, they are in hiding, and there is a bounty on former members of the One Sith. Youíll need to explain why the Syndicate (and the other party members) doesnít just turn you in for the money and reputation. Maybe they donít know. Maybe you have dirt on a higher up. Maybe you cut a deal with them. Itís something which should be mentioned and somewhat fleshed out in the background.
    Last edited by Thundercracker; 2018-09-19 at 10:44 PM.
    TC for short

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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by AvatarVecna View Post
    I have a vague idea about porting over a businessman I made for a Firefly game - Jonah Grey, who started out as very unethically-acquired labor as a teen in the organization but rose through the ranks on cunning, guile, and manipulation. On top of that, he has a natural affinity for networking, and has a wide array of people he knows through the galaxy and can call on for assistance. Build-wise, this would probably end up working out as a Noble/Scoundrel mix leading into Crime Lord.

    Second idea I had is something I'm also interested in but probably shouldn't play: my normal custom droid Technician TH-30. The party already has a slicer; although TH-30 at this point would be more about gear modification and gadgetry than dedicated slicing, he's still damn good at it, and that's stepping on toes.

    Third idea is a Fallen Jedi focused on manipulation, and using the Jedi reputation of fair negotiation to get a better deal than others...and lightsaber combat to deal with folks who don't wanna play fair, or try to cheat us. A Sith, dealing out offers you can't refuse, under the guise of a Jedi. I dunno how much that'll fit into the game you've been playing so far, but at the very least it'd be a Sith aiming to become more of a Palpatine or a Revan than a Vader.
    I remember Jonah, he is probably the best fit, though I will request you change the name.
    TC for short

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    Default Re: Star Wars SAGA - Organized Crime

    I have a couple of homebrew/houserule requests that I think are reasonable but don't want to get too far into chargen before finding out if they're valid.

    1) Can a Crime Lord select talents from the trees that are required to become a Crime Lord?

    Spoiler: Explanation
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    Becoming a Crime Lord (that is, taking levels in the prestige class) requires at least one talent from the Fortune, Misfortune, or Lineage trees. However, once you are a Crime Lord, you are incapable of selecting talents from these trees, and instead select from Mastermind and Infamy (two new trees exclusive to Crime Lord) and Influence (a Noble talent tree that cannot qualify you for Crime Lord). While I can kinda squint and understand why maybe it doesn't make sense for an Influence talent to qualify you for Crime Lord even though it's an acceptable path for a Crime Lord to take, I find it incredibly strange that a Crime Lord can no longer select talents from the trees required to become a Crime Lord. Combine this with how Crime Lords don't ever get access to any talent trees outside of Core, and they end up with rather limited options.


    2) If I select a talent as one of my sub-talent options for the "Done It All" talent, and later select that Talent as an actual Talent rather than a sub-talent, can I trade it out for a different sub-talent option?

    Spoiler: Explanation
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    "Done It All" is a talent from the Master Of Intrigue tree. Basically, select two talents you don't possess, but that you qualify for, from any tree(s), and then once per turn, you can spend a Force Point to have access to that Talent for the turn. However, there's no guidelines for what happens if you take a Talent that you took as a Done It All sub-talent; does Done It All forbid you from taking it since you can't possess it as a Talent and a Done It All option, does it let you take it but no longer let you use it as a Done It All option (meaning you've wasted half the Done It All talent by taking this new one), or can you reassign the sub-talent option to another talent you qualify for but don't possess? It doesn't give guidelines, and while I don't see this being an issue during chargen, if the game goes long enough there's talents I'm interested in taking later that I might not be able to take now except via Done It All.


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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Thundercracker
    @maxx Vehicular combat will come up if you choose to have a vehicle and use it. It wonít come up all the time but it can definitely be useful; I believe itís come up or was a possibility on every mission so far. Even if youíre just on a speeder bike or something like that. Definitely want to be useful outside of vehicle combat though, whether thatís socially or knowledge wise or what have you. Take a look at the two existing characters and try to fill a gap.
    Alright, I've got a concept in the works for a Nikto Soldier/Ace Pilot. He's an excellent pilot and a devastating enforcer for the Syndicate. With Heavy Armor Proficiency and Heavy Weapon Proficiency he's a walking talking AT AT. However, I'm having trouble realizing this character at this level with only the 10,000 starting credits proposed. Frankly, heavy armor proficiency will net me nothing because the cheapest core heavy armors both cost more than 10,000 credits, and even if I could afford one I'd have no weapons because I'd be broke. Is it going to be plausible to even afford heavy armor in this game? After buying a missile launcher with a few magazines and a blaster rifle I might be able to get the cheapest medium armor but I'd need to recoup all the credits I had by 8th level, and then some, before I could get a suit of heavy armor.

    Also, are we paying licensing fees for the equipment we're purchasing?
    Last edited by The Maxx; 2018-09-20 at 01:24 AM.

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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by The Maxx View Post
    Also, are we paying licensing fees for the equipment we're purchasing?
    Some of us are. I'm probably not. Connections is a lovely lil talent.

    Speaking of, here's the gear-less sheet for Jhriss Tridwii.
    Last edited by AvatarVecna; 2018-09-20 at 03:57 AM.


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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by Thundercracker View Post
    @hazuki it might, but it might not. Depends on your character. The main concern I have is inter party conflict and uncompromising stances. If your character can stand by or look the other way while someone else kills someone for money or to keep them from incriminating you, (even if they feel really bad about it and maybe try to atone somehow) thatís fine. If your character is going to start attacking other people in the game over an npc you donít really know, thatís usually not ideal. That being said, I personally find it much more rewarding to play a character that struggles with these kinds of decisions. Itís up to you.
    There's a lot of varieties of murder for benefit. Assassinate this CEO? Kill that single mother who saw you walk into a building where you did bad things? Kill a shopkeep for new boots? Kill a merc who's in the way of your theft? How necessary is the murder in comparison to your objective? Even then, it's hard to get a grasp for context - though Hyperbolic sine's did help somewhat.

    Kikari wouldn't attack the party in the vast majority of cases - she's more likely to convince them to let her try another way first, then not participate in the murder herself. The only thing that could make her attack the party is something like, from my list above, killing civilians for no good reason. She would not allow the party to murder a single mother who saw them enter a building where they did a crime. The rest of them, she'd be willing to look the other way for.

    I don't know whether that's an acceptable level of virtue, but that's where she hovers around. I'm willing to go with Roach if it's not.

    Quote Originally Posted by Thundercracker View Post
    Re: anyone wanting to play current/former Sith, they are in hiding, and there is a bounty on former members of the One Sith. Youíll need to explain why the Syndicate (and the other party members) doesnít just turn you in for the money and reputation. Maybe they donít know. Maybe you have dirt on a higher up. Maybe you cut a deal with them. Itís something which should be mentioned and somewhat fleshed out in the background.
    For Roach, I've got her hiding her Sith tattoos and having changed her One Sith lightsaber, changed her identity, as well as being a Chiss (So most people wouldn't go "Oh, definitely a Sith"). I'll add her having dirt on Syndicate higher-ups who've figured it out, just in case.

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    Default Re: Star Wars SAGA - Organized Crime

    Alright, so I've got a basic background and most of the "10 minute" background" up for Jhriss; I've got a few more ideas for significant allies that haven't been written up (a corrupt cop, a cousin/professor, and a government official), a couple ideas for enemies that should get written out before too long (a bounty hunter on Grulla's dime, an Internal Investigation agent for a corporation, and a rival smuggler with a chip on their shoulder), and I've still gotta get items dealt with, but honestly Jhriss is in a good place right now, mechanically and backstory-wise. Jhriss is built for negotiation and smuggling, and he's great at it.

    For starters, if an item requiring some kind of license costs less than 8000 credits, Jhriss doesn't need to make a check, spend extra money for a license, or wait to obtain the license, he just doesn't have to worry about it period. But let's suppose that the item we're looking to buy costs more than that, so he has to worry about the license. If he tries to obtain the item/license legally, he pays the normal fee and makes a check...but with how the DCs and his various abilities work, he literally can't fail to obtain a license for a Licensed or Restricted item, and only fails to obtain a Military License on a nat 1 because for Restricted/Military items, he can choose to roll Gather Information in place of K (Bureaucracy). Obtaining an illegal license requires either a +13 vs DC 25 (if he tries to go about things properly) or +18 vs DC 25 if he tries to grease the wheels (Persuasion) or obtain the license under a false identity. That means he's at his absolute worst when trying to obtain an license for an illegal product in a completely above-board manner...and he succeeds 40% of the time; if he tries to be a bit sneaky about it, and can paper over that sneakiness with his species' reputation for innocent bookishness (refluff of the Oafish talent), that shifts to 87.5% chance of success, and rising over time.

    But let's say that instead, he tries to obtain items illegally through the Black Market. He'll have +18 vs DC 10/15/20/25, and the only one of those that's a problem (again) is acquiring an illegal item; even then, he's only got a 10% chance of failing super-badly, a 20% chance of failing regularly, and a 70% chance of success. Once he finds a deal, the Black Market cost multiplier for whatever he's buying is x1 for a Licensed/Restricted object, x3 for a Military object, and x4 for an Illegal object.

    Regardless of whether he tried to get a license or find it through the black market, now we begin haggling. If the item in question is Restricted, Military, or Illegal, Jhriss rolls 2d20b1 to Haggle (which will reduce the price to half normal price if he succeeds). The odds of success vary depending on their starting attitude, meaning Jhriss will usually start by trying to get the seller in a good mood (Persuasion vs Will defense, modified by how they already feel about him), then going in for the kill with a haggle. Of course, if he's haggling for an item Restricted or higher, his odds of successfully getting an enemy to give him a fantastic deal - regardless of rarity, restriction, or price - is a shade under 70%. If he can get them to be at least ambivalent towards him, that percentage rises to 91%; if they view him well, but aren't great friends, it rises to 99.75%.

    Additionally, once per day, Jhriss can call on a contact (a friend listed in background, or somebody else) and 5 hours later they'll have made a mental skill check on his behalf (29 total). Also, he has frickin' +21 Stealth, which is the basis for hiding objects for smuggling purposes.

    If you need any kind of gear, no questions asked...Jhriss is your man.
    Last edited by AvatarVecna; 2018-09-20 at 07:49 PM.


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  29. - Top - End - #29
    Ettin in the Playground
     
    PirateWench

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    Default Re: Star Wars SAGA - Organized Crime

    fixed up Cora Backstory to fit the crime syndicate idea better.

  30. - Top - End - #30
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    Default Re: Star Wars SAGA - Organized Crime

    Quote Originally Posted by The Maxx View Post
    Alright, I've got a concept in the works for a Nikto Soldier/Ace Pilot. He's an excellent pilot and a devastating enforcer for the Syndicate. With Heavy Armor Proficiency and Heavy Weapon Proficiency he's a walking talking AT AT. However, I'm having trouble realizing this character at this level with only the 10,000 starting credits proposed. Frankly, heavy armor proficiency will net me nothing because the cheapest core heavy armors both cost more than 10,000 credits, and even if I could afford one I'd have no weapons because I'd be broke. Is it going to be plausible to even afford heavy armor in this game? After buying a missile launcher with a few magazines and a blaster rifle I might be able to get the cheapest medium armor but I'd need to recoup all the credits I had by 8th level, and then some, before I could get a suit of heavy armor.

    Also, are we paying licensing fees for the equipment we're purchasing?
    No licensing fee during chargen.
    Put an asterisk next to the equipment you want but canít afford. If youíre chosen we will wok something out.
    Last edited by Thundercracker; 2018-09-20 at 07:44 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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