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  1. - Top - End - #1
    Ogre in the Playground
     
    Flumph

    Join Date
    Sep 2017
    Location
    EST

    Default Cephalofolk Race (Human-Squid Hybrid)

    Greetings playground! A while ago I was looking through a thread in the 5e sub forum that was discussing ideas for what 5e's next aquatic race should be. Surprisingly enough, several people wanted a sort of anthropomorphic cephalopod race. I thought this idea had some promise to it, so I brewed up the stats for a cephalofolk race. I will not go into great detail about culture, because that is such a campaign specific thing, and will instead focus more on the mechanical side of things. You can view my project in either of the documents below.

    Homebrewery: http://homebrewery.naturalcrit.com/share/ByWhkqdx9m

    Google Doc: https://docs.google.com/document/d/1...it?usp=sharing
    5e Monster Features Index

    My D&D 5e homebrew

    The Necronomicon: >30 Page Lovecraftian Supplement

    The Investigator Base Class Won 3rd place in the 1st GitP 5e base class contest

    Yubsharasehn Vampyres Won 1st place in the GitP Monster Design Contest: Shapeshifters

    Check here for my extended homebrew signature!

  2. - Top - End - #2
    Troll in the Playground
     
    nickl_2000's Avatar

    Join Date
    Mar 2017
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    Male

    Default Re: Cephalofolk Race (Human-Squid Hybrid)

    Overall I like it, but I think the tentacles is to much.

    There are no official races that get 1d6 as a natural weapon (although I'm not really worried about that), but the bonus action grapple automatically seems like to much over all. You are effectively giving the race a better version of the tavern brawler feat as part of a racial bonus.


    I would suggest you make it something like they have advantage verses disarm attempts or advantage on climbing checks or something else that is more fluff and less combat focused.

  3. - Top - End - #3
    Ogre in the Playground
     
    Flumph

    Join Date
    Sep 2017
    Location
    EST

    Default Re: Cephalofolk Race (Human-Squid Hybrid)

    Quote Originally Posted by nickl_2000 View Post
    Overall I like it, but I think the tentacles is to much.

    There are no official races that get 1d6 as a natural weapon (although I'm not really worried about that), but the bonus action grapple automatically seems like to much over all. You are effectively giving the race a better version of the tavern brawler feat as part of a racial bonus.


    I would suggest you make it something like they have advantage verses disarm attempts or advantage on climbing checks or something else that is more fluff and less combat focused.
    Slight correction, lizardfolk from VGtM do have a natural weapon that deals 1d6 damage. I do agree that the tentacles are a little overpowered though. I will simply have them do 1d4 damage and remove the clause about grappling. The race is already powerful enough as is and doesn't need any more exploration based features.
    5e Monster Features Index

    My D&D 5e homebrew

    The Necronomicon: >30 Page Lovecraftian Supplement

    The Investigator Base Class Won 3rd place in the 1st GitP 5e base class contest

    Yubsharasehn Vampyres Won 1st place in the GitP Monster Design Contest: Shapeshifters

    Check here for my extended homebrew signature!

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Apr 2017

    Default Re: Cephalofolk Race (Human-Squid Hybrid)

    I really think it sounds fun!

  5. - Top - End - #5
    Titan in the Playground
     
    Nifft's Avatar

    Join Date
    Feb 2006
    Location
    NYC
    Gender
    Male

    Default Re: Cephalofolk Race (Human-Squid Hybrid)

    Instead of acting as a natural weapon, the tentacles could just be helpful mage hand / unseen servant replacements.

    Something like...



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