A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

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    Default [Teamwork] Feats

    I'm underwhelmed by the existing Teamwork feats, to say the least. These are probably too powerful, though... I'm aiming to make them an attractive investment, regardless of each character's class and build.

    Team Spellcaster [Teamwork]
    You fulfill the magical needs of your party.

    Prerequisites
    Caster level 1st, Iron Will.

    Benefits
    Whenever one of your allies with a [Teamwork] feat is within 30 feet of you and makes a Will save, they may use your base Will save bonus or their own (whichever is greater).

    You gain a +1 bonus to your caster level for each ally within 30 feet that possesses a [Teamwork] feat.

    Team Trickster [Teamwork]
    Your party can always count on your skill and subtlety.

    Prerequisites
    Dexterity 12, Lightning Reflexes.

    Benefits
    Whenever one of your allies with a [Teamwork] feat is within 30 feet of you and makes a Reflex save, they may use your base Reflex save bonus or their own (whichever is greater).

    You gain a +2 bonus on skill checks for each ally within 30 feet that possesses a [Teamwork] feat.

    Team Warrior [Teamwork]
    You are the backbone of your party.

    Prerequisites
    Base attack bonus +1, Great Fortitude.

    Benefits
    Whenever one of your allies with a [Teamwork] feat is within 30 feet of you and makes a Fortitude save, they may use your base Fortitude save bonus or their own (whichever is greater).

    You gain a +1 bonus on attack and damage rolls for each ally within 30 feet that possesses a [Teamwork] feat.
    Last edited by rferries; 2021-04-29 at 10:19 AM.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Man_Over_Game's Avatar

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    Default Re: [Teamwork] Feats

    What's the point of the Team Trickster prerequisite? Is there a circumstance where you wouldn't be eligible for that feat? Or is it saying that you can only pick that feat if you are EXACTLY level 1?
    Last edited by Man_Over_Game; 2018-10-09 at 01:20 PM.
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  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: [Teamwork] Feats

    I like these.

    I do feel they are a bit strong.

    I would require a prereq feat of the appropriate saving throw ( Iron Will for casters, Great Fortitude for warrior, and Lightning Reflexes for tricksters)

    The gaining a bonus for every teammate who has teamwork bonuses is a bit much or lacking depending on which feat. the +1 caster level is crazy good, while getting +1 to a skill point is lackluster. +1 to attack and damage is almost decent, I would rather +1 dodge to AC and +1 to damage myself.


    But those are just my thoughts.

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: [Teamwork] Feats

    Quote Originally Posted by Man_Over_Game View Post
    What's the point of the Team Trickster prerequisite? Is there a circumstance where you wouldn't be eligible for that feat? Or is it saying that you can only pick that feat if you are EXACTLY level 1?
    Haha whoops, that's an oversight on my part. Edited prerequisites now.

    Quote Originally Posted by ngilop View Post
    I like these.

    I do feel they are a bit strong.

    I would require a prereq feat of the appropriate saving throw ( Iron Will for casters, Great Fortitude for warrior, and Lightning Reflexes for tricksters)

    The gaining a bonus for every teammate who has teamwork bonuses is a bit much or lacking depending on which feat. the +1 caster level is crazy good, while getting +1 to a skill point is lackluster. +1 to attack and damage is almost decent, I would rather +1 dodge to AC and +1 to damage myself.


    But those are just my thoughts.
    Thanks for the comments! Increased the prerequisites (a feat tax for the character herself, but at least it boosts the save bonus she lends to others), and buffed the skill bonus to +2. Dodge feels more like a Trickster benefit than a Warrior benefit though, so if the skill bonus is still insufficient I'll add in dodge too.
    Last edited by rferries; 2018-10-09 at 01:35 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    MoleMage's Avatar

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    Default Re: [Teamwork] Feats

    I like how you wrote these to require any ally with a [Teamwork] feat rather than specific [Teamwork] feats. My experience has been that most of the teamwork feats only benefit one of the people who pay the feat cost to get it. Rewriting a lot of those so that any [Teamwork] feat allows you to trigger the benefits would do a lot to make them worthwhile.
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  6. - Top - End - #6
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: [Teamwork] Feats

    Quote Originally Posted by MoleMage View Post
    I like how you wrote these to require any ally with a [Teamwork] feat rather than specific [Teamwork] feats. My experience has been that most of the teamwork feats only benefit one of the people who pay the feat cost to get it. Rewriting a lot of those so that any [Teamwork] feat allows you to trigger the benefits would do a lot to make them worthwhile.
    Exactly! Most of the current Teamwork feats are too niche or require specific builds, hopefully these are more general both in application and in synergy.

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