Results 961 to 990 of 1468
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2020-02-24, 03:54 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
Hmm, not too sure about Oblivion has worked here.
Also, wasn't expecting an update that early.Last edited by remetagross; 2020-02-24 at 03:55 AM.
VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
VC XVI, Burn baby burn:Nero
VC XVIII, This is Heresy! Torquemada
VC XX, Elder Evil: Henry Bowyer
And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature
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2020-02-24, 07:20 AM (ISO 8601)
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- Sep 2009
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- NYC
Re: Goblins XVII: The shocking end of the story arc
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2020-02-24, 08:03 AM (ISO 8601)
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- Dec 2013
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Re: Goblins XVII: The shocking end of the story arc
Minmax... what the heck is that technique? Why would you try and pry the sword from between your legs? Its pointlessly uncomfortable and youre balanced on one leg trying to pull this thing.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-02-24, 08:24 AM (ISO 8601)
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- Sep 2009
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- NYC
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2020-02-24, 10:46 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Goblins XVII: The shocking end of the story arc
Last panel, Kin gets kind of a different appearance. No strong opinion except that it is different. MM's expression is goofy, but that seems wholly deliberate and appropriate.
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2020-02-24, 12:47 PM (ISO 8601)
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- Dec 2013
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Re: Goblins XVII: The shocking end of the story arc
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-02-24, 01:46 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Goblins XVII: The shocking end of the story arc
So it is. Also, I thought her nose looked different and maybe a little bit more anime-esque eyes, but backscrolling and finding this strip suggests this is how she normally draws Kin full-on side-view (as opposed to 'kind of from the side, but her facial features are all still contained by her face').
Last edited by Willie the Duck; 2020-02-24 at 01:53 PM.
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2020-02-24, 06:36 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Goblins XVII: The shocking end of the story arc
So, did someone steal Minmax's sword?
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2020-02-24, 07:21 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Goblins XVII: The shocking end of the story arc
Almost certainly, it's Minmax from the future picking it up.
Orth Plays: Currently Baldur's Gate II
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2020-02-24, 08:37 PM (ISO 8601)
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- Jul 2007
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- France
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Re: Goblins XVII: The shocking end of the story arc
Whenever Minmax lets go of Oblivion, we get to see the next time he's grabbing the sword. In this case, the foreshadowing is only the color of his armor. Sometimes you can hear what's being said at the time, too. This is the kind of thing I really like because it requires a lot of planning, it wouldn't work as well in a comic that's thought of as the author goes.
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2020-02-25, 06:18 AM (ISO 8601)
- Join Date
- Dec 2010
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- right behind you
Re: Goblins XVII: The shocking end of the story arc
Too be fair, like 90% of the time the only thing it shows us is his armor color at the time. I think the only time it was setup for something else was the time when they were going to try to sneak past those demo looking doppleganger monsters and minmax went to draw his sword only for "OMGASSYFACEIHATEYOU!" to come screaming out of the hole alerting the monsters.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2020-02-25, 07:06 AM (ISO 8601)
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- Jul 2007
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- France
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Re: Goblins XVII: The shocking end of the story arc
True, but even that much could be a pain to keep consistent, it would be easy to just have the same armor color or something. I don't know, I guess most of the time someone would just improvise stuff but knowing it's not improvised is nice, because it makes me actually wonder when the next time he draws his sword is, rather than not care about it because I know it doesn't correspond to anything yet. YMMV of course.
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2020-02-25, 07:39 AM (ISO 8601)
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- Sep 2009
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- NYC
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2020-02-25, 10:27 AM (ISO 8601)
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- Mar 2009
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2020-02-25, 11:47 AM (ISO 8601)
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- Oct 2009
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- New York
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Re: Goblins XVII: The shocking end of the story arc
I'm sorry if this was asked before, but where did Kin get seven levels of sorcerer?
awesome blues brothers avatar by strategos
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2020-02-25, 12:20 PM (ISO 8601)
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- Jul 2007
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- France
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2020-02-25, 12:36 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVII: The shocking end of the story arc
I personally am not a big fan of MM's armour or the IME effects. They are cool details in theory, but they get way too much space for what they do. IME in particular has only been useful in a couple of cases, to show Kore's immense power on the bridge and present Chief's situation, and to give Kin a hint on what was going on. The armour has yet to do anything, and it's been eight years.
Oblivious' abilities by comparison have consistently been a pretty important plot point. It was the key to destroying the little universe in the Maze, and so keeping it out of reach was essential. MM was challenged exactly because of that. And then there was the time he alerted the monsters. Or when MM couldn't pass his almighty sword to Forgath.
EDIT: Will Kin explain why she returned from the Maze at a different time than MM?Last edited by Vinyadan; 2020-02-25 at 12:46 PM.
Originally Posted by J.R.R. Tolkien, 1955
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2020-02-25, 01:25 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Goblins XVII: The shocking end of the story arc
The color changing aspect of the armor is just fun. I don't think it really needs to serve as a plot point. Probably was added as more of a personal challenge for the author than anything else.
But the IME has had an effect in the game. Both for the reasons you've mentioned. And it was fairly instrumental in helping Kin outwit Kore. Then there was that Door Golem puzzle that tripped up the heroes for a bit.
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2020-02-25, 01:52 PM (ISO 8601)
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- Jul 2007
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- France
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2020-02-25, 03:58 PM (ISO 8601)
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- Feb 2014
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- Denmark
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Re: Goblins XVII: The shocking end of the story arc
You know ... she should have cast wall of ice in front of the little mouths in the wall. Meh, hindsight.
What white-gloved hand is that, taking the sword? Should I know that? oO
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2020-02-25, 04:32 PM (ISO 8601)
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- Feb 2010
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- Gobbotopia
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Re: Goblins XVII: The shocking end of the story arc
She probably couldn't. the room she was in was magically silent.
What white-gloved hand is that, taking the sword? Should I know that? oO
Theoretically, they could use Oblivious and Minmax's armor as a sort of code to get information from the future. For example if they're looking at a long hallway they think might be trapped, they could decide that "Red" means danger, and "Green" means safe. Then Minmax drops his sword, and they look at the colour of the glove picking it up. If it's Red, then they know to keep an eye out for any traps. If it's green, they know they can walk through the hall without worry. Then when they reach the end of the hall, Minmax can say the word "Green" and retreive his sword to alert his past self. saying "Red" if combat begins or a trap triggers before retrieving his sword to alert his past self.
This would open up the possibility of changing the future though, which may lead to a parodox and problems. Plus i doubt Minmax is smart enough to go through with that even if someone did come up with that plan. He'd probably shout "Orange!" when combat began or something.Avy by Thormag
Spoiler
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2020-02-25, 05:16 PM (ISO 8601)
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- Nov 2014
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2020-02-25, 05:26 PM (ISO 8601)
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- Jul 2009
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- Paris, France
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Re: Goblins XVII: The shocking end of the story arc
How does it take too much space?
MM's armor is actually one of the things that proves the solid writing of the author. Not an easy thing to deal with. Besides, I often note that MM spoke about a color because the armor changed. Really, I love that.
I have no clue what you might have against IME, really.Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
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2020-02-25, 06:35 PM (ISO 8601)
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- Sep 2009
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- NYC
Re: Goblins XVII: The shocking end of the story arc
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2020-02-25, 06:54 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVII: The shocking end of the story arc
Solid writing is different from careful adherence to one minute detail that doesn't change anything about the story. It is remarkable, but it drains mental resources for very little gain. And I get bored very fast when seeing the same thing happen over and over and over, with zero effects. For me, it's like a caption saying "this armour changes colour to match the one last spoken by its wearer", every single time. Seriously, I got it! I swear, I'll remember it when/if it will ever be relevant.
Concerning the IMEs, they take up room because they force a certain framing to show them off (and, again, they represent a lot of effort with little payback). In theory, I enjoy watching them grow, but, in practice, there are years of time between iterations, which kinda kills the tension.Originally Posted by J.R.R. Tolkien, 1955
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2020-02-26, 02:51 AM (ISO 8601)
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- Oct 2014
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- Tulips Cheese & Rock&Roll
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Re: Goblins XVII: The shocking end of the story arc
The Hindsight Awards, results: See the best movies of 1999!
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2020-02-26, 04:17 AM (ISO 8601)
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- Feb 2014
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- Denmark
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2020-02-26, 06:17 AM (ISO 8601)
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- Jul 2007
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- France
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2020-02-27, 01:03 AM (ISO 8601)
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- Mar 2007
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- Knoxville Tennessee
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Re: Goblins XVII: The shocking end of the story arc
IME's are just a great way to show off character traits and symbolism in general really. I've been playing with added a modified version of them to various different games I run. Especially in 5e so I could give players a chance to make their characters feel more unique.
Thanks to Linklele for my new avatar!
If i had superpowers. I would go to conventions dressed as myself, and see if i got complimented on my authenticity.
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2020-02-27, 08:50 AM (ISO 8601)
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- Aug 2011
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- Sharangar's Revenge
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Re: Goblins XVII: The shocking end of the story arc
You also might be interested in the 2E Dark Sun Dragon Kings book. It has sensory effects for spellcasting. Like, every time a particular mage casts a spell, there's a blue flash (more noticeable the higher the spell level), the sound of a stream, and the scent of cinnamon.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season