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2020-05-27, 10:29 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2020-05-27, 11:22 AM (ISO 8601)
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2020-05-27, 02:32 PM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
In principle a shield of roughly 2x1 meters at 10 km looks the same size as an object 2x1mm at 10 meter. That's like a grain of pepper 2 tables away. You might be able to see it, but to identify it as a person, and then describe it well enough that someone else can identify them from a legend? That's a pretty good roll. And that's without the troubling effect of the atmosphere.
You do see further in the mountains, but that's mostly the effect of the horizon. In a flat plane (on an Earth sized, spherical planet as an adult human sized creature) the furthest point on the ground you can see is about 5 km off. So large enough objects disappear below the horizon before they get too small to see. That's why on a ship it makes sense to put your lookout on top of the mast, ships are big, and their most clearly visible parts sit close to the water.Last edited by Lvl 2 Expert; 2020-05-27 at 02:33 PM.
The Hindsight Awards, results: See the best movies of 1999!
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2020-05-27, 02:38 PM (ISO 8601)
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- Dec 2013
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Re: Goblins XVII: The shocking end of the story arc
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-05-27, 04:34 PM (ISO 8601)
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- May 2009
Re: Goblins XVII: The shocking end of the story arc
They're walking up a spiral. A day's travel might be one mile below them, and thirty miles of slowly spiraling up the mountain.
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2020-05-27, 04:58 PM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
Goblins may also have better eyesight at a distance than humans do. Like eagles.
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2020-05-27, 05:48 PM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
That could be the right answer -- they have Darkvision, +2 to Spot, and Alertness.
Otherwise, I think that one wouldn't imagine how counter-intuitive it is to measure travel distance by sight, if you haven't got experience. People one km away look really far, but it's just ten or twenty minutes. A relatively short walk -- 3 km, less than an hour -- takes you beyond the horizon, on flat terrain; and, at that distance, even if they are elevated, people are really hard to see or identify. So it could be a mistake in writing, or a mistake by the goblins (who also have a bonus to Hide and Move Silently, so they could have been missed by Kore).Originally Posted by J.R.R. Tolkien, 1955
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2020-05-27, 06:57 PM (ISO 8601)
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- Dec 2010
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- right behind you
Re: Goblins XVII: The shocking end of the story arc
Im more inclined to call it a mistake in writing done for narrative purposes. Its like in regular comics when you get something stupid like, "I hit him with the force of 15 supernovas!" And yet the blast radius of the impact is ludicrously tiny for such destructive power. Yes you can bend and twist and interpret to make it fit, kinda like we are trying to do here, but its most likely a writer who has little concept of what the numbers involved actually mean but wanted to establish a certain condition. So Kore is visible a days travel away, and superman took a solar system obliterating amount of damage that somehow only made a several mile crater on the moon.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2020-05-28, 02:15 AM (ISO 8601)
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- Mar 2013
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Re: Goblins XVII: The shocking end of the story arc
Yes, Elli often has the habit of masking narration as "dialogue".
The rest of the conversation is a good example of it. "It's hard to tell, because he's pretty much a metallic speck on the horizon" is not something any person would say ever. It's weird as a dialogue, but in a written book it wouldn't sound bad.
"Complains looked at the figure on the horizon. That sure is some weird armour, he thought. It was hard to tell, because the figure was pretty much a metallic speck on the horizon, but it looked like he was carrying a metal door on his back," sounds far less unnatural. People don't often do extensive descriptions of what they see in dialogue, especially not if the others can see exactly the same. Narrators do, because readers can't actually look on the horizon.
She often does this, choosing dialogue instead of narration (or, since this is a comic, instead visualisation). It's how we end up with gems such as "It hurts like a sickness", which would be a pretty interesting description if I read it in a book, but is a ridiculous thing to say out loud.
Coming back to the distance and the day of travel - this is something a writer could easily put in a book. "The figure was far away on the horizon, at least a day's travel".
Since this comic has no narrator, and it would be very hard to visualise by drawing, Elli falls back on putting the narration into the dialogue.
It often feels clunky, but I do think it's an interesting method.Last edited by Murk; 2020-05-28 at 02:16 AM.
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2020-05-28, 02:42 PM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
at least in dialog there is some motivation to read it.
the comic was well away fron spelling out D&D rules at the time, earlier in the comic it would have been the perfect place for a jolly „hey I rolled a 20 on my perception!“Last edited by Agi Hammerthief; 2020-05-28 at 02:45 PM.
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
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2020-05-29, 01:56 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
Oh, true. I like the developments in story telling in the comic.
It's far from perfect at times, but it's very interesting from a meta-perspective.
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2020-05-29, 03:27 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVII: The shocking end of the story arc
Back at the beginning, there was a piece of dialogue that was both descriptive and D&D ruley (panel one here: https://www.goblinscomic.com/comic/08172006 ).
Originally Posted by J.R.R. Tolkien, 1955
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2020-05-31, 10:23 PM (ISO 8601)
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- Jun 2018
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Re: Goblins XVII: The shocking end of the story arc
So, the GAP has acquired a new member, who appears to be... a portable plot exposition deliverer. Now the GAP can receive lore dumps at any place and time!
Anyway. According to Ears, they're heading into hell, so I'm calling it now. Tempts Fate, last seen entering hell, is going to show up in the comic itself someday.Last edited by Anarchic Fox; 2020-05-31 at 10:23 PM.
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2020-06-01, 11:50 AM (ISO 8601)
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- Oct 2014
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Re: Goblins XVII: The shocking end of the story arc
The Hindsight Awards, results: See the best movies of 1999!
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2020-06-01, 12:19 PM (ISO 8601)
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- Dec 2013
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Re: Goblins XVII: The shocking end of the story arc
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-03, 07:13 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVII: The shocking end of the story arc
You know, Creepy Crawlers looks oddly familiar.
Edit: there was an update about the animation some ten days ago. https://www.indiegogo.com/projects/g...n#/updates/allLast edited by Vinyadan; 2020-06-03 at 07:57 PM.
Originally Posted by J.R.R. Tolkien, 1955
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2020-06-05, 04:06 PM (ISO 8601)
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- Mar 2006
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Re: Goblins XVII: The shocking end of the story arc
*reads new animation update*
Why does this post seem to be more excited over a puppy than the trailer? The fact that most of the work is done should be welcome news for donators. Talking like this is more the kind of thing I would expect when saying, "sorry no news, here is a puppy while you wait." The news is actually fairly good though. It's sounding like it shouldn't be many more months before the release.
Animation sounds like it's going to be a real amateur hour. Especially when the post actually suggests that if there was more money available, they'd just scrap everything that was done and start again from scratch. That is going a lot further than in a previous update where they were saying that they were "a bit disappointed".
Honestly, I don't think it matters too much, I can't imagine many people complaining much about the art. I mean, sure, some people might complain and ask why this is the best that can be done with a budged of over 300k (I'd bet there was probably a fair amount of waste), but we kinda know what to expect since we saw the previews.
They might be mainly worried about poor art if they are really pinning hopes on getting some sort of network deal for a series. I personally also doubt that anyone would pick this up. There are many webcomics out there that have a bigger following and are more family friendly. It's honestly kinda annoying. While Japan, Korea, and even China have embraced webcomic authors. The west just completely ignores it. I want a Girl Genius animation!Last edited by tomaO2; 2020-06-05 at 04:13 PM.
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2020-06-05, 08:27 PM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
looks like we've got some comic news.
Originally Posted by Ellipsis
if what she says is true, might see more comics more often. the break from colouring and shading seems to have made her more enthusiastic about doing them.Last edited by Draconi Redfir; 2020-06-05 at 08:28 PM.
Avy by Thormag
Spoiler
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2020-06-05, 10:35 PM (ISO 8601)
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- May 2009
Re: Goblins XVII: The shocking end of the story arc
I guess. This seems like a great example of someone trying to bite off more than they can chew; coloring and shading is a lot of work, they were already struggling to make comics in a timely fashion, and there's a reason they stopped doing the coloring in the first place.
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2020-06-06, 01:22 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
Last edited by Agi Hammerthief; 2020-06-07 at 12:50 AM.
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
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2020-06-06, 02:04 AM (ISO 8601)
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- May 2007
Re: Goblins XVII: The shocking end of the story arc
Somehow I doubt that taking more work on herself is going to result in getting more accomplished, but I guess we'll see.
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2020-06-06, 03:09 AM (ISO 8601)
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- Feb 2010
Re: Goblins XVII: The shocking end of the story arc
To me it is like the story of the shoe salesman who suddenly becomes a billionaire.
He thinks he has to choose between never selling shoes again, using the money as he pleases, but not really knowing what to do with himself. Or keep on selling shoes and live like he has gained no money.
In the end he choose to create a huge shoe selling business while still maintaining his own work, but now at his leisure, not because he has to.
Similarly, if you have a job you really enjoy, but find out you need help, it doesn't mean you can't do said job anymore, only you now have someone to help you.
If Elli enjoys coloring and shading, but doesn't have the time to do all of it, why not compromise and do some of it herself, and hire someone to do the most of it once she realize she doesn't have the time to it all anyway?
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2020-06-06, 03:50 AM (ISO 8601)
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- Sep 2009
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Re: Goblins XVII: The shocking end of the story arc
Mark Twain said something like "work is doing something that you feel is required to do, while play is whatever you feel is not required."
If Elli thinks it's fun to do the coloring and shading herself, she probably found it less motivating to just be drawing flats or black-and-white. If she can look at her work and get into an "I can't wait start coloring this" mindset, she'll probably do the actual drawing faster. Potentially, anyway.
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2020-06-06, 04:34 AM (ISO 8601)
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- May 2009
Re: Goblins XVII: The shocking end of the story arc
I totally agree the theory sounds plausible. But in practice what will probably happen is Elli will crank out four comics in two weeks then burn out because each one is a ton more work than it used to be.
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2020-06-06, 04:38 AM (ISO 8601)
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- Sep 2009
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2020-06-06, 05:28 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVII: The shocking end of the story arc
I think it's just a matter of money.
Originally Posted by https://www.goblinscomic.com/blog/wanted-colourist-for-goblinsOriginally Posted by J.R.R. Tolkien, 1955
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2020-06-06, 06:23 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
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2020-06-06, 07:17 AM (ISO 8601)
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Re: Goblins XVII: The shocking end of the story arc
I see it in a different way: because the comic scarcely updates, there is far less money, and a 10% loss becomes less sustainable.
Originally Posted by J.R.R. Tolkien, 1955
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2020-06-06, 08:16 AM (ISO 8601)
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- Jul 2007
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Re: Goblins XVII: The shocking end of the story arc
Elli's reasons make sense to me. The Giant said something similar about how he was getting bored with the simple art so he made it more complex, which may sound like it would take longer, but means the comic is happening at all because the Giant is motivated again. Sounds like a similar kind of thing here, taking up more work but that increases the motivation.
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2020-06-06, 05:07 PM (ISO 8601)
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- Apr 2008
Re: Goblins XVII: The shocking end of the story arc
Ellie continually fails to deliver and periodically places the blame somewhere so that she doesn't have to be held responsible. It's her bad experiences, it's her fans, it's the quality, it's her mental illness, t's too much work so she'll share the load, it's all the side projects, it's not having enough control. It's a free product, I don't care what she does with it, but I do wish she would just be honest and say that she's not good at focusing on her work. That's not an attack - tons of people are bad at schedules, I'm bad at focusing all the time. She works and is supported by a community that provides her with an income regardless of how much effort she puts into her work and she uses that benefit to work at her own leisure - there's nothing wrong with that - but absolutely no part of me believes that there is some external 'fix' that's going to solve her problems. Quit working for your fans, do more work, do less work, whatever - until you hold yourself to a standard you're not going to deliver - stop pretending to try.