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  1. - Top - End - #541
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    MesiDoomstalker's Avatar

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel slipped through the interior door swiftly, closing it behind him gently. The interior of the warehouse was strangely open. Immediately before him was a railing that overlooked a lower level, slowly filling with water. The rest of the warehouse was sparely populated, with a set of wooden stairs leading to a catwalk and a small office tucked into the far corner on the above level. But what dominates the the warehouse center is a twister howling, whipping the air in a tumultuous dance. Suspended within the twister is a massive drum easily 10 ft across, hovering around the catwalk's level. Flying through the twister are massive drum mallets, easily the size of an impressive club. In steady, consistent rhythm, the mallets strike the drum which seems to ring far louder in your ears than its even impressive size should ever be able to.

    Sitting upon the top of the drum is another siren, this one oddly had a full humanoid torso (though covered in dark feathers) and distinct arms separate from her wings. Even by the standard of beauty of sirens, this one has a supernatural grace. Strung around her neck is a string of what seem to be golden pearls, five in total. On the catwalk are three bowmen, standing idly and staring off into the distance but otherwise bow's in hand. As Zadkiel moves forward somewhat to get a better view of the group above, he spies an unfortunately familiar face beneath him. Jorge stands in the knee deep water of the basement level. He's clad in nothing but a barely modest swatch of cloth of his groin. He holds one of the giant mallets, slick with is likely his own blood. His wrists are raw and bloody.

    As Zadkiel retreats back to his compatriots, he hears the Siren began to sing. Her voice carries beyond the twister clear as day (and even through the walls) and carries an almost preternatural level of skill. Luckily, it seems this song carries no harmful magic as your actions are your own. Zadkiel returns through the door unmolested.

    Spoiler
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    The warehouse (except the two enclosed spaces: the office and the greeting area you are currently in) are considered Strong Winds. The only relevant mechanicss for Strong Winds is a -2 to all non-Siege ranged weapon attacks and Perception checks. The twister (represented by the white circle with the light blue outline) is considered a Tornado which means that ranged attacks of all kinds (yes even spells) fail if they pass through (or if for some reason from within). To be brief, do whatever you can to not be in the Tornado. You'll get sucked up, take damage, probably be ejected out of the building. If you are within 10 ft of the twister, at the end of each round, there is a chance that the giant mallets strike you by 'accident'.

    The catwalk is broken in the middle (likely by the twister that now occupies that space) and sways. To move on the catwalk or the stairs connected to it, you must make an Acrobatics check DC 15. Failure by 4 or less means you fail to move but do not fall prone. Failure by 5-7 (result of 8-10) you fall Prone. If you fail by 8 or more (result of 7 or less), you fall off the catwalk/stairs. Roll a 1d2, on a result of 1 you fall towards the twister (and likely into it) and on a result of 2 you fall away from the twister. The height of the catwalk is 30 ft off the lowest level (the stairs switch maps at the 15 ft mark, don't question the angle of the stairs I'm not an architect).

    The lowest level is full of water about knee height (~2 ft) deep. If you can succeed at a DC 10 Athletics (Swim) check, you can move unhindered in the water; otherwise it is difficult terrain. Of course, if you have Water Walking active you stand on the water's surface. The water has a slight current to it, moving in a clockwise direction around the twister. Those with Water Walk are pulled by this current, moving 1 square with the current every round. This cannot be prevented without some form of anchoring (such as grabbing the stairs).


    And, finally. Roll Initiative. You are back in init so go round by round (this starts when Zadkiel has returned and Graitore has rested. Assume you had spent enough time to do what ever preparations you wanted to do before Zadkiel started scouting).
    Awesome Avvy by Sizlord!

  2. - Top - End - #542
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel gave his companions a quick rundown of the situation. "I can't hit the Siren through the wind. We have to find its source somehow and cut it off. Three bowmen on the catwalk. Jorge's here too; they've got him bad."

    With that, he slipped back into the room.

    Spoiler
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    He'll intend to look around again for a way to disrupt the source of the tornado's power, and hope it isn't on the Siren (or the Siren herself). More likely he'll be spotted and something will happen.

    Honestly, I have no idea what to do. Just wanted to post to move this forward.

  3. - Top - End - #543
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    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    As zadkiel describes the situation, Gratoire begins to fiddle with the ring he had purchased not long ago. Magically, rusty chains begin to pull out from the ring and he continues to pull until he had sixty feet of it within his hands. Coiling the chains he suggests clotheslining the siren to pull her out of the tornado, "At the very least, I'm gonna piss her off enough to get out of there." and then he enters and begins running for the catwalk.

    Spoiler
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    double move to indicated place,
    Free action berserk for 9 temp hp

  4. - Top - End - #544
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker follows Graitore, not confident in his apparent plan to somehow snag the siren with those chains and drag her out of the midst of the tornado, but having no good ideas for his own to counter-propose at this point.
    As he goes, he attempts to study the tornado and the siren within to see if he can deduce anything useful to solving this problem.

    Spoiler: Actions
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    Double move to indicated position on the map, drawing short sword as he goes.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  5. - Top - End - #545
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Osorkon listens to Zadkiel in silence, not knowing what his own powers could do to stop it. He nods to Gratoire as they get ready and takes a deep breath. Rushing into position, Osorkon gets ready to cast his teleport.

    Spoiler: ooc
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    Double Move into position.
    Last edited by warper; 2019-12-12 at 12:36 AM.
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    Quote Originally Posted by thegoldenfedora
    You beautiful bastard, making me agree with you by complimenting me

    Fantastic Avatar by smuchmuch!

  6. - Top - End - #546
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    As the four of you burst through the door, you find all eyes trained on you. In a lilting voice, the Siren addresses you in song. Await upon the new moon's rise, herald by the beats of drums the massive drum is struck in time with the lyrics. Drown the sands and sear the peaks. She raises her wings, taking to the air with barely any effort. Little men, walking corpses too stubborn to die march to the orders of a child playing house. She swooped through the air, crossing the tornado's funnel as if it were nothing more than a calm sea breeze. So on they march, little men, walking corpses too stubborn to die. On they march, on orders of a child playing house! She crossed over the catwalk her fingers working a quick arcane gesture before unleashing a blast of electricity at Graitore and Osorokon.

    As she sung her song, the men moved in tandem and in rhythm with the drums steady beat. The three archers fired a dual volley at Graitore, though only two of the flaming arrows struck true. Meanwhile, Jorge walked up the stairs from the lower level, an odd smile on his face. He let go of the mallet, waving friendly at Zadkiel. Heya guys! Funny seeing you again so soon ya? Good news! I made it to work on time! Mr. Drunmer said he had something real special for me to do today! As he spoke, he hefted the mallet and swung at Zadkiel, striking him with a powerful overhand smash.

    Spoiler
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    Graitore and Osorkon must make a DC 21 Reflex save; on failure they take 24 Electric damage. Success halves the damage.
    Graitore is struck twice taking, 12 and 8 Piercing and 4 and 4 Fire damage.
    Zadkiel takes 22 Bludgeoning damage
    Awesome Avvy by Sizlord!

  7. - Top - End - #547
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore reels at the sudden impact of magic and arrows, [color=green]"I think this flying one is for you Had! He yells, having to hold himself steady on the railing from the pain. As he looks back down, he sees Jorge engaged in combat. "Jorge! How did you get out of prison!" he yells rushing down the stairs to the unfortunate man. Already scales were breaking out of his skin. "I'm tired of sending people to prison only for them to pop back up and attack me!" he yells, grabbing for Jorge's wrist.

    Spoiler
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    move action: move to Jorge
    Swift action: draw Dan bong
    Standard Action: grapple (1d20+17)[25]
    Free action: rage and berserk

  8. - Top - End - #548
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Osorkon staggers back in agony and sees his brothers in serious trouble. Knowing he cannot possibly heal everyone at once, he expendswhat little energy he can muster on another pact of blood. Raising his dagger, Osorkon calls out and seizes the essence in his enemies, trying to direct it to his companions. He hops back off the steps as he does so, trying to get cover.

    Spoiler: ooc
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    Mass blood control targeting the bow straight across from the steps I started on as well as Jorge. Then move back 10’. Spending 1 spell point for mass control and taking 2 nonlethal. They need saves Fort DC: 18 or 10 bleed damage. Both Zadkiel and Gratoire will get 10 temp hp in return from this, starting with Gratoire.
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    Quote Originally Posted by thegoldenfedora
    You beautiful bastard, making me agree with you by complimenting me

    Fantastic Avatar by smuchmuch!

  9. - Top - End - #549
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker charges up the stairs and attempts to shoulder barge the nearest archer off of the catwalk and down into the waters below.
    Unfortunately, he trips on a loose board and collapses to the catwalk instead.

    Spoiler: Actions
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    Right. Acrobatics to stay on the catwalk first.
    Acrobatics: (1d20+2)[8] vs. DC 15

    Yup. Oathbreaker falls prone instead. You can decide at what point along the catwalk this occurs Mesi!

    If that works, Oathbreaker double-move charges the archer and attempts a bullrush maneuver.
    Would provoke an AoO, but I would assume with a bow out he doesn't threaten and thus doesn't get an AOO.

    CMB: (1d20+10)[26] (+2 Charge bonus included)

    Oathbreaker's AC will be 17 until his next turn.
    Last edited by Inspectre; 2019-12-15 at 10:22 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  10. - Top - End - #550
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel staggered under the heavy blow, but kept enough wits to slip past Jorge while Graitore kept him restrained.

    "...Right about one thing, you bitch," he growled between gritted teeth as he lined up a shot, trying to compensate for the howling vortex at the center of the room.

    Spoiler
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    Knowledge check on this new and improved Siren: (1d20+10)[27]; to learn about Defensive properties, then Spells/SLAs, then Offensive properties

    Move Action: Move as indicated, which should give him a clear shot. IIRC if Jorge is Grappled he wouldn't get the attack of opportunity.

    Swift Action: Activate Bane

    Standard Action: Barrage Attack; she is adjacent to a wall so if both attacks hit, she will be pinned to it.

    To-Hit: (1d20+8)[14]; Seeking bow negates any miss chances that may apply
    Damage: (2d6+6)[11] + (2d6)[6] Piercing + (1d6)[2] Fire

    To-Hit: (1d20+8)[21]
    Damage: (2d6+6)[11] + (2d6)[9] Piercing + (1d6)[4] Fire

  11. - Top - End - #551
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore almost effortless lashed onto Jorge's wasit, grabbing arms and holding the massive man tight. Oh! Graitore! I'm so glad you are here! I can complete Mr. Drunmer's special task now! He twisted and turned in your grasp, fighting to break free but you managed to hold him tight. But he did manage to turn around so he was now facing your monstrous form. He leaned in and whispered, an inane giggle to his voice. Does Aminta know about you? What you are? A freak?

    The archers switched targets, aiming towards the lone target on the upper level. The one closest started to bleed from his orifices as Osorkon's blood magic took its hold. But he still managed to fire off two arrows, but none managed to strike the prone man. The one across the gap fired as well but his arrows got swept up in the vortex. The final archer tried to reposition but the moment he took a step, the catwalk bucked and the man fell into the tornado. He did not scream, even as a mallet smashed his head and the violent wind currents threw him in an upward spiral and out the hole in the ceiling.

    The siren cried in pain as one of Zadkiel's arrows tore through her wing. He noted that the arrow's flight was uncannily straight, as if the winds could not alter its course. The siren hissed, her song cut off momentarily before she continued, repeating the verses. Again, she worked magic in the air sending for an explosion of sparkly, glittering particles at Osorkon and Zadkiel.

    Spoiler
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    Graitore Grappled Jorge. Jorge failed to break the grapple but passed his save vs. Blood Control.
    Two of the archers fired on Oathbreaker but missed. The 3rd massively failed his acrobatics check and got tossed out of the building.
    Zadkiel hit the siren once; it is apparent now that his arrows ignore the winds. Ignore the -2 penalty from this point forward.
    The siren cast a spell; Osorkon and Zadkiel must make a DC 20 Will save or be Blinded. Regardless of success, they take a -20 to Stealth checks (and invisibility only provides Total Cover; your square will be known). If you fail, you get another save on your turn (same DC) to clear th Blindness.
    Awesome Avvy by Sizlord!

  12. - Top - End - #552
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    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore tried hard not to listen to Jorge's words. He knew that their enemies were just trying to get a rise out of him at this point. They underestimated how high he could rise though. He quickly twisted Jorge's wrist to force the man into a weakened position and then rushed his head into Jorge's exposed temple. "Go to sleep Jorge."

    Spoiler
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    standard action: maintain with power attack penalties (1d20+20)[21]
    nonlethal damage (1D8+8)[16]
    move action: maintain with greater grapple and power attack penalties (1d20+20)[29]
    nonlethal damage (1d8+8)[14]

  13. - Top - End - #553
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    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    As Graitore tried to force Jorge around, his grip slipped and the man was free again. cursing, Graitore continued his momentum and quickly spun around while ducking low and sweeping with his leg.

    Spoiler
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    New move action: sweep ability from open hand sphere with the power attack penalties: (1d20+13)[17]
    free action: berserk
    AC=18

  14. - Top - End - #554
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel smiled tightly when he saw his arrows fly straight and true despite the wind: Neith's blessing at work, he was sure. One arrow went wide, as he compensated for a wind that didn't pull, but the other struck true.

    He wasn't about to test his luck by shooting right through the tornado, though. He instead edged back around near Jorge and fired another two shots at the Siren.

    Spoiler
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    Move as indicated, which should still allow him to shoot around the tornado. Deadeye Bowman trait ensures Graitore isn't providing cover.

    To-Hit: (1d20+10)[18]
    Damage: (2d6+6)[13] + (2d6)[5] Piercing + (1d6)[1] Fire

    To-Hit: (1d20+10)[29]
    Damage: (2d6+6)[12] + (2d6)[3] Piercing + (1d6)[2] Fire

  15. - Top - End - #555
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Osorkon saw only blackness. The siren tried to take his vision away and he blinked, trying to fight back. Soon his vision returned and he grabbed his pendant, praying and healing Zadkiel, sacrificing his own blood to keep arrows flying. He could feel a headache from all the blood loss but held on tight to his invisible strings, even trying to suck extra out of the archer.

    Spoiler: ooc
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    Swift action to teleport closer to Zadkiel and then spend a Spell Point to heal him. 2 nonlethal to me. (1d8+5)[7]

    Move action to concentrate and use absorb blood on the archer spending a point to cause 1d2 con damage. Gratoire will hp = to con damage times the HD of the archer.
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    Quote Originally Posted by thegoldenfedora
    You beautiful bastard, making me agree with you by complimenting me

    Fantastic Avatar by smuchmuch!

  16. - Top - End - #556
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker waits until the last of the arrows hisses over his prone position before pushing himself back up onto his knees.
    He then pushes ahead against the wind, taking one leaning step after another towards his target, while attempting to keep on his feet this time.

    Spoiler: Actions
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    Move Action: Stand Up
    Standard: Move 15' up towards the archer
    Acrobatics: (1d20+2)[18]


    This time, he manages to stay on his feet and moves up towards the archer, brandishing his flaming short sword (even the magical flames dancing and flickering wildly) at the man.
    Last edited by Inspectre; 2019-12-20 at 08:53 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  17. - Top - End - #557
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore's grip slipped, allowing Jorge to break free. Still grinning at his new friends, he bared the mallet threateningly at Zadkiel. Hey, Graitore? Do you know why Mr. Drunmer wanted me to say that? It don't make much sense to me. You've been nothing but good to me. He said, as he struck Zadkiel's shoulder with a powerful blow and side-stepping Graitore's swift kick to his knee. But not before Zadkiel fired off another pair of arrows at the Siren, managing to clip her wings again. The archer opposite Oathbreaker struggled to raise his bow before Osorkon's fell magicks drained what little lifeforce he had remaining, dropping to a slump of pale flesh and bone.

    The remaining archer fired at Osorkon, landing a flaming arrow into his gut. The Siren, surprisingly, landed on the shaking catwalk, before starting a new song. While the lyrics were intelligible, the allure of its sonorous sound called everyone to her side, not matter the danger.

    Spoiler
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    Graitore failed to maintain the grapple and failed to Trip Jorge.
    Oathbreaker's turn was (likely) made moot by the archer's death and can re-do it (keeping the roll).
    Zadkiel hit the second arrow and learned the first power of his new bow (which I didn't realize he wasn't using, but that's ok)
    Between Blood Control's passive damage Absorb Blood, the archer opposite OB is dead.
    Jorge 5-ft steps and hits Zadkiel for 27 damage.
    The final archer struck Osorkon for 9 damage and 4 Fire damage.
    The Siren used her Siren's Call; everyone within 300 ft (literally everyone in the building) must make a [/b]DC 19 Will Save[/b]. On failure, you must move towards the Siren's side in the most expdient method you have available to you. If that requires you to cross dangerous terrain (like jumping the gap next to a tornado), you get a second save. Success means you are fine (and immune to her Call's for 24 hours).
    Last edited by MesiDoomstalker; 2019-12-25 at 07:22 PM.
    Awesome Avvy by Sizlord!

  18. - Top - End - #558
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker becomes entranced by the siren's song, and does what he was planning on doing anyway - he runs forward and tries to jump.

    Spoiler: Actions
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    Acrobatics #1: (1d20+2)[7] vs. DC 15
    Acrobatics #2: (1d20+2)[17] vs. DC 10
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  19. - Top - End - #559
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore hissed at himself for allowing Zadkiel to be injured by Jorge. Just as he was about to retaliate, a song stopped him in his tracks. He turned and found himself dashing for the stairs, rushing as hard ad he could to reach the siren. He didn't know what he was going to do, only that he had to reach her. His reckless charge, foiled him however, and he stumbled up the stairs, only just barely catching himself from falling down.

  20. - Top - End - #560
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Osorkon’s vision becomes blurry as he’s knocked back by the arrow. ”Friends, snap out of it!” He shouts above the noise.

    Osorkon tried to move, but the blood loss makes his feet wobbly and the room begins to spin. Instead he draws more blood, flowing deep red now as his body heaves to keep up. He points the dagger at Zadkiel and almost wretch’s as the blood turns into positive energy. His hold on the archer’s string almost slides free but Osorkon tries to fight through the punishment.

    Spoiler: ooc
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    2 nonlethal and a spell point to heal Zadkiel (2d8+5)[14].

    Also attempt concentration: (1d20+10)[20] DC:25. If successful bleed the hopefully just unconscious archer to give Zadkiel temp hp equal to damage dealt (up to 10).
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    Quote Originally Posted by thegoldenfedora
    You beautiful bastard, making me agree with you by complimenting me

    Fantastic Avatar by smuchmuch!

  21. - Top - End - #561
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    "Get him restrained!" Zadkiel yelled as he just barely deflected another incoming blow from Jorge, and kept shooting at the Siren.

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    Barrage again. Myth-Weavers is down so I'm just basing this on previous rolls. Got the damage dice right this time, though.
    Close Combat Specialist talent ensures he isn't provoking AOO by shooting while threatened.

    To-Hit: (1d20+10)[30]
    Damage: (1d8+6)[12] + (2d6)[8] + (1d6)[1] Fire

    To-Hit: (1d20+10)[16]
    Damage: (1d8+6)[12] + (2d6)[2] + (1d6)[5] Fire

  22. - Top - End - #562
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    As Oathbreaker struggles to keep his footing on the swaying catwalk, Graitore and Jorge fought for space on the stairs, the Chelxian muscling past, being surprisingly nimble on his feet. The final archer, as well, made his way towards the siren, but stumbled and didn't get very far. Osorkon's concentration broke, unable to sap the lifeforce of the still alive (but unconscious) archer, while Zadkiel fired an arrow, straight and true through the Siren's heart. Her singing was cut short by a ragged cry of pain. She pointed at Zadkiel Wretched archer, fleet of foot, stand still and accept your fate! Zadkiel felt a rush of magic attempt to seize his limbs.

    Spoiler
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    Zadkiel must make a DC 20 Will save or be Dazed for 1 round. Those affected by the Siren's Song are still affected for 1 further turn (so just this one). You still get another saving through for being forced across the gap.
    Awesome Avvy by Sizlord!

  23. - Top - End - #563
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    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Graitore had to reach the siren. He quickly regained his feet and rushed forward, pushing past anyone who got in his way. Without even a second of hesitation, he leaped across the open gap and landed right in front of the siren. He stood tall before her, with no other goal in mind, he just knew that he had to be here.

  24. - Top - End - #564
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel staggered for a brief moment as the Siren's spell tried to overwhelm his senses, but he shook it off. "My fate? Why haven't you died yet!?" he roared as he shot another two arrows at the creature.

    Spoiler
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    Same actions as previous round.

    To-Hit: (1d20+10)[12]
    Damage: (1d8+6)[9] + (2d6)[6] + (1d6)[1] Fire

    To-Hit: (1d20+10)[22]
    Damage: (1d8+6)[7] + (2d6)[10] + (1d6)[3] Fire

  25. - Top - End - #565
    Barbarian in the Playground
     
    warper's Avatar

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Osorkon breathed a curse as he lost his concentration. All that mattered was the siren, and somehow Zadkiel wasn’t hindered by the wind. He knew that Gratoire was also wounded pretty badly but was no use right now. ”Zadkiel.” He said through gritted, bloodstained teeth. ”Hurry!” He shouted as he held his dagger and symbol tightly.

    Rushing forward for a better angle he extended his symbol in his hand towards the siren. ”Begone!” A white blast shot forth towards the siren. Osorkon could only hope.

    Spoiler: ooc
    Show
    Move, use Anathema: anathema does d6 damage per level of the class that grants the ability used to meet the prerequisites, and can harm any living or undead target with the evil descriptor or with an evil alignment, even if positive energy would not normally damage the target. The target does not receive a saving throw against damage done by this ability.

    attack roll: (1d20)[5] VS. Touch AC. this includes the -4 for shooting into melee though not sure if Gratoire counts.

    Damage: (5d6)[19]
    Spoiler: Characters
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    Pending

    Spoiler: Quotes
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    Quote Originally Posted by thegoldenfedora
    You beautiful bastard, making me agree with you by complimenting me

    Fantastic Avatar by smuchmuch!

  26. - Top - End - #566
    Troll in the Playground
     
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker staggers back up to his feet and tries to make the jump again.

    Spoiler: Actions
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    Acrobatics to remain standing: (1d20+2)[11]
    Across the bridge gap: (1d20+2)[9]
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  27. - Top - End - #567
    Titan in the Playground
     
    MesiDoomstalker's Avatar

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker struggles to his feet only to have them swept out from underneath them once again. Graitore managed the gap however, arriving in rapt attention at the siren's side. One of Zadkiel's arrows struck true even as Osorokon's Anathema blew wide. The Siren sneered at Graitore's dopey grin and carefully flew away as her enchantment cleared his mind. She wove a new spell towards Graitore but his mental fortitude was too great for this new trickery. The archer retrained his bow, now free of the Siren's song, and fired at Graitore and landing two flaming arrows into the man's flank. Jorge stopped, teetering on the edge of the catwalk's missing section before pivoting. With a broad grin he approached Oathbreaker, slamming a mallet into his shoulder. Hey! Your the one they call Oathbreaker right? That's a funny name. What Oath did you break? Or was your mum a weird drunk?

    Spoiler
    Show
    Zadkiel hit the Siren with one arrow.
    Oathbreaker failed to move forward, fell down and then stood back up.
    Osorkon's Anathema missed.
    Graitore jumped the gap.
    The Siren used Charm Monster but Graitore passed his will save.
    The archer hit Griatore twice for 11 Piercing, 4 Fire, 6 Piercing, and 4 Fire.
    Jorge hit OB for 24 Bludgeoning.
    Awesome Avvy by Sizlord!

  28. - Top - End - #568
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Assailed both mentally and physically, Graitore roared with a loud hiss to give voice to his frustrations.

    "Get back here!" he shouts as he reaches out to grab at the siren and pulls her back to him.

    Spoiler
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    free action: berserking +9 temp hp
    5 foot step towards the siren
    Standard action: grapple (1d20+17)[34]
    If first attempt fails, will use martial focus for last chance grapple as a swift action (1d20+17)[36]

    Move action : maintain grapple with raging grappler
    Raging grappler (1d20+12)[23]
    Damage (2d6+8)[17] and+2 to grapple maintain check
    Grapple (1d20+23)[42] add 2 if raging grappler hits
    Damage (2d6+8)[14]

    [/spoiler]

  29. - Top - End - #569
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Oathbreaker mutters a reply, barely audible over the roar of the nearby tornado.

    "I could tell you . . ."

    In truth, the words are merely a distraction as he summons his reserves of arcane energy and prepares a spell.

    "But then I would have to kill you. Initiate Arcana: Limited Invisibility!"

    He attempts to cast the spell in a flurry of defensive motion, hoping to vanish from sight before Jorge could bring the hammer down again.
    As his one hand works through the details of the spell, his blade flicks out at the man, trying to keep him back while the spell completes.
    A moment later the ancient warrior vanishes from sight.

    Spoiler: Actions
    Show

    Swift: Expend 1 Arcane Pool Point to recall Vanish
    Full-Round Action: Spell Combat, Attacking Once with Sword & Casting Vanish Defensively
    Concentration: (1d20+10)[14] vs. DC 17 (+4 Concentration from Magus transfer, Total is 18, meeting the DC

    Attack: 18 To-Hit, 10 Damage (9 Physical, 1 Fire)
    Last edited by Inspectre; 2020-01-10 at 08:48 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  30. - Top - End - #570
    Ettin in the Playground
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    Default Re: [PF] The Risen Guard of Osirion; Forged in Strife and Fire

    Zadkiel growled in mounting frustration as he repositioned to shoot shot another pair of arrows at the Siren. "Call me too stubborn to die."

    Spoiler
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    Attack: (1d20+10)[29]
    Damage: (1d8+6)[10] + (2d6)[5] + (1d6)[1] Fire

    Attack: (1d20+10)[15]
    Damage: (1d8+6)[9] + (2d6)[5] + (1d6)[4] Fire

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