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Thread: Need as much info as possible...
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2007-09-17, 09:23 AM (ISO 8601)
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- Jun 2005
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- TN
Need as much info as possible...
I am attempting to put together the most optimized splash weapon wielder that I can.
I am of course aware of the two feats in the PHB II, the grenadier feat and the mad alchemist feat. Obviously, they would be part of the build.
What I'm most concerned about is what other feats I should take.
Also what class build should I go for? Should I focus on fighter for the extra feat goodness, or rogue for the hawtness of SA damage? What about PrC's?
One last aspect, what about other alchemical items(aside from the fire and acid), and what are the related creation processes to those?
I have all WoTC materials available. Keep in mind, I'm not really wanting to rely on spellcasting. Nor am I really looking for homebrew options.
Anyone willing to help, thanks in advance.Spoiler
If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
Proud owner of a Ceikatar! (Jealous much?)
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2007-09-17, 09:33 AM (ISO 8601)
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- Jun 2007
Re: Need as much info as possible...
Interesting...
Power Attack doesn't work on thrown acid, Sneak Attack does. Hence I'd suggest going with rogue. It also gives you more skill points to burn on alchemy and the like.
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2007-09-17, 09:54 AM (ISO 8601)
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- Nov 2005
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Re: Need as much info as possible...
It works just the same as Crafting any other alchemical item. Spend the gold on resources, make the check, and check your progress. Any sources that introduce new alchemical items should also list the Craft DC to go with them.
Keep in mind, I'm not really wanting to rely on spellcasting.
If you're going with rogue, I'd recommend dipping into Duskblade (from PH2). Armored mage lets you wear light armor without the token spells per day going to waste. If you want to, you can take the Battle Caster feat from Complete Arcane to upgrade that to medium armor. Plus, it will give you +1 to BAB, which is useful for making sure your grenades hit their targets.The Future just ain’t what it used to be.
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2007-09-17, 09:59 AM (ISO 8601)
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- Jan 2004
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- Bensalem, PA
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Re: Need as much info as possible...
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-17, 10:11 AM (ISO 8601)
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Re: Need as much info as possible...
Tell me about it. I wind up having my NPC alchemists having one or more levels in Adept, which often winds up going against the intended "hedge wizard" flavor of the class. Fortunately, that flavor is only reflected in the class getting a familiar.
Personally, if you feel the need to restrict Alchemy to spellcasters, I think it's best just to keep Alchemy as a separate skill that only spellcasters get as a class skill. (Though experts could still choose it as one of their ten free-choice class skills.) You could even still call it Craft (alchemy). After all, Knowledge is limited as a class skill by subcategories. Why can't Craft, Perform, or Profession follow suit?
(A little off-topic, but I also feel the need to throw out that the current rules do only limit spellcasters to creating alchemical items. Any Craft (alchemy) check not related to making an alchemical item can still be used by a non-spellcaster, at least.)The Future just ain’t what it used to be.
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2007-09-17, 10:33 AM (ISO 8601)
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- Jun 2005
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- TN
Re: Need as much info as possible...
So along those lines, would spellthief be good? It would grant spellcasting and SA...
Spoiler
If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
Proud owner of a Ceikatar! (Jealous much?)
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2007-09-17, 10:44 AM (ISO 8601)
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- Nov 2005
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Re: Need as much info as possible...
Oh, forgot about spellthief.
Hm. As the definition of Spellcaster is "a character capable of casting spells" (PHB Glossary, pg. 313), it would seem that Spellthief doesn't qualify as a spellcaster until Level 4 (assuming Charisma 12+, otherwise Level 6). So it wouldn't work as a one-level dip like duskblade. But if you want to go with spellthief for the whole progression, it should work just fine. Just would be a little expensive for the first three levels.The Future just ain’t what it used to be.
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2007-09-17, 11:20 AM (ISO 8601)
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- May 2005
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- lunar penal colony
Re: Need as much info as possible...
Hey! I know you!
Don't forget:
Tanglefoot bags. They're not damage dealers but it'll hold your target still long enough to get another damaging strike in.
Thunderstones are handy ways to make the spellcaster go later in the round and give them a chance to screw up their spells.
Smokesticks for when you need cover or don't want the BBEG to see anything for a round or two.
Antitoxin is handy for helping deny your opponent their poison attack against you.
And of course
Sunrods are the poor mans Everburning torch. 6 hours of light for 1gp worth of materials.
Other than these things I vaguely recall some other alchemical items from the environment books and I think a couple of the Races books had nifty alchemical related items as well. I don't recall how many would be good for your grenadier but the more options you have the more situations you can deal with.
As for the creation of any of these items, I imagine a little handwavium and some mumbojumboite is included in each. Beyond that I don't have a clue.
Aerlock
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2007-09-17, 11:29 AM (ISO 8601)
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- Feb 2007
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Re: Need as much info as possible...
There is a weapon from Arms and Equipment guide that lets you launch splash weapons.
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2007-09-17, 11:41 AM (ISO 8601)
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- Feb 2007
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- Easton, PA
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Re: Need as much info as possible...
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2007-09-17, 11:53 AM (ISO 8601)
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- Apr 2007
Re: Need as much info as possible...
If it has not been mentioned Artificer might be an option. Its UMD main skill for crafting works well with rogue levels also having the class skill. Emulate any spell level or source you need for crafting.
You would also have scrolls and the like to add versatility. Maybe craft a wand of grease and dual wield with other hand throwing splashes with quickdraw feat.
Means all those greased enemies loose dex and the splash weapons could conceivably do sneak attack damage to all they hit. (fluff secondary splash right into eyes with a skilled throw etc).
Master thrower prc might be worth a look depending on how you build him.
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2007-09-17, 12:12 PM (ISO 8601)
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- Nov 2005
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Re: Need as much info as possible...
The Future just ain’t what it used to be.
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2007-09-17, 12:41 PM (ISO 8601)
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- Feb 2007
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- Italy
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Re: Need as much info as possible...
You could always take 1 level in Duskblade.
Useless arcane powers are better than no arcane powers!
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2007-09-17, 01:53 PM (ISO 8601)
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- Oct 2006
Re: Need as much info as possible...
Quick Draw can make grenading iterarive attacks possible right?
There is a feat that lets you craft alchemical items without being a spellcaster in Unearthed Arcana, plus I think it gives you some Crafting Points. There is an item like fuse in Arms and Equipment Guide, pretty much turns your alchemical stash into something even batter, traps.
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2007-09-17, 04:39 PM (ISO 8601)
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- Nov 2005
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Re: Need as much info as possible...
Sure, assuming you can keep your grenades in some sort of sheathe. Might require a custom item, though.
There is a feat that lets you craft alchemical items without being a spellcaster in Unearthed Arcana, plus I think it gives you some Crafting Points.The Future just ain’t what it used to be.